Intel Graphics 24EU Mobile vs NVIDIA RTX PRO 4000 Blackwell Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX PRO 4000 Blackwell

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 2055 MHz
TDP 140 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
4,648
geekbench_vulkan
N/A
194,168
passmark_directx_10
N/A
173
passmark_directx_11
N/A
276
passmark_directx_12
N/A
97
passmark_directx_9
N/A
354
passmark_g2d
N/A
1,265
passmark_g3d
N/A
28,427
passmark_gpu_compute
N/A
14,805

Analysis: Intel Graphics 24EU Mobile vs NVIDIA RTX PRO 4000 Blackwell

The Intel Graphics 24EU Mobile and the NVIDIA RTX PRO 4000 Blackwell occupy opposite ends of the GPU spectrum. The Intel part is an integrated graphics solution for low-power mobile chips, while the NVIDIA part is a discrete workstation card. The recorded data shows an extreme performance gap, but each device has a clear purpose based on its measured capabilities.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries for these two products. However, the average benchmark score and percentile placement provide a clear comparison. The Intel Graphics 24EU Mobile has an average benchmark score of 0, while the NVIDIA RTX PRO 4000 Blackwell scores 27,135. The NVIDIA part sits at the 72nd percentile among all GPUs, whereas the Intel part sits at the 50th percentile. This means the Intel integrated graphics falls at the median of the entire GPU database, while the NVIDIA card outperforms the majority of recorded devices.

Looking at specific recorded tests for the RTX PRO 4000 Blackwell, the data shows strong results across multiple benchmarks. In 3DMark Steel Nomad DX12, it scores 4,648. In Geekbench Vulkan, it reaches 194,168. Passmark results include 28,427 in G3D, 14,805 in GPU Compute, 1,265 in G2D, and lower scores in legacy DirectX tests: 354 in DirectX 9, 276 in DirectX 11, 173 in DirectX 10, and 97 in DirectX 12. The Intel part has no recorded benchmark scores in the database, so all quantitative comparisons must derive from the NVIDIA data and the specification differences.

The nearest rivals to the RTX PRO 4000 Blackwell in the database are the AMD Radeon RX 6700 XT with an average score of 27,425, the NVIDIA GeForce RTX 4070 Mobile with 27,435, the NVIDIA GeForce RTX 3090 with 27,565, and the NVIDIA RTX A4000 with 26,683. The RTX PRO 4000 Blackwell trails the RX 6700 XT by 1.1%, trails the RTX 4070 Mobile by 1.1%, trails the RTX 3090 by 1.6%, and leads the RTX A4000 by 1.7%. These margins are narrow, indicating the RTX PRO 4000 Blackwell performs within 2% of several established desktop and mobile GPUs.

Architecture Differences

The two devices share almost no architectural ground. The Intel Graphics 24EU Mobile uses the Xe-LP architecture on a 10 nm process node, fabricated by Intel. Its chip is named Twin Lake, and it belongs to the HD Graphics-T (Twin Lake) generation. The NVIDIA RTX PRO 4000 Blackwell uses the Blackwell 2.0 architecture on a 5 nm process node, fabricated by TSMC. Its chip is the GB203, and it belongs to the Blackwell PRO W (x000) generation.

The Intel part has 192 shading units, 12 texture mapping units, and 4 raster output pipelines. It has no dedicated ray tracing cores and no tensor cores. The NVIDIA part has 8,960 shading units, 280 texture mapping units, and 96 raster output pipelines. It includes 70 ray tracing cores and 280 tensor cores. This difference in core counts is enormous: the NVIDIA card has over 46 times more shading units, over 23 times more TMUs, and 24 times more ROPs than the Intel integrated graphics.

Clock speeds also differ substantially. The Intel part has a base clock of 300 MHz and a boost clock of 1000 MHz. The NVIDIA card has a base clock of 1230 MHz and a boost clock of 2055 MHz. The NVIDIA boost clock is more than double the Intel boost clock. Memory configuration is another major split. The Intel part uses system shared memory with a system dependent bandwidth, while the NVIDIA card has 24 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s of bandwidth. The NVIDIA memory clock is listed at 1750 MHz with 28 Gbps effective data rate.

Pixel and texture rates reflect the hardware differences. The Intel part delivers 4.000 GPixel/s and 12.00 GTexel/s. The NVIDIA card delivers 197.3 GPixel/s and 575.4 GTexel/s. Floating point performance shows the biggest gap. The Intel part provides 384.0 GFLOPS in FP32 and 768.0 GFLOPS in FP16 with a 2:1 ratio. The NVIDIA card provides 36.83 TFLOPS in both FP32 and FP16 with a 1:1 ratio. That is roughly 96 times more FP32 throughput for the NVIDIA part.

