Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4050 Max-Q Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Max-Q

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1605 MHz
TDP 35 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4050 Max-Q

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark scores for the Intel Graphics 24EU Mobile versus the NVIDIA GeForce RTX 4050 Max-Q. Both entries have an empty benchmark list and an average benchmark score of zero, with zero recorded wins for either side. This means there is no measured performance comparison available from the recorded data.

What can be established from the specification data alone is the scale of the gap. The NVIDIA part carries 2560 shading units against 192 for the Intel part, a 13.3x difference. The RTX 4050 Max-Q delivers 8.218 TFLOPS of FP32 compute, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. That places the NVIDIA part roughly 21.4x higher in raw shader throughput. In texture work, the RTX 4050 Max-Q reaches 128.4 GTexel/s versus 12.00 GTexel/s, a 10.7x margin. Pixel throughput shows an even wider spread: 77.04 GPixel/s against 4.000 GPixel/s, a 19.3x difference.

The RTX 4050 Max-Q also has dedicated ray tracing cores (20) and tensor cores (80), which the Intel part lacks entirely. The Intel Graphics 24EU Mobile has no RT or tensor hardware listed. For any workload that uses those units, the NVIDIA part has a structural advantage that no driver or power setting can close.

Memory bandwidth tells a similar story. The RTX 4050 Max-Q uses 6 GB of GDDR6 on a 96-bit bus with 192.0 GB/s of bandwidth. The Intel part uses system shared memory with bandwidth listed as system dependent, meaning its performance scales with the laptop's main memory configuration. In practice, the NVIDIA part's dedicated memory avoids competing with the CPU for bandwidth.

Both GPUs sit at the 50th percentile in the database's all-GPU ranking, but that percentile is based on the full population of recorded GPUs, not on direct matchups between these two. The averaged benchmark score for both is zero, so the percentile values reflect placement among all entries, not a head-to-head result.

Architecture Differences

The Intel Graphics 24EU Mobile is built on Intel's Twin Lake chip using the Xe-LP architecture, fabricated on Intel's 10 nm process. The NVIDIA GeForce RTX 4050 Max-Q uses the AD107 chip with Ada Lovelace architecture, built by TSMC on a 5 nm process. The node difference is significant: the NVIDIA part packs 18,900 million transistors into a 159 mm² die, yielding a transistor density of 118.9M per mm². Intel's transistor count and die size are listed as unknown, so no direct density comparison is possible from the recorded data.

The Intel part belongs to the HD Graphics-T (Twin Lake) generation, released at the end of 2024. The NVIDIA part is from the GeForce 40 Mobile generation, released in early January 2023. The NVIDIA GPU's predecessor is GeForce 30 Mobile and its successor is GeForce 50 Mobile. The Intel part lists no predecessor or successor.

Clock behavior differs substantially. The Intel GPU runs at a 300 MHz base and boosts to 1000 MHz. The NVIDIA GPU starts at 1140 MHz base and boosts to 1605 MHz. Memory clocks also differ: the Intel part uses system shared memory, while the NVIDIA part runs GDDR6 at 2000 MHz with 16 Gbps effective data rate.

The bus interface separates them further. Intel uses a Ring Bus, while NVIDIA uses PCIe 4.0 x8. The Intel part is an integrated GPU (IGP), and the NVIDIA part is also listed as IGP in slot width, meaning it is soldered onto the motherboard rather than being a discrete card, but it has its own dedicated VRAM.

Power targets diverge widely. The Intel Graphics 24EU Mobile has a 6 W TDP. The RTX 4050 Max-Q has a 35 W TDP. That is a 5.8x difference in power envelope, which explains why the NVIDIA part can sustain much higher clocks and shader counts.

API support differs on DirectX only. Both support OpenGL 4.6 and Vulkan 1.4. The Intel part supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2). The 12_2 feature level includes ray tracing and mesh shaders as mandatory features, which aligns with the NVIDIA part's dedicated RT cores.

Where Each One Wins

The Intel Graphics 24EU Mobile wins in power efficiency and simplicity. Its 6 W TDP means it draws a fraction of the 35 W required by the RTX 4050 Max-Q. For a laptop whose primary tasks are light desktop use, video playback, and basic productivity, the Intel part consumes far less energy and generates less heat. Its system shared memory setup means there is no dedicated VRAM allocation, which keeps the BOM simpler and the system lighter.

The RTX 4050 Max-Q wins in every compute-heavy category. Its FP32 throughput of 8.218 TFLOPS versus 384.0 GFLOPS makes it the only choice for 3D rendering, video encoding, or GPU-accelerated compute tasks. The 20 RT cores enable hardware ray tracing, which the Intel part cannot do. The 80 tensor cores provide AI acceleration for features like DLSS, though the database does not list DLSS support explicitly, the presence of tensor cores indicates the hardware path exists.

In gaming, the NVIDIA part's 2560 shading units, 80 TMUs, and 48 ROPs provide the geometry throughput and pixel fill rate needed for modern titles. The Intel part's 12 TMUs and 4 ROPs would struggle even at low resolutions and settings. The 192.0 GB/s memory bandwidth on the NVIDIA side also prevents bottlenecks that system shared memory would introduce on the Intel side.

For battery life and thermal management in thin-and-light laptops, the Intel part wins. For any task that requires actual GPU muscle, the NVIDIA part wins decisively. There is no overlap in their intended usage profiles based on the recorded data.

FAQ

Q: Which GPU has higher raw compute performance?

