AMD Radeon 890M vs Intel Graphics 24EU Mobile Comparison
AMD Radeon 890M
Graphics 24EU Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 890M vs Intel Graphics 24EU Mobile
Head-to-Head Benchmarks
The benchmark database contains a full set of recorded scores for the AMD Radeon 890M, while the Intel Graphics 24EU Mobile has no benchmark entries available. This makes a direct score-for-score comparison impossible, but the data that exists for the 890M places it clearly in context.
The Radeon 890M delivers a 3DMark Steel Nomad DX12 score of 590. In Geekbench, it records 37,254 in OpenCL and 40,808 in Vulkan. Passmark results show a G3D score of 8,076, a G2D score of 979, and a GPU compute score of 4,157. DirectX 9 testing yields 97, DirectX 11 yields 73, DirectX 12 yields 37, and DirectX 10 yields 33. The average benchmark score across all recorded tests is 9,210.
The database places the 890M in the 45th percentile of all GPUs. Its nearest rivals in the database are the AMD Radeon Vega 8 with an average score of 9,221 (0.1% higher), the NVIDIA GeForce GTX 960 at 9,273 (0.7% higher), the NVIDIA GeForce GTX 465 at 9,294 (0.9% higher), and the NVIDIA GeForce GTX 850M at 9,302 (1% higher). These deltas are all under 1%, meaning the 890M sits in a tightly clustered performance band around these older discrete and integrated parts.
Since the Intel Graphics 24EU Mobile has zero recorded benchmark scores and an average benchmark score of 0, the database cannot show any head-to-head win for either part. The 890M is the only one of the two with measurable data, and that data indicates it operates within striking distance of a GTX 960 or a GTX 850M, both of which are discrete GPUs from previous generations.
Architecture Differences
The two integrated graphics processors come from different manufacturers, foundries, and design generations. The AMD Radeon 890M uses the Strix Point chip, built on the RDNA 3.5 architecture, and belongs to the Navi III IGP (Strix Point Mobile) generation. It is fabricated on a 4 nm process at TSMC, with 34,000 million transistors on a 233 mm² die, giving a transistor density of 145.9 million per square millimeter.
The Intel Graphics 24EU Mobile uses the Twin Lake chip, built on the Xe-LP architecture, and belongs to the HD Graphics-T (Twin Lake) generation. It is fabricated on a 10 nm process at Intel. Its transistor count and die size are listed as unknown in the database.
Clock behavior differs substantially. The 890M runs at a base clock of 400 MHz with a boost clock of 2,900 MHz. The Intel part runs at a base of 300 MHz and boosts to 1,000 MHz. Both use system shared memory, with bandwidth listed as system dependent.
The Radeon 890M implements 1,024 shading units, 64 texture mapping units, 32 raster output pipelines, and 16 ray tracing cores. The Intel Graphics 24EU Mobile implements 192 shading units, 12 TMUs, and 4 ROPs, with no ray tracing cores listed. The 890M's pixel rate is 92.80 GPixel/s and its texture rate is 185.6 GTexel/s. The Intel part delivers a pixel rate of 4.000 GPixel/s and a texture rate of 12.00 GTexel/s.
Compute throughput shows a wide gap. The 890M reaches 5.939 TFLOPS for FP32 and the same 5.939 TFLOPS for FP16, running at a 1:1 ratio. The Intel part reaches 384.0 GFLOPS for FP32 and 768.0 GFLOPS for FP16, at a 2:1 ratio. That means the 890M has roughly 15 times the FP32 throughput of the Intel part, based on the recorded figures.
API support differs as well. The 890M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The higher DirectX feature level on the AMD part enables features that the Intel part cannot expose.
Power consumption is not directly comparable in terms of workload behavior, but the database lists a TDP of 15 W for the 890M and 6 W for the Intel Graphics 24EU Mobile. The 890M connects via PCIe 4.0 x8, while the Intel part uses a Ring Bus interface. Both are IGP-class parts with no power connectors and no dedicated slot width beyond the IGP designation.
