RADEON

AMD Steam Deck OLED GPU

AMD graphics card specifications and benchmark scores

16 GB
VRAM
1600
MHz Boost
15W
TDP
128
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 16 GB
Boost Clock 1,600 MHz
Shaders 512
Bus Width 128-bit
TDP 15W
Memory Type LPDDR5
RT Cores 8
Architecture RDNA 2.0
nm
Process 6 nm
Released Nov 2023

AMD Steam Deck OLED GPU Specifications

GPU Core

Shader units and compute resources

The AMD Steam Deck OLED GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
32
ROPs
16
Compute Units
8

Steam Deck OLED GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Steam Deck OLED GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Steam Deck OLED GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1000 MHz
Base Clock
1,000 MHz
Boost Clock
1600 MHz
Boost Clock
1,600 MHz
Memory Clock
1375 MHz 11 Gbps effective
GDDR GDDR 6X 6X

AMD's Steam Deck OLED GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Steam Deck OLED GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
LPDDR5
VRAM Type
LPDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
176.0 GB/s

Steam Deck OLED GPU by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Steam Deck OLED GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
1024 KB
Infinity Cache
8 MB

Steam Deck OLED GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Steam Deck OLED GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.638 TFLOPS
FP64 (Double)
102.4 GFLOPS (1:16)
FP16 (Half)
3.277 TFLOPS (2:1)
Pixel Rate
25.60 GPixel/s
Texture Rate
51.20 GTexel/s

Steam Deck OLED GPU Ray Tracing & AI

Hardware acceleration features

The AMD Steam Deck OLED GPU includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Steam Deck OLED GPU capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
8

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Steam Deck OLED GPU is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Steam Deck OLED GPU will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Sephiroth
Process Node
6 nm
Foundry
TSMC
Transistors
2,400 million
Die Size
131 mm²
Density
18.3M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Steam Deck OLED GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Steam Deck OLED GPU to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Steam Deck OLED GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Steam Deck OLED GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
298 mm 11.7 inches
Height
117 mm 4.6 inches
Display Outputs
1x USB Type-C
Display Outputs
1x USB Type-C

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Steam Deck OLED GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.0
Shader Model
6.8

Steam Deck OLED GPU Product Information

Release and pricing details

The AMD Steam Deck OLED GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Steam Deck OLED GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2023
Production
Active

About AMD Steam Deck OLED GPU

The AMD Steam Deck OLED GPU is a custom RDNA 2.0 part, built on TSMC's 6 nm process for Valve's handheld console. It carries 2,400 million transistors on a 131 mm² die, with a transistor density of 18.3M per mm². Its performance class places it at the 50th percentile among all GPUs in the database, though it holds no direct benchmark scores or nearest rival entries in the current dataset.

Memory Subsystem

The GPU is equipped with 16 GB of LPDDR5 memory, configured across a 128-bit bus. This yields a bandwidth of 176.0 GB/s, a figure derived from a memory clock of 1375 MHz, translating to 11 Gbps effective. The memory size is substantial for a console-class part, allowing for modern game assets at high resolutions without immediate capacity constraints. The 128-bit bus, while not wide, is paired with the high-frequency LPDDR5 standard to produce a bandwidth figure that is adequate for the GPU's compute capabilities. At 1080p and below, the 176.0 GB/s bandwidth should prevent most memory-bound stalls, but the data suggests that at higher resolutions, the bandwidth could become a limiting factor for texture-heavy workloads. The 16 GB capacity, however, provides a significant buffer, ensuring that frame buffers and asset streaming remain within the memory pool even in demanding scenes. The effective speed of 11 Gbps is notable for a mobile part, indicating a design choice to favor bandwidth over raw capacity. This balance is typical for a device targeting a fixed power envelope, where memory power consumption is a critical variable. For users pushing the display output to external monitors, the bandwidth could present a bottleneck, though the capacity will mask this in many scenarios.

