GEFORCE

NVIDIA GeForce2 Go 100

NVIDIA graphics card specifications and benchmark scores

16 MB
VRAM
MHz Boost
2W
TDP
32
Bus Width

At a Glance

NVIDIA
VRAM 16 MB
Bus Width 32-bit
TDP 2W
Memory Type DDR
Architecture Celsius
nm
Process 180 nm
Released Feb 2001

NVIDIA GeForce2 Go 100 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce2 Go 100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

GeForce2 Go 100 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce2 Go 100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 Go 100 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
125 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce2 Go 100 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 Go 100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 MB
VRAM
16 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
32 bit
Bus Width
32-bit
Bandwidth
1.328 GB/s

GeForce2 Go 100 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 Go 100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
250.0 MPixel/s
Texture Rate
500.0 MTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce2 Go 100 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 Go 100 will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV11B
Process Node
180 nm
Foundry
TSMC
Transistors
20 million
Die Size
64 mm²
Density
312.5K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce2 Go 100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 Go 100 to maintain boost clocks without throttling.

TDP
2 W
TDP
2W
Power Connectors
None

GeForce2 Go 100 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce2 Go 100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
AGP 4x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce2 Go 100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.2
OpenGL
1.2

GeForce2 Go 100 Product Information

Release and pricing details

The NVIDIA GeForce2 Go 100 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 Go 100 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2001
Production
End-of-life
Successor
GeForce4 Go

About NVIDIA GeForce2 Go 100

The NVIDIA GeForce2 Go 100 is an end-of-life integrated processor from the GeForce2 Go generation, built on the Celsius architecture with the NV11B chip. TSMC manufactures it on a 180 nm process, with 20 million transistors on a 64 mm² die and a transistor density of 312.5K / mm². The database lists no benchmark entries and an average benchmark score of 0, while its percentileVsAllGpus is 50. That places the part at the midpoint of all GPUs in the database, but the absence of measured scores leaves the ranking without direct performance evidence.

Benchmark Performance

The most decisive benchmark fact is the empty benchmarks array. With an average benchmark score of 0, there are no synthetic results, no frame-rate figures, and no composite performance scores to analyze. The only positional metric is percentileVsAllGpus, which is 50. A percentile of 50 indicates a median placement: in the database distribution, half of the tracked GPUs sit above it and half below it. However, because the average benchmark score is 0, that percentile is a placeholder in the ranking rather than a product of measured workloads.

The nearestRivals array is also empty, so there are no rival names, scores, or deltaPct values available. This means no percentage comparison such as “ahead by X percent” or “behind by Y percent” can be made from the database. The only silicon-level performance figures in the fact pack are the pixel rate of 250.0 MPixel/s and the texture rate of 500.0 MTexel/s. Those rates come from 4 texture mapping units and 2 ROPs. The memory clock is listed at 166 MHz with an effective rate of 332 Mbps, but base and boost clocks are absent from the specification.

Benchmark interpretation therefore rests on the fillrate numbers, the memory path, the 2 W TDP, and the median percentile. The fillrate figures indicate a pipeline sized for simple scene geometry and modest texture loads. The absence of base and boost clock values further limits any dynamic performance assessment. With no rival deltas and no average score, the quantitative conclusion is that the GeForce2 Go 100 has a median database rank supported by fillrate data, not by measured benchmark output.

Memory Subsystem

The GeForce2 Go 100 uses 16 MB of DDR memory. The memory bus is 32 bit wide, and the memory clock is specified as 166 MHz with an effective data rate of 332 Mbps. Together, these values yield a bandwidth of 1.328 GB/s. This is the complete memory specification in the fact pack: no other capacity, bus width, speed, or bandwidth figure is listed.

In absolute terms, 16 MB is a small framebuffer. A 32-bit bus is also narrow, which limits how much data can be moved in each clock cycle. The 1.328 GB/s bandwidth is the maximum transfer budget for texture fetches, color writes, and depth operations. For high-resolution workloads, this is a serious constraint. High resolution requires larger color buffers, depth buffers, and texture storage; a 16 MB capacity would restrict how many of those surfaces can exist simultaneously. The narrow 32-bit channel further reduces the efficiency of moving large frame data.

The effective 332 Mbps rate and the 1.328 GB/s bandwidth are the two data-rate figures available, and they describe a memory subsystem built for small framebuffers and moderate resolutions. There is no expansion path in the fact pack: the memory type, bus width, and bandwidth are fixed. The DDR memory type provides the only double-data-rate signaling mentioned, but the 32-bit bus keeps total bandwidth low. This memory subsystem is best understood as a minimal configuration for a low-power integrated portable part, not as a high-resolution rendering engine.

Who Should Consider It

The data profile points to a narrow use case. The GeForce2 Go 100 has a 2 W TDP and a slot width of IGP, meaning it is designed for integration into a system rather than for installation as a discrete expansion card. The display outputs are listed as portable-device dependent, which ties the product to a mobile or embedded form factor. These traits are appropriate for low-power portable systems where space and heat are limited.

