Intel Graphics 24EU Mobile vs NVIDIA RTX 2000 Embedded Ada Generation Comparison
Intel Graphics 24EU Mobile
RTX 2000 Embedded Ada Generation
Analysis: Intel Graphics 24EU Mobile vs NVIDIA RTX 2000 Embedded Ada Generation
Head-to-Head Benchmarks
The database contains no recorded head-to-head benchmark comparisons between the Intel Graphics 24EU Mobile and the NVIDIA RTX 2000 Embedded Ada Generation. Both entries show an average benchmark score of 0 and a percentile ranking of 50 among all GPUs in the database, with no nearest rivals listed for either part. This means the two products occupy the same percentile tier in the database, but the absence of actual scored workloads prevents any direct performance ranking between them.
The Intel Graphics 24EU Mobile delivers a theoretical FP32 throughput of 384.0 GFLOPS, while the NVIDIA RTX 2000 Embedded Ada Generation reaches 12.35 TFLOPS in FP32. In raw compute throughput, the NVIDIA part operates at roughly 32 times the rate of the Intel solution, based strictly on the recorded specification values. The texture rate tells a similar story: the Intel part processes 12.00 GTexel/s, whereas the NVIDIA part reaches 193.0 GTexel/s, a factor of about 16. Pixel throughput differs as well, with the Intel GPU at 4.000 GPixel/s compared to 96.48 GPixel/s for the NVIDIA GPU, a margin of roughly 24 times.
The FP16 rates further illustrate the architectural gap. Intel lists 768.0 GFLOPS with a 2:1 ratio relative to FP32, meaning the hardware halves the rate for double-precision-style workloads. NVIDIA lists 12.35 TFLOPS with a 1:1 ratio, indicating no FP16 penalty. For any workload that leverages half-precision arithmetic, the NVIDIA part maintains its full compute rate, while the Intel part effectively operates at half its FP32 throughput.
The clock speeds show a different design philosophy. Intel runs at a 300 MHz base and 1000 MHz boost, while NVIDIA runs at a 1530 MHz base and 2010 MHz boost. The NVIDIA boost clock is more than double the Intel boost clock. However, the Intel part operates within a 6 W TDP envelope, while the NVIDIA part is rated at 50 W. The performance-per-watt comparison cannot be derived from the recorded data alone, as no measured power consumption figures or efficiency metrics exist in the database.
Memory bandwidth diverges sharply. The Intel GPU uses System Shared memory with a System Dependent bandwidth figure, meaning any bandwidth number depends entirely on the host platform's memory subsystem. The NVIDIA GPU uses 8 GB of GDDR6 across a 128 bit bus, delivering a fixed 256.0 GB/s. The NVIDIA memory clock is recorded at 2000 MHz with 16 Gbps effective data rate. For workloads that stress memory bandwidth, the NVIDIA part has a defined, quantifiable advantage, while the Intel part's bandwidth is variable and platform-bound.
Both GPUs support DirectX 12, but the feature levels differ. Intel supports DirectX 12 (12_1), while NVIDIA supports DirectX 12 Ultimate (12_2). OpenGL 4.6 and Vulkan 1.4 appear on both. The NVIDIA part adds 24 RT cores and 96 tensor cores, while the Intel part lists no RT or tensor core counts at all. This confirms that hardware-accelerated ray tracing and tensor operations exist only on the NVIDIA side.
The production status for both is Active, and both use an IGP slot width, meaning neither requires a discrete expansion slot. The Intel part uses a Ring Bus interface, while the NVIDIA part uses PCIe 4.0 x16. Display outputs are listed as Portable Device Dependent for both, indicating that neither GPU has fixed display connectors in the database.
FAQ
Q: What is the difference in compute throughput between the two GPUs?
A: The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS in FP32, while the NVIDIA RTX 2000 Embedded Ada Generation delivers 12.35 TFLOPS in FP32. The NVIDIA part also sustains 12.35 TFLOPS in FP16 with a 1:1 ratio, whereas the Intel part reaches 768.0 GFLOPS in FP16 with a 2:1 ratio.
