Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4060 Max-Q Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 4060 Max-Q

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 1470 MHz
TDP 35 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4060 Max-Q

Head-to-Head Benchmarks

The database shows a stark performance divide between the Intel Graphics 24EU Mobile and the NVIDIA GeForce RTX 4060 Max-Q. While both occupy the 50th percentile in the overall GPU ranking, their raw specifications and architectural capabilities place them in entirely different performance classes. The recorded data shows no direct head-to-head benchmark entries, so the comparison relies on the compute and memory metrics captured in the database.

The NVIDIA GeForce RTX 4060 Max-Q delivers 9.032 TFLOPS of FP32 compute, which is 23.5 times the 384.0 GFLOPS produced by the Intel Graphics 24EU Mobile. This massive gap in floating-point throughput stems from the NVIDIA part's 3072 shading units versus Intel's 192. In texture operations, the RTX 4060 Max-Q reaches 141.1 GTexel/s, while the Intel part manages 12.00 GTexel/s, a factor of roughly 11.8. Pixel throughput shows a similar pattern: 70.56 GPixel/s for NVIDIA versus 4.000 GPixel/s for Intel, a 17.6 times difference.

The memory subsystem further amplifies the divide. The RTX 4060 Max-Q uses 8 GB of GDDR6 memory on a 128-bit bus, delivering 256.0 GB/s of bandwidth. The Intel Graphics 24EU Mobile relies on System Shared memory with bandwidth that the database lists as System Dependent, meaning its effective throughput varies with the host platform's memory configuration. This architectural dependency makes the Intel part fundamentally constrained by the system's DRAM, whereas the NVIDIA part has dedicated, high-bandwidth VRAM.

Clock speeds tell a complementary story. The RTX 4060 Max-Q runs at a base clock of 1140 MHz and boosts to 1470 MHz, while the Intel Graphics 24EU Mobile operates at a 300 MHz base and 1000 MHz boost. Even at their respective boosts, the NVIDIA part runs 47% higher. The Intel part's 6 W TDP versus the NVIDIA part's 35 W TDP explains some of this clock gap, but the architectural efficiency of Ada Lovelace on a 5 nm TSMC process also contributes.

The RTX 4060 Max-Q also includes hardware ray tracing via 24 RT cores and AI acceleration through 96 tensor cores. The Intel Graphics 24EU Mobile has no RT cores and no tensor cores listed in the database. This represents a functional separation: the NVIDIA part can execute ray-traced workloads and tensor-based operations in dedicated hardware, while the Intel part must handle these tasks, if at all, through general-purpose shader execution.

Where Each One Wins

The Intel Graphics 24EU Mobile wins in power efficiency, at least on paper. Its 6 W TDP is roughly one-sixth of the RTX 4060 Max-Q's 35 W TDP. For ultra-portable devices with minimal cooling and small batteries, the Intel part's power draw allows for fanless or passively cooled designs. The database also shows the Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which is sufficient for basic graphical interfaces, video playback, and lightweight 2D workloads.

The RTX 4060 Max-Q wins in every compute-heavy category. Its FP32 throughput of 9.032 TFLOPS, texture rate of 141.1 GTexel/s, and pixel rate of 70.56 GPixel/s make it suitable for gaming, 3D rendering, video editing, and machine learning inference. The 8 GB GDDR6 frame buffer with 256.0 GB/s bandwidth allows large textures and complex scenes to fit in VRAM, avoiding the system-memory bottleneck that limits the Intel part. The RTX 4060 Max-Q also supports DirectX 12 Ultimate (12_2), which enables features like mesh shaders and variable-rate shading, and its 24 RT cores provide dedicated ray tracing acceleration.

In terms of process technology, the RTX 4060 Max-Q uses a 5 nm node from TSMC with 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M per mm². The Intel part uses a 10 nm node from Intel's own foundry, with transistor count and die size listed as unknown. The NVIDIA part's denser, more advanced process allows higher clock speeds and more compute units within a modest power envelope.

The Intel part's memory interface is System Shared with a System Dependent bandwidth, which means it scales with the host's memory speed. This makes it viable for integrated graphics duties in low-power laptops, but not for sustained 3D workloads. The RTX 4060 Max-Q's PCIe 4.0 x8 interface provides a dedicated connection to the host, and its display outputs are, like the Intel part, listed as Portable Device Dependent.

FAQ

Q: How much faster is the RTX 4060 Max-Q in FP32 compute?

A: The RTX 4060 Max-Q delivers 9.032 TFLOPS, which is 23.5 times the 384.0 GFLOPS of the Intel Graphics 24EU Mobile.

Q: Does the Intel Graphics 24EU Mobile support hardware ray tracing?

A: No. The database lists no RT cores for the Intel part, while the RTX 4060 Max-Q includes 24 RT cores.

Q: What memory configuration does each GPU use?

A: The Intel Graphics 24EU Mobile uses System Shared memory with System Dependent bandwidth. The RTX 4060 Max-Q uses 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth.

Q: Which GPU has a higher boost clock?

A: The RTX 4060 Max-Q boosts to 1470 MHz, compared to the Intel Graphics 24EU Mobile's 1000 MHz boost clock.

