Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4080 Mobile Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 4080 Mobile

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1665 MHz
TDP 110 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
159,575
geekbench_vulkan
N/A
145,807
passmark_directx_10
N/A
157
passmark_directx_11
N/A
244
passmark_directx_12
N/A
96
passmark_directx_9
N/A
286
passmark_g2d
N/A
929
passmark_g3d
N/A
24,926
passmark_gpu_compute
N/A
11,191

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4080 Mobile

Head-to-Head Benchmarks

The recorded data shows a complete separation between these two mobile graphics parts. The Intel Graphics 24EU Mobile has no benchmark entries in the database, while the NVIDIA GeForce RTX 4080 Mobile has nine recorded scores across Geekbench and Passmark suites. The head-to-head comparison therefore yields zero wins for the Intel part and zero wins for the NVIDIA part, meaning the database contains no direct competitive measurements between them. What can be analyzed is where the RTX 4080 Mobile stands relative to its own nearest rivals, and how the Intel integrated solution stacks up architecturally.

The RTX 4080 Mobile delivers an average benchmark score of 38,135 across all tests, placing it in the 81st percentile of all GPUs tracked. Its nearest rival, the NVIDIA GeForce MX570, averages 38,299, which puts the RTX 4080 Mobile 0.4% behind that part. The NVIDIA GeForce RTX 5080 Mobile sits at 38,349, meaning the RTX 4080 Mobile trails that newer part by 0.6%. Against the NVIDIA GeForce RTX 4070, the mobile RTX 4080 leads by 1.3% (37,648 average), and it also leads the NVIDIA Tesla P4 by 1.3% (37,628 average). These deltas are small, indicating that the RTX 4080 Mobile sits in a tightly contested performance band among its closest competitors.

Looking at individual workloads, the RTX 4080 Mobile shows its strongest result in Geekbench OpenCL with a score of 159,575. Its Geekbench Vulkan score reaches 145,807, roughly 8.6% lower than the OpenCL result. In Passmark tests, the G3D score of 24,926 dominates the other Passmark metrics by a wide margin. The GPU compute score comes in at 11,191, which is less than half of the G3D result. The DirectX 9 score of 286, DirectX 11 score of 244, and DirectX 12 score of 96 show progressively lower performance across newer API generations in this suite. The G2D score of 929 reflects 2D graphics throughput, while the DirectX 10 score of 157 is the lowest of the Passmark group. The spread between the best and worst Passmark scores is substantial, with G3D outpacing DirectX 12 by a factor of roughly 260.

The Intel Graphics 24EU Mobile carries an average benchmark score of 0 and sits in the 50th percentile of all GPUs, which reflects its status as an entry-level integrated solution with no recorded performance data. Its theoretical peak compute is 384.0 GFLOPS FP32, compared to 24.72 TFLOPS for the RTX 4080 Mobile. That is a difference of more than 64 times in raw floating-point throughput. The pixel rate of 4.000 GPixel/s for the Intel part versus 133.2 GPixel/s for the NVIDIA part shows a similar gap, and the texture rates of 12.00 GTexel/s versus 386.3 GTexel/s reinforce the same conclusion. Every measured throughput metric in the database favors the discrete NVIDIA solution by a large margin.

The Verdict

The data supports a clear separation of use cases. The Intel Graphics 24EU Mobile is an integrated graphics processor with a 6 W TDP, designed for basic display output and light computational tasks in portable devices. Its 50th percentile standing among all GPUs is purely positional, as it has no benchmark scores to validate real-world performance. The RTX 4080 Mobile, with its 81st percentile ranking and 38,135 average score, is a high-end discrete solution aimed at demanding workloads.

For users whose workloads involve modern 3D rendering, compute acceleration, or high-resolution gaming, the RTX 4080 Mobile is the only part in this comparison with recorded evidence of capability. Its nearest rivals, including the GeForce MX570 and RTX 5080 Mobile, are within 0.6% of its average score, meaning the RTX 4080 Mobile is competitively positioned against both older and newer products in its class. The 1.3% lead over the RTX 4070 and Tesla P4 is modest but consistent across aggregate scoring.

The Intel part, by contrast, has no benchmark presence. Its architectural specifications suggest it can handle basic graphics output and light 2D workloads, but the database contains no measurements to quantify that performance. Anyone requiring 3D acceleration, ray tracing, or high-throughput compute should select the RTX 4080 Mobile based on the recorded data. Anyone building a low-power system where only basic display output is needed could consider the Intel part, but the absence of benchmark scores means its actual performance is unverified within this database.

Architecture Differences

The two GPUs come from different manufacturers and use fundamentally different designs. Intel builds the Graphics 24EU Mobile on a 10 nm process at its own foundry, using the Xe-LP architecture and the Twin Lake chip. NVIDIA builds the RTX 4080 Mobile on a 5 nm process at TSMC, using the Ada Lovelace architecture and the AD104 chip. The process node difference is significant, with the NVIDIA part using a smaller manufacturing process that allows for higher transistor density.

The Intel part integrates 192 shading units, 12 texture mapping units, and 4 raster output units. It has no dedicated ray tracing cores and no tensor cores. The NVIDIA part ships with 7,424 shading units, 232 TMUs, and 80 ROPs. It includes 58 ray tracing cores and 232 tensor cores, which enable hardware-accelerated ray tracing and AI-based features that the Intel part cannot perform in hardware.

Transistor counts and die sizes are only recorded for the NVIDIA part. The AD104 chip contains 35,800 million transistors on a 294 mm² die, giving it a transistor density of 121.8M per mm². The Intel part has unknown transistor count and die size in the database. The bus interface also differs: Intel uses a Ring Bus, while NVIDIA uses PCIe 4.0 x16. The RTX 4080 Mobile supports DirectX 12 Ultimate (12_2), whereas the Intel part supports DirectX 12 (12_1). Both parts support OpenGL 4.6 and Vulkan 1.4.