Ray Tracing and Feature Set

The GPU incorporates 8 dedicated ray tracing cores, which is a modest count for RDNA 2.0. This hardware support enables ray-traced effects, but the raw compute throughput of 1.638 TFLOPS FP32 will constrain the complexity and resolution of ray-traced scenes. The architecture supports DirectX 12 Ultimate (12_2), which includes hardware-accelerated ray tracing and variable rate shading. API coverage extends to OpenGL 4.6 and Vulkan 1.3, ensuring broad compatibility with modern game engines and emulators. The fixed-function units include 512 shading units, 32 texture mapping units, and 16 render output units. These counts produce a pixel rate of 25.60 GPixel/s and a texture rate of 51.20 GTexel/s. The FP16 throughput is 3.277 TFLOPS (2:1 ratio), which can accelerate certain compute workloads, but the absence of dedicated tensor cores means no AI-accelerated features like DLSS are available. The feature set is therefore complete for rasterization and basic RT effects, but the performance headroom for RT is limited by the low shader count and clock speeds. The data indicates a part designed for efficiency and compatibility rather than high-end RT performance.

Power and Cooling

The TDP is specified at 15 W, which is a very low power target for a GPU with this feature set. This figure dictates the thermal design and cooling solution. Given the device dimensions of 298 mm in length, 117 mm in height, and 49 mm in width, the cooling system is integrated into the console's chassis, likely a custom vapor chamber or heat pipe assembly. The FACT PACK lists no slot width, power connectors, or suggested PSU, which is consistent with an integrated, non-upgradeable component. The 15 W TDP means that sustained performance will be heavily dependent on the cooling solution's ability to dissipate heat within the handheld form factor. The base clock of 1000 MHz and boost clock of 1600 MHz represent the power envelope's limits; sustained boost will only occur if thermals permit. The display output is a single USB Type-C port, which carries video signals but also serves power delivery for the device. This consolidation simplifies the I/O but implies that external displays are driven through the same port, potentially sharing bandwidth with data and power. The low TDP also means that the GPU is unlikely to require active cooling in a traditional sense, but the chassis design will still need to manage the heat generated by the SoC and memory.

How It Compares

The nearestRivals array in the FACT PACK is empty, and the benchmarks list contains no entries. Consequently, there are no direct competitor comparisons available from the data. The percentile field of 50 indicates that this GPU sits exactly at the median of the entire database's performance distribution. This positioning suggests that half of all tracked GPUs are faster and half are slower, which is a reasonable expectation for an integrated console chip. Without rival names, scores, or deltaPct values, the analysis cannot reference specific competitors such as NVIDIA or Intel parts. The comparison must instead be framed against the abstract database population. The lack of benchmark scores (avgBenchmarkScore: 0) further complicates any relational analysis. The GPU's performance class is therefore defined only by the 50th percentile rank, which implies a mid-pack position. In practical terms, this would place it above entry-level integrated graphics but well below discrete desktop parts, though such distinctions are qualitative and not derived from the FACT PACK numbers. The data shows a part that is balanced within its own specifications but offers no head-to-head data points for a precise competitive assessment.

Benchmark Performance

The benchmark performance section must rely on the available numerical data, which is sparse. The FP32 compute is 1.638 TFLOPS, and the texture rate is 51.20 GTexel/s. These are the only performance-oriented figures in the FACT PACK. The pixel rate of 25.60 GPixel/s is derived from the ROP count and clock speed. The 50th percentile ranking is the sole comparative metric. This percentile indicates that the GPU outperforms half of the tracked GPUs in the database, despite having no specific benchmark scores. The absence of nearestRivals means there are no deltaPct values to cite, so the analysis cannot state "X% faster than Y" or "Z% slower than W." The data does not support any such claims. Therefore, the performance analysis is limited to interpreting the raw specifications. The 1.638 TFLOPS figure is a peak theoretical number, achievable only at the boost clock of 1600 MHz. Sustained workloads will likely see lower performance due to thermal throttling at the 15 W TDP. The 16 GB memory capacity and 176.0 GB/s bandwidth are strong for the compute level, suggesting that the GPU may be memory-bandwidth-efficient in certain workloads. The 2:1 FP16 ratio (3.277 TFLOPS) offers a computational advantage for games that utilize half-precision shaders, but this is a niche scenario. In summary, the benchmark data is insufficient for a robust statistical analysis; the GPU's position is defined by the 50th percentile, which serves as a general indicator of mid-range performance within the database's historical context.

Detailed benchmark scores and charts for the AMD Steam Deck OLED GPU are below.

Benchmark Scores

No benchmark data available for this GPU.

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