Intel Arc Pro B50 vs Intel Graphics 24EU Mobile Comparison

Intel
GPU

Intel Arc Pro B50

CORE STATE BMG-G21
VRAM 16 GB
CLOCK SPEED 2600 MHz
TDP 70 W
BUS WIDTH 128 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
Intel
GPU

Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,604
N/A
passmark_directx_10
58
N/A
passmark_directx_11
100
N/A
passmark_directx_12
64
N/A
passmark_directx_9
144
N/A
passmark_g2d
717
N/A
passmark_g3d
12,553
N/A
passmark_gpu_compute
6,037
N/A

Analysis: Intel Arc Pro B50 vs Intel Graphics 24EU Mobile

The Intel Arc Pro B50 and the Intel Graphics 24EU Mobile occupy opposite ends of the Intel graphics spectrum. The Arc Pro B50 is a discrete, dual-slot add-in card built for professional workstations, while the Graphics 24EU Mobile is an integrated processor graphics solution for low-power portable devices. The recorded data shows they share a manufacturer and API support, but almost nothing else. This analysis draws exclusively from the database measurements and specifications to compare these two Intel offerings.

FAQ

Q: What is the core architectural difference between the Arc Pro B50 and the Intel Graphics 24EU Mobile?

A: The Arc Pro B50 uses the Xe2-HPG architecture on a 5 nm TSMC process with the BMG-G21 chip, part of the Battlemage (Pro Series) generation. The Graphics 24EU Mobile uses the older Xe-LP architecture on Intel's 10 nm process with the Twin Lake chip, part of the HD Graphics-T (Twin Lake) generation.

Q: How do the shading resources compare between the two GPUs?

A: The Arc Pro B50 has 2048 shading units, 128 texture mapping units, and 16 ROPs. The Graphics 24EU Mobile has only 192 shading units, 12 TMUs, and 4 ROPs. The Arc Pro B50 also includes 16 dedicated ray tracing cores, while the integrated part has none.

Q: What is the difference in memory configuration?

A: The Arc Pro B50 comes with 16 GB of dedicated GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The Graphics 24EU Mobile uses System Shared memory, with its bus width and bandwidth listed as System Dependent, meaning it relies entirely on the host system's RAM.

Q: Which GPU has higher clock speeds?

A: The Arc Pro B50 runs at a base clock of 1700 MHz and boosts to 2600 MHz. The Graphics 24EU Mobile has a base clock of 300 MHz and a boost clock of 1000 MHz. The discrete card also has a dedicated memory clock of 1750 MHz (14 Gbps effective), while the integrated GPU has no dedicated memory clock.

Q: What do the performance ratings show for each GPU?

A: The Arc Pro B50 has a Passmark G3D score of 12553 and an average benchmark score of 2660, placing it in the 17th percentile of all GPUs. The Graphics 24EU Mobile has no recorded benchmark scores, an average benchmark score of 0, but is listed in the 50th percentile of all GPUs based on the database's categorization.

Q: How do the power requirements differ?

A: The Arc Pro B50 has a TDP of 70 W and requires a 250 W suggested power supply, drawing power through the PCIe slot with no external connectors. The Graphics 24EU Mobile has a TDP of just 6 W and is an IGP (integrated graphics processor) with no separate power supply requirement.

Architecture Differences

The two GPUs represent distinct architecture generations from Intel. The Arc Pro B50 is built on the Xe2-HPG microarchitecture, the high-performance graphics variant used in the Battlemage (Pro Series) generation. Its chip, the BMG-G21, is fabricated on a 5 nm process at TSMC. The database records 19,600 million transistors on a 272 mm² die, resulting in a transistor density of 72.1M per mm². This is a substantial, modern discrete GPU design.

The Intel Graphics 24EU Mobile uses the Xe-LP architecture, which is Intel's low-power graphics design. It is integrated into the Twin Lake chip and fabricated on Intel's 10 nm process. The database lists transistor count and die size as unknown, reflecting its nature as a small integrated component within a larger system-on-chip. The "24EU" designation refers to its 24 execution units, which corresponds to its 192 shading units.

The feature sets diverge significantly. The Arc Pro B50 supports DirectX 12 Ultimate (12_2), while the integrated GPU only supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The Arc Pro B50 includes 16 ray tracing cores, enabling hardware-accelerated ray tracing, a feature entirely absent from the Graphics 24EU Mobile. The discrete card also has tensor cores listed as null in the database, meaning they are not a differentiating feature for this comparison. The Arc Pro B50 exposes four mini-DisplayPort 2.1 outputs, while the integrated GPU's display outputs are listed as "Portable Device Dependent."

The memory architecture is another fundamental difference. The Arc Pro B50 has a dedicated 16 GB GDDR6 frame buffer with a 128-bit bus, achieving 224.0 GB/s bandwidth. The Graphics 24EU Mobile has no dedicated memory; it uses System Shared memory, with bandwidth described as System Dependent. This means the integrated GPU's performance is heavily influenced by the host system's memory speed and configuration.

