Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4010 Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 4010

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1762 MHz
TDP 50 W
BUS WIDTH 64 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,893

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4010

Intel Graphics 24EU Mobile and NVIDIA GeForce RTX 4010 occupy opposite ends of the graphics spectrum, one serving as a low-power integrated solution for portable devices, the other as a discrete, single-slot option for compact systems. The database records no direct head-to-head benchmark matches between the two, so the comparison relies on their recorded specifications, the single available benchmark score for the RTX 4010, and its position relative to established rivals.

Head-to-Head Benchmarks

No shared benchmark entries exist for these two products in the database. The Intel Graphics 24EU Mobile has no recorded benchmark scores, while the NVIDIA GeForce RTX 4010 has a single result in the 3DMark Steel Nomad DX12 test. That score is 2893 points, which places the RTX 4010 at the 18th percentile among all GPUs in the database. The Intel part sits at the 50th percentile, but that figure is based on its classification, not on any measured workload result.

The RTX 4010's nearest rivals in the database are all within a narrow band. The NVIDIA GeForce RTX 4060 Ti 16 GB scores 2907 points, which is 0.5% higher than the RTX 4010. The NVIDIA RTX PRO 4000 Blackwell SFF scores 2910 points, a 0.6% advantage. The NVIDIA GeForce RTX 4060 Ti 8 GB scores 2913 points, 0.7% higher. The NVIDIA Quadro P600 scores 2923 points, a 1% lead. The RTX 4010 trails each of these by less than a full percentage point, indicating that its performance in this specific test is tightly clustered with those products, despite the architectural differences between them.

Given the absence of a shared benchmark, the performance gap between the Intel iGPU and the NVIDIA discrete GPU must be inferred from their theoretical throughput figures. The RTX 4010 delivers 2.706 TFLOPS of FP32 compute, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. That is a factor of roughly 7 in raw compute throughput. The pixel rate tells a similar story: 28.19 GPixel/s for the NVIDIA part versus 4.000 GPixel/s for the Intel part, a ratio of about 7 to 1. Texture rate differs by a smaller margin, 42.29 GTexel/s versus 12.00 GTexel/s, a factor of about 3.5. These figures indicate that the RTX 4010 holds a substantial theoretical lead across all major rendering pipelines.

Where Each One Wins

The Intel Graphics 24EU Mobile wins on power efficiency in absolute terms. Its TDP is 6 W, compared to 50 W for the RTX 4010. For fanless, passively cooled tablets, ultra-thin laptops, or handheld devices where every watt affects battery life, the Intel part is the only viable option. It uses system shared memory, meaning no dedicated VRAM allocation is required, and its output is portable device dependent, so it adapts to the host hardware. The bus interface is a Ring Bus, which ties it directly to the CPU's internal fabric, eliminating the need for external PCIe lanes.

The NVIDIA GeForce RTX 4010 wins on every measurable performance metric. It has a dedicated 4 GB GDDR6 memory pool on a 64-bit bus, delivering 96.00 GB/s of bandwidth. The Intel part's memory bandwidth is system dependent, with no fixed figure. The RTX 4010 also brings hardware features the Intel iGPU lacks entirely: 6 ray tracing cores and 24 tensor cores. The Intel part has none of either. In API support, the RTX 4010 lists DirectX 12 Ultimate (12_2), while the Intel part lists DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

The RTX 4010's 768 shading units versus 192 for the Intel part, its 24 texture mapping units versus 12, and its 16 render output units versus 4, all point to a design aimed at real-time 3D rendering, video encoding, and compute workloads. The Intel part, with its 10 nm process and 6 W envelope, is designed for basic 2D acceleration, video playback, and light 3D duties.

FAQ

Q: Which GPU has the higher FP32 compute throughput?

A: The NVIDIA GeForce RTX 4010 delivers 2.706 TFLOPS, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. The NVIDIA part is roughly 7 times higher in raw single-precision compute.

Q: Does the Intel Graphics 24EU Mobile support ray tracing?

A: No. The Intel part has no ray tracing cores listed. The NVIDIA GeForce RTX 4010 includes 6 RT cores and 24 tensor cores.

Q: How does the RTX 4010 compare to its nearest rivals in the 3DMark Steel Nomad DX12 test?

A: The RTX 4010 scores 2893 points. The NVIDIA GeForce RTX 4060 Ti 16 GB scores 2907 points (0.5% higher), the NVIDIA RTX PRO 4000 Blackwell SFF scores 2910 points (0.6% higher), the NVIDIA GeForce RTX 4060 Ti 8 GB scores 2913 points (0.7% higher), and the NVIDIA Quadro P600 scores 2923 points (1% higher). The RTX 4010 trails all four by less than one percentage point.

Q: What memory configuration does each GPU use?

A: The Intel Graphics 24EU Mobile uses system shared memory with a system dependent bus width and bandwidth. The NVIDIA GeForce RTX 4010 uses 4 GB of GDDR6 memory on a 64-bit bus with 96.00 GB/s of bandwidth.

Q: Which GPU has a smaller power requirement?

A: The Intel Graphics 24EU Mobile has a TDP of 6 W. The NVIDIA GeForce RTX 4010 has a TDP of 50 W.

Q: What is the form factor difference between the two?

