Intel Arc G3 vs Intel Graphics 24EU Mobile Comparison
Intel Arc G3
Graphics 24EU Mobile
Analysis: Intel Arc G3 vs Intel Graphics 24EU Mobile
Head-to-Head Benchmarks
The database contains no recorded head-to-head benchmark results between the Intel Arc G3 and the Intel Graphics 24EU Mobile. Both entries show an average benchmark score of 0 and zero wins in their respective head-to-head matchups. This absence of measured data means the comparison must rely entirely on the architectural specifications and computed throughput values recorded in the database.
The raw compute figures reveal a substantial gap. The Intel Arc G3 delivers 6.144 TFLOPS of FP32 performance, while the Intel Graphics 24EU Mobile manages only 384.0 GFLOPS. This represents a 16-fold difference in raw floating-point throughput, a gap that would translate into dramatically different frame rates in any GPU-bound workload. The pixel rate follows a similar pattern: the Arc G3 reaches 48.00 GPixel/s versus 4.000 GPixel/s for the 24EU part, again a 12-fold disparity.
Texture throughput shows the same trend. The Arc G3 sustains 96.00 GTexel/s, while the 24EU Mobile achieves 12.00 GTexel/s. These figures indicate that the Arc G3 can process geometry and shading work at a rate roughly eight times higher than the smaller integrated solution.
The absence of measured benchmark data means the percentile rankings remain identical at 50 for both parts, which places them at the median of all GPUs in the database. This percentile figure, however, reflects the lack of recorded performance data rather than actual equivalence in capability. The specification sheet makes the hierarchy clear: the Arc G3 is positioned as a significantly more capable graphics processor.
Architecture Differences
The two Intel graphics solutions come from different architectural generations and manufacturing processes. The Intel Arc G3 uses the Xe3-LPG architecture and is built on a 3 nm process node, while the Intel Graphics 24EU Mobile relies on the older Xe-LP architecture and a 10 nm process node. Both chips are fabricated by Intel, but the process node difference alone indicates a substantial generational leap in efficiency and transistor density potential.
The Arc G3 belongs to the Arc Graphics-M (Panther Lake) generation and pairs with the Panther Lake chip. The 24EU Mobile is part of the HD Graphics-T (Twin Lake) generation and uses the Twin Lake chip. These are different product families targeting different segments of the mobile computing market.
The compute resources differ dramatically. The Arc G3 contains 1280 shading units, 40 texture mapping units, and 20 render output units. It also includes 10 dedicated ray tracing cores. The Intel Graphics 24EU Mobile has only 192 shading units, 12 TMUs, and 4 ROPs, with no ray tracing cores listed. This means the Arc G3 can handle significantly more parallel work per clock cycle and supports hardware-accelerated ray tracing, a feature entirely absent from the smaller part.
Clock speeds also favor the Arc G3. Its boost clock reaches 2400 MHz, while the 24EU Mobile tops out at 1000 MHz. Both share the same 300 MHz base clock, but the higher boost ceiling on the Arc G3 allows it to extract more performance from its larger execution engine when thermal and power conditions permit.
The power envelope tells a story of positioning. The Arc G3 has a TDP of 25 W, while the Intel Graphics 24EU Mobile draws only 6 W. This fourfold difference in power consumption reflects the Arc G3's role as a more capable integrated solution, likely paired with higher-performance processors, while the 24EU Mobile is designed for extreme efficiency in low-power devices.
The bus interface differs as well. The Arc G3 uses a standard IGP interface, while the 24EU Mobile connects via a Ring Bus. This suggests different integration approaches within their respective chips.
Memory resources are configured identically in the specification sheet: both use System Shared memory with System Shared type and bus width, and both report System Dependent bandwidth. The actual memory performance would depend on the host platform's memory subsystem, which varies by system design.
The Verdict
The data indicates that the Intel Arc G3 is the substantially more powerful graphics processor. Its 1280 shading units, 10 ray tracing cores, 2400 MHz boost clock, and 6.144 TFLOPS of FP32 throughput place it in a different performance class than the Intel Graphics 24EU Mobile. The 24EU part, with 192 shading units, no ray tracing support, a 1000 MHz boost clock, and 384.0 GFLOPS, serves a fundamentally different purpose.
The 3 nm process node versus 10 nm gives the Arc G3 a significant efficiency advantage per transistor, though the 25 W TDP versus 6 W TDP shows that the larger part still consumes more total power. The API support also differs: the Arc G3 supports DirectX 12 Ultimate (12_2), while the 24EU Mobile only reaches DirectX 12 (12_1). This means the Arc G3 can handle the latest graphics features, including hardware ray tracing and mesh shaders, while the 24EU Mobile is limited to the previous feature level.
