Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Graphics 24EU Mobile
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The recorded data set contains no direct head-to-head benchmark entries for the Intel Graphics 24EU Mobile against the NVIDIA GeForce RTX 3050 A Mobile. However, the database includes a full set of eight benchmark scores for the RTX 3050 A Mobile, while the Intel part has no benchmark entries at all. This asymmetry itself is informative: the Intel Graphics 24EU Mobile has an average benchmark score of 0 and sits at the 50th percentile among all GPUs, while the RTX 3050 A Mobile has an average benchmark score of 8746 and sits at the 44th percentile.
The RTX 3050 A Mobile's benchmark profile shows its strongest result in the PassMark G3D test at 11664 points. Its Geekbench OpenCL score reaches 52998. The PassMark DirectX 11 test returns 94, DirectX 10 returns 61, DirectX 12 returns 55, and DirectX 9 returns 152. The 2D graphics score is 526, and the GPU compute score is 4419.
Since the Intel Graphics 24EU Mobile has no recorded benchmark scores, there are no numeric deltas to compare directly. The data instead establishes that the RTX 3050 A Mobile is a measured, quantifiable part with a substantial score profile, whereas the Intel part's performance is not captured in the database. This means every comparative statement about raw performance must rely on the architectural and specification data rather than benchmark deltas.
Where Each One Wins
The RTX 3050 A Mobile wins in every domain where the database records measurable output. Its PassMark G3D score of 11664 places it in a competitive range near several older discrete GPUs. Its nearest rivals include the NVIDIA GeForce GTX 460 v2 with an average score of 8743 and a delta of 0%, the NVIDIA Quadro P2200 at 8686 with a 0.7% delta, the AMD Radeon R9 M265X at 8851 with a -1.2% delta, and the AMD Radeon Pro WX 5100 at 8863 with a -1.3% delta. These deltas show the RTX 3050 A Mobile is essentially level with those parts, within roughly one point in either direction.
The Intel Graphics 24EU Mobile has no benchmark wins recorded in the database. Its wins, if any, would have to be inferred from qualitative characteristics that are not measured. The data shows the Intel part uses system-shared memory, which is a different memory model than the RTX 3050 A Mobile's dedicated 4 GB GDDR6. The Intel part also has a 6 W TDP compared to the RTX 3050 A Mobile's 45 W TDP, which suggests a power envelope advantage, but the database does not provide a benchmark that isolates power efficiency as a win condition.
The RTX 3050 A Mobile also has a production status of "End-of-life" while the Intel part is "Active". The Intel part's release date is earlier in the data (2024-12-31) compared to the RTX 3050 A Mobile (2023-12-31), but release timing alone does not constitute a performance win.
Architecture Differences
The two parts come from different manufacturers, process nodes, and design philosophies. The Intel Graphics 24EU Mobile uses the Twin Lake chip with the Xe-LP architecture from the HD Graphics-T (Twin Lake) generation. It is built on a 10 nm process at Intel's foundry. The NVIDIA GeForce RTX 3050 A Mobile uses the GA106 chip with the Ampere architecture from the GeForce 30 Mobile generation. It is built on an 8 nm process at Samsung's foundry.
Transistor and die data differ sharply. The Intel part lists transistors as "unknown" and die size as "unknown". The NVIDIA part has 12,000 million transistors on a 276 mm² die, giving a transistor density of 43.5M / mm². This means the RTX 3050 A Mobile is a large, complex discrete GPU, while the Intel part is an integrated graphics processor with no published silicon metrics.
The shading resource counts diverge significantly. The Intel part has 192 shading units, 12 texture mapping units, and 4 raster output units. The RTX 3050 A Mobile has 1792 shading units, 56 TMUs, and 32 ROPs. The NVIDIA part also includes 14 ray tracing cores and 56 tensor cores, while the Intel part lists null for both. This gives the RTX 3050 A Mobile dedicated hardware for ray tracing and tensor operations that the Intel part lacks entirely.
Clock speeds also differ. The Intel part runs at a base of 300 MHz and a boost of 1000 MHz. The RTX 3050 A Mobile runs at a base of 1065 MHz and a boost of 1343 MHz, with memory clocked at 1500 MHz or 12 Gbps effective. The Intel part's memory clock is listed as "System Shared" with bandwidth described as "System Dependent", while the RTX 3050 A Mobile has a 128-bit bus and 192.0 GB/s of bandwidth.
Pixel and texture rates follow the resource counts. The Intel part achieves 4.000 GPixel/s and 12.00 GTexel/s. The RTX 3050 A Mobile achieves 42.98 GPixel/s and 75.21 GTexel/s. Floating point throughput shows the biggest gap: the Intel part delivers 384.0 GFLOPS FP32 and 768.0 GFLOPS FP16 (2:1 ratio), while the RTX 3050 A Mobile delivers 4.813 TFLOPS FP32 and 4.813 TFLOPS FP16 (1:1 ratio). The NVIDIA part's FP16 runs at the same rate as FP32, while the Intel part's FP16 is double its FP32 rate.
