Intel Graphics 24EU Mobile vs NVIDIA GB10 Comparison
Intel Graphics 24EU Mobile
GB10
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA GB10
Head-to-Head Benchmarks
The data presents an unusual comparison, as the Intel Graphics 24EU Mobile has no recorded benchmark scores in the database, while the NVIDIA GB10 has two significant entries. The GB10 achieves a Geekbench OpenCL score of 120137 and a Geekbench Vulkan score of 114648. Its average benchmark score across these tests reaches 117393. The Intel part shows zero recorded results, leaving no direct numerical comparison available between the two in the database.
The NVIDIA GB10 sits at the 95th percentile among all GPUs in the database, a position that places it well above the Intel Graphics 24EU Mobile, which rests at the 50th percentile. This percentile gap indicates that the GB10 outperforms the vast majority of recorded graphics hardware, while the Intel integrated solution sits at the median of all entries. The GB10's closest rivals in the database include the NVIDIA RTX 4000 SFF Ada Generation with an average score of 117088, placing the GB10 0.3% ahead of that card. The AMD Radeon PRO W7700 scores 118976 on average, meaning the GB10 trails it by 1.3%. Against the NVIDIA Tesla V100 SXM2 16 GB with an average of 114395, the GB10 leads by 2.6%, and it sits 3% ahead of the NVIDIA RTX A5500 Mobile, which averages 113944.
These deltas show a tightly contested field around the GB10's performance level. The 0.3% margin over the RTX 4000 SFF Ada Generation falls within normal run-to-run variance, effectively placing the two cards at parity. The 1.3% deficit to the Radeon PRO W7700 similarly suggests these workstation-oriented GPUs occupy the same performance tier. The larger margins of 2.6% and 3% over the Tesla V100 and RTX A5500 Mobile confirm the GB10's slight but measurable advantage over those older architectures.
Without any benchmark entries for the Intel Graphics 24EU Mobile, the head-to-head comparison remains one-sided. The database records no wins for the Intel part and two benchmark results for the NVIDIA part, though the wins count in the data structure shows zero for both sides since no direct head-to-head test exists. The absence of Intel benchmark data means the 50th percentile ranking likely reflects the part's position among all integrated and discrete GPUs in the database, not a measured performance score.
Architecture Differences
The two processors come from fundamentally different design philosophies. The Intel Graphics 24EU Mobile uses the Xe-LP architecture built on a 10 nm process at Intel's own foundry. Its chip is designated Twin Lake, part of the HD Graphics-T (Twin Lake) generation. The NVIDIA GB10 employs the Blackwell 2.0 architecture fabricated by TSMC on a 5 nm process, with the GB20B chip belonging to the Server Blackwell (Bxx) generation.
The Intel GPU integrates 192 shading units, 12 texture mapping units, and 4 render output units. It has no dedicated ray tracing cores or tensor cores. The NVIDIA GB10 packs 6144 shading units, 384 texture mapping units, and 48 render output units. It includes 48 ray tracing cores and 384 tensor cores, marking a substantial difference in compute capability. The Intel part's pixel rate reaches 4.000 GPixel/s and its texture rate hits 12.00 GTexel/s, while the GB10 achieves 116.1 GPixel/s and 928.5 GTexel/s respectively.
Float performance diverges sharply. The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS of FP32 compute and 768.0 GFLOPS of FP16 using a 2:1 ratio. The NVIDIA GB10 produces 29.71 TFLOPS of FP32 and the same 29.71 TFLOPS of FP16 at a 1:1 ratio. The die size for the GB10 measures 382 mm², while the Intel part reports unknown die dimensions. The GB10's transistor count also remains undisclosed, as does the Intel part's.
Clock behavior differs notably. The Intel GPU runs at a 300 MHz base clock with a 1000 MHz boost. The NVIDIA GB10 operates at a 1665 MHz base clock, boosting to 2418 MHz. Memory configurations diverge completely: the Intel part uses system shared memory with system dependent bandwidth, while the GB10 has 128 GB of LPDDR5X memory on a 256 bit bus delivering 273.2 GB/s of bandwidth. The GB10's memory clock runs at 1067 MHz with 8.5 Gbps effective transfer.
Where Each One Wins
The Intel Graphics 24EU Mobile operates within a 6 W power envelope, making it suitable for power-constrained mobile devices. Its system shared memory approach means it draws from the host system's RAM rather than dedicated VRAM, a design choice for basic graphics output and lightweight workloads. The part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, providing modern API coverage for an integrated solution. Its Ring Bus interface and IGP slot width confirm its role as an integrated graphics processor for portable devices.
The NVIDIA GB10 targets a completely different segment. Its 140 W TDP, 128 GB of LPDDR5X memory, and 273.2 GB/s bandwidth position it for compute-heavy server workloads. The inclusion of 384 tensor cores and 48 ray tracing cores suggests the GB10 handles AI inference, ray-traced rendering, and parallel compute tasks. Its PCIe 5.0 x16 bus interface provides high-bandwidth connectivity to host systems. The GB10's 29.71 TFLOPS of FP32 and FP16 performance places it in workstation and server class territory.
The benchmark data reinforces this split. The GB10's Geekbench OpenCL score of 120137 and Vulkan score of 114648 reflect strong compute performance in cross-platform workloads. The Intel part shows no recorded benchmarks, indicating either a lack of testing or performance below the database's measurement thresholds. The GB10's 95th percentile ranking versus the Intel part's 50th percentile underscores the performance gap between an integrated mobile GPU and a server-class accelerator.
