Intel Graphics 24EU Mobile vs NVIDIA RTX 5880 Ada Generation Comparison
Intel Graphics 24EU Mobile
RTX 5880 Ada Generation
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA RTX 5880 Ada Generation
The Verdict
The database contains no overlapping benchmark scores for the Intel Graphics 24EU Mobile and the NVIDIA RTX 5880 Ada Generation, so direct performance comparisons are not possible. The recorded data shows the RTX 5880 Ada Generation holds an average benchmark score of 45,972 and sits at the 85th percentile among all GPUs, while the Intel 24EU Mobile has a recorded percentile of 50 and an average benchmark score of 0. The RTX 5880's nearest rivals in the database, the NVIDIA RTX A2000 at 46,043 and the AMD Radeon RX 5600M at 46,601, are within 1.4% of its score, which indicates the RTX 5880 delivers workstation-class throughput. The Intel 24EU Mobile, with no benchmark entries, cannot be positioned against any rival from the recorded data. The RTX 5880 Ada Generation is the only choice for workloads requiring the 48 GB GDDR6 memory and the 69.27 TFLOPS FP32 compute rate. The Intel part, built for integrated mobile graphics, offers no measured performance evidence in the database, so its suitability cannot be established beyond its architecture and specifications.
Architecture Differences
The two processors represent opposite ends of the GPU design spectrum. Intel uses the Xe-LP architecture on a 10 nm process manufactured by Intel, with the chip codename Twin Lake, part of the HD Graphics-T (Twin Lake) generation. NVIDIA uses the Ada Lovelace architecture on a 5 nm process from TSMC, with the AD102 chip. The foundry difference is significant: Intel fabricates internally, while TSMC produces the NVIDIA chip. Transistor counts differ sharply, with Intel reporting unknown figures and NVIDIA listing 76,300 million transistors on a 609 mm² die, yielding a transistor density of 125.3M per mm². The Intel die size is also unknown, so density cannot be compared.
Core configurations diverge completely. The Intel 24EU Mobile contains 192 shading units, 12 texture mapping units, and 4 render output units. It has no dedicated ray tracing cores and no tensor cores. The RTX 5880 Ada Generation packs 14,080 shading units, 440 TMUs, and 176 ROPs, plus 110 ray tracing cores and 440 tensor cores. The ratio of shading units alone is substantial, with the NVIDIA part carrying more than 73 times the Intel count. Both support DirectX 12, but NVIDIA's implementation reaches 12 Ultimate (12_2) while Intel stops at 12 (12_1). OpenGL support matches at 4.6, and Vulkan support matches at 1.4.
Memory architecture shows a fundamental split. Intel uses system shared memory with a system shared bus width and system dependent bandwidth. NVIDIA uses dedicated GDDR6 memory totaling 48 GB on a 384 bit bus, delivering 864.0 GB/s bandwidth. The memory clock for NVIDIA is 2250 MHz, listed as 18 Gbps effective. Intel's memory clock is listed as system shared, with no fixed rate. This structural difference means the Intel GPU competes for bandwidth with the CPU, while the NVIDIA card has exclusive access to its memory pool.
Clock behavior also differs. Intel operates at a 300 MHz base clock and a 1000 MHz boost clock. NVIDIA runs at 975 MHz base and 2460 MHz boost. The boost clock gap of 1460 MHz is substantial. Power envelopes reveal the intended use cases: Intel draws 6 W, NVIDIA draws 285 W with a suggested PSU of 600 W and a single 16-pin power connector. Intel is an IGP with a ring bus interface, while NVIDIA is a dual-slot card with PCIe 4.0 x16. Display outputs differ as well, with Intel dependent on the portable device and NVIDIA offering 4x DisplayPort 1.4a.
Head-to-Head Benchmarks
No head-to-head benchmark entries exist in the database for this pairing. The wins counter shows 0 for both sides, and the headToHeadBenchmarks array is empty. The only benchmark data available belongs to the RTX 5880 Ada Generation. Its Geekbench OpenCL score reaches 326,898. Passmark results show a G3D score of 25,096, a GPU compute score of 14,208, a DirectX 9 score of 335, a DirectX 11 score of 228, a DirectX 10 score of 167, a DirectX 12 score of 70, and a G2D score of 777. The Intel 24EU Mobile has no recorded scores in any test. The average benchmark score for the RTX 5880 is 45,972, while the Intel part records 0. The percentile ranking places the RTX 5880 at 85, compared to Intel's 50. These figures confirm that the database contains no comparative measurement, so any assertion about relative performance must rely on the architectural data alone. The nearest rivals for the RTX 5880, the RTX A2000 at 46,043 (0.2% lower), the Intel Arc A730M at 45,592 (0.8% higher), the AMD Radeon Pro 5500 XT at 45,384 (1.3% higher), and the AMD Radeon RX 5600M at 46,601 (1.4% lower), show that the RTX 5880 sits in a tightly contested mid-range workstation band. The Intel 24EU Mobile has no rival list, leaving its competitive position undefined.
