AMD Radeon 680M vs Intel Graphics 24EU Mobile Comparison

AMD
RADEON

AMD Radeon 680M

CORE STATE Rembrandt+
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 50 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
Intel
GPU

Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
378
N/A
geekbench_opencl
23,468
N/A
geekbench_vulkan
21,965
N/A

Analysis: AMD Radeon 680M vs Intel Graphics 24EU Mobile

The AMD Radeon 680M and Intel Graphics 24EU Mobile occupy very different positions in the integrated graphics landscape. The recorded data shows a substantial performance gulf between the two, driven by fundamental differences in architecture, execution resources, and power allocation. This analysis examines the benchmark results, architectural disparities, and the practical implications of the measured data.

Head-to-Head Benchmarks

The benchmark database contains three recorded scores for the AMD Radeon 680M: a 3DMark Steel Nomad DX12 result of 378, a Geekbench OpenCL score of 23468, and a Geekbench Vulkan score of 21965. The Intel Graphics 24EU Mobile has no recorded benchmark scores in the database, which limits direct numerical comparison. However, the aggregate data provides context for the AMD part, which holds an average benchmark score of 15270 across its recorded tests.

The Radeon 680M's average benchmark score places it in the 57th percentile of all GPUs in the database. Its nearest rivals in the aggregate rankings include the NVIDIA GeForce GTX 580 with an average score of 15283, a delta of -0.1% relative to the 680M. The NVIDIA GeForce RTX 2060 also sits nearby with an average score of 15290, again a -0.1% delta. On the positive side, the NVIDIA GeForce RTX 3050 OEM averages 15199, which is 0.5% below the 680M, and the AMD Radeon RX 7600 averages 15171, a 0.7% deficit. These small deltas indicate that the Radeon 680M's aggregate performance is tightly clustered with several discrete desktop GPUs, despite being an integrated part.

The Intel Graphics 24EU Mobile, by contrast, has an average benchmark score of 0 in the database, with no tests recorded and no nearest rivals listed. Its percentile ranking of 50 reflects its position relative to the database population, but without measured scores, the data cannot quantify its performance against the Radeon 680M. The absence of benchmark entries for the Intel part means every direct head-to-head comparison must rely on the architectural and specification data rather than test results.

The Radeon 680M's Geekbench OpenCL score of 23468 and Vulkan score of 21965 demonstrate strong cross-API performance. The Vulkan result trails the OpenCL result by 6.4%, a modest gap that suggests consistent execution across different graphics interfaces. The 3DMark Steel Nomad DX12 score of 378, while lower in absolute terms due to the test's demanding nature, still reflects the part's ability to handle modern DirectX 12 Ultimate workloads.

The Verdict

The data indicates that the AMD Radeon 680M is the substantially stronger graphics processor. Its average benchmark score of 15270, percentile rank of 57, and proximity to discrete GPUs like the GeForce GTX 580 and RTX 2060 in aggregate performance confirm its capability. The Intel Graphics 24EU Mobile, with no recorded benchmarks and an average score of 0, cannot be positioned as a performance competitor based on the available measurements.

The Radeon 680M belongs in systems requiring genuine 3D rendering capability from an integrated solution. Its recorded scores suggest it can handle workloads that typically demand discrete graphics. The Intel Graphics 24EU Mobile, with its minimal execution resources and lower clock envelope, is suitable for basic display output and lightweight tasks, but the database offers no evidence of competitive performance. Users whose applications rely on the measured benchmark types should select the AMD part. The Intel part's role is confined to scenarios where its 6 W power envelope and simple architecture are the primary considerations, not raw graphics throughput.

FAQ

Q: How does the AMD Radeon 680M compare to its nearest rivals in aggregate score?

A: The Radeon 680M averages 15270. The NVIDIA GeForce GTX 580 scores 15283 (-0.1%), the NVIDIA GeForce RTX 2060 scores 15290 (-0.1%), the NVIDIA GeForce RTX 3050 OEM scores 15199 (+0.5% for the 680M), and the AMD Radeon RX 7600 scores 15171 (+0.7% for the 680M). The deltas are minimal, placing the 680M in the same performance tier.

Q: What benchmark scores are recorded for the Intel Graphics 24EU Mobile?

A: The database contains no benchmark entries for the Intel Graphics 24EU Mobile. Its average benchmark score is listed as 0, and no nearest rivals are recorded. Its percentile rank is 50.