A: The NVIDIA GeForce RTX 4050 Max-Q delivers 8.218 TFLOPS of FP32 performance, compared to 384.0 GFLOPS for the Intel Graphics 24EU Mobile. That is a 21.4x advantage for the NVIDIA part.

Q: Does the Intel Graphics 24EU Mobile support ray tracing?

A: No. The Intel part has no RT cores listed. The NVIDIA GeForce RTX 4050 Max-Q has 20 RT cores and supports DirectX 12 Ultimate (12_2), which includes ray tracing requirements.

Q: What is the power consumption difference?

A: The Intel Graphics 24EU Mobile has a 6 W TDP, while the NVIDIA GeForce RTX 4050 Max-Q has a 35 W TDP. The NVIDIA part consumes 5.8x more power.

Q: How much memory does each GPU have?

A: The Intel Graphics 24EU Mobile uses system shared memory with no dedicated amount. The NVIDIA GeForce RTX 4050 Max-Q has 6 GB of GDDR6 on a 96-bit bus with 192.0 GB/s bandwidth.

Q: Which GPU was released more recently?

A: The Intel Graphics 24EU Mobile was released at the end of 2024. The NVIDIA GeForce RTX 4050 Max-Q was released in early January 2023. The Intel part is newer by roughly two years.

Q: Do both GPUs support the same APIs?

A: Both support OpenGL 4.6 and Vulkan 1.4. The Intel part supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2), which is a higher feature level.

The Verdict

The data shows two GPUs with no overlapping performance envelope. The Intel Graphics 24EU Mobile is an integrated solution with 192 shading units, a 6 W TDP, and system shared memory. It exists to provide basic display output and light acceleration in low-power devices. The NVIDIA GeForce RTX 4050 Max-Q is a mobile discrete GPU with 2560 shading units, 20 RT cores, 80 tensor cores, 6 GB of GDDR6, and a 35 W TDP. It exists to handle gaming, ray tracing, AI workloads, and high-throughput compute.

Anyone selecting a laptop for gaming, 3D work, or GPU compute should choose the RTX 4050 Max-Q without hesitation. The 21.4x FP32 advantage, 10.7x texture rate advantage, and 19.3x pixel rate advantage are not marginal differences; they represent entirely different performance classes. The dedicated 192.0 GB/s memory bandwidth also removes a bottleneck that system shared memory cannot match.

Anyone selecting a laptop for basic productivity, media consumption, or long battery life should consider the Intel Graphics 24EU Mobile. Its 6 W TDP allows for fanless or near-silent operation and extended battery life. It will handle desktop compositing, video decoding, and light 2D workloads. It will not handle modern games or GPU-accelerated rendering at playable performance levels.

The database shows both parts at the 50th percentile among all GPUs, but that ranking reflects the full population of recorded entries, not a direct comparison. In a direct matchup, the RTX 4050 Max-Q is the only part with the hardware resources for demanding tasks. The Intel part is the only part with the power budget for ultra-portable devices.

Specification Differences

| Specification | Intel Graphics 24EU Mobile | NVIDIA GeForce RTX 4050 Max-Q |

|---|---|---|

| Architecture | Xe-LP | Ada Lovelace |

| Process Node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | unknown | 18,900 million |

| Die Size | unknown | 159 mm² |

| Base Clock | 300 MHz | 1140 MHz |

| Boost Clock | 1000 MHz | 1605 MHz |

| Memory Size | System Shared | 6 GB |

| Memory Type | System Shared | GDDR6 |

| Memory Bus Width | System Shared | 96 bit |

| Memory Bandwidth | System Dependent | 192.0 GB/s |

| Shading Units | 192 | 2560 |

| TMUs | 12 | 80 |

| ROPs | 4 | 48 |

| RT Cores | None | 20 |

| Tensor Cores | None | 80 |

| Pixel Rate | 4.000 GPixel/s | 77.04 GPixel/s |

| Texture Rate | 12.00 GTexel/s | 128.4 GTexel/s |

| FP32 Performance | 384.0 GFLOPS | 8.218 TFLOPS |

| FP16 Performance | 768.0 GFLOPS (2:1) | 8.218 TFLOPS (1:1) |

| TDP | 6 W | 35 W |

| Bus Interface | Ring Bus | PCIe 4.0 x8 |

| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |

| Release Date | 2024-12-31 | 2023-01-02 |

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 4050 Max-Q
Core Specs
Shading Units
192
2,560 +1233.3%
Shaders
192
2,560 +1233.3%
TMUs
12
80 +566.7%
ROPs
4
48 +1100.0%
SM Count
—
20
Execution Units
24
—
Clocks
Base Clock
300 MHz
1140 MHz
Boost Clock
1000 MHz
1605 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
12 MB
Performance
Pixel Rate
4.000 GPixel/s
77.04 GPixel/s
Texture Rate
12.00 GTexel/s
128.4 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
8.218 TFLOPS
FP64 (TFLOPS)
—
128.4 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
8.218 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
6 W
35 W
TDP (W)
6
35 +483.3%
Power Connectors
—
None
Architecture
Architecture
Xe-LP
Ada Lovelace
GPU Name
Twin Lake
AD107
Generation
HD Graphics-T (Twin Lake)
GeForce 40 Mobile
Process Size
10 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
—
118.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
—
GeForce 30 Mobile
Successor
—
GeForce 50 Mobile
View Graphics 24EU Mobile Details View GeForce RTX 4050 Max-Q Details