Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5050 Mobile Comparison
Intel Graphics 24EU Mobile
GeForce RTX 5050 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5050 Mobile
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries for the Intel Graphics 24EU Mobile and the NVIDIA GeForce RTX 5050 Mobile. However, the recorded data for the RTX 5050 Mobile provides a clear reference point. Its average benchmark score is 43,268, placing it in the 83rd percentile of all GPUs in the database. This score is derived from two recorded tests: a 3DMark Steel Nomad DX12 result of 2,365 and a Geekbench OpenCL result of 84,171.
The Intel Graphics 24EU Mobile, by contrast, has an average benchmark score of 0 and sits in the 50th percentile. The absence of any recorded benchmark scores for the Intel part means the numerical comparison is one-sided. The RTX 5050 Mobile's performance level is substantial, as indicated by its nearest rivals. It effectively matches the NVIDIA Quadro M6000 24 GB, with a delta of 0%, and sits within 0.1% of the NVIDIA Quadro M6000. It is also within 0.9% of the NVIDIA GeForce RTX 4090 Mobile, a high-end laptop part, and is 0.1% ahead of the NVIDIA GeForce RTX 4070 SUPER.
The data shows that the RTX 5050 Mobile delivers compute throughput in the multi-TFLOPS range, with FP32 performance rated at 7.680 TFLOPS. The Intel Graphics 24EU Mobile is rated at 384.0 GFLOPS for FP32. This is a factor of 20 difference in theoretical peak compute. The pixel rate tells a similar story: the RTX 5050 Mobile reaches 48.00 GPixel/s, while the Intel part manages 4.000 GPixel/s, a 12x gap. Texture rate is 120.0 GTexel/s for the NVIDIA part versus 12.00 GTexel/s for the Intel part, another 10x separation. These theoretical figures align with the percentile gap, where the RTX 5050 Mobile sits 33 percentile points higher than the Intel integrated graphics.
FAQ
Q: How does the RTX 5050 Mobile compare to the Intel Graphics 24EU Mobile in raw compute?
A: The RTX 5050 Mobile delivers 7.680 TFLOPS of FP32 performance, which is 20 times the 384.0 GFLOPS offered by the Intel Graphics 24EU Mobile. The NVIDIA part also achieves 7.680 TFLOPS for FP16, while the Intel part reaches 768.0 GFLOPS.
Q: What is the memory configuration difference?
A: The RTX 5050 Mobile has 8 GB of dedicated GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of bandwidth. The Intel Graphics 24EU Mobile uses System Shared memory, with bandwidth described as System Dependent.
Q: Which GPU has a higher pixel fillrate?
A: The RTX 5050 Mobile has a pixel rate of 48.00 GPixel/s, which is 12 times higher than the Intel Graphics 24EU Mobile's 4.000 GPixel/s.
Q: What is the process node for each chip?
A: The Intel Graphics 24EU Mobile is built on Intel's 10 nm process. The NVIDIA GeForce RTX 5050 Mobile uses TSMC's 5 nm process.
Q: Does the RTX 5050 Mobile support ray tracing?
A: Yes, the RTX 5050 Mobile includes 20 ray tracing cores and 80 tensor cores. The Intel Graphics 24EU Mobile lists no RT or tensor core counts.
Q: What are the power requirements?
A: The Intel Graphics 24EU Mobile has a TDP of 6 W. The RTX 5050 Mobile has a TDP of 50 W.
Architecture Differences
The two GPUs represent fundamentally different design philosophies and hardware generations. The Intel Graphics 24EU Mobile is based on the Xe-LP architecture, built on a 10 nm process at Intel's foundry. It is part of the HD Graphics-T (Twin Lake) generation and uses the Twin Lake chip. The RTX 5050 Mobile uses the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. Its chip is designated GB207.
The Intel part is an integrated graphics processor (IGP) with a Ring Bus interface, designed for low-power portable devices. The RTX 5050 Mobile is also listed with a slot width of IGP, but it uses a PCIe 5.0 x16 bus interface, indicating it is a discrete-class mobile solution. The NVIDIA chip contains 16,900 million transistors on a 149 mm² die, yielding a transistor density of 113.4M per mm². The Intel chip's transistor count and die size are listed as unknown.
