AMD Radeon RX 6700S vs NVIDIA GeForce GTX 1630 Comparison

AMD
RADEON

AMD Radeon RX 6700S

CORE STATE Navi 23
VRAM 8 GB
CLOCK SPEED 2000 MHz
TDP 80 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce GTX 1630

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1785 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,451
N/A
geekbench_metal
72,864
N/A
geekbench_opencl
70,965
24,858
geekbench_vulkan
76,150
23,695
passmark_directx_10
87
N/A
passmark_directx_11
134
N/A
passmark_directx_12
58
N/A
passmark_directx_9
195
N/A
passmark_g2d
739
N/A
passmark_g3d
15,066
N/A
passmark_gpu_compute
5,990
N/A

Analysis: AMD Radeon RX 6700S vs NVIDIA GeForce GTX 1630

The Verdict

The data presents a clear hierarchy between these two end-of-life GPUs. The AMD Radeon RX 6700S is the decisive winner in every recorded head-to-head benchmark, outperforming the NVIDIA GeForce GTX 1630 by 65% in Geekbench OpenCL and by 68.9% in Geekbench Vulkan. The GTX 1630, with an average benchmark score of 24277, sits in the 70th percentile of all GPUs, while the RX 6700S, despite its much higher individual scores, has a lower average benchmark score of 22154 and sits in the 67th percentile. This discrepancy is explained by the RX 6700S's benchmark profile, which includes several low-scoring DirectX and compute tests that drag its average down.

For a user choosing strictly on recorded performance, the RX 6700S is the only rational pick. Its compute and graphics API scores are in a different class entirely. The GTX 1630's only relative strength is its consistency; its two recorded scores (24858 OpenCL, 23695 Vulkan) are closely clustered, while the RX 6700S shows a wide spread from 58 in Passmark DirectX 12 to 76150 in Geekbench Vulkan. If the workload is modern API-heavy gaming or general compute, the RX 6700S wins outright. If the workload is legacy DirectX 9 or 2D operations, the RX 6700S still leads in the recorded data (195 and 739 respectively), but the margins are less dramatic.

The GTX 1630 is not competitive here. Its best recorded result, 24858 in Geekbench OpenCL, is barely above the RX 6700S's lowest meaningful compute score of 5990 in Passmark GPU Compute, and far below the RX 6700S's 70965 in the same OpenCL test. The verdict is unambiguous: the RX 6700S is the superior part for any workload represented in the database, and the GTX 1630 should only be considered if the specific benchmark profile of the RX 6700S's low DirectX scores is a concern, which the data does not support given the RX 6700S wins those tests too.

Architecture Differences

The two GPUs come from fundamentally different design philosophies and process generations. The GTX 1630 is built on NVIDIA's Turing architecture using the TU117 chip, fabricated on a 12 nm process at TSMC. It packs 4,700 million transistors into a 200 mm² die, yielding a transistor density of 23.5M per mm². The RX 6700S uses AMD's RDNA 2.0 architecture with the Navi 23 chip, fabricated on a 7 nm process, also at TSMC. It contains 11,060 million transistors on a 237 mm² die, achieving a much higher density of 46.7M per mm².

The compute resources differ by a wide margin. The GTX 1630 has 512 shading units, 32 texture mapping units, and 16 raster output pipelines. The RX 6700S has 1792 shading units, 112 TMUs, and 64 ROPs. Critically, the RX 6700S includes 28 ray tracing cores, a feature entirely absent from the GTX 1630, which has no RT cores and no tensor cores. The GTX 1630 also lacks tensor cores.

Memory architecture is another major divider. The GTX 1630 uses 4 GB of GDDR6 on a 64-bit bus, delivering 96.00 GB/s of bandwidth. The RX 6700S uses 8 GB of GDDR6 on a 128-bit bus, delivering 224.0 GB/s, more than double the bandwidth. Clock speeds are closer than the rest of the spec sheet suggests: the GTX 1630 runs at 1740 MHz base and 1785 MHz boost, while the RX 6700S runs at 1700 MHz base and 2000 MHz boost, with a game clock of 1890 MHz. Memory clocks differ as well, with the GTX 1630 at 1500 MHz (12 Gbps effective) and the RX 6700S at 1750 MHz (14 Gbps effective).

The API support also diverges. The GTX 1630 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The RX 6700S supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, adding the Ultimate feature set. The bus interface differs too: PCIe 3.0 x16 for the GTX 1630 versus PCIe 4.0 x8 for the RX 6700S. Power characteristics are comparable, with the GTX 1630 rated at 75 W TDP and the RX 6700S at 80 W TDP, both requiring no external power connectors. The GTX 1630 is a single-slot card with a 250 W suggested PSU, while the RX 6700S is an IGP (integrated graphics package) with no suggested PSU listed.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce GTX 1630 has a higher average benchmark score of 24277, compared to the AMD Radeon RX 6700S's 22154. However, this average is based on only two recorded benchmarks for the GTX 1630, versus eleven for the RX 6700S, which includes several low DirectX scores.

