Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5070 SUPER Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5070 SUPER

CORE STATE GB205
VRAM 18 GB
CLOCK SPEED 2512 MHz
TDP 275 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,690

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5070 SUPER

Head-to-Head Benchmarks

The database contains no shared benchmark results for these two processors, so a direct numerical comparison of their recorded performance is impossible. However, the available data for each part, when placed alongside their respective nearest rivals, paints a clear picture of their relative positions in the hardware landscape.

The Intel Graphics 24EU Mobile does not have any recorded benchmark scores in the database. Its percentile rank versus all GPUs is 50, placing it squarely in the middle of the database distribution. Without a recorded average score or any rival entries, the data provides no quantitative performance anchor for this integrated part. Its role is defined entirely by its specifications and power envelope, not by measured results.

The NVIDIA GeForce RTX 5070 SUPER, in contrast, has a single recorded benchmark: a 3DMark Steel Nomad DX12 score of 2690. This result places it at the 18th percentile among all GPUs in the database, meaning the database indicates that roughly 82 percent of recorded graphics processors score higher. Its nearest rivals in the database are notably weaker parts. The NVIDIA Quadro K1100M scores 2664, a delta of 1 percent. The NVIDIA GeForce GT 1030 scores 2662, a delta of 1.1 percent. The Intel Arc Pro B50 scores 2660, a delta of 1.1 percent. The NVIDIA GeForce GT 440 scores 2645, a delta of 1.7 percent. These deltas are remarkably small, indicating that the RTX 5070 SUPER's recorded score is within a narrow 1.7 percent band of these older or lower-tier cards. The benchmark data therefore suggests that, at least in this single test, the RTX 5070 SUPER performs at a level comparable to entry-level discrete GPUs from previous generations, despite its modern architecture and high-end specifications.

The wins tally confirms this asymmetry: the Intel part records zero wins, and the NVIDIA part records zero wins, because no head-to-head benchmarks exist. The only numerical comparison possible is the RTX 5070 SUPER's score against its own rivals, which shows a marginal lead of 1 percent over the Quadro K1100M, 1.1 percent over the GT 1030 and Arc Pro B50, and 1.7 percent over the GT 440. These are not commanding victories; they are statistical near-ties.

The Verdict

The data dictates a straightforward selection based on measured performance. The NVIDIA GeForce RTX 5070 SUPER is the only one of the two with any recorded benchmark score, and that score, 2690 in 3DMark Steel Nomad DX12, establishes it as a functional discrete GPU capable of running modern workloads. Its position at the 18th percentile, while not top-tier, confirms it has a measurable presence in the database. The Intel Graphics 24EU Mobile has no recorded scores, which means the database offers zero evidence of its real-world performance. Its 50th percentile rank is a placeholder, not a result.

For any user selecting a part based on recorded data, the RTX 5070 SUPER is the only defensible choice. It has a benchmark result, a clear specification sheet, and a defined position among its nearest rivals. The Intel part, with no benchmarks and no rivals, cannot be evaluated on performance grounds. The RTX 5070 SUPER also offers 18 GB of GDDR7 memory, a 192-bit bus, and 672.0 GB/s of bandwidth, all recorded in the database. The Intel part uses System Shared memory with System Dependent bandwidth, offering no fixed memory performance figures.

The RTX 5070 SUPER is a dual-slot card with a 275 W TDP, requiring a 1x 16-pin power connector. The Intel part is an IGP with a 6 W TDP, integrated into a processor. The data does not support a scenario where the Intel part competes on performance; it competes on power consumption and integration. The RTX 5070 SUPER is the pick for anyone needing a discrete GPU with a measured score. The Intel part is the pick only for systems where an integrated solution is required, and where performance is not a priority.

FAQ

Q: Which GPU has a higher recorded benchmark score?

A: The NVIDIA GeForce RTX 5070 SUPER has a recorded 3DMark Steel Nomad DX12 score of 2690. The Intel Graphics 24EU Mobile has no recorded benchmark scores in the database.

Q: How does the RTX 5070 SUPER compare to its nearest rivals?

A: The RTX 5070 SUPER scores 2690, which is 1 percent higher than the NVIDIA Quadro K1100M (2664), 1.1 percent higher than the NVIDIA GeForce GT 1030 (2662) and the Intel Arc Pro B50 (2660), and 1.7 percent higher than the NVIDIA GeForce GT 440 (2645).

Q: What is the difference in memory capacity?

A: The NVIDIA GeForce RTX 5070 SUPER has 18 GB of GDDR7 memory. The Intel Graphics 24EU Mobile uses System Shared memory, meaning its capacity is shared with the system and not fixed.

Q: What is the TDP of each part?

A: The Intel Graphics 24EU Mobile has a TDP of 6 W. The NVIDIA GeForce RTX 5070 SUPER has a TDP of 275 W.

Q: Which part has a higher percentile rank?

A: The Intel Graphics 24EU Mobile is at the 50th percentile among all GPUs in the database. The NVIDIA GeForce RTX 5070 SUPER is at the 18th percentile.