Q: What is the Radeon 680M's best recorded benchmark result?

A: The Geekbench OpenCL score of 23468 is the highest recorded result for the Radeon 680M. The Geekbench Vulkan score of 21965 follows, and the 3DMark Steel Nomad DX12 score is 378.

Q: What DirectX feature levels do the two GPUs support?

A: The AMD Radeon 680M supports DirectX 12 Ultimate (12_2), while the Intel Graphics 24EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: What is the transistor and die size data for each GPU?

A: The Radeon 680M uses 13,100 million transistors on a 208 mm² die, yielding a density of 63.0 million transistors per mm². The Intel Graphics 24EU Mobile's transistor count and die size are listed as unknown.

Q: What clock speeds does each GPU use?

A: The Radeon 680M has a base clock of 2000 MHz and a boost clock of 2200 MHz. The Intel Graphics 24EU Mobile has a base clock of 300 MHz and a boost clock of 1000 MHz.

Specification Differences

The two GPUs differ across nearly every measurable specification. The AMD Radeon 680M uses a 6 nm process at TSMC, while the Intel Graphics 24EU Mobile uses a 10 nm process at Intel. Transistor counts differ dramatically: the Radeon 680M contains 13,100 million transistors on a 208 mm² die, while the Intel part's transistor count and die size are unknown. The Radeon 680M's transistor density is 63.0 million per mm².

Execution resources show a wide gap. The Radeon 680M has 768 shading units, 48 texture mapping units, and 32 raster output units. The Intel Graphics 24EU Mobile has 192 shading units, 12 texture mapping units, and 4 raster output units. The AMD part also includes 12 ray tracing cores, while the Intel part has no ray tracing cores listed. Neither has tensor cores.

Clock speeds differ significantly. The Radeon 680M runs at a base clock of 2000 MHz and boosts to 2200 MHz. The Intel part runs at 300 MHz base and 1000 MHz boost. Pixel and texture rates reflect these differences: the Radeon 680M achieves 70.40 GPixel/s and 105.6 GTexel/s, while the Intel part manages 4.000 GPixel/s and 12.00 GTexel/s. Floating point throughput is 3.379 TFLOPS (FP32) and 6.758 TFLOPS (FP16) for the AMD part, versus 384.0 GFLOPS (FP32) and 768.0 GFLOPS (FP16) for the Intel part.

Power consumption diverges sharply. The Radeon 680M has a TDP of 50 W, while the Intel Graphics 24EU Mobile has a TDP of 6 W. Both are integrated graphics processors (IGP) with system shared memory, and memory bandwidth is system dependent for both. The bus interfaces differ: the Radeon 680M uses PCIe 4.0 x8, while the Intel part uses a Ring Bus. The Radeon 680M has no power connectors, and the Intel part's power connector information is not provided. Display outputs are portable device dependent for both.

Architecture Differences

The architectural split is fundamental. The AMD Radeon 680M uses the RDNA 2.0 architecture, part of the Navi II IGP generation on the Rembrandt+ chip. The Intel Graphics 24EU Mobile uses the Xe-LP architecture, part of the HD Graphics-T generation on the Twin Lake chip. The AMD part's generation is listed as Navi II IGP (Rembrandt Mobile), while Intel's is HD Graphics-T (Twin Lake).

The Radeon 680M's RDNA 2.0 design includes 12 ray tracing cores, a feature absent from the Intel part. This gives the AMD GPU hardware acceleration for ray-traced workloads, reflected in its DirectX 12 Ultimate (12_2) support. The Intel Graphics 24EU Mobile supports only DirectX 12 (12_1), which omits some of the advanced features in the Ultimate specification. Both support OpenGL 4.6 and Vulkan 1.4, so API coverage is similar outside DirectX.

The execution pipeline differs in scale. With 768 shading units versus 192, the Radeon 680M has four times the shader count. Texture mapping units number 48 versus 12, also a 4:1 ratio. Raster output units are 32 versus 4, an 8:1 ratio. These ratios compound with the clock speed advantage to produce the large throughput differences seen in the pixel rate, texture rate, and floating point figures.