Q: How do the two GPUs compare in raw compute performance?

A: The RX 6700S is dramatically ahead. In Geekbench OpenCL, the RX 6700S scores 70965 versus the GTX 1630's 24858, a 65% advantage. In Geekbench Vulkan, the RX 6700S scores 76150 versus 23695, a 68.9% advantage.

Q: Does the GTX 1630 have ray tracing support?

A: No. The GTX 1630 has no ray tracing cores listed in its specifications. The RX 6700S includes 28 ray tracing cores, which is a significant architectural advantage for DirectX 12 Ultimate workloads.

Q: What is the memory configuration difference?

A: The GTX 1630 has 4 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth. The RX 6700S has 8 GB of GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth, which is more than double the bandwidth.

Q: Which GPU has a higher transistor density?

A: The RX 6700S has a transistor density of 46.7M per mm² on a 7 nm process, while the GTX 1630 has 23.5M per mm² on a 12 nm process. The RX 6700S also has more total transistors at 11,060 million versus 4,700 million.

Q: Are both GPUs the same physical form factor?

A: No. The GTX 1630 is a single-slot card measuring 145 mm in length, 69 mm in height, and 18 mm in width, with display outputs of 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a. The RX 6700S is an IGP with no dimensions recorded and display outputs listed as "Portable Device Dependent."

Specification Differences

The two GPUs differ across nearly every major specification category. The process node is 12 nm for the GTX 1630 and 7 nm for the RX 6700S. Transistor count is 4,700 million versus 11,060 million, and die size is 200 mm² versus 237 mm², resulting in transistor densities of 23.5M per mm² and 46.7M per mm² respectively.

Clock speeds: the GTX 1630 has a base clock of 1740 MHz and boost of 1785 MHz, with no game clock. The RX 6700S has a base of 1700 MHz, boost of 2000 MHz, and a game clock of 1890 MHz. Memory clocks are 1500 MHz (12 Gbps effective) for the GTX 1630 and 1750 MHz (14 Gbps effective) for the RX 6700S.

Memory: 4 GB GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth versus 8 GB GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth. Compute units: 512 shading units, 32 TMUs, 16 ROPs for the GTX 1630; 1792 shading units, 112 TMUs, 64 ROPs for the RX 6700S. The RX 6700S adds 28 ray tracing cores; the GTX 1630 has none.

Pixel and texture rates: 28.56 GPixel/s and 57.12 GTexel/s for the GTX 1630; 128.0 GPixel/s and 224.0 GTexel/s for the RX 6700S. FP32 performance is 1.828 TFLOPS versus 7.168 TFLOPS, and FP16 is 3.656 TFLOPS versus 14.34 TFLOPS, both with 2:1 ratios. TDP is 75 W for the GTX 1630 and 80 W for the RX 6700S. The GTX 1630 is single-slot with a 250 W suggested PSU; the RX 6700S is an IGP with no suggested PSU. Bus interface: PCIe 3.0 x16 versus PCIe 4.0 x8. DirectX support: 12 (12_1) versus 12 Ultimate (12_2). Display outputs: 1x DVI, 1x HDMI 2.0, 1x DisplayPort 1.4a versus "Portable Device Dependent." Release dates: 2022-06-27 for the GTX 1630 and 2022-01-03 for the RX 6700S.

Head-to-Head Benchmarks

The database records two direct head-to-head comparisons, and the RX 6700S wins both by overwhelming margins. In Geekbench OpenCL, the RX 6700S scores 70965 against the GTX 1630's 24858, a delta of -65% from the perspective of the GTX 1630, meaning the RX 6700S is 65% faster. In Geekbench Vulkan, the RX 6700S scores 76150 against 23695, a delta of -68.9%, meaning the RX 6700S is 68.9% faster.

These are not close contests. The GTX 1630's OpenCL score is just 35% of the RX 6700S's, and its Vulkan score is just 31.1% of the RX 6700S's. The RX 6700S's Vulkan score of 76150 is the highest recorded benchmark for either GPU, while the GTX 1630's highest score is 24858 in OpenCL, which is still below the RX 6700S's lowest compute-oriented score of 5990 in Passmark GPU Compute.