API support also differs. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The DirectX version difference matters for certain modern titles and features.

The Verdict

The data shows two products built for entirely different workloads. The Intel Graphics 24EU Mobile has a 6 W TDP and is an IGP, meaning it draws power from the host processor and shares system memory. The NVIDIA RTX PRO 4000 Blackwell has a 140 W TDP, uses a single-slot design, requires a 16-pin power connector, and needs a suggested 300 W power supply. The NVIDIA card also measures 241 mm in length, 111 mm in height, and 20 mm in width.

For anyone needing serious GPU compute, the RTX PRO 4000 Blackwell is the only viable choice from these two. Its 24 GB GDDR7 memory, 672.0 GB/s bandwidth, 70 ray tracing cores, and 280 tensor cores enable workloads that the Intel IGP cannot handle at all. The Intel part has no ray tracing cores, no tensor cores, and no discrete memory. Its FP32 output of 384.0 GFLOPS is insufficient for modern 3D rendering or machine learning tasks.

For ultra-low-power mobile devices where battery life and heat are primary concerns, the Intel Graphics 24EU Mobile serves a different function. Its 6 W TDP means it can run on fanless or passively cooled designs. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which allows basic display output and light 2D acceleration. The NVIDIA card cannot fit in such a power envelope, as its 140 W TDP is over 23 times higher.

The RTX PRO 4000 Blackwell is the clear winner in every computational benchmark category recorded. Its nearest rivals in the database are within 2% of its average score, confirming that it competes with high-end desktop and mobile GPUs. The Intel part has no recorded benchmarks, so its real-world performance is unquantified in the database, but its specifications place it firmly in the integrated graphics tier.

FAQ

Q: Which GPU has more shading units?

A: The NVIDIA RTX PRO 4000 Blackwell has 8,960 shading units, while the Intel Graphics 24EU Mobile has 192 shading units.

Q: What memory does each GPU use?

A: The Intel Graphics 24EU Mobile uses system shared memory with system dependent bandwidth. The NVIDIA RTX PRO 4000 Blackwell uses 24 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.

Q: Do both GPUs support ray tracing?

A: No. The NVIDIA RTX PRO 4000 Blackwell has 70 ray tracing cores. The Intel Graphics 24EU Mobile has no ray tracing cores.

Q: What is the power consumption of each GPU?

A: The Intel Graphics 24EU Mobile has a 6 W TDP. The NVIDIA RTX PRO 4000 Blackwell has a 140 W TDP and requires a 16-pin power connector with a suggested 300 W power supply.

Q: How do their FP32 performances compare?

A: The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS in FP32. The NVIDIA RTX PRO 4000 Blackwell delivers 36.83 TFLOPS in FP32, which is approximately 96 times higher.

Q: Which GPU supports more advanced DirectX?

A: The NVIDIA RTX PRO 4000 Blackwell supports DirectX 12 Ultimate (12_2). The Intel Graphics 24EU Mobile supports DirectX 12 (12_1).

Where Each One Wins

The Intel Graphics 24EU Mobile wins in power efficiency. Its 6 W TDP allows deployment in portable devices where the 140 W TDP of the NVIDIA card is impossible. The Intel part also wins on physical integration: it is an IGP with a Ring Bus interface, requiring no separate card slot, no power connector, and no additional cooling beyond what the host system provides. Its display output is described as portable device dependent, meaning it adapts to the host laptop or tablet.

The NVIDIA RTX PRO 4000 Blackwell wins in every raw performance category. Its pixel rate of 197.3 GPixel/s dwarfs the Intel part's 4.000 GPixel/s. Its texture rate of 575.4 GTexel/s compares to 12.00 GTexel/s. Its FP16 output of 36.83 TFLOPS with a 1:1 ratio allows efficient mixed-precision workloads, while the Intel part's FP16 of 768.0 GFLOPS with a 2:1 ratio indicates half-rate FP16 execution. The NVIDIA card also wins on memory bandwidth by a factor of over 100 if the Intel system shared memory runs at typical DDR speeds, though the database only lists the Intel bandwidth as system dependent.

For workstation tasks such as 3D rendering, video encoding, or GPU compute, the RTX PRO 4000 Blackwell is the only option with meaningful capability. Its 70 ray tracing cores and 280 tensor cores provide hardware acceleration for ray-traced graphics and AI inference. Its 24 GB GDDR7 memory can hold large models and textures. The Intel part has no such accelerators and shares system memory, limiting its capacity and speed.

