Intel Arc G3 vs NVIDIA GeForce RTX 5090 SE Comparison

Intel
GPU

Intel Arc G3

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5090 SE

CORE STATE GB202
VRAM 24 GB
CLOCK SPEED 2377 MHz
TDP 500 W
BUS WIDTH 384 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

Analysis: Intel Arc G3 vs NVIDIA GeForce RTX 5090 SE

The database pairs two active GPUs with opposite physical designs. The Intel Arc G3 is an IGP in the Panther Lake generation, using Xe3-LPG architecture on Intel's 3 nm process. The NVIDIA GeForce RTX 5090 SE is a dual-slot discrete card in the GeForce 50 series, using Blackwell 2.0 on a 5 nm process at TSMC. Both entries sit at the 50th percentile versus all GPUs and both have an average benchmark score of 0, which places the comparison on listed specifications rather than measured benchmark scores.

FAQ

Q: What process nodes and foundries do the two GPUs use?

A: The Intel Arc G3 uses a 3 nm process at Intel. The NVIDIA GeForce RTX 5090 SE uses a 5 nm process at TSMC.

Q: How do their memory configurations differ?

A: The Arc G3 uses System Shared memory, with System Dependent bandwidth. The RTX 5090 SE has 24 GB of GDDR7 on a 384 bit bus, delivering 1.34 TB/s.

Q: What are the power requirements?

A: The Arc G3 has a 25 W TDP, an IGP slot width, and no power connectors. The RTX 5090 SE has a 500 W TDP, a dual-slot width, one 16-pin connector, and a 900 W suggested PSU.

Q: How much compute hardware does each side list?

A: The Arc G3 lists 1280 shading units, 40 TMUs, 20 ROPs, and 10 RT cores. The RTX 5090 SE lists 14080 shading units, 440 TMUs, 160 ROPs, 110 RT cores, and 440 tensor cores.

Q: Do the two GPUs support the same graphics APIs?

A: Yes. Both list DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What are their release dates?

A: The RTX 5090 SE is dated 2025-12-31, while the Arc G3 is dated 2026-05-31.

Architecture Differences

The two architectures target different integration levels. The Arc G3 belongs to the Arc Graphics-M (Panther Lake) generation and uses Xe3-LPG. The RTX 5090 SE belongs to the GeForce 50 generation and uses Blackwell 2.0 on the GB202 chip. The Intel part is manufactured on a 3 nm node at Intel; the NVIDIA part is manufactured on a 5 nm node at TSMC.

Transistor data is one-sided. The RTX 5090 SE contains 92,200 million transistors on a 750 mm² die, for a density of 122.9M / mm². The Arc G3's transistor count and die size are listed as unknown, so no density figure exists for it.

Core counts are heavily skewed. The Arc G3 has 1280 shading units, 40 TMUs, 20 ROPs, and 10 RT cores, with no tensor core count listed. The RTX 5090 SE has 14080 shading units, 440 TMUs, 160 ROPs, 110 RT cores, and 440 tensor cores. The NVIDIA part also carries a 384 bit GDDR7 memory interface with 24 GB and 1.34 TB/s, while the Intel part uses System Shared memory and System Dependent bandwidth.

Power and packaging reinforce the split. The Arc G3 is rated at 25 W, uses an IGP bus interface, needs no power connectors, and has display outputs that are portable device dependent. The RTX 5090 SE is rated at 500 W, uses a dual-slot form factor, requires one 16-pin connector, lists a 900 W suggested PSU, uses PCIe 5.0 x16, and provides 1x HDMI 2.1b and 3x DisplayPort 2.1b. The NVIDIA card is 267 mm long, 111 mm tall, and 40 mm wide; the Intel part has no listed dimensions.

Head-to-Head Benchmarks

The database records no head-to-head benchmark scores for this pair. The win counts are 0 for both sides. The available numerical comparison therefore comes from listed throughput rates and fixed-function counts.

Every listed throughput rate favors the RTX 5090 SE. Pixel rate is 380.3 GPixel/s against the Arc G3's 48.00 GPixel/s. Texture rate is 1,045.9 GTexel/s against 96.00 GTexel/s. FP32 compute is 66.94 TFLOPS against 6.144 TFLOPS. FP16 compute is 66.94 TFLOPS (1:1) against 12.29 TFLOPS (2:1). The Intel part's 2:1 FP16 ratio doubles its FP16 rate relative to its own FP32, but the NVIDIA part's absolute FP16 figure is still higher.

Fixed-function resources follow the same direction. The RTX 5090 SE has 110 RT cores, 440 tensor cores, 14080 shading units, 440 TMUs, and 160 ROPs, versus 10 RT cores, no listed tensor core count, 1280 shading units, 40 TMUs, and 20 ROPs for the Arc G3.