Q: How do the memory configurations compare?
A: The Intel GPU uses System Shared memory with System Dependent bandwidth. The NVIDIA GPU uses 8 GB of GDDR6 on a 128 bit bus with 256.0 GB/s bandwidth and a 2000 MHz memory clock running at 16 Gbps effective.
Q: Which GPU supports hardware ray tracing?
A: The NVIDIA RTX 2000 Embedded Ada Generation includes 24 RT cores. The Intel Graphics 24EU Mobile lists no RT cores in the database.
Q: What are the power envelopes of these two parts?
A: The Intel GPU is rated at 6 W TDP, while the NVIDIA GPU is rated at 50 W TDP. Both use an IGP slot width and neither lists power connectors.
Q: Do both GPUs support the same graphics APIs?
A: Both support OpenGL 4.6 and Vulkan 1.4. The Intel GPU supports DirectX 12 (12_1), while the NVIDIA GPU supports DirectX 12 Ultimate (12_2).
Q: What is the production status and release timing for each?
A: Both are listed as Active in production. The NVIDIA RTX 2000 Embedded Ada Generation has a recorded release date of 2023-03-20, while the Intel Graphics 24EU Mobile has a recorded release date of 2024-12-31.
Where Each One Wins
The NVIDIA RTX 2000 Embedded Ada Generation wins in every recorded compute metric. Its FP32 throughput of 12.35 TFLOPS dwarfs the Intel part's 384.0 GFLOPS. Its texture rate of 193.0 GTexel/s compares to 12.00 GTexel/s on the Intel side. Its pixel rate of 96.48 GPixel/s compares to 4.000 GPixel/s. The NVIDIA part also provides 8 GB of dedicated GDDR6 memory with 256.0 GB/s bandwidth, while the Intel part relies on System Shared memory with System Dependent bandwidth. The NVIDIA GPU includes 24 RT cores and 96 tensor cores, enabling hardware-accelerated ray tracing and tensor operations that the Intel part cannot perform. DirectX 12 Ultimate support on the NVIDIA side also exceeds the DirectX 12 (12_1) feature level on the Intel side.
The Intel Graphics 24EU Mobile wins on power consumption, with a 6 W TDP versus the 50 W TDP of the NVIDIA part. For thermally constrained or battery-powered portable devices where sustained compute throughput is not the primary requirement, the Intel GPU's lower power envelope may be the deciding factor. The Intel part also uses a Ring Bus interface, which may integrate more simply into certain system designs, though the database does not record any measured performance implications of this choice.
The Intel GPU has a higher percentile ranking in the database relative to its own category, but with no benchmark scores recorded for either part, this ranking cannot be translated into a concrete performance advantage. The NVIDIA GPU's release date of 2023-03-20 predates the Intel GPU's release date of 2024-12-31, meaning the Intel part is the newer product in the database.
Specification Differences
The two GPUs differ across nearly every recorded specification. The Intel part uses a 10 nm process node from Intel foundry, while the NVIDIA part uses a 5 nm process node from TSMC. Transistor counts differ sharply: the Intel part lists "unknown", while the NVIDIA part lists 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M / mm².
Clock speeds differ in both base and boost. Intel runs at 300 MHz base and 1000 MHz boost. NVIDIA runs at 1530 MHz base and 2010 MHz boost. Memory clocks also differ: Intel lists "System Shared", while NVIDIA lists 2000 MHz with 16 Gbps effective.
Memory configuration differs completely. Intel uses System Shared memory with System Dependent bandwidth. NVIDIA uses 8 GB of GDDR6 with a 128 bit bus and 256.0 GB/s bandwidth.
Shader resources differ substantially. Intel has 192 shading units, 12 TMUs, and 4 ROPs. NVIDIA has 3072 shading units, 96 TMUs, and 48 ROPs. Intel lists no RT cores and no tensor cores. NVIDIA lists 24 RT cores and 96 tensor cores.
