AMD Radeon RX 6750 XT vs NVIDIA GeForce GTX 1630 Comparison
AMD Radeon RX 6750 XT
GeForce GTX 1630
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 6750 XT vs NVIDIA GeForce GTX 1630
The AMD Radeon RX 6750 XT and NVIDIA GeForce GTX 1630 occupy opposite ends of the performance spectrum, and the benchmark data confirms this is not a contest of equals. The RX 6750 XT is a high-end RDNA 2.0 part with a 71st percentile ranking among all GPUs, while the GTX 1630 is a Turing-based entry-level card sitting at the 70th percentile. Despite the similar percentile positions, the average benchmark scores tell a clearer story: the RX 6750 XT averages 26,011 points, while the GTX 1630 averages 24,277 points. The head-to-head results are starkly split, with each card claiming one win, but the magnitude of those wins reveals the true hierarchy.
Head-to-Head Benchmarks
The single most decisive data point in this comparison comes from the Geekbench Vulkan test. The AMD Radeon RX 6750 XT scores 98,089, while the NVIDIA GeForce GTX 1630 manages only 23,695. That is a delta of 314% in favor of the AMD card — a massive, generational gap that dwarfs any other metric in this comparison. In Vulkan-based workloads, the RX 6750 XT is not merely faster; it is in a completely different league, delivering over four times the raw score. This result aligns with the RX 6750 XT’s 40 ray-tracing cores and 2,560 shading units, which give it a structural advantage in modern graphics APIs that the GTX 1630, with no ray-tracing hardware and only 512 shading units, simply cannot overcome.
However, the Geekbench OpenCL test flips the script entirely. Here, the NVIDIA GeForce GTX 1630 scores 24,858, beating the AMD Radeon RX 6750 XT’s 16,360 by 34.2%. This is a surprising upset, given the RX 6750 XT’s superior specifications elsewhere. The GTX 1630’s OpenCL performance suggests that NVIDIA’s driver stack and compute scheduling are highly optimized for this particular workload, or that the RX 6750 XT’s OpenCL path is not a strength. The delta is substantial: the GTX 1630 is roughly one-third faster in OpenCL, which means for any application that relies heavily on OpenCL compute (common in some scientific and legacy rendering tools), the cheaper, smaller NVIDIA card holds a genuine advantage.
Outside of these two direct comparisons, the broader benchmark suite reinforces the RX 6750 XT’s dominance. The AMD card posts a Passmark G3D score of 20,700 and a Passmark GPU Compute score of 9,550, alongside a Geekbench Metal score of 137,249. The GTX 1630 has no corresponding scores in these tests within the data, but its average benchmark score of 24,277 sits just 6.7% below the RX 6750 XT’s 26,011 — a surprisingly narrow gap that is almost entirely attributable to the GTX 1630’s strong OpenCL showing. In DirectX tests, the RX 6750 XT shows mixed results (125 in DX10, 180 in DX11, 80 in DX12, 263 in DX9), which are not directly comparable to any GTX 1630 numbers, but the overall pattern is clear: the AMD card is the performance leader in most scenarios, with the NVIDIA card winning only the OpenCL compute battle.
Where Each One Wins
The AMD Radeon RX 6750 XT wins decisively in Vulkan-based gaming and any modern graphics workload that leverages ray tracing or high shader counts. Its 314% lead in Geekbench Vulkan is the headline statistic, and it translates directly to better performance in contemporary game engines that use Vulkan as their primary API. The card’s 12 GB of GDDR6 memory on a 192-bit bus (432.0 GB/s bandwidth) versus the GTX 1630’s 4 GB on a 64-bit bus (96.00 GB/s) means the RX 6750 XT can handle higher-resolution textures and more complex scenes without memory bottlenecks. For 1440p or 4K gaming, or for users who want to enable ray-tracing effects, the RX 6750 XT is the only viable choice between these two.
The NVIDIA GeForce GTX 1630 wins in OpenCL compute. Its 34.2% lead in Geekbench OpenCL is the sole bright spot, but it is a meaningful one for specific use cases. Applications that are built around OpenCL — such as certain video encoding tools, physics simulations, or older professional software — will run noticeably faster on the GTX 1630. The card’s single-slot, 75 W design with no power connectors also gives it a physical advantage in small form-factor builds or legacy systems with weak power supplies, though this is a qualitative benefit not reflected in the benchmark scores. In terms of raw gaming performance, however, the GTX 1630 is far behind, as its 1.828 TFLOPS FP32 throughput versus the RX 6750 XT’s 13.31 TFLOPS makes clear.
The data also shows that the GTX 1630 holds its own in the average score comparison. Its 24,277 average is within 1.7% of the AMD Radeon R9 M395X (25,891) and within 0.2% of the NVIDIA GeForce GTX 780 Ti (24,236), which are the GTX 1630’s nearest rivals. This suggests that the GTX 1630 is a capable entry-level card for 1080p esports titles or older games, but it is not in the same performance class as the RX 6750 XT, whose nearest rivals include the NVIDIA GeForce RTX 3080 Ti Mobile (25,740, a 1.1% delta) — a laptop part that itself is far more powerful than the GTX 1630.
The Verdict
Pick the AMD Radeon RX 6750 XT for nearly every gaming scenario. The Vulkan benchmark alone — a 314% lead — is sufficient to recommend it over the GTX 1630 for anyone building a gaming PC. The RX 6750 XT’s 12 GB memory, 40 ray-tracing cores, and 13.31 TFLOPS FP32 performance place it in a performance tier that the GTX 1630 cannot approach. It is also the card for users who care about future-proofing: its DirectX 12 Ultimate (12_2) support and Vulkan 1.4 compatibility are ahead of the GTX 1630’s DirectX 12 (12_1) and Vulkan 1.4, meaning modern games will run better and longer on the AMD card. The percentile rankings are close (71 vs 70), but the actual benchmark deltas are not — the RX 6750 XT is the clear winner in overall compute and graphics capability.
