Intel Arc B570 vs NVIDIA GeForce GTX 1630 Comparison

Intel
GPU

Intel Arc B570

CORE STATE BMG-G21
VRAM 10 GB
CLOCK SPEED 2500 MHz
TDP 150 W
BUS WIDTH 160 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce GTX 1630

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1785 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,649
N/A
geekbench_opencl
83,514
24,858
geekbench_vulkan
96,844
23,695
passmark_directx_10
65
N/A
passmark_directx_11
118
N/A
passmark_directx_12
72
N/A
passmark_directx_9
164
N/A
passmark_g2d
661
N/A
passmark_g3d
14,195
N/A
passmark_gpu_compute
7,281
N/A

Analysis: Intel Arc B570 vs NVIDIA GeForce GTX 1630

FAQ

Q: How do the two cards compare in overall average benchmark score?

A: The NVIDIA GeForce GTX 1630 records an average benchmark score of 24,277, while the Intel Arc B570 records 20,556. The GTX 1630 sits at the 70th percentile among all GPUs, whereas the Arc B570 is at the 65th percentile.

Q: Which card wins in the shared benchmark tests?

A: The Intel Arc B570 wins both shared tests. In Geekbench OpenCL, it scores 83,514 versus 24,858 for the GTX 1630, a delta of -70.2% (from the GTX 1630's perspective). In Geekbench Vulkan, it scores 96,844 versus 23,695, a delta of -75.5%.

Q: What is the memory configuration difference?

A: The GTX 1630 has 4 GB of GDDR6 on a 64-bit bus, delivering 96.00 GB/s bandwidth. The Arc B570 has 10 GB of GDDR6 on a 160-bit bus, delivering 380.0 GB/s bandwidth.

Q: What are the power requirements?

A: The GTX 1630 has a 75 W TDP and requires no power connectors, with a suggested PSU of 250 W. The Arc B570 has a 150 W TDP, uses one 8-pin connector, and suggests a 450 W PSU.

Q: Which card is newer and what is the production status?

A: The GTX 1630 was released on 2022-06-27 and is end-of-life. The Arc B570 was released on 2025-01-15 and is active in production.

Q: What does the nearest rival data show for each card?

A: The GTX 1630's closest rival is the GTX 780 Ti at 24,236 (0.2% delta) and the RTX 2080 SUPER at 24,170 (0.4% delta). The Arc B570's closest rival is the RTX 3070 Mobile at 20,534 (0.1% delta) and the Intel Arc A750 at 20,582 (-0.1% delta).

Architecture Differences

The two GPUs come from fundamentally different design generations and process nodes. The NVIDIA GeForce GTX 1630 uses the TU117 chip built on a 12 nm TSMC process, containing 4,700 million transistors on a 200 mm² die. The Intel Arc B570 uses the BMG-G21 chip on a 5 nm TSMC process, packing 19,600 million transistors onto a 272 mm² die. The transistor density tells the story: 23.5M per mm² for the GTX 1630 versus 72.1M per mm² for the Arc B570.

The GTX 1630 belongs to the Turing architecture and the GeForce 16 generation, while the Arc B570 uses Xe2-HPG architecture from the Battlemage (Arc 5) generation. The GTX 1630's predecessor is the GeForce 10 series and its successor is the GeForce 20 series. The Arc B570's predecessor is Alchemist, with no successor listed.

Compute resources differ dramatically. The GTX 1630 has 512 shading units, 32 TMUs, and 16 ROPs. The Arc B570 has 2,304 shading units, 144 TMUs, and 80 ROPs. The Arc B570 also includes 18 ray tracing cores, while the GTX 1630 has none. Neither card lists tensor cores.

The feature set reflects the architecture gap. The GTX 1630 supports DirectX 12 (12_1), while the Arc B570 supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. The GTX 1630 uses PCIe 3.0 x16, while the Arc B570 uses PCIe 4.0 x8.

Physical design also differs. The GTX 1630 is single-slot, 145 mm long, 69 mm tall, and 18 mm wide. The Arc B570 is dual-slot, 272 mm long, and 115 mm tall. Display outputs differ: the GTX 1630 has 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a, while the Arc B570 has 1x HDMI 2.1a and 3x DisplayPort 2.1.

Head-to-Head Benchmarks

The recorded head-to-head data covers two tests, both won by the Intel Arc B570. In Geekbench OpenCL, the GTX 1630 scores 24,858 and the Arc B570 scores 83,514. The delta is -70.2%, meaning the GTX 1630 trails by roughly 70% relative to the Arc B570. In Geekbench Vulkan, the GTX 1630 scores 23,695 and the Arc B570 scores 96,844, a delta of -75.5%.