A: The Intel part is an IGP (integrated graphics processor) with a Ring Bus interface, designed for portable devices. The NVIDIA part is a single-slot, 163 mm long, 69 mm high discrete card with a PCIe 4.0 x8 interface and 4x mini-DisplayPort 1.4a outputs.

Specification Differences

| Specification | Intel Graphics 24EU Mobile | NVIDIA GeForce RTX 4010 |

| --- | --- | --- |

| Shading Units | 192 | 768 |

| TMUs | 12 | 24 |

| ROPs | 4 | 16 |

| RT Cores | None | 6 |

| Tensor Cores | None | 24 |

| Pixel Rate | 4.000 GPixel/s | 28.19 GPixel/s |

| Texture Rate | 12.00 GTexel/s | 42.29 GTexel/s |

| FP32 | 384.0 GFLOPS | 2.706 TFLOPS |

| FP16 | 768.0 GFLOPS (2:1) | 2.706 TFLOPS (1:1) |

| TDP | 6 W | 50 W |

| Slot Width | IGP | Single-slot |

| Bus Interface | Ring Bus | PCIe 4.0 x8 |

| Display Outputs | Portable Device Dependent | 4x mini-DisplayPort 1.4a |

| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |

| Memory Size | System Shared | 4 GB |

| Memory Type | System Shared | GDDR6 |

| Memory Bus Width | System Shared | 64 bit |

| Memory Bandwidth | System Dependent | 96.00 GB/s |

| Base Clock | 300 MHz | 1417 MHz |

| Boost Clock | 1000 MHz | 1762 MHz |

| Process Node | 10 nm | 8 nm |

| Foundry | Intel | Samsung |

| Transistors | Unknown | 8,700 million |

| Die Size | Unknown | 200 mm² |

| Transistor Density | Not listed | 43.5M / mm² |

| Dimensions | Not listed | 163 mm 6.4 inches length, 69 mm 2.7 inches height |

| Power Connectors | None | None |

| Suggested PSU | Not listed | 250 W |

Architecture Differences

The Intel Graphics 24EU Mobile uses the Xe-LP architecture, built on a 10 nm process at Intel's own foundry. It belongs to the HD Graphics-T (Twin Lake) generation and uses the Twin Lake chip. The design has 192 shading units, 12 TMUs, and 4 ROPs. There are no ray tracing or tensor cores. Its clock speeds are modest, with a 300 MHz base and a 1000 MHz boost. The FP16 rate is 768.0 GFLOPS, achieved at a 2:1 ratio relative to FP32, indicating a consumer-oriented design that does not prioritize half-precision compute. The memory subsystem is entirely system shared, with no dedicated VRAM, and bandwidth varies with the host system. The bus interface is a Ring Bus, which is a CPU-integrated fabric rather than an external expansion bus, and the display outputs are dependent on the portable device it is embedded in.

The NVIDIA GeForce RTX 4010 uses the Ampere architecture, manufactured on an 8 nm process at Samsung. The chip is GA107, with 8,700 million transistors on a 200 mm² die, giving a transistor density of 43.5M per mm². The GPU has 768 shading units, 24 TMUs, 16 ROPs, 6 RT cores, and 24 tensor cores. Base clock is 1417 MHz, boost clock is 1762 MHz, and the memory runs at 1500 MHz with 12 Gbps effective data rate. The FP16 throughput matches FP32 at 2.706 TFLOPS, a 1:1 ratio, which is typical of Ampere's design for balanced compute. The memory interface is a dedicated 64-bit bus with 4 GB GDDR6 and 96.00 GB/s bandwidth. The card uses a PCIe 4.0 x8 interface, draws power from the slot (no external power connectors), and outputs video through 4x mini-DisplayPort 1.4a. Its predecessor is the GeForce 30 series, and its successor is the GeForce 50 series. The Intel part has no listed predecessor or successor, and its production status is Active, as is the RTX 4010's.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 4010
Core Specs
Shading Units
192
768 +300.0%
Shaders
192
768 +300.0%
TMUs
12
24 +100.0%
ROPs
4
16 +300.0%
SM Count
6
Execution Units
24
Clocks
Base Clock
300 MHz
1417 MHz
Boost Clock
1000 MHz
1762 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
96.00 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
2 MB
Performance
Pixel Rate
4.000 GPixel/s
28.19 GPixel/s
Texture Rate
12.00 GTexel/s
42.29 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
2.706 TFLOPS
FP64 (TFLOPS)
42.29 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
2.706 TFLOPS (1:1)
AI/RT
RT Cores
6
Tensor Cores
24
Power
TDP
6 W
50 W
TDP (W)
6
50 +733.3%
Suggested PSU
250 W
Power Connectors
None
Architecture
Architecture
Xe-LP
Ampere
GPU Name
Twin Lake
GA107
Generation
HD Graphics-T (Twin Lake)
GeForce 40
Process Size
10 nm
8 nm
Transistors
unknown
8,700 million
Die Size
unknown
200 mm²
Foundry
Intel
Samsung
Density
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Single-slot
Length
163 mm 6.4 inches
Height
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 1.4a
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
GeForce 30
Successor
GeForce 50
View Graphics 24EU Mobile Details View GeForce RTX 4010 Details