ARC

Intel UHD Graphics 710 Mobile

Intel graphics card specifications and benchmark scores

VRAM
1200
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,200 MHz
Shaders 128
TDP 15W
Memory Type System Shared
Architecture Generation 12.2
nm
Process 10 nm
Released Jan 2023

Intel UHD Graphics 710 Mobile Specifications

GPU Core

Shader units and compute resources

The Intel UHD Graphics 710 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
8
ROPs
4
Execution Units
16

UHD Graphics 710 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the UHD Graphics 710 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 710 Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1200 MHz
Boost Clock
1,200 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's UHD Graphics 710 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 710 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

UHD Graphics 710 Mobile by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the UHD Graphics 710 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
1024 KB
Infinity Cache
8 MB

UHD Graphics 710 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 710 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
307.2 GFLOPS
FP64 (Double)
76.80 GFLOPS (1:4)
FP16 (Half)
614.4 GFLOPS (2:1)
Pixel Rate
4.800 GPixel/s
Texture Rate
9.600 GTexel/s

Generation 12.2 Architecture & Process

Manufacturing and design details

The Intel UHD Graphics 710 Mobile is built on Intel's Generation 12.2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 710 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 12.2
GPU Name
Raptor Lake
Process Node
10 nm
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel UHD Graphics 710 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 710 Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

UHD Graphics 710 Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel UHD Graphics 710 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel UHD Graphics 710 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

UHD Graphics 710 Mobile Product Information

Release and pricing details

The Intel UHD Graphics 710 Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 710 Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jan 2023
Production
Active
Successor
Arc Graphics-M

About Intel UHD Graphics 710 Mobile

The Intel UHD Graphics 710 Mobile is an integrated GPU from Intel, built on the Raptor Lake chip with a Generation 12.2 architecture on Intel's 10 nm process. It is classified as an IGP with a 15 W TDP, 128 shading units, 8 texture units, 4 ROPs, a 300 MHz base clock and a 1200 MHz boost clock. The database record for this SKU has no benchmark entries and no nearest-rival entries, so the analysis below is grounded in its listed compute rates, memory design, API support, and the single percentile value.

Who Should Consider It

The 15 W TDP, the "IGP" slot width, and the "Portable Device Dependent" display outputs define this as a mobile integrated part for notebooks and compact portable systems. With 128 shading units, 8 TMUs and 4 ROPs, the peak FP32 throughput is 307.2 GFLOPS, the texture rate is 9.600 GTexel/s, and the pixel rate is 4.800 GPixel/s. Those are modest peak figures, and the data does not include any measured game scores. The average benchmark score is recorded as 0, while the percentile vs all GPUs is 50; with no collected scores, that midpoint percentile is a positional marker rather than a measured performance average.

Users should consider this part for everyday desktop interfaces, media playback, office and education workloads, and lightweight 3D content at lower resolutions and reduced detail settings. It is not suited to high-rate competitive gaming or to heavy pixel work at very high resolutions, because 4 ROPs will cap pixel throughput well before the shader array is exhausted. Because memory bandwidth is "System Dependent," the experience will also shift with the host system's memory configuration. The intended audience is the mainstream mobile user who needs basic graphics acceleration, not an enthusiast or gamer.

Ray Tracing and Feature Set

The Fact Pack lists no ray tracing cores and no tensor cores. Compute is handled by the 128 shading units, with FP32 peak at 307.2 GFLOPS and FP16 peak at 614.4 GFLOPS at a 2:1 ratio. That ratio indicates FP16 is achieved by rate-doubling on the same shader array rather than through dedicated tensor hardware. Since no RT core count is present, hardware-accelerated ray tracing is not part of this SKU's feature set; the architecture is rasterization-focused by specification.

API support, however, is modern. DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 are all listed, so the driver API layer is current-generation. Titles that run on these APIs will execute, but the rendering resources behind them are entry-level. The Generation 12.2 architecture and Ring Bus interface round out the feature block. With a pixel rate of 4.800 GPixel/s and a texture rate of 9.600 GTexel/s, feature-heavy shading work will quickly become fill-rate bound. The APIs can be used for compute and rasterized graphics, but there is no dedicated acceleration path for ray-traced effects or machine-learning workloads.

How It Compares

The nearestRivals array in the Fact Pack contains no entries, so there are no rival names, scores, or deltaPct values available to quantify head-to-head deltas. The only summary statistics are the average benchmark score of 0 and the percentile vs all GPUs of 50. This places the part at the midpoint of the database's all-GPU percentile distribution, with the caveat that the zero benchmark score means no workload average has been collected.

