Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4070 Max-Q Comparison
Intel Graphics 24EU Mobile
GeForce RTX 4070 Max-Q
Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4070 Max-Q
Head-to-Head Benchmarks
The benchmark database contains no recorded head-to-head results between the Intel Graphics 24EU Mobile and the NVIDIA GeForce RTX 4070 Max-Q. The winsA and winsB fields are both zero, and the headToHeadBenchmarks array is empty. Consequently, this comparison must be driven entirely by the architectural and specification data recorded for each part.
The most decisive gap appears in raw compute throughput. The RTX 4070 Max-Q delivers 11.34 TFLOPS of FP32 performance, while the Intel Graphics 24EU Mobile manages 384.0 GFLOPS. That places the NVIDIA part roughly 29.5 times higher in single-precision floating-point work per clock cycle. The difference is so large that no workload in the database could plausibly favor the Intel solution on raw number crunching.
Memory bandwidth tells a similar story. The RTX 4070 Max-Q accesses 8 GB of dedicated GDDR6 memory across a 128-bit bus, yielding 256.0 GB/s of bandwidth. The Intel Graphics 24EU Mobile relies on System Shared memory, with bandwidth listed as System Dependent. In practice, shared memory architectures contend with CPU and other system traffic, whereas the dedicated GDDR6 pool on the NVIDIA part is exclusively available to the GPU.
Pixel and texture throughput reinforce the hierarchy. The RTX 4070 Max-Q reaches 59.04 GPixel/s and 177.1 GTexel/s. The Intel part posts 4.000 GPixel/s and 12.00 GTexel/s. These figures place the NVIDIA GPU at roughly 14.8 times the pixel fill rate and 14.8 times the texture fill rate of the Intel integrated solution.
Clock speeds also differ substantially. The Intel Graphics 24EU Mobile runs at a 300 MHz base and 1000 MHz boost. The RTX 4070 Max-Q operates at 735 MHz base and 1230 MHz boost. Note that the NVIDIA part achieves its massive throughput advantage despite a relatively modest clock advantage, which points to the far larger execution resource pool.
Where Each One Wins
The Intel Graphics 24EU Mobile wins in power efficiency and system integration. Its TDP is 6 W, versus 35 W for the RTX 4070 Max-Q. That difference makes the Intel solution suitable for ultraportable devices where battery life and thermal constraints dominate. The Intel part also uses a Ring Bus interface, which is typical for integrated graphics, and requires no power connectors. The NVIDIA part also lists no power connectors, but its 35 W TDP implies a higher power delivery requirement.
The RTX 4070 Max-Q wins in every performance category recorded in the database. It has 4608 shading units against 192, 144 texture mapping units against 12, and 48 ROPs against 4. The NVIDIA GPU also includes 36 ray tracing cores and 144 tensor cores, features entirely absent from the Intel part. These hardware resources enable DirectX 12 Ultimate (12_2) support on the RTX 4070 Max-Q, while the Intel GPU only reaches DirectX 12 (12_1).
Memory capacity is another clear differentiator. The RTX 4070 Max-Q has 8 GB of dedicated GDDR6 memory. The Intel Graphics 24EU Mobile has no dedicated memory, sharing system RAM instead. For workloads that require large working sets, such as high-resolution textures or complex scenes, the dedicated memory pool provides a substantial advantage.
The RTX 4070 Max-Q also uses a more advanced process node. It is fabricated on TSMC's 5 nm process, while the Intel part uses Intel's 10 nm node. The NVIDIA chip, AD106, packs 22,900 million transistors into a 188 mm² die, yielding a density of 121.8M transistors per mm². The Intel Twin Lake chip has unknown transistor counts and die size, but the architectural differences are clear.
The Verdict
The data supports only one conclusion for performance-sensitive workloads: the NVIDIA GeForce RTX 4070 Max-Q is in a completely different performance class. Its FP32 throughput is 11.34 TFLOPS versus 384.0 GFLOPS, its pixel rate is 59.04 GPixel/s versus 4.000 GPixel/s, and its texture rate is 177.1 GTexel/s versus 12.00 GTexel/s. The NVIDIA part also offers ray tracing and tensor cores, dedicated GDDR6 memory, and a higher DirectX feature level.
The Intel Graphics 24EU Mobile is the appropriate choice only for systems where the 6 W TDP is a hard constraint and where GPU workloads are minimal. It is an integrated graphics solution for basic display output, light media playback, and simple 2D workloads. The RTX 4070 Max-Q, at 35 W, demands more power but delivers roughly 30 times the FP32 performance.
For anyone selecting a GPU for gaming, 3D rendering, or compute acceleration, the RTX 4070 Max-Q is the only viable option in this pair. The Intel solution simply lacks the execution resources, memory bandwidth, and feature set to compete in those categories. The 50th percentile rank for both parts in the database reflects the lack of benchmark data rather than comparable performance.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The NVIDIA GeForce RTX 4070 Max-Q delivers 11.34 TFLOPS of FP32 performance, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. The NVIDIA part is approximately 29.5 times faster in this metric.
