Intel Graphics 24EU Mobile vs NVIDIA L4 Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

L4

CORE STATE AD104
VRAM 24 GB
CLOCK SPEED 2040 MHz
TDP 72 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
140,838
geekbench_vulkan
N/A
121,306

Analysis: Intel Graphics 24EU Mobile vs NVIDIA L4

Where Each One Wins

The recorded data presents an extremely lopsided comparison. The Intel Graphics 24EU Mobile has no benchmark entries in the database, while the NVIDIA L4 has two recorded scores: a Geekbench OpenCL result of 140,838 and a Geekbench Vulkan result of 121,306. Consequently, the NVIDIA L4 wins all recorded benchmark categories by default. The Intel part has zero wins in the head-to-head tally, and the NVIDIA L4 carries both wins.

This does not mean the Intel iGPU is useless; rather, the database simply contains no measurable performance data for it. The Intel Graphics 24EU Mobile shows an average benchmark score of 0, whereas the NVIDIA L4 shows an average of 131,072. The percentile ranking tells a similar story: the Intel part sits at the 50th percentile against all GPUs, while the NVIDIA L4 sits at the 95th percentile. In practical terms, the NVIDIA L4 is positioned among the top 5% of all GPUs in the database, whereas the Intel iGPU rests exactly at the median, meaning half of all recorded GPUs score higher and half score lower.

The use-case split is therefore stark. The NVIDIA L4 is the only part here with any confirmed compute capability data. The Intel Graphics 24EU Mobile, as an integrated graphics processor for Twin Lake mobile chips, has no verified workload results to analyze. For any application where a benchmark score matters, the NVIDIA L4 is the sole data-backed option.

Architecture Differences

The two processors come from different architectural lineages entirely. The Intel Graphics 24EU Mobile uses the Xe-LP architecture, built on Intel's 10 nm process node, and is part of the HD Graphics-T (Twin Lake) generation. The NVIDIA L4 uses the Ada Lovelace architecture, built on TSMC's 5 nm process, and belongs to the Server Ada (Lxx) generation.

The chip designs diverge sharply. Intel's part is based on the Twin Lake chip, while NVIDIA's L4 uses the AD104 chip. The NVIDIA L4 integrates 35,800 million transistors on a 294 mm² die, giving a transistor density of 121.8 million per square millimeter. The Intel part lists transistor count and die size as unknown, so no direct comparison is possible there.

Compute resources differ by an order of magnitude. The Intel Graphics 24EU Mobile has 192 shading units, 12 texture mapping units, and 4 raster output units. The NVIDIA L4 has 7,424 shading units, 240 TMUs, and 80 ROPs. Additionally, the NVIDIA L4 includes 60 ray tracing cores and 240 tensor cores, while the Intel part lists no RT or tensor core counts. This means the NVIDIA L4 can handle ray-traced workloads and tensor-accelerated operations, while the Intel iGPU has no such hardware specified.

Clock behavior also differs. The Intel part runs at a 300 MHz base clock and boosts to 1000 MHz. The NVIDIA L4 has a 795 MHz base clock and boosts to 2040 MHz. Memory architecture is fundamentally different: the Intel part uses system shared memory with a system dependent bandwidth, while the NVIDIA L4 has 24 GB of dedicated GDDR6 memory on a 192-bit bus, delivering 300.1 GB/s bandwidth. The NVIDIA L4 memory clock is listed as 1563 MHz, or 12.5 Gbps effective.

The NVIDIA L4 also carries the Ada Lovelace architectural advantages: DirectX 12 Ultimate (12_2) support versus the Intel part's DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, so those API levels match. The NVIDIA L4 has no display outputs, reflecting its server design, while the Intel iGPU's display outputs are portable device dependent, as expected for an integrated part.