Q: What are the pixel rates of these GPUs?

A: The Intel Graphics 24EU Mobile has a pixel rate of 4.000 GPixel/s. The NVIDIA GeForce RTX 5070 SUPER has a pixel rate of 201.0 GPixel/s.

Specification Differences

The two parts differ in nearly every measurable specification. The Intel Graphics 24EU Mobile uses a 10 nm process node from Intel, while the NVIDIA GeForce RTX 5070 SUPER uses a 5 nm process node from TSMC. The Intel part has a base clock of 300 MHz and a boost clock of 1000 MHz. The NVIDIA part has a base clock of 2325 MHz and a boost clock of 2512 MHz.

The memory systems are fundamentally different. The Intel part uses System Shared memory with System Dependent bandwidth. The NVIDIA part uses 18 GB of GDDR7 memory on a 192-bit bus, with a bandwidth of 672.0 GB/s and a memory clock of 1750 MHz (28 Gbps effective).

The compute resources differ by orders of magnitude. The Intel part has 192 shading units, 12 TMUs, and 4 ROPs. The NVIDIA part has 6400 shading units, 200 TMUs, and 80 ROPs. The Intel part has no RT cores or tensor cores. The NVIDIA part has 50 RT cores and 200 tensor cores.

The output rates reflect this gap. The Intel part has a pixel rate of 4.000 GPixel/s and a texture rate of 12.00 GTexel/s. The NVIDIA part has a pixel rate of 201.0 GPixel/s and a texture rate of 502.4 GTexel/s. The FP32 compute is 384.0 GFLOPS for the Intel part and 32.15 TFLOPS for the NVIDIA part. The FP16 rates are 768.0 GFLOPS (2:1) for the Intel part and 32.15 TFLOPS (1:1) for the NVIDIA part.

The power and physical specs diverge sharply. The Intel part has a 6 W TDP and is an IGP with a Ring Bus interface. The NVIDIA part has a 275 W TDP, is a dual-slot card measuring 245 mm by 115 mm by 40 mm, uses a 1x 16-pin power connector, and has a PCIe 5.0 x16 bus interface. The display outputs also differ: the Intel part is Portable Device Dependent, while the NVIDIA part has 1x HDMI 2.1b and 3x DisplayPort 2.1b.

Architecture Differences

The architectural gap is total. The Intel Graphics 24EU Mobile uses the Xe-LP architecture, part of the HD Graphics-T (Twin Lake) generation, built on Intel's 10 nm process. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. It has no dedicated RT or tensor cores, and its FP16 performance is achieved via a 2:1 ratio, indicating a packed math path rather than a full-rate one.

The NVIDIA GeForce RTX 5070 SUPER uses the Blackwell 2.0 architecture, part of the GeForce 50 series, built on TSMC's 5 nm process. The chip, GB205, contains 31,100 million transistors on a 263 mm² die, giving a transistor density of 118.3M per mm². It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It includes 50 RT cores and 200 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. Its FP16 rate matches its FP32 rate at 1:1, indicating full-rate half-precision compute.

The transistor counts are not directly comparable since the Intel part's transistor count is listed as unknown. The cache differences are not recorded in the database for either part. The Intel part is a simple integrated graphics solution with no fixed memory, no ray tracing, and no tensor support. The NVIDIA part is a fully featured discrete GPU with dedicated hardware for ray tracing, tensor operations, and high-bandwidth GDDR7 memory. The architectural records confirm that these parts are built for entirely different purposes: one for minimal power draw in portable devices, the other for high-throughput graphics workloads.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 5070 SUPER
Core Specs
Shading Units
192
6,400 +3233.3%
Shaders
192
6,400 +3233.3%
TMUs
12
200 +1566.7%
ROPs
4
80 +1900.0%
Execution Units
24
Clocks
Base Clock
300 MHz
2325 MHz
Boost Clock
1000 MHz
2512 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
18 GB
VRAM (MB)
18,432
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
48 MB
Performance
Pixel Rate
4.000 GPixel/s
201.0 GPixel/s
Texture Rate
12.00 GTexel/s
502.4 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
32.15 TFLOPS
FP64 (TFLOPS)
502.4 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
32.15 TFLOPS (1:1)
AI/RT
RT Cores
50
Tensor Cores
200
Power
TDP
6 W
275 W
TDP (W)
6
275 +4483.3%
Power Connectors
1x 16-pin
Architecture
Architecture
Xe-LP
Blackwell 2.0
GPU Name
Twin Lake
GB205
Generation
HD Graphics-T (Twin Lake)
GeForce 50
Process Size
10 nm
5 nm
Transistors
unknown
31,100 million
Die Size
unknown
263 mm²
Foundry
Intel
TSMC
Density
118.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.8
Physical
Slot Width
IGP
Dual-slot
Length
245 mm 9.6 inches
Height
115 mm 4.5 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
View Graphics 24EU Mobile Details View GeForce RTX 5070 SUPER Details