For basic office work, web browsing, or media playback on a low-power mobile device, the Intel Graphics 24EU Mobile suffices. Its DirectX 12 (12_1) support covers modern OS compositing and hardware-accelerated video decoding. Its 4 ROPs and 12 TMUs handle simple 2D and light 3D scenes. The NVIDIA card would be wasteful in such a scenario due to its power draw and physical size.

Specification Differences

The two GPUs differ in nearly every specification field. The Intel Graphics 24EU Mobile uses a 10 nm process node from Intel, while the NVIDIA RTX PRO 4000 Blackwell uses a 5 nm process node from TSMC. The NVIDIA chip, GB203, contains 45,600 million transistors on a 378 mm² die, with a transistor density of 120.6M per mm². The Intel chip's transistor count and die size are unknown in the database.

Clock speeds differ: Intel base 300 MHz, boost 1000 MHz; NVIDIA base 1230 MHz, boost 2055 MHz. Memory differs completely: Intel uses system shared memory, NVIDIA uses 24 GB GDDR7 with 192-bit bus and 672.0 GB/s bandwidth. The Intel memory clock is listed as system shared, while the NVIDIA memory clock is 1750 MHz with 28 Gbps effective.

Compute resources differ sharply: Intel has 192 shading units, 12 TMUs, 4 ROPs, no RT cores, no tensor cores. NVIDIA has 8,960 shading units, 280 TMUs, 96 ROPs, 70 RT cores, 280 tensor cores. Pixel rate: Intel 4.000 GPixel/s, NVIDIA 197.3 GPixel/s. Texture rate: Intel 12.00 GTexel/s, NVIDIA 575.4 GTexel/s. FP32: Intel 384.0 GFLOPS, NVIDIA 36.83 TFLOPS. FP16: Intel 768.0 GFLOPS (2:1), NVIDIA 36.83 TFLOPS (1:1).

Power and physical specs: Intel TDP 6 W, IGP slot width, no power connector, Ring Bus interface. NVIDIA TDP 140 W, single-slot, one 16-pin power connector, suggested 300 W PSU, PCIe 5.0 x16 interface. Dimensions: Intel has no recorded length, height, or width; NVIDIA measures 241 mm by 111 mm by 20 mm. Display outputs: Intel is portable device dependent; NVIDIA has 4x DisplayPort 2.1b.

API support: Intel DirectX 12 (12_1), OpenGL 4.6, Vulkan 1.4. NVIDIA DirectX 12 Ultimate (12_2), OpenGL 4.6, Vulkan 1.4. Release dates: Intel released on 2024-12-31, NVIDIA on 2025-03-17. Production status for both is active. The NVIDIA part lists its predecessor as Workstation Ada; the Intel part has no predecessor. Neither has a successor listed.

The average benchmark score and percentile also diverge. Intel has an average score of 0 and sits at the 50th percentile. NVIDIA has an average score of 27,135 and sits at the 72nd percentile. The nearest rivals for NVIDIA are all within 1.7% of its score, confirming its position among high-performance GPUs. The Intel part has no nearest rivals listed, reflecting its lack of benchmark data.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX PRO 4000 Blackwell
Core Specs
Shading Units
192
8,960 +4566.7%
Shaders
192
8,960 +4566.7%
TMUs
12
280 +2233.3%
ROPs
4
96 +2300.0%
SM Count
70
Execution Units
24
Clocks
Base Clock
300 MHz
1230 MHz
Boost Clock
1000 MHz
2055 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
24,576
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
48 MB
Performance
Pixel Rate
4.000 GPixel/s
197.3 GPixel/s
Texture Rate
12.00 GTexel/s
575.4 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
36.83 TFLOPS
FP64 (TFLOPS)
575.4 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
36.83 TFLOPS (1:1)
AI/RT
RT Cores
70
Tensor Cores
280
Power
TDP
6 W
140 W
TDP (W)
6
140 +2233.3%
Suggested PSU
300 W
Power Connectors
1x 16-pin
Architecture
Architecture
Xe-LP
Blackwell 2.0
GPU Name
Twin Lake
GB203
Generation
HD Graphics-T (Twin Lake)
Blackwell PRO W (x000)
Process Size
10 nm
5 nm
Transistors
unknown
45,600 million
Die Size
unknown
378 mm²
Foundry
Intel
TSMC
Density
120.6M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Single-slot
Length
241 mm 9.5 inches
Height
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Workstation Ada
View Graphics 24EU Mobile Details View RTX PRO 4000 Blackwell Details