The Verdict

The data indicates these are products for entirely different use cases. The Intel Arc Pro B50 is a professional-grade discrete GPU. Its 16 GB of GDDR6 memory, 2048 shading units, and ray tracing support position it for workstation tasks like content creation, CAD, and GPU-accelerated compute. Its 70 W TDP, dual-slot form factor, and four mini-DisplayPort 2.1 outputs confirm it is meant to be installed in a desktop workstation with a 250 W power supply. The launch MSRP is 349 USD.

The Intel Graphics 24EU Mobile is an integrated GPU for low-power portable devices. Its 6 W TDP, IGP slot width, and reliance on system memory indicate it is built into a mobile processor for basic display output and light graphics workloads. It has no dedicated memory, no ray tracing cores, and only 192 shading units. Its performance is constrained by its 300 MHz base and 1000 MHz boost clocks.

Benchmark results confirm the performance gap. The Arc Pro B50 scores 12553 in Passmark G3D and 6037 in Passmark GPU Compute. The Graphics 24EU Mobile has no recorded benchmark scores in the database. The Arc Pro B50's average benchmark score of 2660 places it near the NVIDIA GeForce GT 1030 (2662, 0.1% difference) and NVIDIA Quadro K1100M (2664, 0.2% difference), indicating it offers entry-level discrete performance. The integrated GPU, despite its 50th percentile ranking, has no measurable performance data recorded.

Users requiring a discrete GPU for professional applications should choose the Arc Pro B50. Users needing basic graphics for a portable device should rely on the integrated Graphics 24EU Mobile, which requires no additional power or cooling.

Specification Differences

The following fields differ between the two GPUs, based solely on the database records:

  • Chip: BMG-G21 (Arc Pro B50) vs Twin Lake (Graphics 24EU Mobile)
  • Architecture: Xe2-HPG vs Xe-LP
  • Generation: Battlemage (Pro Series) vs HD Graphics-T (Twin Lake)
  • Process Node: 5 nm (TSMC) vs 10 nm (Intel)
  • Foundry: TSMC vs Intel
  • Transistors: 19,600 million vs unknown
  • Die Size: 272 mm² vs unknown
  • Transistor Density: 72.1M / mm² vs null
  • Base Clock: 1700 MHz vs 300 MHz
  • Boost Clock: 2600 MHz vs 1000 MHz
  • Memory Clock: 1750 MHz 14 Gbps effective vs System Shared
  • Memory Size: 16 GB vs System Shared
  • Memory Type: GDDR6 vs System Shared
  • Memory Bus Width: 128 bit vs System Shared
  • Memory Bandwidth: 224.0 GB/s vs System Dependent
  • Shading Units: 2048 vs 192
  • TMUs: 128 vs 12
  • ROPs: 16 vs 4
  • RT Cores: 16 vs null
  • Pixel Rate: 41.60 GPixel/s vs 4.000 GPixel/s
  • Texture Rate: 332.8 GTexel/s vs 12.00 GTexel/s
  • FP32 Performance: 10.65 TFLOPS vs 384.0 GFLOPS
  • FP16 Performance: 21.30 TFLOPS (2:1) vs 768.0 GFLOPS (2:1)
  • TDP: 70 W vs 6 W
  • Slot Width: Dual-slot vs IGP
  • Power Connectors: None vs null
  • Suggested PSU: 250 W vs null
  • Bus Interface: PCIe 5.0 x8 vs Ring Bus
  • Display Outputs: 4x mini-DisplayPort 2.1 vs Portable Device Dependent
  • DirectX Support: 12 Ultimate (12_2) vs 12 (12_1)
  • Dimensions: 167 mm x 69 mm x 40 mm vs null (no dimensions recorded)
  • Release Date: 2025-09-04 vs 2024-12-31
  • Launch MSRP: 349 USD vs null
  • Benchmarks: 8 recorded tests vs none
  • Average Benchmark Score: 2660 vs 0
  • Nearest Rivals: 4 entries vs none

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries for these two GPUs, and the Graphics 24EU Mobile has no individual benchmark scores recorded. The comparison must therefore rely on the Arc Pro B50's absolute scores and its position relative to other GPUs.

The Arc Pro B50's recorded benchmarks are as follows:

  • 3DMark Steel Nomad DX12: 1604
  • Passmark DirectX 10: 58
  • Passmark DirectX 11: 100
  • Passmark DirectX 12: 64
  • Passmark DirectX 9: 144
  • Passmark G2D: 717
  • Passmark G3D: 12553
  • Passmark GPU Compute: 6037

The Passmark G3D score of 12553 is the primary gaming and general 3D performance indicator. The GPU Compute score of 6037 shows its capability for compute workloads. The DirectX 11 score of 100 is the highest among the API-specific tests, while DirectX 12 scores only 64 and DirectX 10 scores 58. The DirectX 9 score of 144 suggests strong legacy API performance.

