Intel Graphics 24EU Mobile vs Intel UHD Graphics 710 Mobile Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
Intel
GPU

UHD Graphics 710 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Graphics 24EU Mobile vs Intel UHD Graphics 710 Mobile

Head-to-Head Benchmarks

The recorded database contains no completed benchmark runs for either the Intel Graphics 24EU Mobile or the Intel UHD Graphics 710 Mobile. Both entries show an average benchmark score of zero, and the head-to-head benchmark array is empty. Consequently, no direct performance comparison can be drawn from measured results. Each unit sits at the 50th percentile among all GPUs in the database, which indicates they are positioned at the median of the distribution, but this percentile is derived from an empty benchmark history rather than from competitive scoring.

Without measured frame rates or synthetic scores, the comparison must rely on theoretical throughput figures derived from their respective specifications. The Intel Graphics 24EU Mobile delivers a pixel rate of 4.000 GPixel/s, while the Intel UHD Graphics 710 Mobile posts a higher pixel rate of 4.800 GPixel/s. That difference of 0.800 GPixel/s represents a 20% advantage for the UHD Graphics 710 Mobile in pixel fill operations, assuming all other conditions remain equal. Conversely, the texture rate favors the Graphics 24EU Mobile at 12.00 GTexel/s versus 9.600 GTexel/s for the UHD Graphics 710 Mobile, giving the former a 25% lead in texture processing throughput.

Floating-point performance follows a similar split. The Graphics 24EU Mobile computes 384.0 GFLOPS in FP32 operations, while the UHD Graphics 710 Mobile computes 307.2 GFLOPS. That places the Graphics 24EU Mobile 25% ahead in single-precision compute. The FP16 figures mirror this relationship: 768.0 GFLOPS (2:1) for the Graphics 24EU Mobile versus 614.4 GFLOPS (2:1) for the UHD Graphics 710 Mobile, again a 25% advantage for the Twin Lake-based part. These theoretical maxima indicate that the Graphics 24EU Mobile holds the edge in shader-bound and texture-bound workloads, while the UHD Graphics 710 Mobile leads in pixel-fill scenarios.

The boost clock difference does not reverse these relationships. The UHD Graphics 710 Mobile boosts to 1200 MHz, which is 200 MHz higher than the Graphics 24EU Mobile's 1000 MHz boost. Despite this 20% clock advantage, the UHD Graphics 710 Mobile cannot overcome the Graphics 24EU Mobile's larger execution resource count in compute and texture tests. The pixel rate advantage for the UHD Graphics 710 Mobile stems from its combination of the higher clock and identical 4 ROPs, whereas the Graphics 24EU Mobile's 12 TMUs versus 8 TMUs drives its texture rate lead.

FAQ

Q: Which GPU has the higher boost clock?

A: The Intel UHD Graphics 710 Mobile boosts to 1200 MHz, while the Intel Graphics 24EU Mobile boosts to 1000 MHz. The UHD Graphics 710 Mobile thus runs 200 MHz faster at peak frequency.

Q: How do the two compare in texture fill rate?

A: The Intel Graphics 24EU Mobile reaches 12.00 GTexel/s, which is 25% ahead of the Intel UHD Graphics 710 Mobile's 9.600 GTexel/s. The Graphics 24EU Mobile uses 12 TMUs versus 8 TMUs on the UHD Graphics 710 Mobile.

Q: Which GPU delivers higher pixel throughput?

A: The Intel UHD Graphics 710 Mobile delivers 4.800 GPixel/s, exceeding the Intel Graphics 24EU Mobile's 4.000 GPixel/s by 20%. Both parts feature 4 ROPs, so the difference comes from the UHD Graphics 710 Mobile's higher boost clock.

Q: What are the FP32 performance figures for each?

A: The Intel Graphics 24EU Mobile computes 384.0 GFLOPS in FP32, and the Intel UHD Graphics 710 Mobile computes 307.2 GFLOPS. The Graphics 24EU Mobile leads by 25% in single-precision throughput.

Q: Do both GPUs support the same API feature levels?

A: Yes, both support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. Their API compatibility is identical.

Q: Which GPU has a higher TDP rating?

A: The Intel UHD Graphics 710 Mobile is rated at 15 W, while the Intel Graphics 24EU Mobile is rated at 6 W. The UHD Graphics 710 Mobile consumes more power per its specification.