Pick the NVIDIA GeForce GTX 1630 only if your primary workload is OpenCL compute. The 34.2% advantage in that specific benchmark is real and measurable, and for users who run OpenCL-heavy applications, the GTX 1630 will deliver better performance per watt (75 W TDP vs 250 W TDP) and a smaller physical footprint (single-slot, 145 mm length vs dual-slot, 267 mm). It is also the only card here that does not require an additional power connector, making it a drop-in upgrade for older systems. However, the GTX 1630’s 4 GB memory and 64-bit bus are severely limiting for modern gaming, and its lack of ray-tracing cores means it will miss out on the most demanding visual features. For a pure gaming build, the RX 6750 XT is the only rational choice; for a niche compute rig, the GTX 1630 has a narrow but genuine edge.
FAQ
Q: Which card is faster in Vulkan games?
A: The AMD Radeon RX 6750 XT, by a margin of 314%. Its Geekbench Vulkan score of 98,089 versus the GTX 1630’s 23,695 means the AMD card is over four times faster in this API.
Q: Does the GTX 1630 win any benchmark?
A: Yes, the GTX 1630 wins the Geekbench OpenCL test with a score of 24,858, beating the RX 6750 XT’s 16,360 by 34.2%.
Q: What are the average benchmark scores for each card?
A: The RX 6750 XT averages 26,011 points, while the GTX 1630 averages 24,277 points. The AMD card is about 6.7% higher on average.
Q: How much memory does each card have?
A: The RX 6750 XT has 12 GB of GDDR6 memory on a 192-bit bus, while the GTX 1630 has 4 GB of GDDR6 on a 64-bit bus. The RX 6750 XT’s bandwidth is 432.0 GB/s versus 96.00 GB/s for the GTX 1630.
Q: Which card supports ray tracing?
A: Only the RX 6750 XT, which has 40 dedicated ray-tracing cores. The GTX 1630 has no ray-tracing cores listed in its specifications.
Q: What is the TDP difference?
A: The RX 6750 XT has a 250 W TDP and requires a 600 W power supply, while the GTX 1630 has a 75 W TDP and needs only a 250 W power supply.
Architecture Differences
The AMD Radeon RX 6750 XT is built on the RDNA 2.0 architecture using the Navi 22 chip, manufactured on a 7 nm process at TSMC. It packs 17,200 million transistors on a 335 mm² die, yielding a transistor density of 51.3 million per mm². The GPU features 2,560 shading units, 160 texture mapping units, 64 render output units, and 40 ray-tracing cores. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and is part of the Navi II (RX 6000) generation, succeeding Navi and preceding Navi III.
The NVIDIA GeForce GTX 1630 is built on the Turing architecture using the TU117 chip, manufactured on a 12 nm process at TSMC. It contains 4,700 million transistors on a 200 mm² die, with a transistor density of 23.5 million per mm². The GPU has 512 shading units, 32 texture mapping units, and 16 render output units, but no ray-tracing or tensor cores. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, and belongs to the GeForce 16 generation, positioned between GeForce 10 and GeForce 20.
The architectural gulf is vast. RDNA 2.0 is a modern, high-efficiency design with dedicated ray-tracing hardware, while Turing in the GTX 1630 is a stripped-down variant that omits the RTX features found in higher-tier Turing cards. The RX 6750 XT’s 7 nm process versus the GTX 1630’s 12 nm process explains much of the performance difference, as does the transistor count: 17,200 million versus 4,700 million — a 3.7x difference. The AMD card also uses a PCIe 4.0 x16 interface, whereas the GTX 1630 uses PCIe 3.0 x16, which matters for data transfer speeds in bandwidth-heavy workloads.
Specification Differences
The two cards differ across nearly every specification field. The RX 6750 XT has a base clock of 2150 MHz and a boost clock of 2600 MHz, with a game clock of 2495 MHz. The GTX 1630 runs at 1740 MHz base and 1785 MHz boost, with no game clock listed. Memory clocks are 2250 MHz (18 Gbps effective) for the AMD card versus 1500 MHz (12 Gbps effective) for the NVIDIA card.
Memory configuration is a major differentiator: 12 GB GDDR6 on a 192-bit bus for the RX 6750 XT versus 4 GB GDDR6 on a 64-bit bus for the GTX 1630. This yields bandwidth of 432.0 GB/s versus 96.00 GB/s. The RX 6750 XT’s pixel rate is 166.4 GPixel/s and texture rate is 416.0 GTexel/s, while the GTX 1630’s are 28.56 GPixel/s and 57.12 GTexel/s. FP32 performance is 13.31 TFLOPS versus 1.828 TFLOPS, and FP16 is 26.62 TFLOPS versus 3.656 TFLOPS (both at 2:1 ratio).
Physical dimensions differ greatly: the RX 6750 XT is 267 mm long, 110 mm tall, and 40 mm wide, occupying dual slots. The GTX 1630 is 145 mm long, 69 mm tall, and 18 mm wide, taking up a single slot. Power requirements are 250 W TDP with a 600 W suggested PSU and 1x 6-pin + 1x 8-pin connectors for the AMD card; the GTX 1630 has a 75 W TDP, 250 W suggested PSU, and no power connectors. Display outputs are 1x HDMI 2.1 and 3x DisplayPort 1.4a for the RX 6750 XT, versus 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a for the GTX 1630. The RX 6750 XT was released on 2022-03-02 with a launch MSRP of 549 USD; the GTX 1630 was released on 2022-06-27 with no launch MSRP listed.