Pixel and texture rates differ. Intel delivers 4.000 GPixel/s and 12.00 GTexel/s. NVIDIA delivers 96.48 GPixel/s and 193.0 GTexel/s. FP32 and FP16 rates also differ, as detailed in the benchmark section above.
TDP differs: Intel at 6 W, NVIDIA at 50 W. Bus interface differs: Intel uses Ring Bus, NVIDIA uses PCIe 4.0 x16. Power connectors are null for Intel and "None" for NVIDIA. Display outputs are listed as Portable Device Dependent for both.
DirectX support differs: Intel supports 12 (12_1), NVIDIA supports 12 Ultimate (12_2). OpenGL 4.6 and Vulkan 1.4 are identical on both.
Release dates differ: NVIDIA on 2023-03-20, Intel on 2024-12-31. The NVIDIA part lists a predecessor (Ampere-MW) and a successor (Blackwell-MW), while the Intel part lists neither. The NVIDIA part belongs to the GeForce 20-series, the Ada Lovelace architecture, and the Ada-MW generation. The Intel part belongs to the Xe-LP architecture and the HD Graphics-T (Twin Lake) generation, with the chip codename Twin Lake.
Architecture Differences
The Intel Graphics 24EU Mobile uses the Xe-LP architecture on a 10 nm process from Intel. The chip is codenamed Twin Lake and belongs to the HD Graphics-T (Twin Lake) generation. The NVIDIA RTX 2000 Embedded Ada Generation uses the Ada Lovelace architecture on a 5 nm process from TSMC, with the chip codename AD107, belonging to the GeForce 20-series and the Ada-MW generation.
The Intel GPU has 192 shading units, 12 TMUs, and 4 ROPs. It has no RT cores and no tensor cores. The NVIDIA GPU has 3072 shading units, 96 TMUs, and 48 ROPs, plus 24 RT cores and 96 tensor cores. This architectural difference means the NVIDIA part includes dedicated hardware for ray tracing and tensor workloads, while the Intel part relies entirely on its general-purpose shader units.
The FP16 execution model differs. Intel lists 768.0 GFLOPS with a 2:1 ratio, meaning FP16 throughput is half of FP32 throughput. NVIDIA lists 12.35 TFLOPS with a 1:1 ratio, meaning FP16 throughput equals FP32 throughput. This suggests different data path designs for half-precision arithmetic.
The memory architecture differs fundamentally. Intel uses System Shared memory, meaning the GPU accesses the host system's memory with no dedicated VRAM. NVIDIA uses 8 GB of GDDR6 on a 128 bit bus with a fixed 256.0 GB/s bandwidth. The Intel part's bandwidth is System Dependent, which means performance scales with the host platform's memory configuration rather than being fixed by the GPU itself.
The bus interface differs. Intel uses a Ring Bus, which typically connects integrated graphics to the CPU and system fabric. NVIDIA uses PCIe 4.0 x16, which is a standard expansion bus interface. Both parts use an IGP slot width, indicating neither requires a discrete slot.
The transistor budget differs. Intel lists "unknown" for transistor count and die size. NVIDIA lists 18,900 million transistors on a 159 mm² die with a density of 118.9M / mm². The process node difference (10 nm Intel versus 5 nm TSMC) and the transistor count difference indicate fundamentally different design scales.
The API feature set differs in DirectX support. Intel supports DirectX 12 (12_1), while NVIDIA supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. The DirectX 12 Ultimate feature level on the NVIDIA part aligns with its RT core and tensor core hardware, as those features are typically required for the Ultimate feature set.
The NVIDIA part lists a predecessor (Ampere-MW) and a successor (Blackwell-MW), placing it in a product lineage. The Intel part lists no predecessor or successor, and its production status is Active. Both parts are currently Active in production status, with the NVIDIA part released on 2023-03-20 and the Intel part released on 2024-12-31.