The process node difference is notable. The Radeon 680M uses TSMC's 6 nm process, while the Intel part uses Intel's 10 nm process. The Radeon 680M's 13,100 million transistors on 208 mm² give it a density of 63.0 million per mm². The Intel part's transistor data is unknown, but its 10 nm node and 6 W TDP suggest a much smaller implementation. The Radeon 680M's 50 W TDP is over eight times higher than the Intel part's 6 W TDP, indicating where the performance budget is allocated.

The memory architecture is similar in both: system shared memory with system dependent bandwidth. Neither has dedicated VRAM. The bus interface, however, differs: the Radeon 680M uses PCIe 4.0 x8, while the Intel part uses a Ring Bus, which ties it directly to the CPU's internal interconnect rather than an external PCIe link.

Where Each One Wins

The AMD Radeon 680M wins in every measured performance category. Its 3.379 TFLOPS FP32 throughput is 8.8 times the Intel part's 384.0 GFLOPS. Pixel rate is 70.40 GPixel/s versus 4.000 GPixel/s, a 17.6-fold advantage. Texture rate is 105.6 GTexel/s versus 12.00 GTexel/s, an 8.8-fold advantage. The Radeon 680M also supports ray tracing through its 12 RT cores, a capability the Intel part lacks entirely.

The Radeon 680M's recorded benchmark scores, including the Geekbench OpenCL result of 23468 and Vulkan result of 21965, place it in the 57th percentile of all GPUs. Its aggregate score of 15270 sits within 0.7% of the AMD Radeon RX 7600 desktop GPU and within 0.1% of the NVIDIA GeForce GTX 580 and RTX 2060. This positions the integrated Radeon part in the same performance class as several discrete graphics cards, which is a strong indicator of its capability for demanding graphics workloads.

The Intel Graphics 24EU Mobile wins in power efficiency. Its 6 W TDP is one-eighth of the Radeon 680M's 50 W TDP. For systems where power draw is the limiting factor, such as fanless designs or battery-critical portable devices, the Intel part's lower consumption is an advantage. Its 300 MHz base clock and 1000 MHz boost clock also indicate a design intended for minimal heat generation rather than peak performance.

The Intel part also wins on production status timing: its release date is recorded as 2024-12-31, while the Radeon 680M's release date is 2023-01-02. The Intel Graphics 24EU Mobile is therefore the newer part by nearly two years. However, the database records no benchmark scores for the Intel part, so its newer release date does not translate into measured performance advantages.

For workloads involving modern 3D rendering, DirectX 12 Ultimate features, or ray tracing, the AMD Radeon 680M is the clear choice based on the data. Its architecture includes the necessary hardware, and its benchmark scores confirm execution at a level competitive with discrete GPUs. For workloads limited to basic 2D output, video playback, or other light tasks where the 6 W power envelope is paramount, the Intel Graphics 24EU Mobile offers a lower-power alternative, though the database provides no performance measurements to validate its capability in those scenarios. The recorded data overwhelmingly favors the AMD part for any graphics-intensive application.

DETAILED SPECIFICATIONS

SPECIFICATION
680M
Graphics 24EU Mobile
Core Specs
Shading Units
768
192 -75.0%
Shaders
768
192 -75.0%
TMUs
48
12 -75.0%
ROPs
32
4 -87.5%
Compute Units
12
Execution Units
24
Clocks
Base Clock
2000 MHz
300 MHz
Boost Clock
2200 MHz
1000 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
128 KB per Array
L2 Cache
2 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
70.40 GPixel/s
4.000 GPixel/s
Texture Rate
105.6 GTexel/s
12.00 GTexel/s
FP32 (TFLOPS)
3.379 TFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
211.2 GFLOPS (1:16)
FP16 (TFLOPS)
6.758 TFLOPS (2:1)
768.0 GFLOPS (2:1)
AI/RT
RT Cores
12
Power
TDP
50 W
6 W
TDP (W)
50
6 -88.0%
Power Connectors
None
Architecture
Architecture
RDNA 2.0
Xe-LP
GPU Name
Rembrandt+
Twin Lake
Generation
Navi II IGP (Rembrandt Mobile)
HD Graphics-T (Twin Lake)
Process Size
6 nm
10 nm
Transistors
13,100 million
unknown
Die Size
208 mm²
unknown
Foundry
TSMC
Intel
Density
63.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.0
3.0
Shader Model
6.8
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
Ring Bus
Other
Production
Active
Active
Predecessor
Vega II IGP
Successor
Navi III IGP
View Radeon 680M Details View Graphics 24EU Mobile Details