API support differs in DirectX version. The Intel part supports DirectX 12 (12_1), while the RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. The bus interface also differs: the Intel part uses a Ring Bus, while the RTX 3050 A Mobile uses PCIe 4.0 x8. The NVIDIA part has no power connectors listed, and both are described as IGP slot width with portable-device-dependent display outputs.
FAQ
Q: Does the database show any benchmark scores for the Intel Graphics 24EU Mobile?
A: No. The Intel part has an empty benchmarks array, an average benchmark score of 0, and no nearest rivals listed.
Q: What is the RTX 3050 A Mobile's best recorded benchmark result?
A: Its PassMark G3D score of 11664 is the highest among its eight recorded tests, followed by a Geekbench OpenCL score of 52998.
Q: How does the RTX 3050 A Mobile compare to its nearest rivals in the database?
A: It is essentially tied with the GTX 460 v2 (0% delta), slightly ahead of the Quadro P2200 (0.7% delta), and slightly behind the R9 M265X (-1.2% delta) and Radeon Pro WX 5100 (-1.3% delta).
Q: What memory configuration does each part use?
A: The Intel part uses System Shared memory with System Dependent bandwidth. The RTX 3050 A Mobile uses 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.
Q: Which part supports ray tracing cores?
A: Only the RTX 3050 A Mobile lists ray tracing cores (14) and tensor cores (56). The Intel part lists null for both.
Q: What is the TDP difference between the two parts?
A: The Intel part has a 6 W TDP, while the RTX 3050 A Mobile has a 45 W TDP.
Specification Differences
| Specification | Intel Graphics 24EU Mobile | NVIDIA GeForce RTX 3050 A Mobile |
|---|---|---|
| Manufacturer | Intel | NVIDIA |
| Chip | Twin Lake | GA106 |
| Architecture | Xe-LP | Ampere |
| Generation | HD Graphics-T (Twin Lake) | GeForce 30 Mobile |
| Process Node | 10 nm | 8 nm |
| Foundry | Intel | Samsung |
| Transistors | unknown | 12,000 million |
| Die Size | unknown | 276 mm² |
| Transistor Density | null | 43.5M / mm² |
| Base Clock | 300 MHz | 1065 MHz |
| Boost Clock | 1000 MHz | 1343 MHz |
| Memory Clock | System Shared | 1500 MHz 12 Gbps effective |
| Memory Size | System Shared | 4 GB |
| Memory Type | System Shared | GDDR6 |
| Memory Bus Width | System Shared | 128 bit |
| Memory Bandwidth | System Dependent | 192.0 GB/s |
| Shading Units | 192 | 1792 |
| TMUs | 12 | 56 |
| ROPs | 4 | 32 |
| RT Cores | null | 14 |
| Tensor Cores | null | 56 |
| Pixel Rate | 4.000 GPixel/s | 42.98 GPixel/s |
| Texture Rate | 12.00 GTexel/s | 75.21 GTexel/s |
| FP32 | 384.0 GFLOPS | 4.813 TFLOPS |
| FP16 | 768.0 GFLOPS (2:1) | 4.813 TFLOPS (1:1) |
| TDP | 6 W | 45 W |
| Bus Interface | Ring Bus | PCIe 4.0 x8 |
| Power Connectors | null | None |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| Production Status | Active | End-of-life |
| Release Date | 2024-12-31 | 2023-12-31 |
| Predecessor | null | GeForce 20 Mobile |
| Average Benchmark Score | 0 | 8746 |
| Percentile vs All GPUs | 50 | 44 |
The Verdict
The data points to a clear division of roles. The NVIDIA GeForce RTX 3050 A Mobile is the only one of the two with a measurable performance profile. Its 8746 average benchmark score, its 11664 PassMark G3D result, and its 4.813 TFLOPS FP32 throughput place it firmly in the discrete GPU class. It belongs to a cluster of parts like the GTX 460 v2 and Quadro P2200, all within about a point of each other. Anyone selecting a part for workloads that stress raw graphics throughput, ray tracing, or tensor operations would choose the RTX 3050 A Mobile based on the recorded data alone, since the Intel part has no benchmark evidence for any of those capabilities.
The Intel Graphics 24EU Mobile occupies a different position entirely. It is an active, current integrated part with a 6 W TDP and system-shared memory. Its 192 shading units, 4 ROPs, and 384.0 GFLOPS FP32 are a small fraction of the NVIDIA part's resources. Its 50th percentile ranking with a zero average score reflects an absence of measured results rather than a measured performance level. The database cannot confirm any scenario where the Intel part outperforms the RTX 3050 A Mobile in a benchmarked workload.
The production statuses reinforce this. The RTX 3050 A Mobile is end-of-life, meaning its role is legacy or replacement inventory. The Intel part is active, meaning it is the current shipping option for its segment. For a system builder prioritizing low power draw, the Intel part's 6 W versus 45 W is a decisive difference. For anyone prioritizing measured graphics performance, the RTX 3050 A Mobile has all the evidence. The verdict from the data: the RTX 3050 A Mobile is the performance choice, the Intel Graphics 24EU Mobile is the low-power integrated alternative, and each part serves a different requirement profile.