Q: Does the Intel Graphics 24EU Mobile support ray tracing?
A: No. The Intel part has no ray tracing cores listed in the database. The NVIDIA GeForce RTX 4070 Max-Q includes 36 ray tracing cores.
Q: How much dedicated memory does each GPU have?
A: The NVIDIA GeForce RTX 4070 Max-Q has 8 GB of dedicated GDDR6 memory with a 128-bit bus and 256.0 GB/s bandwidth. The Intel Graphics 24EU Mobile uses System Shared memory with System Dependent bandwidth.
Q: What is the power consumption difference?
A: The Intel Graphics 24EU Mobile has a TDP of 6 W. The NVIDIA GeForce RTX 4070 Max-Q has a TDP of 35 W.
Q: Which GPU supports DirectX 12 Ultimate?
A: Only the NVIDIA GeForce RTX 4070 Max-Q supports DirectX 12 Ultimate (12_2). The Intel Graphics 24EU Mobile supports DirectX 12 (12_1).
Q: What are the process node differences?
A: The NVIDIA GeForce RTX 4070 Max-Q uses TSMC's 5 nm process. The Intel Graphics 24EU Mobile uses Intel's 10 nm process.
Architecture Differences
The two GPUs come from fundamentally different architectural lineages. The Intel Graphics 24EU Mobile uses the Xe-LP architecture, part of the HD Graphics-T (Twin Lake) generation. It is built on Intel's 10 nm process. The NVIDIA GeForce RTX 4070 Max-Q uses the Ada Lovelace architecture, part of the GeForce 40 Mobile generation, and is fabricated on TSMC's 5 nm process.
The execution resource disparity is stark. Intel provides 192 shading units, 12 TMUs, and 4 ROPs. NVIDIA provides 4608 shading units, 144 TMUs, and 48 ROPs. The NVIDIA part also includes 36 dedicated ray tracing cores and 144 tensor cores, which enable hardware-accelerated ray tracing and AI workloads. The Intel part lists no such units.
The memory architecture diverges completely. Intel uses System Shared memory with System Dependent bandwidth, meaning performance scales with the host system's RAM. NVIDIA uses 8 GB of dedicated GDDR6 with 256.0 GB/s bandwidth and a 128-bit bus. This dedicated pool avoids contention with the CPU and provides predictable, high-bandwidth access.
The API support differs in the DirectX feature level. Intel supports DirectX 12 (12_1), while NVIDIA supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4, so those API levels are identical.
The bus interface also differs: Intel uses Ring Bus, typical for integrated graphics, while NVIDIA uses PCIe 4.0 x8, which allows the discrete GPU to communicate with the host at high bandwidth.
Specification Differences
The following specifications differ between the two parts:
- Process Node: Intel 10 nm, NVIDIA TSMC 5 nm
- Transistors: Intel unknown, NVIDIA 22,900 million
- Die Size: Intel unknown, NVIDIA 188 mm²
- Transistor Density: Intel not listed, NVIDIA 121.8M / mm²
- Base Clock: Intel 300 MHz, NVIDIA 735 MHz
- Boost Clock: Intel 1000 MHz, NVIDIA 1230 MHz
- Memory Size: Intel System Shared, NVIDIA 8 GB
- Memory Type: Intel System Shared, NVIDIA GDDR6
- Memory Bus Width: Intel System Shared, NVIDIA 128 bit
- Memory Bandwidth: Intel System Dependent, NVIDIA 256.0 GB/s
- Shading Units: Intel 192, NVIDIA 4608
- Texture Mapping Units: Intel 12, NVIDIA 144
- ROP Units: Intel 4, NVIDIA 48
- Ray Tracing Cores: Intel none, NVIDIA 36
- Tensor Cores: Intel none, NVIDIA 144
- Pixel Rate: Intel 4.000 GPixel/s, NVIDIA 59.04 GPixel/s
- Texture Rate: Intel 12.00 GTexel/s, NVIDIA 177.1 GTexel/s
- FP32 Performance: Intel 384.0 GFLOPS, NVIDIA 11.34 TFLOPS
- FP16 Performance: Intel 768.0 GFLOPS (2:1), NVIDIA 11.34 TFLOPS (1:1)
- TDP: Intel 6 W, NVIDIA 35 W
- Bus Interface: Intel Ring Bus, NVIDIA PCIe 4.0 x8
- DirectX Support: Intel 12 (12_1), NVIDIA 12 Ultimate (12_2)
- Release Date: Intel 2024-12-31, NVIDIA 2023-01-02
- Predecessor: Intel none, NVIDIA GeForce 30 Mobile
- Successor: Intel none, NVIDIA GeForce 50 Mobile