The broader benchmark suite for the RX 6700S provides additional context. Its Geekbench Metal score is 72864, nearly identical to its OpenCL score. Its Passmark G3D score is 15066, and its Passmark G2D score is 739. The DirectX legacy tests show lower numbers: 195 for DirectX 9, 134 for DirectX 11, 87 for DirectX 10, and 58 for DirectX 12. These low DirectX scores are what drag the RX 6700S's average down to 22154, placing it in the 67th percentile, just 3 points below the GTX 1630's 70th percentile.

The GTX 1630's nearest rivals in the database include the GeForce GTX 780 Ti (avg 24236, delta 0.2%), the RTX 2080 SUPER (avg 24170, delta 0.4%), and the RX 6600 XT (avg 24442, delta -0.7%). The RX 6700S's nearest rivals include the RX 5700 (avg 22170, delta -0.1%), the RTX 5060 Mobile (avg 22435, delta -1.3%), and the GTX 1060 6 GB (avg 21856, delta 1.4%). The RX 6700S's average is actually lower than the GTX 1630's, but this is a statistical artifact of the benchmark mix, not a reflection of raw performance.

Where Each One Wins

Based on the recorded data, the RX 6700S wins in every benchmark category where both have scores. It dominates modern API workloads: Vulkan (76150 vs 23695), OpenCL (70965 vs 24858), and Metal (72864, a test the GTX 1630 did not run). For any general-purpose compute task, ray tracing workload, or modern DirectX 12 Ultimate game, the RX 6700S is the clear choice, offering 68.9% higher Vulkan performance and 65% higher OpenCL performance.

The GTX 1630's only recorded advantage is its average benchmark score of 24277 versus 22154, which is driven by the RX 6700S's low Passmark DirectX scores (58 to 195 range). In the specific Passmark DirectX 9 test, the RX 6700S scores 195, which is higher than its DirectX 12 score of 58, but the GTX 1630 has no Passmark scores to compare directly. The GTX 1630 also has a higher percentile ranking at 70 versus 67, but this is a relative measure against all GPUs, not a head-to-head comparison.

For use cases, the RX 6700S is the pick for any scenario involving modern 3D graphics, compute acceleration, or ray tracing. Its 8 GB memory and 224.0 GB/s bandwidth make it suitable for larger textures and higher resolutions. The GTX 1630, with its 4 GB memory and 96.00 GB/s bandwidth, is a more limited part. Its single-slot form factor and 75 W TDP with no power connectors could suit a compact system, but the RX 6700S also requires no external power at 80 W TDP, though it is an IGP with no dimensions recorded.

The GTX 1630's closest rival in the database is the GTX 780 Ti (delta 0.2%), while the RX 6700S's closest rival is the RX 5700 (delta -0.1%). This proximity to older parts further underscores that the GTX 1630 is positioned as a low-end entry point, whereas the RX 6700S, despite its average score being dragged down by legacy tests, delivers modern-class performance in the benchmarks that matter for current software. The data supports only one conclusion: the RX 6700S is the superior GPU for any workload represented in the database, and the GTX 1630's wins are limited to statistical averages that do not reflect actual performance.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6700S
GTX 1630
Core Specs
Shading Units
1,792
512 -71.4%
Shaders
1,792
512 -71.4%
TMUs
112
32 -71.4%
ROPs
64
16 -75.0%
Compute Units
28
—
SM Count
—
8
Clocks
Base Clock
1700 MHz
1740 MHz
Boost Clock
2000 MHz
1785 MHz
Game Clock
1890 MHz
—
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
64 bit
Bandwidth
224.0 GB/s
96.00 GB/s
Cache
L1 Cache
128 KB per Array
64 KB (per SM)
L2 Cache
2 MB
1024 KB
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
128.0 GPixel/s
28.56 GPixel/s
Texture Rate
224.0 GTexel/s
57.12 GTexel/s
FP32 (TFLOPS)
7.168 TFLOPS
1.828 TFLOPS
FP64 (TFLOPS)
448.0 GFLOPS (1:16)
57.12 GFLOPS (1:32)
FP16 (TFLOPS)
14.34 TFLOPS (2:1)
3.656 TFLOPS (2:1)
AI/RT
RT Cores
28
—
Power
TDP
80 W
75 W
TDP (W)
80
75 -6.3%
Suggested PSU
—
250 W
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Turing
GPU Name
Navi 23
TU117
Generation
Navi Mobile (RX 6000M)
GeForce 16
Process Size
7 nm
12 nm
Transistors
11,060 million
4,700 million
Die Size
237 mm²
200 mm²
Foundry
TSMC
TSMC
Density
46.7M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Single-slot
Length
—
145 mm 5.7 inches
Height
—
69 mm 2.7 inches
Outputs
Portable Device Dependent
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Polaris Mobile
GeForce 10
Successor
—
GeForce 20
View Radeon RX 6700S Details View GeForce GTX 1630 Details