Intel Graphics 24EU Mobile vs NVIDIA RTX 2000 Max-Q Ada Generation Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX 2000 Max-Q Ada Generation

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 35 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Graphics 24EU Mobile vs NVIDIA RTX 2000 Max-Q Ada Generation

The Verdict

The database places both the Intel Graphics 24EU Mobile and the NVIDIA RTX 2000 Max-Q Ada Generation at the 50th percentile among all GPUs, yet their underlying specifications could hardly be more different. The Intel part is an integrated graphics solution built for basic display output and low-power operation, while the NVIDIA part is a discrete-class mobile workstation GPU with dedicated memory and hardware acceleration features.

The data indicates that the RTX 2000 Max-Q Ada Generation is overwhelmingly the more capable processor for any compute-heavy or graphics-intensive workload. Its shading unit count is 16 times higher (3072 versus 192), its texture mapping units are 8 times higher (96 versus 12), and its render output units are 12 times higher (48 versus 4). The FP32 performance difference is stark: 8.940 TFLOPS versus 384.0 GFLOPS, a 23.3x gap in raw floating-point throughput. The pixel rate of 69.84 GPixel/s versus 4.000 GPixel/s confirms that rasterization work proceeds at nearly 17.5 times the speed on the NVIDIA part.

For the Intel Graphics 24EU Mobile, the only logical use case is an ultra-low-power, fanless, or passively cooled system where the 6 W TDP is acceptable and the workload is limited to 2D desktop compositing, video decode, or light web rendering. The 35 W TDP of the RTX 2000 Max-Q means it requires more substantial cooling and power delivery, but the benchmark data shows it delivers a vastly higher level of performance in every measurable category.

Users who need to run CUDA-accelerated applications, ray-traced content, or high-bandwidth memory operations should select the RTX 2000 Max-Q Ada Generation without hesitation. Users who prioritize minimal power draw and have no need for dedicated VRAM will find the Intel part sufficient for basic tasks, but they should understand that the performance ceiling is dramatically lower.

FAQ

Q: Which GPU has more shading units?

A: The NVIDIA RTX 2000 Max-Q Ada Generation has 3072 shading units, versus 192 on the Intel Graphics 24EU Mobile, a 16x difference.

Q: What memory configurations do these two GPUs use?

A: The Intel Graphics 24EU Mobile uses system shared memory with the bus width and bandwidth listed as "System Shared" and "System Dependent" respectively. The NVIDIA part has 8 GB of dedicated GDDR6 memory on a 128-bit bus with 256.0 GB/s of bandwidth.

Q: Do both GPUs support the same DirectX version?

A: No. The Intel Graphics 24EU Mobile supports DirectX 12 (12_1), while the RTX 2000 Max-Q Ada Generation supports DirectX 12 Ultimate (12_2), which includes additional features such as hardware ray tracing.

Q: What is the difference in power consumption?

A: The Intel Graphics 24EU Mobile has a TDP of 6 W, while the NVIDIA RTX 2000 Max-Q Ada Generation has a TDP of 35 W, a difference of 29 W.

Q: Which GPU has higher memory bandwidth?

A: The RTX 2000 Max-Q Ada Generation has a fixed 256.0 GB/s bandwidth. The Intel part's bandwidth is listed as "System Dependent," meaning it varies based on the host system's memory configuration.

Q: Does the Intel part support hardware ray tracing?

A: The Intel Graphics 24EU Mobile lists no RT cores. The NVIDIA RTX 2000 Max-Q Ada Generation includes 24 RT cores and 96 tensor cores.

Architecture Differences

The Intel Graphics 24EU Mobile is built on Intel's Xe-LP architecture and uses a chip called Twin Lake, fabricated on a 10 nm process at Intel's own foundry. This is a low-power integrated graphics processor with a base clock of 300 MHz and a boost clock of 1000 MHz. The architecture relies on system memory for all graphics data, with no dedicated VRAM. The transistor count and die size are listed as unknown, so no density comparison is possible from the recorded data.

The NVIDIA RTX 2000 Max-Q Ada Generation uses the AD107 chip on TSMC's 5 nm process, containing 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M per mm². The Ada Lovelace architecture brings 24 RT cores for hardware ray tracing and 96 tensor cores for AI-accelerated workloads. The base clock is 930 MHz with a boost clock of 1455 MHz, both significantly higher than the Intel part. The memory subsystem uses 2000 MHz GDDR6 with 16 Gbps effective speed.

The Intel part's FP16 throughput is listed at 768.0 GFLOPS with a 2:1 ratio relative to FP32, indicating it halves FP16 performance per clock. The NVIDIA part delivers 8.940 TFLOPS for both FP16 and FP32 with a 1:1 ratio, meaning there is no throughput penalty for using FP16. This architectural choice reflects NVIDIA's focus on compute workloads that benefit from mixed-precision operations.

The bus interface differs as well. The Intel Graphics 24EU Mobile uses a Ring Bus connection, typical of integrated graphics that share the CPU's memory controller. The NVIDIA part uses PCIe 4.0 x16, a dedicated high-bandwidth connection to the host system.

Specification Differences

The most direct specification comparison shows the RTX 2000 Max-Q Ada Generation leading in every computational category. The shading unit count of 3072 versus 192 represents a 16x advantage. The texture mapping units differ by a factor of 8 (96 versus 12). The render output units differ by a factor of 12 (48 versus 4).

