AMD Radeon RX 6800S vs NVIDIA GeForce GTX 1630 Comparison

AMD
RADEON

AMD Radeon RX 6800S

CORE STATE Navi 23
VRAM 8 GB
CLOCK SPEED 2100 MHz
TDP 100 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce GTX 1630

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1785 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
1,689
N/A
geekbench_metal
85,256
N/A
geekbench_opencl
73,202
24,858
geekbench_vulkan
81,272
23,695
passmark_directx_10
91
N/A
passmark_directx_11
139
N/A
passmark_directx_12
65
N/A
passmark_directx_9
200
N/A
passmark_g2d
732
N/A
passmark_g3d
15,908
N/A
passmark_gpu_compute
6,144
N/A

Analysis: AMD Radeon RX 6800S vs NVIDIA GeForce GTX 1630

Head-to-Head Benchmarks

The data paints a stark picture for the NVIDIA GeForce GTX 1630 when placed against the AMD Radeon RX 6800S. In the two directly comparable benchmark tests, the RX 6800S wins decisively, and the deltas are not marginal. The most dramatic gap appears in the Geekbench Vulkan test, where the AMD part scores 81,272 against the GTX 1630’s 23,695. That is a 70.8% advantage for the RX 6800S. The GTX 1630 trails by such a wide margin that it is not competitive in this workload; the data suggests a fundamental difference in raw throughput capabilities.

The Geekbench OpenCL result tells a similar story, though with a slightly smaller gap. Here, the RX 6800S posts 73,202, while the GTX 1630 manages 24,858. That works out to a 66% deficit for the NVIDIA card. Both figures are within the expected range given the architectural gulf between the two, but the consistency of the results is notable. Whether the workload is Vulkan or OpenCL, the RX 6800S delivers roughly three times the score of the GTX 1630. There is no single test in this head-to-head where the GTX 1630 takes the lead; the win count stands at 0 for NVIDIA and 2 for AMD.

Looking at the average benchmark scores from the broader database, the gap narrows considerably. The GTX 1630 carries an average score of 24,277, while the RX 6800S sits at 24,063. That is a 0.9% difference in favor of the GTX 1630 when all benchmarks are pooled together. This discrepancy between the head-to-head results and the average scores is worth careful interpretation. The head-to-head tests are compute-heavy and API-level, whereas the average score likely includes a mix of rasterization and legacy tests where the two cards end up near parity. The nearestRivals data confirms this: the GTX 1630’s closest rival is the RX 6800S itself, with a delta of 0.9%, while the RX 6800S’s nearest rival is the GTX 1630 at -0.9%. They are effectively neck-and-neck in aggregate, despite the massive individual test deltas.

Where Each One Wins

The AMD Radeon RX 6800S wins in every directly compared test, and the margin is substantial. In Geekbench Vulkan, it is 70.8% ahead of the GTX 1630. In Geekbench OpenCL, it is 66% ahead. These are not niche or synthetic workloads that favor one vendor’s driver stack; they are general-purpose compute APIs that reflect how modern games and applications offload work. If your priority is any task that leverages Vulkan or OpenCL — which includes most current game engines and GPU compute applications — the RX 6800S is the clear pick from this data.

The NVIDIA GeForce GTX 1630’s wins are more subtle and appear only in the aggregate statistics. Its average benchmark score of 24,277 is 0.9% higher than the RX 6800S’s 24,063. That is a razor-thin margin, and it likely comes from the GTX 1630 performing better in legacy or light workloads that dominate the average. The GTX 1630 also holds a percentile rank of 70 versus the RX 6800S’s 69, meaning it sits slightly higher relative to all GPUs in the database. In practical terms, this suggests the GTX 1630 is not a complete write-off for older or less demanding titles, but the head-to-head data shows that any modern compute-heavy scenario will heavily favor the RX 6800S.

For use-case splitting, the RX 6800S is the choice for anything that stresses the GPU. Its 8 GB of memory, 128-bit bus, and 256.0 GB/s of bandwidth give it a clear edge in texture-heavy scenes and larger datasets. The GTX 1630, with 4 GB on a 64-bit bus and 96.00 GB/s, will hit memory ceilings much sooner. The RX 6800S also has ray tracing hardware — 32 RT cores — while the GTX 1630 has none. Even if ray tracing performance is not stellar on the RX 6800S, its presence means it can run such workloads at all, whereas the GTX 1630 cannot.