Release timing differs by several months. The 890M was released on 2024-07-14, while the Intel Graphics 24EU Mobile was released on 2024-12-31. The 890M lists its predecessor as Navi II IGP; the Intel part has no predecessor listed. Both are marked as Active in production status.
FAQ
Q: Which GPU has more shading units?
A: The AMD Radeon 890M has 1,024 shading units. The Intel Graphics 24EU Mobile has 192 shading units, which is 832 fewer than the AMD part.
Q: Does the Intel Graphics 24EU Mobile support ray tracing?
A: No. The database lists no ray tracing cores for the Intel Graphics 24EU Mobile. The AMD Radeon 890M includes 16 ray tracing cores.
Q: What is the boost clock difference between the two?
A: The AMD Radeon 890M boosts to 2,900 MHz. The Intel Graphics 24EU Mobile boosts to 1,000 MHz. The AMD part has a base clock of 400 MHz, while the Intel part has a base clock of 300 MHz.
Q: Which part has a higher DirectX version support?
A: The AMD Radeon 890M supports DirectX 12 Ultimate (12_2). The Intel Graphics 24EU Mobile supports DirectX 12 (12_1). The AMD part's feature level is higher.
Q: How do the FP32 compute figures compare?
A: The AMD Radeon 890M delivers 5.939 TFLOPS of FP32 compute. The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. The AMD part is approximately 15 times higher in FP32 throughput.
Q: Are benchmark scores available for the Intel Graphics 24EU Mobile?
A: No. The database contains zero recorded benchmark scores for the Intel Graphics 24EU Mobile, and its average benchmark score is listed as 0. The AMD Radeon 890M has ten recorded benchmark entries with an average score of 9,210.
Specification Differences
The following fields differ between the two parts in the database:
- Chip: Strix Point (AMD) versus Twin Lake (Intel)
- Architecture: RDNA 3.5 (AMD) versus Xe-LP (Intel)
- Generation: Navi III IGP (Strix Point Mobile) versus HD Graphics-T (Twin Lake)
- Process node: 4 nm at TSMC (AMD) versus 10 nm at Intel
- Transistors: 34,000 million (AMD) versus unknown (Intel)
- Die size: 233 mm² (AMD) versus unknown (Intel)
- Transistor density: 145.9M per mm² (AMD) versus not listed (Intel)
- Base clock: 400 MHz (AMD) versus 300 MHz (Intel)
- Boost clock: 2,900 MHz (AMD) versus 1,000 MHz (Intel)
- Shading units: 1,024 (AMD) versus 192 (Intel)
- Texture mapping units: 64 (AMD) versus 12 (Intel)
- Raster output pipelines: 32 (AMD) versus 4 (Intel)
- Ray tracing cores: 16 (AMD) versus none (Intel)
- Pixel rate: 92.80 GPixel/s (AMD) versus 4.000 GPixel/s (Intel)
- Texture rate: 185.6 GTexel/s (AMD) versus 12.00 GTexel/s (Intel)
- FP32 performance: 5.939 TFLOPS (AMD) versus 384.0 GFLOPS (Intel)
- FP16 performance: 5.939 TFLOPS at 1:1 ratio (AMD) versus 768.0 GFLOPS at 2:1 ratio (Intel)
- TDP: 15 W (AMD) versus 6 W (Intel)
- Bus interface: PCIe 4.0 x8 (AMD) versus Ring Bus (Intel)
- DirectX support: 12 Ultimate (12_2) (AMD) versus 12 (12_1) (Intel)
- Release date: 2024-07-14 (AMD) versus 2024-12-31 (Intel)
- Predecessor: Navi II IGP (AMD) versus none (Intel)
Fields that match include memory size (system shared), memory type (system shared), memory bus width (system shared), memory bandwidth (system dependent), slot width (IGP), display outputs (portable device dependent), OpenGL support (4.6), Vulkan support (1.4), and production status (Active).