The Verdict

The data points to a clear separation of roles. The NVIDIA L4 is a server-oriented accelerator with substantial compute resources, 24 GB of dedicated memory, and confirmed benchmark scores placing it at the 95th percentile. The Intel Graphics 24EU Mobile is a low-power integrated GPU with a 6 W TDP, designed for portable devices, and has no recorded benchmarks.

For any workload where measured performance matters, the NVIDIA L4 is the only choice supported by data. Its average benchmark score of 131,072 is within 0.7% of the NVIDIA GeForce RTX 3090 Ti's average of 131,938, and it trails the RTX 4000 Ada Generation by 3.1% (that rival averages 135,218). It also sits 3.1% behind the NVIDIA A10M (135,230) and 3.2% behind the AMD Radeon PRO W6800 (135,396). These deltas show the L4 is competitive with high-end workstation cards, not just functional.

The Intel part, with zero benchmark data and a 50th percentile ranking, cannot be evaluated for performance. Its role is presumably basic graphics output for mobile systems, but the database contains no evidence of compute capability. The verdict from the recorded information is that the NVIDIA L4 is the only part with a measurable performance profile, and it performs at a level comparable to top-tier workstation GPUs. The Intel iGPU remains an unquantified entry with no confirmed workload results.

FAQ

Q: What is the average benchmark score for each GPU?

A: The Intel Graphics 24EU Mobile has an average benchmark score of 0. The NVIDIA L4 has an average benchmark score of 131,072.

Q: How do the benchmark scores for the NVIDIA L4 compare to its nearest rivals?

A: The NVIDIA L4's average score is 0.7% lower than the NVIDIA GeForce RTX 3090 Ti, 3.1% lower than both the NVIDIA RTX 4000 Ada Generation and the NVIDIA A10M, and 3.2% lower than the AMD Radeon PRO W6800.

Q: Which GPU has more shading units?

A: The NVIDIA L4 has 7,424 shading units, while the Intel Graphics 24EU Mobile has 192 shading units.

Q: What memory configurations do the two GPUs use?

A: The Intel Graphics 24EU Mobile uses system shared memory with system dependent bandwidth. The NVIDIA L4 has 24 GB of GDDR6 memory on a 192-bit bus with 300.1 GB/s bandwidth.

Q: Do both GPUs support the same graphics APIs?

A: Both support OpenGL 4.6 and Vulkan 1.4. The NVIDIA L4 supports DirectX 12 Ultimate (12_2), while the Intel Graphics 24EU Mobile supports DirectX 12 (12_1).

Q: What is the percentile ranking for each GPU?

A: The Intel Graphics 24EU Mobile is at the 50th percentile among all GPUs. The NVIDIA L4 is at the 95th percentile.

Head-to-Head Benchmarks

The head-to-head benchmark list in the database is empty, meaning no direct comparison tests were recorded between these two specific parts. However, the NVIDIA L4 has individual benchmark entries that can be examined. Its Geekbench OpenCL score is 140,838, and its Geekbench Vulkan score is 121,306. The Intel Graphics 24EU Mobile has no recorded benchmarks at all, so there are no scores to compare directly.

The nearest rival data for the NVIDIA L4 provides context for its performance level. The GeForce RTX 3090 Ti averages 131,938, which is 0.7% higher than the L4's average. The RTX 4000 Ada Generation averages 135,218, 3.1% higher. The A10M averages 135,230, also 3.1% higher. The Radeon PRO W6800 averages 135,396, 3.2% higher. These small deltas indicate the L4 performs within a few percentage points of these established workstation and high-end desktop cards.

The biggest wins for the NVIDIA L4 are inherent to the data availability. Since the Intel part has no scores, every benchmark category that exists for the L4 is a win by default. The Vulkan score of 121,306 and OpenCL score of 140,838 both stand as the only recorded compute results in this comparison. The difference between the two L4 scores themselves is notable: OpenCL outperforms Vulkan by 19,532 points, or roughly 16% higher. This suggests the L4's compute performance is stronger under OpenCL than under Vulkan in the recorded tests.

