Intel Graphics 24EU Mobile vs NVIDIA RTX PRO 6000 Blackwell Max-Q Comparison
Intel Graphics 24EU Mobile
RTX PRO 6000 Blackwell Max-Q
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA RTX PRO 6000 Blackwell Max-Q
Intel Graphics 24EU Mobile and NVIDIA RTX PRO 6000 Blackwell Max-Q occupy opposite extremes of the GPU spectrum. The data shows a 192 shading unit integrated part with 6 W TDP facing a 24,064 shading unit discrete workstation card with 300 W TDP. The benchmark gap is equally stark, with the RTX PRO 6000 delivering a 3DMark Steel Nomad DX12 score of 11,088, while the Intel part has no recorded benchmark score in the database. This analysis walks through the recorded specifications and performance data.
Head-to-Head Benchmarks
The head-to-head benchmark table is empty, so no direct comparison scores exist between these two products. However, the RTX PRO 6000 Blackwell Max-Q has a single recorded 3DMark Steel Nomad DX12 score of 11,088. The Intel Graphics 24EU Mobile has no benchmark entries, meaning its average benchmark score is 0 and its percentile versus all GPUs is 50. For the NVIDIA part, the same percentile of 50 applies, but with an average score of 11,088.
The nearest rivals for the RTX PRO 6000 Blackwell Max-Q provide context. The NVIDIA RTX PRO 6000D Blackwell Max-Q scores 11,088, which is a 0 delta percentage. The AMD Radeon RX 550 scores 11,075, putting it 0.1% behind. The NVIDIA GeForce GTX 1650 SUPER scores 11,047, a 0.4% deficit. The AMD FirePro W4300 scores 11,225, which is 1.2% ahead. These deltas show the RTX PRO 6000 sits in a tight cluster where the maximum recorded difference among these rivals is just 1.2%.
The Intel part has no nearest rivals listed, no benchmark scores, and no wins recorded. The wins counter shows 0 for item A and 0 for item B, confirming no head-to-head benchmark victories exist in the database. The only measurable performance comparison comes from the RTX PRO 6000’s single benchmark, which cannot be matched against the Intel part due to missing data.
Where Each One Wins
Without head-to-head benchmarks, the wins must be inferred from the specification sheets. The Intel Graphics 24EU Mobile wins in power efficiency. Its 6 W TDP is drastically lower than the 300 W TDP of the NVIDIA part. The Intel chip is an IGP with a Ring Bus interface, meaning it requires no power connectors and no suggested PSU. The NVIDIA part is Dual-slot, uses a 1x 16-pin connector, and lists a 700 W suggested PSU.
The NVIDIA RTX PRO 6000 Blackwell Max-Q wins in every performance-related category. Its FP32 compute is 109.7 TFLOPS versus 384.0 GFLOPS for the Intel part. The pixel rate is 437.8 GPixel/s versus 4.000 GPixel/s. The texture rate is 1,714.6 GTexel/s versus 12.00 GTexel/s. Memory bandwidth is 1.79 TB/s on a 512 bit bus with 96 GB GDDR7, while the Intel part uses System Shared memory with System Dependent bandwidth.
The RTX PRO 6000 also has dedicated ray tracing cores (188) and tensor cores (752), which the Intel part lacks entirely. The NVIDIA card supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The production status is Active for both, but the release dates differ: the Intel part launched on 2024-12-31, and the NVIDIA part launched on 2025-03-17.
The use-case split is clear. The Intel part suits portable devices with its Portable Device Dependent display outputs and System Shared memory. The NVIDIA part suits workstation rendering with 4x DisplayPort 2.1b outputs, 96 GB dedicated memory, and a 267 mm length with 111 mm height and 40 mm width.
Architecture Differences
The Intel Graphics 24EU Mobile uses the Twin Lake chip with Xe-LP architecture, built on a 10 nm process by Intel. The transistor count and die size are unknown. The NVIDIA RTX PRO 6000 Blackwell Max-Q uses the GB202 chip with Blackwell 2.0 architecture, built on a 5 nm process by TSMC. The transistor count is 92,200 million, the die size is 750 mm², and the transistor density is 122.9M per mm².
The Intel part is an integrated graphics solution with 24 execution units, translating to 192 shading units, 12 TMUs, and 4 ROPs. It has no RT cores and no tensor cores. The NVIDIA part has 24,064 shading units, 752 TMUs, 192 ROPs, 188 RT cores, and 752 tensor cores.
Clock speeds differ significantly. The Intel part runs at a 300 MHz base and 1000 MHz boost. The NVIDIA part runs at 1035 MHz base and 2280 MHz boost, with memory at 1750 MHz or 28 Gbps effective. The Intel part has System Shared memory with no fixed bandwidth, while the NVIDIA part has 1.79 TB/s bandwidth.
The memory type is the biggest architectural split. Intel uses System Shared, meaning the GPU shares system RAM. NVIDIA uses 96 GB of GDDR7 on a 512 bit bus. The FP16 performance also differs: Intel achieves 768.0 GFLOPS with a 2:1 ratio, while NVIDIA achieves 109.7 TFLOPS with a 1:1 ratio.
The bus interface is Ring Bus for Intel versus PCIe 5.0 x16 for NVIDIA. The slot width is IGP for Intel versus Dual-slot for NVIDIA. The power connector is null for Intel and 1x 16-pin for NVIDIA.
