AMD Radeon 880M vs Intel Graphics 24EU Mobile Comparison
AMD Radeon 880M
Graphics 24EU Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 880M vs Intel Graphics 24EU Mobile
AMD Radeon 880M vs Intel Graphics 24EU Mobile
The AMD Radeon 880M and Intel Graphics 24EU Mobile represent two very different approaches to integrated graphics. The Radeon 880M is built on the RDNA 3.5 architecture, uses a 4 nm process from TSMC, and is found in the Strix Point chip. The Intel Graphics 24EU Mobile uses the Xe-LP architecture, is built on Intel's 10 nm process, and comes from the Twin Lake chip. The database shows a significant performance gulf between these two integrated GPUs, with the AMD part delivering substantially higher scores across every measurable benchmark. The Radeon 880M has 768 shading units, 48 texture mapping units, and 16 raster operation pipelines, while the Intel part has 192 shading units, 12 TMUs, and only 4 ROPs. These architectural differences translate directly into the performance numbers that follow.
Head-to-Head Benchmarks
The Radeon 880M dominates the Intel Graphics 24EU Mobile in every recorded test, though the Intel part has no benchmark scores listed in the database. This makes a direct numerical comparison impossible for individual tests, but the available data for the AMD side provides a clear picture of its capabilities. The Radeon 880M achieves a 3DMark Steel Nomad DX12 score of 535 points. In Geekbench OpenCL testing, the AMD part scores 31,285 points, and in Geekbench Vulkan it reaches 40,006 points. These results indicate a GPU that can handle modern graphics workloads with reasonable competence for an integrated solution.
The PassMark suite shows the Radeon 880M scoring 97 in DirectX 9, 73 in DirectX 11, 32 in DirectX 12, and 31 in DirectX 10. The G2D score is 969, while the G3D score reaches 7,615. The GPU compute score is 3,719. The average benchmark score for the Radeon 880M sits at 8,436, placing it in the 43rd percentile of all GPUs in the database. Its nearest rivals in the database include the NVIDIA GeForce GTX 675MX with an average score of 8,427, which is 0.1 percent behind the Radeon 880M, and the NVIDIA GeForce MX330 with 8,458, which is 0.3 percent ahead. The AMD Radeon HD 8870M scores 8,462, also 0.3 percent ahead, while the AMD Radeon R9 M375X scores 8,325, which is 1.3 percent behind the 880M.
Since the Intel Graphics 24EU Mobile has no benchmark entries, the database records zero wins for either side in head-to-head comparisons. The measured data shows the Intel part's average benchmark score as zero, and it has no nearest rivals listed. This absence of data does not imply parity; rather, it reflects that the Intel integrated GPU has not been tested with the same benchmark suite in the database. The Radeon 880M's recorded scores, however, demonstrate a level of performance that the Intel part's hardware specifications suggest it cannot approach. The pixel rate of the Radeon 880M is 46.40 GPixel/s versus 4.000 GPixel/s for the Intel part, a difference of more than tenfold. The texture rate tells a similar story: 139.2 GTexel/s for AMD versus 12.00 GTexel/s for Intel.
The FP32 performance gap is equally stark. The Radeon 880M delivers 4.454 TFLOPS, while the Intel Graphics 24EU Mobile manages only 384.0 GFLOPS. In FP16, the AMD part again outputs 4.454 TFLOPS with a 1:1 ratio, while the Intel GPU provides 768.0 GFLOPS with a 2:1 ratio. The boost clocks differ as well: the Radeon 880M boosts to 2900 MHz from a base of 400 MHz, whereas the Intel part boosts to 1000 MHz from a 300 MHz base. Even considering the Intel part's lower 6 W TDP compared to the Radeon 880M's 15 W TDP, the performance differential is enormous.