The compute architectures differ sharply. The Intel Graphics 24EU Mobile has 192 shading units, 12 texture mapping units, and 4 ROPs. The RTX 5050 Mobile has 2,560 shading units, 80 TMUs, and 32 ROPs. The NVIDIA part also includes dedicated hardware for ray tracing (20 RT cores) and tensor operations (80 tensor cores), which the Intel part lacks entirely. In terms of API support, the RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Specification Differences
The specification sheets for these two GPUs differ in nearly every measurable category. The RTX 5050 Mobile has a base clock of 1020 MHz and a boost clock of 1500 MHz. The Intel Graphics 24EU Mobile has a base clock of 300 MHz and a boost clock of 1000 MHz. Memory is a major divergence: the NVIDIA part uses 8 GB of GDDR7 with a 128-bit bus and 384.0 GB/s bandwidth, while the Intel part uses System Shared memory with System Dependent bandwidth.
The shading unit count is 2,560 for the RTX 5050 Mobile versus 192 for the Intel part. TMU counts are 80 versus 12, and ROP counts are 32 versus 4. The RTX 5050 Mobile includes 20 RT cores and 80 tensor cores; the Intel part lists neither. FP32 throughput is 7.680 TFLOPS for the NVIDIA part versus 384.0 GFLOPS for the Intel part. FP16 throughput is 7.680 TFLOPS (1:1) for NVIDIA versus 768.0 GFLOPS (2:1) for Intel.
The TDP difference is substantial: 50 W for the RTX 5050 Mobile versus 6 W for the Intel Graphics 24EU Mobile. The RTX 5050 Mobile has no power connectors listed, while the Intel part also has none. The production status for both is Active. The release date for the Intel part is recorded as 2024-12-31, while the RTX 5050 Mobile is dated 2025-06-23. The RTX 5050 Mobile lists a predecessor, GeForce 40 Mobile, while the Intel part has no predecessor or successor recorded. The Intel part's bus interface is Ring Bus, while the NVIDIA part uses PCIe 5.0 x16.
Where Each One Wins
The data indicates that the NVIDIA GeForce RTX 5050 Mobile wins in every performance category where numbers are recorded. The FP32 compute advantage is 20x, the pixel rate advantage is 12x, and the texture rate advantage is 10x. The RTX 5050 Mobile also has dedicated ray tracing and tensor hardware, features absent from the Intel part. Its 83rd percentile ranking versus the Intel part's 50th percentile confirms a wide performance gap.
The Intel Graphics 24EU Mobile wins in power efficiency. Its 6 W TDP is dramatically lower than the RTX 5050 Mobile's 50 W. This makes the Intel part suitable for low-power, fanless, or passively cooled portable devices where battery life and thermal output are primary constraints. The Intel part also uses system memory, which eliminates the cost and complexity of dedicated VRAM, though this is not a performance advantage.
The RTX 5050 Mobile wins in memory bandwidth, with 384.0 GB/s versus System Dependent bandwidth for the Intel part. It wins in API support, offering DirectX 12 Ultimate versus DirectX 12 (12_1). The RTX 5050 Mobile's 8 GB of GDDR7 memory provides a dedicated, high-speed frame buffer, while the Intel part shares system memory. For any workload involving modern game rendering, ray tracing, or compute tasks, the RTX 5050 Mobile is the clear choice based on the recorded specifications.
The Verdict
The benchmark data and specifications point to two entirely different product categories. The Intel Graphics 24EU Mobile is an integrated solution for basic display output and light workloads. Its 50th percentile ranking, 6 W TDP, and 384.0 GFLOPS FP32 performance place it at the entry level of the database. The RTX 5050 Mobile is a discrete-class mobile GPU with 7.680 TFLOPS, 8 GB of GDDR7, and hardware ray tracing. Its 83rd percentile ranking and average benchmark score of 43,268, which places it alongside the NVIDIA Quadro M6000 series and RTX 4090 Mobile, indicate it is a high-performance part for gaming and content creation laptops.
The choice between them is dictated by the workload and platform. For a portable device where power draw is critical and graphics demands are minimal, the Intel Graphics 24EU Mobile is the only viable option given its 6 W envelope. For any application requiring modern 3D rendering, ray tracing, or high-bandwidth memory, the RTX 5050 Mobile is the only part with the necessary hardware. The data does not suggest any overlap in their intended use cases. The RTX 5050 Mobile's nearest rivals include the RTX 4070 SUPER and RTX 4090 Mobile, which confirms its position in the upper tier of mobile GPUs. The Intel part has no nearest rivals recorded, reflecting its status as a low-power integrated component rather than a competitive discrete GPU.