Architecture Differences

The two integrated GPUs come from different Intel chip families and architectures. The Intel Graphics 24EU Mobile is built on the Twin Lake chip with the Xe-LP architecture, belonging to the HD Graphics-T (Twin Lake) generation. The Intel UHD Graphics 710 Mobile uses the Raptor Lake chip with the Generation 12.2 architecture, part of the HD Graphics-M (Raptor Lake) generation. Both are fabricated on a 10 nm process at Intel's foundry, so the manufacturing node does not differentiate them.

Execution resource counts differ substantially. The Graphics 24EU Mobile carries 192 shading units, 12 texture mapping units, and 4 raster operation units. The UHD Graphics 710 Mobile carries 128 shading units, 8 texture mapping units, and 4 raster operation units. The Graphics 24EU Mobile therefore provides 64 more shading units and 4 more TMUs, while ROP counts match. Neither GPU includes dedicated ray tracing cores or tensor cores, so both rely purely on conventional shader hardware.

Clock behavior also diverges. The Graphics 24EU Mobile has a base clock of 300 MHz and a boost clock of 1000 MHz. The UHD Graphics 710 Mobile also has a 300 MHz base clock but boosts to 1200 MHz. Memory architecture is identical in configuration: both use System Shared memory with a System Shared bus width and System Dependent bandwidth. Neither has a dedicated memory bus specification.

The TDP ratings mark a clear architectural separation. The Graphics 24EU Mobile is rated at 6 W, while the UHD Graphics 710 Mobile is rated at 15 W. That 9 W difference suggests the Raptor Lake part is designed for a higher power envelope, potentially allowing sustained clocks in thermally unconstrained environments, though the recorded data does not include sustained clock measurements. The Graphics 24EU Mobile's lower TDP aligns with its lower boost clock and smaller execution resource count relative to its compute throughput.

Release timing also separates the pair. The UHD Graphics 710 Mobile carries a release date of 2024-01-03, while the Graphics 24EU Mobile carries a release date of 2025-01-01. The UHD Graphics 710 Mobile lists a successor, Arc Graphics-M, while the Graphics 24EU Mobile has no successor recorded. Both are marked as Active production status and use a Ring Bus interface. Display outputs are Portable Device Dependent for both, and both are IGP slot width parts with no power connectors or suggested PSU listed.

The Verdict

The data indicates a split decision based on workload type. For shader-heavy and texture-heavy tasks, the Intel Graphics 24EU Mobile is the stronger part: it leads by 25% in FP32 compute (384.0 GFLOPS versus 307.2 GFLOPS), by 25% in FP16 compute (768.0 GFLOPS versus 614.4 GFLOPS), and by 25% in texture rate (12.00 GTexel/s versus 9.600 GTexel/s). For pixel-fill operations, the Intel UHD Graphics 710 Mobile takes the lead, delivering 4.800 GPixel/s versus 4.000 GPixel/s, a 20% advantage.

The TDP figures suggest different deployment contexts. The Graphics 24EU Mobile's 6 W rating indicates suitability for power-constrained platforms, while the UHD Graphics 710 Mobile's 15 W rating implies a higher power budget. The UHD Graphics 710 Mobile's higher boost clock (1200 MHz versus 1000 MHz) provides the pixel rate edge, but it does not compensate for the Graphics 24EU Mobile's larger shader and TMU arrays in compute and texture throughput.

Neither part has recorded benchmark scores, so the verdict rests entirely on theoretical specifications. The Graphics 24EU Mobile appears better suited to general-purpose compute and texture filtering, while the UHD Graphics 710 Mobile appears better suited to simple pixel-fill workloads where its clock advantage matters. Users seeking maximum raw FP32 or FP16 throughput should favor the Graphics 24EU Mobile; users prioritizing rasterization fill rates should favor the UHD Graphics 710 Mobile.

Specification Differences

The two GPUs differ in several recorded fields. The chip names differ: Twin Lake for the Graphics 24EU Mobile versus Raptor Lake for the UHD Graphics 710 Mobile. The architecture differs: Xe-LP versus Generation 12.2. The generation strings differ: HD Graphics-T (Twin Lake) versus HD Graphics-M (Raptor Lake). The boost clock differs: 1000 MHz versus 1200 MHz. The shading unit count differs: 192 versus 128. The TMU count differs: 12 versus 8. The ROP count is the same at 4 for both.