The Verdict

The data is unambiguous: the AMD Radeon RX 6800S is the superior GPU in every head-to-head benchmark recorded. If you are choosing between these two for a new build or an upgrade, the RX 6800S is the only sensible pick when performance matters. The 66% lead in OpenCL and 70.8% lead in Vulkan are not outliers; they reflect a GPU with more than four times the shading units (2,048 vs 512), double the memory (8 GB vs 4 GB), and nearly four times the texture fill rate (268.8 GTexel/s vs 57.12 GTexel/s). The RX 6800S also boosts to 2100 MHz versus the GTX 1630’s 1785 MHz, and it runs on a 7 nm process versus 12 nm, which explains its superior efficiency and density.

That said, the aggregate average benchmark scores tell a different story. The GTX 1630 edges out the RX 6800S by 0.9% in average score, and it holds a 70th percentile rank versus 69th. This means that in the full spectrum of benchmark tests — including older DirectX 9/10/11 workloads and 2D tests — the GTX 1630 holds its own. If your software library is dominated by legacy titles or low-resolution esports games, the GTX 1630 might deliver comparable or even better results in those specific scenarios. But that is a narrow use case, and the data does not support choosing the GTX 1630 for any modern, demanding workload.

For the vast majority of users — gamers playing recent titles, content creators using GPU acceleration, or anyone running compute-heavy applications — the RX 6800S is the definitive pick. The head-to-head deltas are too large to ignore. For users with very specific legacy workloads where the GTX 1630’s average score advantage holds, it is a defensible choice, but it is a niche recommendation. The RX 6800S is end-of-life, as is the GTX 1630, so neither is a future-proofing option, but the RX 6800S offers far more headroom today.

FAQ

Q: Which GPU wins in Geekbench Vulkan?

A: The AMD Radeon RX 6800S wins decisively with a score of 81,272, versus the NVIDIA GeForce GTX 1630’s 23,695. That is a 70.8% advantage for the RX 6800S.

Q: How do the two cards compare in average benchmark scores?

A: The GTX 1630 has a higher average score at 24,277, while the RX 6800S sits at 24,063. The GTX 1630 leads by 0.9%, and the RX 6800S trails by the same percentage in the nearestRivals data.

Q: Does the GTX 1630 have any ray tracing hardware?

A: No. The GTX 1630 has no RT cores listed in the data. The RX 6800S, by contrast, has 32 RT cores.

Q: What is the memory configuration difference?

A: The GTX 1630 has 4 GB of GDDR6 on a 64-bit bus with 96.00 GB/s bandwidth. The RX 6800S has 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth.

Q: Which GPU has a higher boost clock?

A: The RX 6800S boosts to 2100 MHz, while the GTX 1630 boosts to 1785 MHz. The RX 6800S also has a higher base clock at 1800 MHz versus 1740 MHz.

Q: How do the percentile rankings compare?

A: The GTX 1630 ranks in the 70th percentile of all GPUs, while the RX 6800S ranks in the 69th percentile. The GTX 1630 is marginally higher relative to the full database.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The NVIDIA GeForce GTX 1630 is built on the Turing architecture, using the TU117 chip manufactured on a 12 nm process at TSMC. It packs 4,700 million transistors into a 200 mm² die, giving it a transistor density of 23.5 million per mm². The RX 6800S, in contrast, uses AMD’s RDNA 2.0 architecture with the Navi 23 chip on a 7 nm process, also from TSMC. It contains 11,060 million transistors on a 237 mm² die, achieving a density of 46.7 million per mm². That is nearly double the transistor density of the GTX 1630, which explains how AMD fits more than twice the shading units into a similar physical footprint.

The RX 6800S is a mobile part, categorized under Navi Mobile (RX 6000M), and it is designed as an IGP (integrated graphics processor) in the slot width field, meaning it is intended for laptops. The GTX 1630 is a desktop card with a single-slot form factor, measuring 145 mm in length, 69 mm in height, and 18 mm in width. The RX 6800S has no listed dimensions, reflecting its mobile nature. The GTX 1630 draws 75 W with no power connectors and a suggested PSU of 250 W, while the RX 6800S has a 100 W TDP and no suggested PSU listed.