Where Each One Wins
The Radeon 880M wins in every category where data exists. For gaming at modern API levels, the 3DMark Steel Nomad DX12 score of 535 indicates the AMD part can handle DirectX 12 Ultimate workloads, supporting features up to Shader Model 12_2. The Intel Graphics 24EU Mobile only supports DirectX 12 (12_1), which lacks some of the advanced features found in the AMD implementation. The Radeon 880M also includes 12 ray tracing cores, while the Intel part has none recorded. This gives the AMD GPU a distinct advantage in any workload that uses hardware-accelerated ray tracing.
For compute tasks, the Radeon 880M's 4.454 TFLOPS of FP32 performance and Geekbench OpenCL score of 31,285 show it can handle general-purpose GPU workloads. The Intel part's 384.0 GFLOPS FP32 output represents roughly 8.6 percent of the AMD part's compute throughput. The PassMark GPU compute score of 3,719 for the Radeon 880M further confirms its compute capability. The Intel Graphics 24EU Mobile has no recorded compute scores, but its hardware specifications suggest it would lag far behind.
The Radeon 880M also wins on the feature set. It supports Vulkan 1.4, OpenGL 4.6, and DirectX 12 Ultimate, matching or exceeding the Intel part's API support. The Intel GPU also supports Vulkan 1.4 and OpenGL 4.6, but only reaches DirectX 12 (12_1). The AMD part uses a PCIe 4.0 x8 interface, while the Intel part connects via a Ring Bus. Both use system-shared memory with system-dependent bandwidth, so neither has a dedicated memory advantage. The Radeon 880M is built on a 4 nm process with 34,000 million transistors on a 233 mm² die, giving a transistor density of 145.9 million per square millimeter. The Intel part's transistor count and die size are listed as unknown, but its 10 nm process is older and less dense.
The Intel Graphics 24EU Mobile does win in power consumption. Its TDP is 6 W compared to 15 W for the Radeon 880M. This makes the Intel part more suitable for ultra-low-power devices where battery life takes priority over graphics performance. The Intel part also has a lower base clock of 300 MHz versus 400 MHz, which contributes to its reduced power draw. However, this efficiency advantage comes at a massive performance cost, as the benchmark data and hardware specifications clearly show.
The Verdict
The data indicates that the AMD Radeon 880M is the superior graphics processor for any workload that requires actual rendering or compute performance. Its average benchmark score of 8,436 places it in the 43rd percentile of all GPUs, which is respectable for an integrated solution. The nearest rival comparisons show it performing nearly identically to discrete mobile GPUs like the NVIDIA GeForce GTX 675MX and the NVIDIA GeForce MX330, with deltas of only 0.1 percent and 0.3 percent respectively. This means the Radeon 880M can replace an entry-level discrete GPU in many scenarios.
The Intel Graphics 24EU Mobile, with no recorded benchmark scores, cannot be positioned against these rivals. Its hardware specifications suggest it belongs to a much lower performance tier. The 192 shading units, 12 TMUs, and 4 ROPs are a fraction of the Radeon 880M's 768 shading units, 48 TMUs, and 16 ROPs. The 4.000 GPixel/s pixel rate and 12.00 GTexel/s texture rate are roughly 8.6 percent of the AMD part's corresponding rates. The FP32 output of 384.0 GFLOPS is similarly about 8.6 percent of the Radeon 880M's 4.454 TFLOPS.
The Radeon 880M's release date of July 14, 2024, makes it a newer product than the Intel Graphics 24EU Mobile, which was released on December 31, 2024. Both are currently listed as active in production. The Radeon 880M succeeds the Navi II IGP, while the Intel part has no predecessor listed. For users who need integrated graphics that can handle modern games, creative applications, or compute tasks, the Radeon 880M is the clear choice based on the recorded data. For users who prioritize absolute minimum power consumption and only need basic display output or very light 2D workloads, the Intel Graphics 24EU Mobile may suffice, but its performance ceiling is far lower.
FAQ
Q: How much faster is the AMD Radeon 880M than the Intel Graphics 24EU Mobile in FP32 compute?
A: The Radeon 880M delivers 4.454 TFLOPS of FP32 performance, while the Intel Graphics 24EU Mobile provides 384.0 GFLOPS. The AMD part is approximately 11.6 times faster in this metric.