For users running graphically demanding applications, the Arc G3 is the clear choice based on the recorded specifications. For systems where power efficiency is paramount and graphics load is minimal, the 24EU Mobile's 6 W envelope makes it the appropriate option. The release dates support this positioning: the 24EU Mobile entered production in late 2024, while the Arc G3 is dated for mid-2026, representing the newer and more advanced generation.
FAQ
Q: Which GPU has more shading units?
A: The Intel Arc G3 has 1280 shading units, while the Intel Graphics 24EU Mobile has only 192 shading units.
Q: Does the Intel Graphics 24EU Mobile support ray tracing?
A: No. The Intel Graphics 24EU Mobile has no ray tracing cores listed in the database. The Intel Arc G3 includes 10 dedicated ray tracing cores.
Q: What is the boost clock difference between the two?
A: The Intel Arc G3 boosts to 2400 MHz, while the Intel Graphics 24EU Mobile reaches only 1000 MHz. Both have the same 300 MHz base clock.
Q: Which GPU supports DirectX 12 Ultimate?
A: The Intel Arc G3 supports DirectX 12 Ultimate (12_2). The Intel Graphics 24EU Mobile is limited to DirectX 12 (12_1).
Q: How do their power requirements compare?
A: The Intel Arc G3 has a TDP of 25 W, whereas the Intel Graphics 24EU Mobile has a TDP of 6 W.
Q: What are the respective manufacturing process nodes?
A: The Intel Arc G3 is built on a 3 nm process, and the Intel Graphics 24EU Mobile uses a 10 nm process. Both are fabricated by Intel.
Where Each One Wins
The Intel Arc G3 wins decisively in every compute-heavy category recorded in the database. Its FP32 throughput of 6.144 TFLOPS dwarfs the 384.0 GFLOPS of the 24EU Mobile, making it suitable for gaming, 3D rendering, and GPU-accelerated compute workloads. The 96.00 GTexel/s texture rate and 48.00 GPixel/s pixel rate indicate strong geometry and fill-rate performance for modern game titles. The presence of 10 ray tracing cores means the Arc G3 can handle ray-traced lighting and reflections, a workload the 24EU Mobile cannot accelerate at all.
The Intel Graphics 24EU Mobile wins on power efficiency. Its 6 W TDP versus 25 W for the Arc G3 makes it the appropriate choice for ultra-portable devices, fanless designs, or systems where battery life takes priority over graphics performance. The 12 TMUs and 4 ROPs are sufficient for basic display output, video playback, and light 2D workloads. Its Ring Bus interface and lower clock speeds contribute to a minimal power footprint.
The API support also gives the Arc G3 the edge for modern software. DirectX 12 Ultimate (12_2) support enables features that DirectX 12 (12_1) cannot provide, including hardware ray tracing and variable rate shading. The 24EU Mobile's older feature level limits its compatibility with the most recent game engines and graphics effects.
For multi-display setups or high-resolution output, the Arc G3's higher pixel rate provides more headroom, though both parts list Portable Device Dependent display outputs, meaning actual connectivity depends on the specific laptop or tablet design.
Specification Differences
The two GPUs differ across nearly every recorded specification field. The Intel Arc G3 uses the Xe3-LPG architecture on a 3 nm process, while the Intel Graphics 24EU Mobile uses Xe-LP on 10 nm. The Arc G3 belongs to the Arc Graphics-M (Panther Lake) generation with the Panther Lake chip; the 24EU Mobile is from the HD Graphics-T (Twin Lake) generation with the Twin Lake chip.
Shading units differ by 1088 units: 1280 for the Arc G3 versus 192 for the 24EU Mobile. Texture mapping units are 40 versus 12, and render output units are 20 versus 4. The Arc G3 has 10 ray tracing cores; the 24EU Mobile has none.
Boost clocks differ by 1400 MHz: 2400 MHz for the Arc G3 versus 1000 MHz for the 24EU Mobile, with both sharing a 300 MHz base clock. Pixel rate is 48.00 GPixel/s versus 4.000 GPixel/s, and texture rate is 96.00 GTexel/s versus 12.00 GTexel/s. FP32 performance is 6.144 TFLOPS versus 384.0 GFLOPS, while FP16 is 12.29 TFLOPS (2:1) versus 768.0 GFLOPS (2:1).
TDP differs by 19 W: 25 W for the Arc G3 versus 6 W for the 24EU Mobile. The bus interface is IGP for the Arc G3 and Ring Bus for the 24EU Mobile. DirectX support differs by one feature level: 12 Ultimate (12_2) versus 12 (12_1). OpenGL support is identical at 4.6, and both support Vulkan 1.4. Memory configuration is identical in both entries: System Shared capacity, type, and bus width, with System Dependent bandwidth. Release dates differ by roughly 17 months, with the 24EU Mobile dated to late 2024 and the Arc G3 to mid-2026.