The RTX 4080 Mobile has a base clock of 1290 MHz and a boost clock of 1665 MHz. The Intel part has a base clock of 300 MHz and a boost clock of 1000 MHz. The NVIDIA part's memory runs at 2250 MHz with 18 Gbps effective speed, while the Intel part uses system shared memory with system dependent bandwidth.

Specification Differences

The specification table shows several fields where the two parts differ. The process node is 10 nm for Intel versus 5 nm for NVIDIA. The foundry is Intel for the integrated part and TSMC for the discrete part. The NVIDIA chip, AD104, has 35,800 million transistors and a 294 mm² die size; the Intel chip's dimensions are unknown. Transistor density for NVIDIA is 121.8M per mm², with no equivalent figure for Intel.

Clock speeds differ across the board. Intel runs at 300 MHz base and 1000 MHz boost, while NVIDIA runs at 1290 MHz base and 1665 MHz boost. Memory configuration is entirely different: the Intel part uses system shared memory with system dependent bandwidth, while the NVIDIA part has 12 GB of GDDR6 on a 192-bit bus with 432.0 GB/s of bandwidth. The memory clock for NVIDIA is 2250 MHz with 18 Gbps effective speed.

Compute resources show the largest gaps. Intel has 192 shading units, 12 TMUs, and 4 ROPs; NVIDIA has 7,424 shading units, 232 TMUs, and 80 ROPs. NVIDIA adds 58 RT cores and 232 tensor cores, which the Intel part lacks entirely. Pixel rate is 4.000 GPixel/s for Intel versus 133.2 GPixel/s for NVIDIA. Texture rate is 12.00 GTexel/s versus 386.3 GTexel/s. FP32 performance is 384.0 GFLOPS versus 24.72 TFLOPS. FP16 performance is 768.0 GFLOPS (2:1 ratio) for Intel versus 24.72 TFLOPS (1:1 ratio) for NVIDIA.

Power draw differs substantially: 6 W for the Intel part versus 110 W for the NVIDIA part. The Intel part has no power connectors, and the NVIDIA part also lists none, as both are designed for portable devices. Both use an IGP slot width. The bus interface is Ring Bus for Intel and PCIe 4.0 x16 for NVIDIA. Display outputs are portable device dependent for both. The DirectX support level differs as noted above.

Release dates are recorded for both: the Intel part launched on 2024-12-31, while the NVIDIA part launched on 2023-01-02. The NVIDIA part lists a predecessor (GeForce 30 Mobile) and a successor (GeForce 50 Mobile), while the Intel part has neither. Production status is Active for both.

FAQ

Q: Which GPU has a higher average benchmark score in the database?

A: The NVIDIA GeForce RTX 4080 Mobile has an average benchmark score of 38,135 across nine recorded tests. The Intel Graphics 24EU Mobile has an average benchmark score of 0, with no recorded tests in the database.

Q: How does the RTX 4080 Mobile compare to its nearest rival, the GeForce MX570?

A: The GeForce MX570 averages 38,299, which is 0.4% higher than the RTX 4080 Mobile's 38,135. The difference is small, placing the two parts in essentially the same performance tier.

Q: What is the FP32 compute difference between the two GPUs?

A: The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS of FP32 compute, while the NVIDIA GeForce RTX 4080 Mobile delivers 24.72 TFLOPS. The NVIDIA part is more than 64 times faster in raw FP32 throughput.

Q: Does the Intel part support ray tracing?

A: No. The Intel Graphics 24EU Mobile has no ray tracing cores listed in the database. The NVIDIA RTX 4080 Mobile includes 58 ray tracing cores as part of its Ada Lovelace architecture.

Q: What memory configuration does each GPU use?

A: The Intel part uses system shared memory with system dependent bandwidth. The NVIDIA part uses 12 GB of GDDR6 on a 192-bit bus with 432.0 GB/s of bandwidth and an 18 Gbps effective memory speed.

Q: How do the power requirements differ?

A: The Intel Graphics 24EU Mobile has a 6 W TDP, while the NVIDIA GeForce RTX 4080 Mobile has a 110 W TDP. Neither part lists a power connector requirement.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 4080 Mobile
Core Specs
Shading Units
192
7,424 +3766.7%
Shaders
192
7,424 +3766.7%
TMUs
12
232 +1833.3%
ROPs
4
80 +1900.0%
SM Count
58
Execution Units
24
Clocks
Base Clock
300 MHz
1290 MHz
Boost Clock
1000 MHz
1665 MHz
Memory Clock
System Shared
2250 MHz 18 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
12,288
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
432.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
48 MB
Performance
Pixel Rate
4.000 GPixel/s
133.2 GPixel/s
Texture Rate
12.00 GTexel/s
386.3 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
24.72 TFLOPS
FP64 (TFLOPS)
386.3 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
24.72 TFLOPS (1:1)
AI/RT
RT Cores
58
Tensor Cores
232
Power
TDP
6 W
110 W
TDP (W)
6
110 +1733.3%
Power Connectors
None
Architecture
Architecture
Xe-LP
Ada Lovelace
GPU Name
Twin Lake
AD104
Generation
HD Graphics-T (Twin Lake)
GeForce 40 Mobile
Process Size
10 nm
5 nm
Transistors
unknown
35,800 million
Die Size
unknown
294 mm²
Foundry
Intel
TSMC
Density
121.8M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Graphics 24EU Mobile Details View GeForce RTX 4080 Mobile Details