These deltas are enormous. The Vulkan result is particularly lopsided: the Arc B570's score is more than four times the GTX 1630's score. The OpenCL result shows a similar pattern, with the Arc B570 reaching more than three times the GTX 1630's score.

The GTX 1630 does not win any shared benchmark in the head-to-head dataset. Its wins count is zero, while the Arc B570's wins count is two.

Looking at the broader benchmark picture, the GTX 1630's average score of 24,277 places it near rivals like the GTX 780 Ti (24,236) and the RTX 2080 SUPER (24,170), with deltas of 0.2% and 0.4% respectively. The Arc B570's average of 20,556 sits near the RTX 3070 Mobile (20,534) and the Intel Arc A750 (20,582), with deltas of 0.1% and -0.1%. The GTX 1630's percentile rank (70th) is higher than the Arc B570's (65th), which reflects the different distribution of scores across all GPUs rather than direct performance equivalence.

The Arc B570 has additional benchmark entries not shared with the GTX 1630: 3DMark Steel Nomad DX12 at 2,649, PassMark DirectX 10 at 65, DirectX 11 at 118, DirectX 12 at 72, DirectX 9 at 164, G2D at 661, G3D at 14,195, and GPU Compute at 7,281. These scores cannot be compared directly to the GTX 1630, as that card only has Geekbench OpenCL and Vulkan entries.

The Verdict

The data points to a clear separation in roles. For raw compute and modern API workloads, the Intel Arc B570 dominates: it delivers roughly 3.4x the OpenCL score and 4.1x the Vulkan score of the GTX 1630 in the shared tests. The Arc B570 also brings 10 GB of memory versus 4 GB, a 160-bit bus versus 64-bit, and 380.0 GB/s bandwidth versus 96.00 GB/s. Its 18 ray tracing cores and DirectX 12 Ultimate support target current-generation rendering features.

The GTX 1630, however, fits a different profile. It draws 75 W with no power connectors, fits in a single slot at 145 mm length, and requires only a 250 W PSU. The Arc B570 needs 150 W, a dual-slot footprint at 272 mm length, one 8-pin connector, and a 450 W PSU. For systems with tight power budgets or small chassis, the GTX 1630 is the only viable option based on the physical constraints.

The GTX 1630's benchmark percentile (70th) exceeds the Arc B570's (65th), but this reflects the full GPU landscape rather than direct comparison. The nearest rival data shows the GTX 1630 trading blows with cards like the RX 6600 XT (-0.7% delta) and the RX 6800S (0.9% delta), while the Arc B570 sits within 0.5% of the RTX 3070 Mobile, Arc A750, Quadro M4000M, and R9 M390X. The Arc B570's average score is lower, but its shared-test performance against the GTX 1630 is overwhelmingly higher.

The verdict from the database: the Arc B570 is the stronger card for compute-intensive and modern workloads, while the GTX 1630 is the pragmatic choice for constrained builds where power, size, and connector requirements are critical.

Specification Differences

The two cards differ across nearly every specification field.

Process and silicon: 12 nm versus 5 nm process; 4,700 million transistors versus 19,600 million; 200 mm² versus 272 mm² die size; 23.5M / mm² versus 72.1M / mm² density.

Clocks: The GTX 1630 runs at 1740 MHz base and 1785 MHz boost. The Arc B570 runs at 2500 MHz for both base and boost. Memory clocks: 1500 MHz (12 Gbps effective) versus 2375 MHz (19 Gbps effective).

Memory: 4 GB versus 10 GB; GDDR6 in both; 64-bit versus 160-bit bus; 96.00 GB/s versus 380.0 GB/s bandwidth.

Compute units: 512 shading units versus 2,304; 32 TMUs versus 144; 16 ROPs versus 80; no RT cores versus 18 RT cores.

Rates: Pixel rate 28.56 GPixel/s versus 200.0 GPixel/s; texture rate 57.12 GTexel/s versus 360.0 GTexel/s; FP32 1.828 TFLOPS versus 11.52 TFLOPS; FP16 3.656 TFLOPS versus 23.04 TFLOPS (both 2:1 ratio).

Power and physical: 75 W versus 150 W TDP; single-slot versus dual-slot; no power connectors versus 1x 8-pin; 250 W versus 450 W suggested PSU; 145 mm versus 272 mm length; 69 mm versus 115 mm height; 18 mm width versus no width listed.

