GPU Comparison
GPU
Intel Graphics 24EU Mobile
CORE STATE
Twin Lake
VRAM
System Shared
CLOCK SPEED
1000 MHz
TDP
6 W
BUS WIDTH
System Shared
ARCHITECTURE
Xe-LP
PROCESS
10 nm
LAUNCH DATE
—
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
Graphics 24EU Mobile
RTX 5050 Mobile
Core Specs
Shading Units
192
2,560
+1233.3%
Shaders
192
2,560
+1233.3%
TMUs
12
80
+566.7%
ROPs
4
32
+700.0%
SM Count
—
20
Execution Units
24
—
Clocks
Base Clock
300 MHz
1020 MHz
Boost Clock
1000 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz
24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
4.000 GPixel/s
48.00 GPixel/s
Texture Rate
12.00 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
—
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
6 W
50 W
TDP (W)
6
50
+733.3%
Power Connectors
—
None
Architecture
Architecture
Xe-LP
Blackwell 2.0
GPU Name
Twin Lake
GB207
Generation
HD Graphics-T
(Twin Lake)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
—
16,900 million
Die Size
—
149 mm²
Foundry
Intel
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
GeForce 40 Mobile