The Arc G3's largest recorded advantages are in power and integration. It draws 25 W, uses no power connectors, and fits an IGP slot width. The RTX 5090 SE draws 500 W, requires one 16-pin connector, and occupies a dual-slot form factor. The Intel part also has no listed dimensions, which is consistent with an IGP whose physical footprint is defined by the host device rather than a discrete board.

The Verdict

The recorded data defines two separate use profiles. The RTX 5090 SE is the high-throughput part: it leads in pixel rate, texture rate, FP32, FP16, memory capacity, memory bandwidth, shading units, TMUs, ROPs, RT cores, and tensor cores. The Arc G3 is the low-power integrated part: it leads in TDP, connector requirements, and slot width, and it depends on system memory rather than a dedicated 24 GB GDDR7 pool.

The absence of benchmark scores means the verdict is based on listed specifications. For workloads that scale with the recorded throughput and memory figures, the data points to the RTX 5090 SE. For platforms that require an IGP with a 25 W TDP and no power connectors, the data points to the Arc G3. The two are not direct substitutes; they occupy separate physical and electrical categories.

Specification Differences

The following table lists only fields where the two entries differ. Fields that match, including DirectX 12 Ultimate (12_2), OpenGL 4.6, Vulkan 1.4, production status, and game clock, are omitted.

| Field | Intel Arc G3 | NVIDIA GeForce RTX 5090 SE |

|---|---|---|

| Manufacturer | Intel | NVIDIA |

| Series | not listed | GeForce 50-series |

| Chip | Panther Lake | GB202 |

| Architecture | Xe3-LPG | Blackwell 2.0 |

| Generation | Arc Graphics-M (Panther Lake) | GeForce 50 |

| Process node | 3 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | unknown | 92,200 million |

| Die size | unknown | 750 mm² |

| Transistor density | not listed | 122.9M / mm² |

| Base clock | 300 MHz | 1740 MHz |

| Boost clock | 2400 MHz | 2377 MHz |

| Memory clock | System Shared | 1750 MHz 28 Gbps effective |

| Memory size | System Shared | 24 GB |

| Memory type | System Shared | GDDR7 |

| Memory bus width | System Shared | 384 bit |

| Memory bandwidth | System Dependent | 1.34 TB/s |

| Shading units | 1280 | 14080 |

| TMUs | 40 | 440 |

| ROPs | 20 | 160 |

| RT cores | 10 | 110 |

| Tensor cores | not listed | 440 |

| Pixel rate | 48.00 GPixel/s | 380.3 GPixel/s |

| Texture rate | 96.00 GTexel/s | 1,045.9 GTexel/s |

| FP32 | 6.144 TFLOPS | 66.94 TFLOPS |

| FP16 | 12.29 TFLOPS (2:1) | 66.94 TFLOPS (1:1) |

| TDP | 25 W | 500 W |

| Slot width | IGP | Dual-slot |

| Power connectors | None | 1x 16-pin |

| Suggested PSU | not listed | 900 W |

| Bus interface | IGP | PCIe 5.0 x16 |

| Display outputs | Portable Device Dependent | 1x HDMI 2.1b, 3x DisplayPort 2.1b |

| Dimensions | not listed | 267 mm x 111 mm x 40 mm |

| Release date | 2026-05-31 | 2025-12-31 |

| Predecessor | not listed | GeForce 40 |

| Successor | not listed | GeForce 60 |

| Launch MSRP | not listed | 1,499 USD |

DETAILED SPECIFICATIONS

SPECIFICATION
G3
RTX 5090 SE
Core Specs
Shading Units
1,280
14,080 +1000.0%
Shaders
1,280
14,080 +1000.0%
TMUs
40
440 +1000.0%
ROPs
20
160 +700.0%
SM Count
—
110
Execution Units
10
—
Clocks
Base Clock
300 MHz
1740 MHz
Boost Clock
2400 MHz
2377 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
—
24,576
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
384 bit
Bandwidth
System Dependent
1.34 TB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
96 MB
Performance
Pixel Rate
48.00 GPixel/s
380.3 GPixel/s
Texture Rate
96.00 GTexel/s
1,045.9 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
66.94 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
1,045.9 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
66.94 TFLOPS (1:1)
AI/RT
RT Cores
10
110 +1000.0%
Tensor Cores
—
440
XMX Cores
80
—
Power
TDP
25 W
500 W
TDP (W)
25
500 +1900.0%
Suggested PSU
—
900 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Panther Lake
GB202
Generation
Arc Graphics-M (Panther Lake)
GeForce 50
Process Size
3 nm
5 nm
Transistors
unknown
92,200 million
Die Size
unknown
750 mm²
Foundry
Intel
TSMC
Density
—
122.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
IGP
PCIe 5.0 x16
Other
Launch Price
—
1,499 USD
Production
Active
Active
Predecessor
—
GeForce 40
Successor
—
GeForce 60
View Arc G3 Details View GeForce RTX 5090 SE Details