Interface and outputs: PCIe 3.0 x16 versus PCIe 4.0 x8; the GTX 1630 has DVI, HDMI 2.0, DisplayPort 1.4a; the Arc B570 has HDMI 2.1a and 3x DisplayPort 2.1.

API support: DirectX 12 (12_1) versus DirectX 12 Ultimate (12_2); both OpenGL 4.6 and Vulkan 1.4.

Lifecycle: End-of-life versus active production; release dates 2022-06-27 versus 2025-01-15; the GTX 1630 has a successor (GeForce 20), the Arc B570 does not.

Where Each One Wins

The Intel Arc B570 wins in every shared benchmark test: both Geekbench OpenCL and Vulkan. Its compute advantage is decisive, with FP32 at 11.52 TFLOPS versus 1.828 TFLOPS, and FP16 at 23.04 TFLOPS versus 3.656 TFLOPS. The 10 GB memory capacity and 380.0 GB/s bandwidth give it a clear edge for texture-heavy or memory-hungry workloads. The 18 ray tracing cores and DirectX 12 Ultimate support position it for games and applications that use modern rendering paths.

The GTX 1630 wins on efficiency and physical constraints. Its 75 W TDP is half the Arc B570's 150 W, and it requires no auxiliary power connectors, making it compatible with systems that lack 8-pin headers. Its 145 mm length and single-slot design fit in compact cases where the Arc B570's 272 mm dual-slot footprint will not. The 250 W suggested PSU versus 450 W broadens the pool of compatible power supplies.

The benchmark percentiles add nuance: the GTX 1630 sits at the 70th percentile among all GPUs, while the Arc B570 sits at the 65th. This means the GTX 1630 outperforms a larger fraction of the GPU population in the aggregate score, even though the Arc B570 crushes it in the direct head-to-head tests. The nearest rival lists reinforce this: the GTX 1630 competes with cards like the RTX 2080 SUPER and RX 6600 XT, while the Arc B570 competes with the Arc A750 and RTX 3070 Mobile.

For users choosing between these two, the decision hinges on workload. The Arc B570 is the pick for compute-heavy tasks, current-generation game features, and larger memory requirements. The GTX 1630 is the pick for legacy systems, tight power budgets, and small form factor builds where its modest specifications are acceptable. The data does not show a scenario where the GTX 1630 beats the Arc B570 in raw performance; its advantages are entirely in physical and power characteristics.

DETAILED SPECIFICATIONS

SPECIFICATION
B570
GTX 1630
Core Specs
Shading Units
2,304
512 -77.8%
Shaders
2,304
512 -77.8%
TMUs
144
32 -77.8%
ROPs
80
16 -80.0%
SM Count
8
Execution Units
18
Clocks
Base Clock
2500 MHz
1740 MHz
Boost Clock
2500 MHz
1785 MHz
Memory Clock
2375 MHz 19 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
10 GB
4 GB
VRAM (MB)
10,240
4,096 -60.0%
Memory Type
GDDR6
GDDR6
Memory Bus
160 bit
64 bit
Bandwidth
380.0 GB/s
96.00 GB/s
Cache
L1 Cache
256 KB (per EU)
64 KB (per SM)
L2 Cache
13.5 MB
1024 KB
Performance
Pixel Rate
200.0 GPixel/s
28.56 GPixel/s
Texture Rate
360.0 GTexel/s
57.12 GTexel/s
FP32 (TFLOPS)
11.52 TFLOPS
1.828 TFLOPS
FP64 (TFLOPS)
720.0 GFLOPS (1:16)
57.12 GFLOPS (1:32)
FP16 (TFLOPS)
23.04 TFLOPS (2:1)
3.656 TFLOPS (2:1)
AI/RT
RT Cores
18
XMX Cores
144
Power
TDP
150 W
75 W
TDP (W)
150
75 -50.0%
Suggested PSU
450 W
250 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Turing
GPU Name
BMG-G21
TU117
Generation
Battlemage (Arc 5)
GeForce 16
Process Size
5 nm
12 nm
Transistors
19,600 million
4,700 million
Die Size
272 mm²
200 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
Single-slot
Length
272 mm 10.7 inches
145 mm 5.7 inches
Height
115 mm 4.5 inches
69 mm 2.7 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x16
Other
Launch Price
219 USD
Production
Active
End-of-life
Predecessor
Alchemist
GeForce 10
Successor
GeForce 20
View Arc B570 Details View GeForce GTX 1630 Details