The product's successor, Arc Graphics-M, is the only adjacent product listed, indicating that Intel has moved this mobile integrated line forward to the Arc generation; no performance scores are provided for either product to define that generational gap. Given the empty rival list, competitive positioning relative to specific GPUs cannot be computed from this data. The raw specification set — 128 shading units, 8 TMUs, 4 ROPs, and a 15 W TDP — is the only factual basis for placing it in the entry-level integrated segment.

FAQ

Q: Does the Intel UHD Graphics 710 Mobile support DirectX 12?

A: Yes. The Fact Pack lists DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.

Q: Does it have ray tracing cores or tensor cores?

A: No. The Fact Pack lists no RT cores and no tensor cores; FP16 throughput is achieved at a 2:1 ratio on the 128 shading units.

Q: How much video memory does it have?

A: None dedicated. Memory size, type, and bus width are all marked "System Shared," and bandwidth is "System Dependent."

Q: What is the TDP?

A: 15 W.

Q: When was it released and is it still in production?

A: The release date is 2023-01-03, production status is "Active," and the successor is listed as Arc Graphics-M.

Q: What are the clock speeds and fill rates?

A: Base clock is 300 MHz, boost clock is 1200 MHz; pixel rate is 4.800 GPixel/s; texture rate is 9.600 GTexel/s.

Benchmark Performance

Benchmark analysis is constrained by an empty benchmarks array and an average benchmark score of 0. There is no workload data entry for this SKU. The one position metric is the percentile vs all GPUs: 50. That places the UHD Graphics 710 Mobile exactly at the midpoint of the database's all-GPU percentile distribution, but because the average score is zero, the percentile is not supported by a measured performance average.

Peak compute descriptors are the remaining quantitative evidence. FP32 is 307.2 GFLOPS, FP16 is 614.4 GFLOPS at a 2:1 ratio, texture rate is 9.600 GTexel/s, and pixel rate is 4.800 GPixel/s. Examining those internal rates, the pixel rate is the hard ceiling for resolved output across any resolution or workload, while the texture rate is double the pixel rate, consistent with the 8 TMU / 4 ROP arrangement. The FP32 throughput of 307.2 GFLOPS is the best available proxy for general shader work in the absence of collected game scores.

Because there are no nearest rivals, the database cannot compute percentage deltas against other GPUs. The only comparative statement the data supports is the 50th percentile ranking, and that ranking stands without a measured score to back it. This section must therefore be read as a raw-capability summary rather than a measured-game-performance summary: the compute ceiling is 307.2 GFLOPS, the texture ceiling is 9.600 GTexel/s, and the pixel ceiling is 4.800 GPixel/s.

Memory Subsystem

The memory subsystem is entirely system-shared. Memory size, type, and bus width are each listed as "System Shared," and bandwidth is "System Dependent." This is the defining constraint: the GPU does not own a dedicated VRAM pool, so frame buffers, textures, and geometry data all travel over the host memory system. A fixed bandwidth figure is not given, so the maximum memory throughput cannot be quoted.

At higher resolutions, the volume of data that must be fetched and written grows, and because bandwidth is system dependent, the practical ceiling will vary from platform to platform. The pixel rate of 4.800 GPixel/s and texture rate of 9.600 GTexel/s are fixed hardware rates, but real rendering will often contend with memory traffic before reaching those fill-rate caps. The implication for users is that this IGP will behave differently depending on the host's memory configuration and on how much of that memory is consumed by CPU workloads. There is no discrete memory bus to isolate GPU traffic, making the "System Shared" designation the single most important memory fact about this product.

Power and Cooling

The TDP is 15 W, a low figure that confirms the mobile integrated positioning. The slot width is "IGP," meaning there is no add-in card, no board length to fit, and no auxiliary power connectors; the Fact Pack lists none. A suggested PSU is not provided in the data, which is consistent with an integrated part that depends on the host device's power delivery rather than a separate power supply.

Cooling requirements are not specified numerically, but a 15 W TDP places a small thermal burden on the host system, and the record lists no cooler dimensions, length, height, or width data. Because the GPU is integrated, the system integrator's design determines airflow and thermal limits. The data also records the Ring Bus interface, which governs on-chip communication, and the 10 nm Raptor Lake process that yields this 15 W envelope. In short, the power and cooling story is defined by integration: low TDP, no external power connectors, and no separate PSU requirement in the database record.

Detailed benchmark scores and charts for the Intel UHD Graphics 710 Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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