Specification Differences
The following fields differ between the two entries. The manufacturer differs, with Intel against NVIDIA. The chip is Twin Lake versus AD102. The architecture is Xe-LP versus Ada Lovelace. The generation is HD Graphics-T (Twin Lake) versus Workstation Ada. The process node is 10 nm versus 5 nm. The foundry is Intel versus TSMC. Transistors are unknown versus 76,300 million. Die size is unknown versus 609 mm². Transistor density is null versus 125.3M per mm². Base clock is 300 MHz versus 975 MHz. Boost clock is 1000 MHz versus 2460 MHz. Memory clock is system shared versus 2250 MHz 18 Gbps effective. Memory size is system shared versus 48 GB. Memory type is system shared versus GDDR6. Bus width is system shared versus 384 bit. Bandwidth is system dependent versus 864.0 GB/s. Shading units are 192 versus 14,080. TMUs are 12 versus 440. ROPs are 4 versus 176. Ray tracing cores are null versus 110. Tensor cores are null versus 440. Pixel rate is 4.000 GPixel/s versus 433.0 GPixel/s. Texture rate is 12.00 GTexel/s versus 1,082.4 GTexel/s. FP32 is 384.0 GFLOPS versus 69.27 TFLOPS. FP16 is 768.0 GFLOPS (2:1) versus 69.27 TFLOPS (1:1). TDP is 6 W versus 285 W. Slot width is IGP versus dual-slot. Power connectors are null versus 1x 16-pin. Suggested PSU is null versus 600 W. Bus interface is ring bus versus PCIe 4.0 x16. Display outputs are portable device dependent versus 4x DisplayPort 1.4a. DirectX version is 12 (12_1) versus 12 Ultimate (12_2). Length is null versus 267 mm 10.5 inches. Height is null versus 112 mm 4.4 inches. Release date is 2024-12-31 versus 2024-01-04. Predecessor is null versus Workstation Ampere. Successor is null versus Blackwell PRO W. Launch MSRP is null for both.
FAQ
Q: Does the database show any benchmark scores for the Intel Graphics 24EU Mobile?
A: No. The Intel part has an empty benchmarks array, an average benchmark score of 0, and a percentile of 50. No test results are recorded.
Q: What benchmark scores exist for the NVIDIA RTX 5880 Ada Generation?
A: The recorded scores are Geekbench OpenCL at 326,898, Passmark G3D at 25,096, Passmark GPU compute at 14,208, Passmark DirectX 9 at 335, DirectX 11 at 228, DirectX 10 at 167, DirectX 12 at 70, and G2D at 777.
Q: How does the RTX 5880 compare to its nearest rivals in the database?
A: The RTX 5880 has an average score of 45,972. The NVIDIA RTX A2000 scores 46,043 (0.2% lower), the Intel Arc A730M scores 45,592 (0.8% higher), the AMD Radeon Pro 5500 XT scores 45,384 (1.3% higher), and the AMD Radeon RX 5600M scores 46,601 (1.4% lower).
Q: What are the memory specifications for each GPU?
A: Intel uses system shared memory with a system shared bus width and system dependent bandwidth. NVIDIA uses 48 GB of GDDR6 on a 384 bit bus with 864.0 GB/s bandwidth and a memory clock of 2250 MHz 18 Gbps effective.
Q: Which GPU has ray tracing and tensor cores?
A: The NVIDIA RTX 5880 Ada Generation has 110 ray tracing cores and 440 tensor cores. The Intel 24EU Mobile lists null for both, meaning no dedicated ray tracing or tensor hardware is recorded.
Q: What is the FP32 compute capability of each GPU?
A: Intel delivers 384.0 GFLOPS FP32. NVIDIA delivers 69.27 TFLOPS FP32. The NVIDIA part also provides FP16 at 69.27 TFLOPS with a 1:1 ratio, while Intel provides 768.0 GFLOPS FP16 with a 2:1 ratio.