Q: Are both GPUs currently in production?

A: Yes, the database lists both as Active in production status.

Q: What is the power consumption difference?

A: The Intel Graphics 24EU Mobile has a 6 W TDP, while the RTX 4060 Max-Q has a 35 W TDP.

Specification Differences

| Field | Intel Graphics 24EU Mobile | NVIDIA GeForce RTX 4060 Max-Q |

|---|---|---|

| Process Node | 10 nm (Intel foundry) | 5 nm (TSMC foundry) |

| Transistors | Unknown | 18,900 million |

| Die Size | Unknown | 159 mm² |

| Transistor Density | Not listed | 118.9M / mm² |

| Base Clock | 300 MHz | 1140 MHz |

| Boost Clock | 1000 MHz | 1470 MHz |

| Memory Size | System Shared | 8 GB GDDR6 |

| Memory Bus Width | System Shared | 128 bit |

| Memory Bandwidth | System Dependent | 256.0 GB/s |

| Shading Units | 192 | 3072 |

| TMUs | 12 | 96 |

| ROPs | 4 | 48 |

| RT Cores | None | 24 |

| Tensor Cores | None | 96 |

| Pixel Rate | 4.000 GPixel/s | 70.56 GPixel/s |

| Texture Rate | 12.00 GTexel/s | 141.1 GTexel/s |

| FP32 | 384.0 GFLOPS | 9.032 TFLOPS |

| FP16 | 768.0 GFLOPS (2:1) | 9.032 TFLOPS (1:1) |

| TDP | 6 W | 35 W |

| Bus Interface | Ring Bus | PCIe 4.0 x8 |

| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |

| Release Date | 2024-12-31 | 2023-01-02 |

Architecture Differences

The Intel Graphics 24EU Mobile is built on the Xe-LP architecture, part of the HD Graphics-T generation for the Twin Lake chip. It is a 10 nm design from Intel's own foundry. The architecture uses a Ring Bus interface, which is typical for integrated graphics sharing the system memory. Its 192 shading units, 12 TMUs, and 4 ROPs reflect a minimal configuration aimed at basic display output and light media acceleration. The FP16 rate of 768.0 GFLOPS at a 2:1 ratio indicates that the part can perform half-precision math at twice the FP32 rate, a feature useful for certain compute workloads, but the overall throughput remains very low.

The RTX 4060 Max-Q uses the Ada Lovelace architecture on the AD107 chip, fabricated on a 5 nm TSMC process. It contains 18,900 million transistors in a 159 mm² die, achieving 118.9M transistors per mm². The architecture includes dedicated RT cores for ray tracing and tensor cores for AI acceleration, with 24 and 96 of each respectively. Its FP16 throughput matches FP32 at 9.032 TFLOPS with a 1:1 ratio, indicating that half-precision operations run at the same rate as full precision. The part connects via PCIe 4.0 x8 and uses 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth.

The generation gap is also visible: the Intel part is from the HD Graphics-T (Twin Lake) generation, released at the end of 2024, while the RTX 4060 Max-Q belongs to the GeForce 40 Mobile series, released in early 2023. The NVIDIA part's predecessor is listed as GeForce 30 Mobile, with GeForce 50 Mobile as its successor. The Intel part has no listed predecessor or successor. Both GPUs support OpenGL 4.6 and Vulkan 1.4, but the RTX 4060 Max-Q's DirectX 12 Ultimate (12_2) exceeds the Intel part's DirectX 12 (12_1) feature level.

The power delivery also differs: the RTX 4060 Max-Q uses a 35 W TDP with no external power connectors listed, while the Intel part uses 6 W with no power connectors. Both are classified as IGP (integrated graphics processor) slot width, indicating they are soldered or integrated into the host device rather than discrete add-in cards. The display outputs for both are Portable Device Dependent, meaning their video output capabilities depend on the host laptop or tablet design.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 4060 Max-Q
Core Specs
Shading Units
192
3,072 +1500.0%
Shaders
192
3,072 +1500.0%
TMUs
12
96 +700.0%
ROPs
4
48 +1100.0%
SM Count
—
24
Execution Units
24
—
Clocks
Base Clock
300 MHz
1140 MHz
Boost Clock
1000 MHz
1470 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
4.000 GPixel/s
70.56 GPixel/s
Texture Rate
12.00 GTexel/s
141.1 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
9.032 TFLOPS
FP64 (TFLOPS)
—
141.1 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
9.032 TFLOPS (1:1)
AI/RT
RT Cores
—
24
Tensor Cores
—
96
Power
TDP
6 W
35 W
TDP (W)
6
35 +483.3%
Power Connectors
—
None
Architecture
Architecture
Xe-LP
Ada Lovelace
GPU Name
Twin Lake
AD107
Generation
HD Graphics-T (Twin Lake)
GeForce 40 Mobile
Process Size
10 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
—
118.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
—
GeForce 30 Mobile
Successor
—
GeForce 50 Mobile
View Graphics 24EU Mobile Details View GeForce RTX 4060 Max-Q Details