Specification Differences

The two GPUs differ across nearly every specification field. Process node: Intel uses 10 nm, NVIDIA uses 5 nm. Foundry: Intel uses Intel, NVIDIA uses TSMC. Transistors: Intel lists unknown, NVIDIA lists 35,800 million. Die size: Intel lists unknown, NVIDIA lists 294 mm². Transistor density: Intel has no value, NVIDIA has 121.8M per mm².

Clock speeds diverge significantly. The Intel part has a 300 MHz base and 1000 MHz boost. The NVIDIA L4 has a 795 MHz base and 2040 MHz boost. Memory clocks: Intel uses system shared memory, NVIDIA uses 1563 MHz with 12.5 Gbps effective.

Memory specifications are completely different. Intel: system shared size, type, and bus width, with system dependent bandwidth. NVIDIA: 24 GB GDDR6, 192-bit bus, 300.1 GB/s bandwidth.

Shader resources: Intel has 192 shading units, 12 TMUs, 4 ROPs. NVIDIA has 7,424 shading units, 240 TMUs, 80 ROPs. NVIDIA also lists 60 RT cores and 240 tensor cores; Intel lists none.

Pixel and texture rates show the gap. Intel: 4.000 GPixel/s and 12.00 GTexel/s. NVIDIA: 163.2 GPixel/s and 489.6 GTexel/s. Floating point performance: Intel FP32 is 384.0 GFLOPS, FP16 is 768.0 GFLOPS with a 2:1 ratio. NVIDIA FP32 is 30.29 TFLOPS, FP16 is 30.29 TFLOPS with a 1:1 ratio.

Power and physical design: Intel TDP is 6 W, slot width is IGP. NVIDIA TDP is 72 W, slot width is single-slot, power connectors are none, suggested PSU is 250 W. Bus interface: Intel uses Ring Bus, NVIDIA uses PCIe 4.0 x16. Display outputs: Intel is portable device dependent, NVIDIA has no outputs. Dimensions: Intel has none listed, NVIDIA is 169 mm long (6.7 inches) and 56 mm high (2.2 inches).

Release dates: Intel released 2024-12-31, NVIDIA released 2023-03-20. Production status for both is Active. The NVIDIA L4 lists its predecessor as Server Ampere and successor as Server Hopper, while the Intel part has no predecessor or successor. Both have no launch MSRP recorded in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
L4
Core Specs
Shading Units
192
7,424 +3766.7%
Shaders
192
7,424 +3766.7%
TMUs
12
240 +1900.0%
ROPs
4
80 +1900.0%
SM Count
60
Execution Units
24
Clocks
Base Clock
300 MHz
795 MHz
Boost Clock
1000 MHz
2040 MHz
Memory Clock
System Shared
1563 MHz 12.5 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
24,576
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
300.1 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
48 MB
Performance
Pixel Rate
4.000 GPixel/s
163.2 GPixel/s
Texture Rate
12.00 GTexel/s
489.6 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
30.29 TFLOPS
FP64 (TFLOPS)
473.3 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
30.29 TFLOPS (1:1)
AI/RT
RT Cores
60
Tensor Cores
240
Power
TDP
6 W
72 W
TDP (W)
6
72 +1100.0%
Suggested PSU
250 W
Power Connectors
None
Architecture
Architecture
Xe-LP
Ada Lovelace
GPU Name
Twin Lake
AD104
Generation
HD Graphics-T (Twin Lake)
Server Ada (Lxx)
Process Size
10 nm
5 nm
Transistors
unknown
35,800 million
Die Size
unknown
294 mm²
Foundry
Intel
TSMC
Density
121.8M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
Single-slot
Length
169 mm 6.7 inches
Height
56 mm 2.2 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
Server Ampere
Successor
Server Hopper
View Graphics 24EU Mobile Details View L4 Details