The pixel rate on the NVIDIA part is 69.84 GPixel/s, compared to 4.000 GPixel/s on the Intel part, a 17.46x difference. The texture rate is 139.7 GTexel/s versus 12.00 GTexel/s, an 11.64x difference. FP32 throughput is 8.940 TFLOPS versus 384.0 GFLOPS, a 23.28x difference.

Memory specifications show the NVIDIA part with 8 GB of GDDR6 on a 128-bit bus delivering 256.0 GB/s. The Intel part has no dedicated memory, using system shared memory with a dependent bandwidth figure. The TDP difference is 29 W, with the Intel part consuming 6 W and the NVIDIA part consuming 35 W.

The production status for both is listed as Active. The NVIDIA part has a release date of 2023-03-20T17:00:00.000Z, while the Intel part has a release date of 2024-12-31T17:00:00.000Z, making the Intel part the newer product by release date. The NVIDIA part lists its predecessor as Ampere-MW and its successor as Blackwell-MW, while the Intel part has no predecessor or successor listed.

Head-to-Head Benchmarks

The database contains no recorded benchmark scores for either GPU, and the head-to-head benchmark array is empty. However, the specification data allows for direct mathematical comparison of theoretical peak performance metrics.

The FP32 throughput gap is the largest relative difference among the compute metrics. The RTX 2000 Max-Q Ada Generation delivers 8.940 TFLOPS, which is 23.28 times the 384.0 GFLOPS of the Intel Graphics 24EU Mobile. This means that for any single-precision compute workload, the NVIDIA part completes in roughly 4.3% of the time required by the Intel part, assuming perfect scaling.

The pixel rate comparison shows 69.84 GPixel/s versus 4.000 GPixel/s. Fill-rate-bound workloads such as high-resolution compositing or multi-monitor output will see a 17.46x advantage on the NVIDIA part. The texture rate of 139.7 GTexel/s versus 12.00 GTexel/s gives an 11.64x advantage, which matters for scenes with heavy texture sampling.

Clock speed differences also matter. The Intel part boosts to 1000 MHz, while the NVIDIA part boosts to 1455 MHz, a 45.5% higher clock. However, the architectural efficiency differences are far more significant than the clock gap, as evidenced by the massive throughput differences at similar per-clock efficiency levels.

The memory bandwidth gap is also substantial. The NVIDIA part has a fixed 256.0 GB/s, while the Intel part's bandwidth is system dependent. In a typical dual-channel DDR4 or DDR5 configuration, the Intel part would likely achieve nowhere near 256.0 GB/s, though the exact figure cannot be stated without additional data.

Where Each One Wins

The Intel Graphics 24EU Mobile wins in power efficiency per absolute watt. At 6 W TDP, it consumes 29 W less than the NVIDIA part. For a system that must run passively cooled, or for a workload that only requires 2D acceleration and basic video output, the Intel part is the only realistic option among the two. Its Ring Bus interface eliminates the need for PCIe lane allocation, and its system shared memory model means no dedicated VRAM cost.

The RTX 2000 Max-Q Ada Generation wins in every raw performance category measured. The 8 GB GDDR6 memory with 256.0 GB/s bandwidth enables large texture sets and compute buffers that would thrash system memory on the Intel part. The 24 RT cores provide hardware acceleration for ray-traced graphics, and the 96 tensor cores enable DLSS-style upscaling and AI inference workloads. The PCIe 4.0 x16 interface provides high-bandwidth communication with the host system, and the 1:1 FP16 to FP32 ratio makes mixed-precision compute efficient.

The use-case split is clear from the data. Workloads involving 3D rendering, video editing with effects, machine learning inference, or any CUDA-accelerated application should use the RTX 2000 Max-Q Ada Generation. The 23.28x FP32 advantage and the 17.46x pixel rate advantage make it the only viable choice for these tasks.

The Intel part is suited for office productivity, web browsing, and video playback in a low-power device. Its 12 texture mapping units and 4 render output units are sufficient for basic desktop compositing at modest resolutions. The 6 W TDP allows for fanless designs and extended battery life in portable devices.

The database shows both GPUs at the 50th percentile, but this percentile figure reflects their position relative to all GPUs in the database, not their relative performance to each other. The specification data makes the performance hierarchy unambiguous: the RTX 2000 Max-Q Ada Generation is the higher-performing part by a wide margin in every computational metric, while the Intel Graphics 24EU Mobile serves a fundamentally different, lower-power market segment.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 2000 Max-Q Ada Generation
Core Specs
Shading Units
192
3,072 +1500.0%
Shaders
192
3,072 +1500.0%
TMUs
12
96 +700.0%
ROPs
4
48 +1100.0%
SM Count
—
24
Execution Units
24
—
Clocks
Base Clock
300 MHz
930 MHz
Boost Clock
1000 MHz
1455 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
12 MB
Performance
Pixel Rate
4.000 GPixel/s
69.84 GPixel/s
Texture Rate
12.00 GTexel/s
139.7 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
8.940 TFLOPS
FP64 (TFLOPS)
—
139.7 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
8.940 TFLOPS (1:1)
AI/RT
RT Cores
—
24
Tensor Cores
—
96
Power
TDP
6 W
35 W
TDP (W)
6
35 +483.3%
Power Connectors
—
None
Architecture
Architecture
Xe-LP
Ada Lovelace
GPU Name
Twin Lake
AD107
Generation
HD Graphics-T (Twin Lake)
Ada-MW (x000A)
Process Size
10 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
—
118.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
—
Ampere-MW
Successor
—
Blackwell-MW
View Graphics 24EU Mobile Details View RTX 2000 Max-Q Ada Generation Details