AMD Steam Deck OLED GPU vs Intel Graphics 24EU Mobile Comparison

AMD
RADEON

AMD Steam Deck OLED GPU

CORE STATE Sephiroth
VRAM 16 GB
CLOCK SPEED 1600 MHz
TDP 15 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
Intel
GPU

Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025

Analysis: AMD Steam Deck OLED GPU vs Intel Graphics 24EU Mobile

Head-to-Head Benchmarks

The recorded data shows no head-to-head benchmark entries between the AMD Steam Deck OLED GPU and the Intel Graphics 24EU Mobile. Neither GPU has any individual benchmark scores or nearest rival deltas in the database. This means there are no exact performance percentages, frame rate comparisons, or synthetic test results to cite for either product.

What can be established from the raw specifications alone is a substantial gap in raw compute throughput. The AMD Steam Deck OLED GPU delivers 1.638 TFLOPS of FP32 performance, while the Intel Graphics 24EU Mobile manages 384.0 GFLOPS. That places the AMD part at roughly 4.27 times the FP32 throughput of the Intel chip. Pixel fill rates reinforce this: the AMD GPU outputs 25.60 GPixel/s versus 4.000 GPixel/s for the Intel part, a 6.4-fold difference. Texture rate shows a similar story, with 51.20 GTexel/s against 12.00 GTexel/s, a 4.27-fold gap.

The absence of benchmark data means the database cannot confirm how these theoretical peaks translate into real-world application performance. Power limits, driver behavior, memory bandwidth, and thermal constraints all influence final results. The Intel part runs at 6 W TDP, while the AMD GPU consumes 15 W. That 2.5-fold power difference is consistent with the compute advantage, but the database does not include efficiency measurements.

Where Each One Wins

Without benchmark results, wins must be inferred from architectural and specification differences.

The AMD Steam Deck OLED GPU dominates in every pure compute metric listed. It has 512 shading units versus 192, 32 TMUs versus 12, and 16 ROPs versus 4. The AMD part also carries 8 dedicated ray tracing cores, a feature completely absent from the Intel Graphics 24EU Mobile. Its memory subsystem is dedicated LPDDR5 with 16 GB capacity, a 128-bit bus, and 176.0 GB/s bandwidth. The Intel GPU relies on system shared memory with system dependent bandwidth, which typically incurs latency and contention penalties.

The Intel Graphics 24EU Mobile wins on power efficiency in absolute terms. Its 6 W TDP is less than half of the AMD part's 15 W. The Intel chip also uses a Ring Bus interface, which can be advantageous in tightly integrated mobile SoC designs where memory traffic is localized. Its Vulkan support is newer: 1.4 versus 1.3 on the AMD side.

For use cases, the AMD GPU is clearly positioned for gaming workloads, given its ray tracing support, larger memory pool, and higher fill rates. The Intel part suits basic desktop rendering, video decode, and light productivity tasks on low-power portable devices.

Architecture Differences

The AMD Steam Deck OLED GPU uses the RDNA 2.0 architecture, built on TSMC's 6 nm process. The chip is named Sephiroth and belongs to the Console GPU generation from Valve. It integrates 2,400 million transistors on a 131 mm² die, yielding a transistor density of 18.3 million per square millimeter. The GPU operates with a base clock of 1000 MHz and a boost clock of 1600 MHz. Memory runs at 1375 MHz with 11 Gbps effective data rate.

The Intel Graphics 24EU Mobile uses the Xe-LP architecture, built on Intel's 10 nm process. The chip is named Twin Lake and belongs to the HD Graphics-T generation. Transistor count and die size are listed as unknown in the database. Base clock is 300 MHz with a boost clock of 1000 MHz. Memory is system shared, with no dedicated VRAM.

The AMD part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.3. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The AMD GPU's 12_2 feature level enables hardware ray tracing and variable rate shading, which the Intel 12_1 implementation cannot match. The Intel GPU does have a newer Vulkan revision, but the practical impact depends on application utilization.

The AMD GPU includes 8 ray tracing cores; the Intel part has none. The AMD GPU's memory configuration is fixed at 16 GB LPDDR5 with 128-bit bus and 176.0 GB/s bandwidth. The Intel GPU's memory parameters are all system dependent.

The AMD GPU's display output is a single USB Type-C connector. The Intel GPU's display outputs are portable device dependent, meaning they vary by implementation.

FAQ

Q: Which GPU has higher raw FP32 compute performance?

A: The AMD Steam Deck OLED GPU delivers 1.638 TFLOPS, which is 4.27 times the 384.0 GFLOPS of the Intel Graphics 24EU Mobile.

Q: Does the Intel Graphics 24EU Mobile support ray tracing?

A: No. The Intel part has no ray tracing cores listed, while the AMD Steam Deck OLED GPU includes 8 dedicated ray tracing cores.

Q: What are the memory configurations of these two GPUs?

A: The AMD GPU uses 16 GB of LPDDR5 memory on a 128-bit bus with 176.0 GB/s bandwidth. The Intel GPU uses system shared memory with system dependent bandwidth and no dedicated VRAM.

Q: Which GPU has a higher pixel fill rate?

A: The AMD Steam Deck OLED GPU achieves 25.60 GPixel/s, while the Intel Graphics 24EU Mobile achieves 4.000 GPixel/s, a 6.4-fold difference.

Q: What are the TDP ratings for these GPUs?