Architecturally, the RX 6800S supports DirectX 12 Ultimate (12_2), which includes features like ray tracing and variable rate shading, whereas the GTX 1630 only supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The RX 6800S has 32 RT cores, while the GTX 1630 has none. The shader counts differ massively: the RX 6800S has 2,048 shading units, 128 TMUs, and 64 ROPs, versus the GTX 1630’s 512 shading units, 32 TMUs, and 16 ROPs. The pixel rate is 134.4 GPixel/s for the RX 6800S and 28.56 GPixel/s for the GTX 1630. The texture rate is 268.8 GTexel/s versus 57.12 GTexel/s. FP32 throughput is 8.602 TFLOPS for the RX 6800S and 1.828 TFLOPS for the GTX 1630. FP16 performance is 17.20 TFLOPS and 3.656 TFLOPS, respectively, both at a 2:1 ratio.

Specification Differences

The specifications where the two cards diverge are extensive. The GTX 1630 uses a 64-bit memory bus, while the RX 6800S uses a 128-bit bus. Memory size is 4 GB versus 8 GB. Bandwidth is 96.00 GB/s versus 256.0 GB/s. The GTX 1630 has a base clock of 1740 MHz and a boost of 1785 MHz, while the RX 6800S has a base of 1800 MHz, a boost of 2100 MHz, and a game clock of 1975 MHz. Memory clocks differ as well: the GTX 1630 runs at 1500 MHz with 12 Gbps effective, while the RX 6800S runs at 2000 MHz with 16 Gbps effective.

The GTX 1630 is a single-slot card with no power connectors, measuring 145 mm by 69 mm by 18 mm. The RX 6800S is an IGP with no dimensions listed and no power connectors. The GTX 1630 uses a PCIe 3.0 x16 interface, while the RX 6800S uses PCIe 4.0 x8. Display outputs differ: the GTX 1630 has 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a, while the RX 6800S lists "Portable Device Dependent" outputs. The GTX 1630 has a TDP of 75 W and a suggested PSU of 250 W; the RX 6800S has a TDP of 100 W and no suggested PSU.

The die sizes are close — 200 mm² for the GTX 1630 and 237 mm² for the RX 6800S — but the transistor counts are not: 4,700 million versus 11,060 million. The process nodes differ as well: 12 nm versus 7 nm. The GTX 1630 was released on 2022-06-27, while the RX 6800S was released earlier on 2022-01-03. Both are end-of-life. The GTX 1630 has a predecessor in the GeForce 10 series and a successor in the GeForce 20 series; the RX 6800S has a predecessor in Polaris Mobile and no listed successor. Neither has a launch MSRP in the data.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6800S
GTX 1630
Core Specs
Shading Units
2,048
512 -75.0%
Shaders
2,048
512 -75.0%
TMUs
128
32 -75.0%
ROPs
64
16 -75.0%
Compute Units
32
—
SM Count
—
8
Clocks
Base Clock
1800 MHz
1740 MHz
Boost Clock
2100 MHz
1785 MHz
Game Clock
1975 MHz
—
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
64 bit
Bandwidth
256.0 GB/s
96.00 GB/s
Cache
L1 Cache
128 KB per Array
64 KB (per SM)
L2 Cache
2 MB
1024 KB
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
134.4 GPixel/s
28.56 GPixel/s
Texture Rate
268.8 GTexel/s
57.12 GTexel/s
FP32 (TFLOPS)
8.602 TFLOPS
1.828 TFLOPS
FP64 (TFLOPS)
537.6 GFLOPS (1:16)
57.12 GFLOPS (1:32)
FP16 (TFLOPS)
17.20 TFLOPS (2:1)
3.656 TFLOPS (2:1)
AI/RT
RT Cores
32
—
Power
TDP
100 W
75 W
TDP (W)
100
75 -25.0%
Suggested PSU
—
250 W
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Turing
GPU Name
Navi 23
TU117
Generation
Navi Mobile (RX 6000M)
GeForce 16
Process Size
7 nm
12 nm
Transistors
11,060 million
4,700 million
Die Size
237 mm²
200 mm²
Foundry
TSMC
TSMC
Density
46.7M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
7.5
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Single-slot
Length
—
145 mm 5.7 inches
Height
—
69 mm 2.7 inches
Outputs
Portable Device Dependent
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Polaris Mobile
GeForce 10
Successor
—
GeForce 20
View Radeon RX 6800S Details View GeForce GTX 1630 Details