The performance evidence is thin. The average benchmark score is 0, the benchmarks array is empty, and there are no nearest-rival comparisons. The only performance-oriented numbers are the pixel rate of 250.0 MPixel/s, the texture rate of 500.0 MTexel/s, and the memory specification: 16 MB DDR, 32-bit, and 1.328 GB/s. These numbers suggest that the product can handle basic graphical output and modest 3D content, but they do not support high-resolution or high-complexity workloads.

The production status is end-of-life, and the release date is 2001-02-05. That makes the GeForce2 Go 100 a legacy part with no current upgrade availability in the database. The successor is listed as GeForce4 Go, but the fact pack provides no score for that successor, so it cannot be used as a quantified recommendation. The percentile of 50 does not change the basic situation: it only says the GPU sits at the midpoint of the database distribution. Someone considering this part should be looking at a legacy portable system with a 2 W power envelope, a portable-device-dependent display output, and an integrated form factor, not a system intended for high-resolution 3D acceleration.

FAQ

Q: What process node and die data are listed for the GeForce2 Go 100?

A: The GPU is manufactured by TSMC on a 180 nm process, with the NV11B chip, 20 million transistors, a 64 mm² die size, and a transistor density of 312.5K / mm².

Q: How much memory does the GeForce2 Go 100 have, and what is the bandwidth?

A: It has 16 MB of DDR memory on a 32-bit bus, with a memory clock of 166 MHz, an effective rate of 332 Mbps, and a total bandwidth of 1.328 GB/s.

Q: What are the fillrate specifications?

A: The GPU has 4 TMUs and 2 ROPs, producing a pixel rate of 250.0 MPixel/s and a texture rate of 500.0 MTexel/s.

Q: What APIs are supported?

A: The fact pack lists DirectX 7.0 and OpenGL 1.2 support; Vulkan is not listed.

Q: What is the power draw and power connector requirement?

A: The TDP is 2 W, the powerConnectors field is None, and the slot width is IGP; the fact pack includes no suggested PSU.

Q: Are there any benchmark results or nearest rivals in the database?

A: No. The benchmarks array is empty, the average benchmark score is 0, the percentileVsAllGpus is 50, and nearestRivals is empty.

How It Compares

The nearestRivals array in the fact pack is empty, so there is no direct competitor set for the GeForce2 Go 100. No rival names, no rival scores, and no deltaPct values are present. As a result, the database cannot support a statement that this GPU is faster or slower than any specific product.

The only comparison anchor is the successor field, which lists GeForce4 Go. The fact pack does not include a score for that successor, so the comparison is limited to naming the next generation rather than quantifying a performance gap. The percentileVsAllGpus of 50 is the only positional metric available. It indicates a median placement in the database, but because the average benchmark score is 0, that placement is not backed by measured results.

In this context, the accurate comparison statement is that the GeForce2 Go 100 sits at the midpoint of the database distribution and has no nearest-rival data to refine that position. The lack of rivals also means no percentage deltas can be calculated. The product stands as a single entry, defined by its generation label, its successor pointer, and its median percentile.

Power and Cooling

The GeForce2 Go 100 is rated at a 2 W TDP. That is a low thermal envelope, so cooling requirements are correspondingly modest. The powerConnectors field is None, meaning no auxiliary power connector is required. The slot width is IGP, which confirms an integrated form factor rather than a discrete card inserted into an expansion slot.

No length, height, or width dimensions are listed, consistent with an integrated design. The bus interface is AGP 4x. The fact pack includes no suggested PSU wattage, so a power supply recommendation cannot be stated. The absence of power connectors and the 2 W TDP indicate that power delivery is handled by the platform itself. Because the display outputs are portable-device dependent, the final power behavior depends on the portable system. The low TDP is the central power data point; it sets the thermal boundary for any system integrating this part.

Ray Tracing and Feature Set

The fact pack lists no RT cores and no tensor cores for the GeForce2 Go 100. Hardware ray tracing acceleration is therefore absent from the specification. The API support is DirectX 7.0 and OpenGL 1.2, with no Vulkan entry. Those are the only API versions listed, and they define the maximum API surface for the product.

The fixed-function pipeline consists of 4 TMUs and 2 ROPs. The pixel rate is 250.0 MPixel/s and the texture rate is 500.0 MTexel/s. The memory configuration of 16 MB DDR, 32-bit bus, and 1.328 GB/s bandwidth supplies the data path for those units. No fp32, fp16, or shading-unit counts are listed, so the compute capabilities are not specified in the fact pack.

Without RT cores or tensor cores, there are no dedicated resources for ray tracing or tensor-accelerated workloads. The DirectX 7.0 and OpenGL 1.2 support confirms a feature set from an earlier graphics era. The feature set is defined by the 4 TMUs, the 2 ROPs, and the fixed API list. The 2 W TDP further caps the complexity of any workload this integrated part can sustain. In summary, the GeForce2 Go 100 is a fixed-function 3D and 2D output device, not a ray tracing-capable processor.

Detailed benchmark scores and charts for the NVIDIA GeForce2 Go 100 are below.

Benchmark Scores

No benchmark data available for this GPU.

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