Specification Differences
The two parts differ across nearly every measurable specification. The process node shows 10 nm for Intel versus 5 nm for NVIDIA. The foundry is Intel for the former and TSMC for the latter. The architecture names differ completely: Xe-LP versus Blackwell 2.0. The generation labels read HD Graphics-T (Twin Lake) for Intel and Server Blackwell (Bxx) for NVIDIA.
Core counts diverge substantially. The Intel GPU has 192 shading units, 12 TMUs, and 4 ROPs. The NVIDIA part carries 6144 shading units, 384 TMUs, and 48 ROPs. Ray tracing cores exist only on the NVIDIA side with 48 units, and tensor cores only on the NVIDIA side with 384 units. The Intel part reports null for both.
Clock speeds show the NVIDIA part running significantly higher. Base clocks are 300 MHz for Intel versus 1665 MHz for NVIDIA. Boost clocks are 1000 MHz versus 2418 MHz. Memory configurations differ entirely: the Intel part uses system shared memory with no dedicated size, type, bus width, or bandwidth, while the NVIDIA part uses 128 GB of LPDDR5X on a 256 bit bus with 273.2 GB/s bandwidth.
Power consumption ranges from 6 W on the Intel side to 140 W on the NVIDIA side. The Intel part uses a Ring Bus interface while the NVIDIA part uses PCIe 5.0 x16. Display outputs are Portable Device Dependent for Intel and 1x HDMI for NVIDIA. The NVIDIA part has no power connectors and lists a suggested PSU of 300 W, while the Intel part reports no power connector or PSU data. Release dates differ: the Intel part launched in late December 2024, while the NVIDIA part launched in mid-October 2025. The NVIDIA GB10's predecessor is listed as Server Hopper and its successor as Server Rubin; the Intel part lists no predecessor or successor.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GB10 has an average benchmark score of 117393 across its two recorded tests. The Intel Graphics 24EU Mobile has no recorded benchmark scores in the database, so it cannot be compared on this metric.
Q: What are the NVIDIA GB10's closest competitors in the database?
A: The GB10's nearest rivals include the NVIDIA RTX 4000 SFF Ada Generation with an average score of 117088 (0.3% behind), the AMD Radeon PRO W7700 with 118976 (1.3% ahead), the NVIDIA Tesla V100 SXM2 16 GB with 114395 (2.6% behind), and the NVIDIA RTX A5500 Mobile with 113944 (3% behind).
Q: How do the memory configurations compare?
A: The Intel Graphics 24EU Mobile uses system shared memory with system dependent bandwidth. The NVIDIA GB10 has 128 GB of LPDDR5X memory on a 256 bit bus providing 273.2 GB/s of bandwidth.
Q: Which GPU supports ray tracing and tensor operations?
A: Only the NVIDIA GB10 includes dedicated hardware for these tasks. It has 48 ray tracing cores and 384 tensor cores. The Intel Graphics 24EU Mobile reports no ray tracing cores and no tensor cores.
Q: What are the power requirements for each GPU?
A: The Intel Graphics 24EU Mobile has a 6 W TDP. The NVIDIA GB10 has a 140 W TDP with a suggested PSU of 300 W and no power connectors listed.
Q: What API support does each GPU provide?
A: The Intel Graphics 24EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA GB10 reports N/A for DirectX, OpenGL, and Vulkan, indicating it does not expose these APIs for graphics workloads.
The Verdict
The data presents a clear performance hierarchy. The NVIDIA GB10's 95th percentile ranking and its benchmark scores of 120137 in Geekbench OpenCL and 114648 in Geekbench Vulkan establish it as a high-performance compute device. Its average score of 117393 places it in a tight cluster with workstation GPUs like the RTX 4000 SFF Ada Generation and Radeon PRO W7700, with margins under 1.5% in either direction. The GB10's 29.71 TFLOPS of FP32 performance, 128 GB of memory, and 384 tensor cores make it suitable for AI workloads, scientific computing, and server deployments requiring substantial parallel processing.
The Intel Graphics 24EU Mobile occupies the integrated graphics segment with a 6 W TDP, 192 shading units, and system shared memory. Its 50th percentile ranking among all GPUs in the database reflects a median position, though the absence of benchmark data limits direct assessment. The part supports modern graphics APIs and operates at low power, making it appropriate for basic display output and light graphics tasks in portable devices.
The choice between these two depends entirely on workload requirements. The data shows the NVIDIA GB10 delivers roughly 77 times the FP32 compute of the Intel part (29.71 TFLOPS versus 384.0 GFLOPS), 24 times the texture fill rate (928.5 GTexel/s versus 12.00 GTexel/s), and 29 times the pixel fill rate (116.1 GPixel/s versus 4.000 GPixel/s). The GB10's 140 W power draw and server-oriented design suit it for dedicated compute nodes, while the Intel part's 6 W envelope fits battery-powered mobile systems. The GB10's 3,999 USD launch MSRP reflects its workstation positioning, while the Intel part has no listed MSRP as an integrated component. Users requiring measured compute performance should look to the GB10, while those needing low-power integrated graphics will find the Intel part's specifications appropriate for its intended role.