Q: What DirectX versions do these two GPUs support?
A: The AMD Radeon 880M supports DirectX 12 Ultimate (12_2), while the Intel Graphics 24EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Q: Does the Intel Graphics 24EU Mobile have any ray tracing capability?
A: The database lists no ray tracing cores for the Intel Graphics 24EU Mobile. The AMD Radeon 880M has 12 ray tracing cores.
Q: What is the average benchmark score for the AMD Radeon 880M?
A: The average benchmark score is 8,436, placing it in the 43rd percentile of all GPUs in the database. Its nearest rival is the NVIDIA GeForce GTX 675MX with an average score of 8,427, which is 0.1 percent behind.
Q: What is the TDP difference between these two integrated GPUs?
A: The AMD Radeon 880M has a TDP of 15 W, while the Intel Graphics 24EU Mobile has a TDP of 6 W. The Intel part consumes less power but offers significantly lower performance.
Q: How do the shading unit counts compare?
A: The AMD Radeon 880M has 768 shading units, 48 texture mapping units, and 16 raster operation pipelines. The Intel Graphics 24EU Mobile has 192 shading units, 12 texture mapping units, and 4 raster operation pipelines.
Architecture Differences
The AMD Radeon 880M uses the RDNA 3.5 architecture, which is a refinement of AMD's RDNA line designed for integrated graphics. It is built on a 4 nm process at TSMC, with 34,000 million transistors packed into a 233 mm² die. This yields a transistor density of 145.9 million per square millimeter. The chip is named Strix Point, and the GPU generation is listed as Navi III IGP (Strix Point Mobile). The Radeon 880M has 768 shading units arranged in a configuration that supports 48 TMUs and 16 ROPs. It also includes 12 dedicated ray tracing cores, which enable hardware-accelerated ray tracing in supported applications.
The Intel Graphics 24EU Mobile uses the Xe-LP architecture, which is Intel's low-power graphics architecture. It is built on a 10 nm process at Intel, with transistor count and die size listed as unknown. The chip is named Twin Lake, and the generation is HD Graphics-T (Twin Lake). The Intel part has 192 shading units, 12 TMUs, and 4 ROPs. It has no ray tracing cores recorded in the database. The Intel GPU's clock speeds are 300 MHz base and 1000 MHz boost, compared to the Radeon 880M's 400 MHz base and 2900 MHz boost.
The memory subsystems are similar in concept: both use system-shared memory with system-dependent bandwidth. Neither GPU has dedicated video memory, so performance depends heavily on the host system's RAM and memory controller. The Radeon 880M connects to the rest of the system via PCIe 4.0 x8, while the Intel part uses a Ring Bus interface. Both are classified as IGP (integrated graphics processor) and have no power connectors, with display outputs dependent on the portable device they are installed in.
The Radeon 880M supports DirectX 12 Ultimate (12_2), which includes features like variable rate shading, mesh shaders, and sampler feedback. The Intel Graphics 24EU Mobile supports DirectX 12 (12_1), which is a subset that lacks some of these advanced features. Both support OpenGL 4.6 and Vulkan 1.4. The Radeon 880M's FP16 performance matches its FP32 at 4.454 TFLOPS with a 1:1 ratio, while the Intel part's FP16 output is 768.0 GFLOPS with a 2:1 ratio, indicating it prioritizes FP32 throughput over FP16.
The transistor count difference is substantial: 34,000 million for the AMD part versus unknown for Intel, but the process node difference (4 nm versus 10 nm) explains part of the performance gap. The Radeon 880M has a pixel rate of 46.40 GPixel/s and a texture rate of 139.2 GTexel/s. The Intel part manages 4.000 GPixel/s and 12.00 GTexel/s respectively. These architectural and manufacturing differences combine to produce the large performance disparity seen across the recorded benchmarks. The Radeon 880M is a newer design (released July 14, 2024) compared to the Intel Graphics 24EU Mobile (released December 31, 2024), but the AMD part's superior hardware configuration gives it a decisive advantage in all measured scenarios.