The Verdict
The database shows a decisive performance hierarchy between these two integrated parts. The AMD Radeon 890M has recorded benchmark data across ten tests, with an average score of 9,210. The Intel Graphics 24EU Mobile has no recorded benchmark data, so no measured performance can be attributed to it.
Beyond raw scores, the architectural data points to a large capability gap. The 890M delivers 1,024 shading units, 64 TMUs, 32 ROPs, and 16 ray tracing cores. The Intel part delivers 192 shading units, 12 TMUs, and 4 ROPs, with no ray tracing support. The 890M's FP32 throughput of 5.939 TFLOPS dwarfs the Intel part's 384.0 GFLOPS. Its pixel rate of 92.80 GPixel/s and texture rate of 185.6 GTexel/s are far above the Intel part's 4.000 GPixel/s and 12.00 GTexel/s.
The 890M also supports DirectX 12 Ultimate (12_2), which is a higher feature level than the Intel part's DirectX 12 (12_1). This allows for newer rendering paths that the Intel part cannot execute. The 890M boosts to 2,900 MHz, nearly three times the Intel part's 1,000 MHz boost.
The Intel Graphics 24EU Mobile does have a lower TDP at 6 W versus 15 W, and it uses a Ring Bus interface rather than PCIe. But the database contains no benchmark results for the Intel part, so there is no evidence of competitive performance. The 890M's nearest rivals in the database, such as the GTX 960 and GTX 850M, are all within 1% of its average score, which places it in a known performance tier. The Intel part has no such positioning data.
For any workload that depends on graphics throughput, compute, or modern DirectX features, the data clearly favors the AMD Radeon 890M. For a low-power integrated solution where the only requirement is basic display output, the Intel Graphics 24EU Mobile offers a much lower TDP, but the database provides no performance measurements to validate its capabilities.
Where Each One Wins
The AMD Radeon 890M wins in every measurable category in the database. It has higher clocks, more execution resources, higher fill rates, higher compute throughput, ray tracing hardware, and a higher DirectX feature level. Its recorded benchmark scores show it performing at a level comparable to older discrete GPUs like the GTX 960 and GTX 850M, with deltas under 1%. That makes it suitable for gaming workloads at settings that those discrete parts could handle, as well as compute tasks that benefit from 5.939 TFLOPS of FP32 throughput and Vulkan and OpenCL performance in the tens of thousands of points.
The Intel Graphics 24EU Mobile wins on power draw. Its 6 W TDP is less than half of the 890M's 15 W. It also uses a Ring Bus interface, which in some low-power SoC designs can simplify system integration compared to a PCIe 4.0 x8 connection. For a portable device where battery life and thermals are the primary constraints and graphics performance is secondary, the Intel part has the lower power envelope. However, the database provides no benchmark scores to show what level of graphics performance that power budget buys.
The 890M also wins on software feature support. DirectX 12 Ultimate (12_2) versus DirectX 12 (12_1) is a meaningful difference for games that use mesh shaders, variable rate shading, or other DirectX 12 Ultimate features. The 890M's 16 ray tracing cores give it hardware acceleration that the Intel part lacks entirely. The 890M's FP16 performance at a 1:1 ratio with FP32 means it can process half-precision workloads at the same rate as full precision, while the Intel part's FP16 runs at a 2:1 ratio, delivering 768.0 GFLOPS versus its 384.0 GFLOPS FP32.
The 890M's release date of 2024-07-14 also places it earlier in the market than the Intel part's 2024-12-31 release, though both parts remain in Active production status. The 890M lists a predecessor (Navi II IGP), indicating a clear generational lineage, while the Intel part has no predecessor recorded.
The only category where the Intel part shows an advantage is power consumption and possibly system-level integration through its Ring Bus. For a builder prioritizing raw graphics capability, ray tracing, compute throughput, and modern API support, the AMD Radeon 890M is the only choice supported by measured data. For a builder prioritizing minimal power draw above all else, the Intel Graphics 24EU Mobile has the lower TDP, but its performance remains unquantified in the database.