FAQ
Q: What is the benchmark score for the Intel Graphics 24EU Mobile?
A: The database has no recorded benchmark score for the Intel Graphics 24EU Mobile. Its average benchmark score is 0, and its percentile versus all GPUs is 50.
Q: What is the benchmark score for the NVIDIA RTX PRO 6000 Blackwell Max-Q?
A: The recorded 3DMark Steel Nomad DX12 score is 11,088. Its average benchmark score is 11,088, and its percentile versus all GPUs is 50.
Q: How does the RTX PRO 6000 compare to its nearest rivals?
A: The RTX PRO 6000D Blackwell Max-Q scores 11,088 with a 0 delta. The AMD Radeon RX 550 scores 11,075 (0.1% behind). The NVIDIA GeForce GTX 1650 SUPER scores 11,047 (0.4% behind). The AMD FirePro W4300 scores 11,225 (1.2% ahead).
Q: What is the TDP difference between the two GPUs?
A: The Intel Graphics 24EU Mobile has a 6 W TDP. The NVIDIA RTX PRO 6000 Blackwell Max-Q has a 300 W TDP.
Q: What memory configurations do the two GPUs use?
A: The Intel part uses System Shared memory with System Dependent bandwidth. The NVIDIA part uses 96 GB of GDDR7 on a 512 bit bus with 1.79 TB/s bandwidth.
Q: Do both GPUs support the same APIs?
A: Both support OpenGL 4.6 and Vulkan 1.4. The Intel part supports DirectX 12 (12_1), while the NVIDIA part supports DirectX 12 Ultimate (12_2).
Specification Differences
| Field | Intel Graphics 24EU Mobile | NVIDIA RTX PRO 6000 Blackwell Max-Q |
|---|---|---|
| Chip | Twin Lake | GB202 |
| Architecture | Xe-LP | Blackwell 2.0 |
| Process Node | 10 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | unknown | 92,200 million |
| Die Size | unknown | 750 mm² |
| Transistor Density | null | 122.9M / mm² |
| Base Clock | 300 MHz | 1035 MHz |
| Boost Clock | 1000 MHz | 2280 MHz |
| Memory Clock | System Shared | 1750 MHz 28 Gbps effective |
| Memory Size | System Shared | 96 GB |
| Memory Type | System Shared | GDDR7 |
| Memory Bus Width | System Shared | 512 bit |
| Memory Bandwidth | System Dependent | 1.79 TB/s |
| Shading Units | 192 | 24064 |
| TMUs | 12 | 752 |
| ROPs | 4 | 192 |
| RT Cores | null | 188 |
| Tensor Cores | null | 752 |
| Pixel Rate | 4.000 GPixel/s | 437.8 GPixel/s |
| Texture Rate | 12.00 GTexel/s | 1,714.6 GTexel/s |
| FP32 | 384.0 GFLOPS | 109.7 TFLOPS |
| FP16 | 768.0 GFLOPS (2:1) | 109.7 TFLOPS (1:1) |
| TDP | 6 W | 300 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | null | 1x 16-pin |
| Suggested PSU | null | 700 W |
| Bus Interface | Ring Bus | PCIe 5.0 x16 |
| Display Outputs | Portable Device Dependent | 4x DisplayPort 2.1b |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| Dimensions Length | null | 267 mm 10.5 inches |
| Dimensions Height | null | 111 mm 4.4 inches |
| Dimensions Width | null | 40 mm 1.6 inches |
| Release Date | 2024-12-31 | 2025-03-17 |
| Launch MSRP | null | 8,565 USD |
The Verdict
The data shows two products with no shared benchmark results. The Intel Graphics 24EU Mobile targets integrated, low-power scenarios with a 6 W TDP, 300 MHz base clock, and System Shared memory. The NVIDIA RTX PRO 6000 Blackwell Max-Q targets high-end workstation workloads with a 300 W TDP, 2280 MHz boost clock, 96 GB GDDR7, and 109.7 TFLOPS FP32 compute.
For users needing raw rendering performance, the RTX PRO 6000 delivers 11,088 in 3DMark Steel Nomad DX12, a score that places it within 1.2% of its nearest rivals. The Intel part has no recorded score, so no performance claim can be made. The RTX PRO 6000 also provides 188 RT cores and 752 tensor cores, which the Intel part does not have.
For portable devices where power consumption matters, the Intel part is the only viable option given its IGP form factor and 6 W TDP. The NVIDIA part requires a 700 W suggested PSU and a Dual-slot footprint. The Intel part uses a Ring Bus and Portable Device Dependent outputs, while the NVIDIA part uses PCIe 5.0 x16 and 4x DisplayPort 2.1b.
The RTX PRO 6000 has a launch MSRP of 8,565 USD. The Intel part has no launch MSRP recorded. The production status is Active for both, but the architectures could not be more different: 10 nm Xe-LP versus 5 nm Blackwell 2.0. The transistor count of 92,200 million for the NVIDIA chip versus unknown for Intel illustrates the scale gap. The die size of 750 mm² for NVIDIA versus unknown for Intel reinforces this. The recorded data supports only one conclusion: the RTX PRO 6000 is a workstation-class compute device, and the Intel part is an entry-level integrated graphics solution with no benchmark presence.