In the absence of any recorded scores for the Graphics 24EU Mobile, the database shows zero benchmark wins for the integrated GPU and zero wins for the Arc Pro B50 in head-to-head tests. The Arc Pro B50's average benchmark score of 2660 places it in the 17th percentile of all GPUs. Its nearest rivals in the database are the NVIDIA GeForce GT 1030 (average score 2662, 0.1% higher), NVIDIA Quadro K1100M (2664, 0.2% higher), NVIDIA GeForce GT 440 (2645, 0.6% lower), and NVIDIA GeForce RTX 5070 SUPER (2690, 1.1% higher). This shows the Arc Pro B50 performs within a narrow band around these established GPUs, with the largest delta being only 1.1% against the RTX 5070 SUPER.

The Graphics 24EU Mobile, with no benchmarks and an average score of 0, cannot be directly compared numerically. Its 50th percentile ranking appears to reflect its integration into a widely used mobile processor rather than any measured graphics performance.

Where Each One Wins

The Arc Pro B50 wins in every measurable performance category. Its FP32 throughput of 10.65 TFLOPS is over 27 times higher than the integrated GPU's 384.0 GFLOPS. Its texture rate of 332.8 GTexel/s dwarfs the 12.00 GTexel/s of the integrated part. Its pixel rate of 41.60 GPixel/s is more than 10 times the 4.000 GPixel/s of the Graphics 24EU Mobile.

The Arc Pro B50 also wins on memory. It has 16 GB of dedicated GDDR6 with 224.0 GB/s bandwidth, while the integrated GPU depends on system memory with unspecified bandwidth. This gives the discrete card a decisive advantage in memory-intensive workloads like large textures, high-resolution rendering, and data-heavy compute tasks.

The discrete GPU wins on connectivity. It offers four mini-DisplayPort 2.1 outputs, supporting multi-monitor professional setups. The integrated GPU's display outputs are dependent on the portable device, offering no fixed multi-display capability.

The Arc Pro B50 wins on API support. Its DirectX 12 Ultimate (12_2) support enables features like ray tracing and mesh shaders, which the integrated GPU's DirectX 12 (12_1) cannot provide. The 16 ray tracing cores on the Arc Pro B50 are a clear win for applications that use hardware ray tracing.

The Graphics 24EU Mobile wins on power efficiency and physical integration. Its 6 W TDP is a fraction of the Arc Pro B50's 70 W, making it suitable for fanless or passively cooled portable devices. It requires no power connectors, no suggested PSU, and no expansion slot, as it is an IGP on a Ring Bus interface. It also has no dimensions recorded, as it is not a physical card. For battery-powered devices where graphics performance is secondary, the integrated GPU is the appropriate choice.

The release dates show the integrated GPU came first (2024-12-31) and the discrete card followed (2025-09-04). The Arc Pro B50 is the only one with a launch MSRP of 349 USD. The production status for both is listed as Active.

In summary, the Arc Pro B50 wins all performance and feature comparisons, while the Graphics 24EU Mobile wins on power draw and integration simplicity. The choice depends entirely on whether the use case demands dedicated graphics performance or minimal power consumption in a portable form factor.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B50
Graphics 24EU Mobile
Core Specs
Shading Units
2,048
192 -90.6%
Shaders
2,048
192 -90.6%
TMUs
128
12 -90.6%
ROPs
16
4 -75.0%
Execution Units
16
24 +50.0%
Clocks
Base Clock
1700 MHz
300 MHz
Boost Clock
2600 MHz
1000 MHz
Memory Clock
1750 MHz 14 Gbps effective
System Shared
Memory
Memory Size
16 GB
System Shared
VRAM (MB)
16,384
Memory Type
GDDR6
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
224.0 GB/s
System Dependent
Cache
L2 Cache
8 MB
Performance
Pixel Rate
41.60 GPixel/s
4.000 GPixel/s
Texture Rate
332.8 GTexel/s
12.00 GTexel/s
FP32 (TFLOPS)
10.65 TFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
2.662 TFLOPS (1:4)
FP16 (TFLOPS)
21.30 TFLOPS (2:1)
768.0 GFLOPS (2:1)
AI/RT
RT Cores
16
XMX Cores
128
Power
TDP
70 W
6 W
TDP (W)
70
6 -91.4%
Suggested PSU
250 W
Power Connectors
None
Architecture
Architecture
Xe2-HPG
Xe-LP
GPU Name
BMG-G21
Twin Lake
Generation
Battlemage (Pro Series)
HD Graphics-T (Twin Lake)
Process Size
5 nm
10 nm
Transistors
19,600 million
unknown
Die Size
272 mm²
unknown
Foundry
TSMC
Intel
Density
72.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
Dual-slot
IGP
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 5.0 x8
Ring Bus
Other
Launch Price
349 USD
Production
Active
Active
View Arc Pro B50 Details View Graphics 24EU Mobile Details