A: The AMD Steam Deck OLED GPU is rated at 15 W, while the Intel Graphics 24EU Mobile is rated at 6 W.

Q: Which GPU supports a newer DirectX version?

A: The AMD GPU supports DirectX 12 Ultimate (12_2), which is newer than the Intel GPU's DirectX 12 (12_1).

Specification Differences

| Field | AMD Steam Deck OLED GPU | Intel Graphics 24EU Mobile |

|---|---|---|

| Architecture | RDNA 2.0 | Xe-LP |

| Process Node | 6 nm | 10 nm |

| Foundry | TSMC | Intel |

| Transistors | 2,400 million | unknown |

| Die Size | 131 mm² | unknown |

| Transistor Density | 18.3M / mm² | null |

| Base Clock | 1000 MHz | 300 MHz |

| Boost Clock | 1600 MHz | 1000 MHz |

| Memory Clock | 1375 MHz, 11 Gbps effective | System Shared |

| Memory Size | 16 GB | System Shared |

| Memory Type | LPDDR5 | System Shared |

| Memory Bus Width | 128 bit | System Shared |

| Memory Bandwidth | 176.0 GB/s | System Dependent |

| Shading Units | 512 | 192 |

| TMUs | 32 | 12 |

| ROPs | 16 | 4 |

| Ray Tracing Cores | 8 | null |

| Pixel Rate | 25.60 GPixel/s | 4.000 GPixel/s |

| Texture Rate | 51.20 GTexel/s | 12.00 GTexel/s |

| FP32 Performance | 1.638 TFLOPS | 384.0 GFLOPS |

| FP16 Performance | 3.277 TFLOPS (2:1) | 768.0 GFLOPS (2:1) |

| TDP | 15 W | 6 W |

| Slot Width | null | IGP |

| Bus Interface | null | Ring Bus |

| Display Outputs | 1x USB Type-C | Portable Device Dependent |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |

| Vulkan Support | 1.3 | 1.4 |

| Release Date | 2023-11-08 | 2024-12-31 |

The Verdict

The database clearly separates these two GPUs into different performance classes. The AMD Steam Deck OLED GPU is a dedicated console-class graphics processor with substantial compute resources: 512 shading units, 8 ray tracing cores, 16 GB of dedicated LPDDR5 memory, and 176.0 GB/s of bandwidth. Its 1.638 TFLOPS FP32 output and 25.60 GPixel/s fill rate place it far above the Intel part in every measurable specification.

The Intel Graphics 24EU Mobile is an integrated graphics solution for low-power mobile devices. Its 192 shading units, 12 TMUs, 4 ROPs, and 384.0 GFLOPS FP32 output suit basic 2D rendering, video playback, and light 3D workloads. The 6 W TDP makes it suitable for fanless or passively cooled designs where power draw is the primary constraint.

The data indicates the AMD GPU is intended for gaming and graphics-intensive applications, while the Intel GPU serves entry-level integrated graphics duties. There is no benchmark overlap in the database, so direct performance comparisons rely entirely on specification analysis. The AMD part holds decisive advantages in compute throughput, memory bandwidth, texture rate, pixel rate, and feature support. The Intel part offers lower power consumption and a newer Vulkan revision, but these do not compensate for the massive gap in raw capability.

For any workload requiring sustained 3D rendering, ray tracing, or high-resolution output, the AMD Steam Deck OLED GPU is the only viable choice from this comparison. The Intel Graphics 24EU Mobile remains a functional option for basic display output and low-intensity tasks on ultra-portable hardware.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Deck OLED GPU
Graphics 24EU Mobile
Core Specs
Shading Units
512
192 -62.5%
Shaders
512
192 -62.5%
TMUs
32
12 -62.5%
ROPs
16
4 -75.0%
Compute Units
8
Execution Units
24
Clocks
Base Clock
1000 MHz
300 MHz
Boost Clock
1600 MHz
1000 MHz
Memory Clock
1375 MHz 11 Gbps effective
System Shared
Memory
Memory Size
16 GB
System Shared
VRAM (MB)
16,384
Memory Type
LPDDR5
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
176.0 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
L2 Cache
1024 KB
L3 Cache
8 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
25.60 GPixel/s
4.000 GPixel/s
Texture Rate
51.20 GTexel/s
12.00 GTexel/s
FP32 (TFLOPS)
1.638 TFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
102.4 GFLOPS (1:16)
FP16 (TFLOPS)
3.277 TFLOPS (2:1)
768.0 GFLOPS (2:1)
AI/RT
RT Cores
8
Power
TDP
15 W
6 W
TDP (W)
15
6 -60.0%
Architecture
Architecture
RDNA 2.0
Xe-LP
GPU Name
Sephiroth
Twin Lake
Generation
Console GPU (Valve)
HD Graphics-T (Twin Lake)
Process Size
6 nm
10 nm
Transistors
2,400 million
unknown
Die Size
131 mm²
unknown
Foundry
TSMC
Intel
Density
18.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.0
3.0
Shader Model
6.8
6.6
Physical
Slot Width
IGP
Length
298 mm 11.7 inches
Height
117 mm 4.6 inches
Outputs
1x USB Type-C
Portable Device Dependent
Bus Interface
Ring Bus
Other
Production
Active
Active
View Steam Deck OLED GPU Details View Graphics 24EU Mobile Details