The pixel rate differs: 4.000 GPixel/s for the Graphics 24EU Mobile versus 4.800 GPixel/s for the UHD Graphics 710 Mobile. The texture rate differs: 12.00 GTexel/s versus 9.600 GTexel/s. The FP32 throughput differs: 384.0 GFLOPS versus 307.2 GFLOPS. The FP16 throughput differs: 768.0 GFLOPS (2:1) versus 614.4 GFLOPS (2:1). The TDP differs: 6 W versus 15 W. The release date differs: 2025-01-01 for the Graphics 24EU Mobile versus 2024-01-03 for the UHD Graphics 710 Mobile. The successor field differs: the UHD Graphics 710 Mobile lists Arc Graphics-M, while the Graphics 24EU Mobile has no successor listed.

Fields that match include the base clock (300 MHz), memory size and type (System Shared), bus width (System Shared), bandwidth (System Dependent), process node (10 nm), foundry (Intel), slot width (IGP), bus interface (Ring Bus), display outputs (Portable Device Dependent), DirectX version (12 (12_1)), OpenGL version (4.6), Vulkan version (1.4), production status (Active), and launch MSRP (none for either). Transistor count and die size are unknown for the Graphics 24EU Mobile, while the UHD Graphics 710 Mobile has no transistor count or die size listed. Neither has a power connector or suggested PSU.

Where Each One Wins

The Intel Graphics 24EU Mobile wins in compute-bound scenarios. Its FP32 output of 384.0 GFLOPS exceeds the UHD Graphics 710 Mobile's 307.2 GFLOPS, and its FP16 output of 768.0 GFLOPS exceeds the UHD Graphics 710 Mobile's 614.4 GFLOPS. This makes it the stronger choice for shader-intensive applications, general-purpose compute workloads, and any task that leverages the 2:1 FP16 ratio. Its texture rate of 12.00 GTexel/s versus 9.600 GTexel/s also positions it ahead in texture filtering and sampling operations, which benefit from the 12 TMUs versus 8 TMUs.

The Intel UHD Graphics 710 Mobile wins in pixel-fill scenarios. Its 4.800 GPixel/s output beats the Graphics 24EU Mobile's 4.000 GPixel/s, and this advantage comes from the 1200 MHz boost clock versus 1000 MHz. Tasks that are ROP-bound, such as simple color fills, certain blit operations, or resolutions where fill rate limits frame output, favor the UHD Graphics 710 Mobile. Its higher TDP of 15 W versus 6 W may also indicate a design intended for platforms with more generous cooling and power delivery, though the recorded data does not include thermal or sustained clock measurements.

The split in wins is clean: the Graphics 24EU Mobile takes compute and texture, the UHD Graphics 710 Mobile takes pixel fill. Neither part has measured benchmark wins in the database, so the assignment of wins is based on specification-derived rates. For mixed workloads, the Graphics 24EU Mobile's larger shader and TMU counts likely provide broader applicability, while the UHD Graphics 710 Mobile's clock advantage is narrow but real in its specific domain.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
UHD Graphics 710 Mobile
Core Specs
Shading Units
192
128 -33.3%
Shaders
192
128 -33.3%
TMUs
12
8 -33.3%
ROPs
4
4 0.0%
Execution Units
24
16 -33.3%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
1000 MHz
1200 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L2 Cache
1024 KB
L3 Cache
8 MB
Performance
Pixel Rate
4.000 GPixel/s
4.800 GPixel/s
Texture Rate
12.00 GTexel/s
9.600 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
307.2 GFLOPS
FP64 (TFLOPS)
76.80 GFLOPS (1:4)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
614.4 GFLOPS (2:1)
Power
TDP
6 W
15 W
TDP (W)
6
15 +150.0%
Architecture
Architecture
Xe-LP
Generation 12.2
GPU Name
Twin Lake
Raptor Lake
Generation
HD Graphics-T (Twin Lake)
HD Graphics-M (Raptor Lake)
Process Size
10 nm
10 nm
Transistors
unknown
Die Size
unknown
Foundry
Intel
Intel
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
Ring Bus
Other
Production
Active
Active
Successor
Arc Graphics-M
View Graphics 24EU Mobile Details View UHD Graphics 710 Mobile Details