GEFORCE

NVIDIA GeForce2 Go

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
2W
TDP
64
Bus Width

NVIDIA GeForce2 Go Specifications

⚙️

GeForce2 Go GPU Core

Shader units and compute resources

The NVIDIA GeForce2 Go GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2
⏱️

GeForce2 Go Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce2 Go's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 Go by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
143 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce2 Go Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 Go's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
2.656 GB/s
📈

GeForce2 Go Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 Go against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
286.0 MPixel/s
Texture Rate
572.0 MTexel/s
🏗️

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce2 Go is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 Go will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV11B
Process Node
180 nm
Foundry
TSMC
Transistors
20 million
Die Size
64 mm²
Density
312.5K / mm²
🔌

NVIDIA's GeForce2 Go Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce2 Go determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 Go to maintain boost clocks without throttling.

TDP
2 W
TDP
2W
Power Connectors
None
📐

GeForce2 Go by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce2 Go are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
AGP 4x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce2 Go. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.2
OpenGL
1.2
📦

GeForce2 Go Product Information

Release and pricing details

The NVIDIA GeForce2 Go is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 Go by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2000
Production
End-of-life
Successor
GeForce4 Go

GeForce2 Go Benchmark Scores

📊

No benchmark data available for this GPU.

About NVIDIA GeForce2 Go

The NVIDIA GeForce2 Go, released in November 2000, was designed to bring mobile graphics performance to a new level for its era. As an early mobile GPU, it leveraged NVIDIA’s Celsius architecture and a 180nm process, showing a clear intent to balance power and performance for laptops of the time. With 64MB of DDR memory and an AGP 4x interface, it managed to bring respectable 3D rendering capabilities to portables, even if modern standards have far outstripped its capabilities. For women diving into the history of mobile graphics, the NVIDIA GeForce2 Go stands as a pioneer, representing the first serious attempt to offer desktop-like visuals on the go.

  1. CUDA and OpenCL support were not present in the NVIDIA GeForce2 Go, as these APIs emerged much later in GPU history, meaning software relying on them would not function.
  2. 3D rendering capabilities were limited to the software and games available in the early 2000s, providing solid performance for titles like Quake III and Unreal Tournament but struggling with more complex geometry.
  3. Software compatibility was broad for its time, supporting Direct3D and OpenGL, allowing users to run a wide range of applications, from CAD tools to early 3D games.
  4. Multi-GPU considerations were non-existent, as SLI and similar technologies had not yet been introduced, making this a standalone solution for mobile graphics.

Looking back, the NVIDIA GeForce2 Go graphics adapter was a significant step forward for on-the-go computing. Its modest TDP of 2W was ideal for the thin-and-light laptops of the early 2000s, and while it couldn’t match desktop GPUs, it brought a taste of immersive 3D graphics to a mobile audience. For women interested in the evolution of tech, NVIDIA’s early mobile GPU reveals just how far the industry has come, and how even a GPU like the NVIDIA GeForce2 Go played a small but meaningful role in paving the way for today's powerful, portable graphics solutions.

The AMD Equivalent of GeForce2 Go

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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