Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 3050 6 GB Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 3050 6 GB

CORE STATE GA107
VRAM 6 GB
CLOCK SPEED 1470 MHz
TDP 70 W
BUS WIDTH 96 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
1,515
passmark_directx_10
N/A
59
passmark_directx_11
N/A
72
passmark_directx_12
N/A
53
passmark_directx_9
N/A
124
passmark_g2d
N/A
882
passmark_g3d
N/A
10,738
passmark_gpu_compute
N/A
5,192

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 3050 6 GB

Where Each One Wins

The performance split between the Intel Graphics 24EU Mobile and the NVIDIA GeForce RTX 3050 6 GB is defined by their fundamentally different positions in the market. The Intel part is an integrated graphics solution built into the Twin Lake processor, designed for basic display output and light workloads. The NVIDIA GeForce RTX 3050 6 GB is a discrete, dual-slot mobile graphics card engineered for gaming and content creation.

The recorded data shows a decisive advantage for the NVIDIA part in every measurable benchmark category. The RTX 3050 6 GB holds a benchmark percentile rank of 15 among all GPUs in the database, while the Intel Graphics 24EU Mobile sits at the 50th percentile. This percentile difference indicates that the Intel solution is positioned in the middle of the database distribution, while the NVIDIA card ranks among the lower-performing discrete GPUs, which still vastly outperforms the integrated solution.

The use-case split is clear. The Intel Graphics 24EU Mobile wins in scenarios where power consumption and system integration matter most. Its 6 W TDP makes it suitable for portable devices where battery life is prioritized over graphical performance. The NVIDIA GeForce RTX 3050 6 GB, with a 70 W TDP, requires a dedicated power delivery system and a dual-slot cooling solution, making it appropriate for laptops and systems where performance takes precedence over efficiency.

Benchmark wins are entirely one-sided. The RTX 3050 6 GB records wins across DirectX 9, DirectX 10, DirectX 11, DirectX 12, 2D graphics, 3D graphics, and compute workloads. The Intel Graphics 24EU Mobile records zero benchmark wins in the head-to-head comparison, indicating it does not outperform the NVIDIA part in any recorded test. The Intel solution does support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, but the NVIDIA part supports DirectX 12 Ultimate (12_2), which includes additional features beyond the baseline DirectX 12 specification.

Architecture Differences

The two GPUs come from different architectural generations and manufacturing processes. The Intel Graphics 24EU Mobile uses the Xe-LP architecture on a 10 nm process node manufactured by Intel. The chip is designated Twin Lake and belongs to the HD Graphics-T (Twin Lake) generation. The NVIDIA GeForce RTX 3050 6 GB uses the Ampere architecture on an 8 nm process node manufactured by Samsung, based on the GA107 chip.

Core configurations differ substantially. The Intel part has 192 shading units, 12 texture mapping units, and 4 render output units. It has no dedicated ray tracing cores and no tensor cores. The NVIDIA part has 2304 shading units, 72 texture mapping units, and 32 render output units. It includes 18 ray tracing cores and 72 tensor cores, providing hardware-accelerated ray tracing and AI processing capabilities that the Intel solution lacks entirely.

Memory architecture is another major differentiator. The Intel Graphics 24EU Mobile uses system shared memory with a system-dependent bandwidth. The NVIDIA GeForce RTX 3050 6 GB has 6 GB of dedicated GDDR6 memory on a 96-bit bus, delivering 168.0 GB/s of bandwidth. This dedicated memory arrangement ensures consistent performance without competing with the CPU for memory bandwidth.

The transistor counts and die sizes highlight the complexity difference. The NVIDIA chip packs 8,700 million transistors into a 200 mm² die, achieving a transistor density of 43.5 million per square millimeter. The Intel chip's transistor count and die size are not recorded in the database, indicating either proprietary information or a less significant die footprint.

Clock speeds also differ. The Intel part operates at a base clock of 300 MHz with a boost clock of 1000 MHz. The NVIDIA part runs at a base clock of 1042 MHz and boosts to 1470 MHz, with memory clocked at 1750 MHz or 14 Gbps effective. These clock differences contribute to the substantial performance gap between the two solutions.

Head-to-Head Benchmarks

The benchmark data shows a consistent and large performance margin for the NVIDIA GeForce RTX 3050 6 GB across all recorded tests. The 3DMark Steel Nomad DX12 test records a score of 1515 for the NVIDIA part. This test is a modern DirectX 12 workload that stresses ray tracing and advanced rendering features, where the Intel solution has no recorded score.

The PassMark suite provides a broader look at performance. In the PassMark G3D test, which measures overall 3D graphics performance, the RTX 3050 6 GB scores 10738. The PassMark G2D test, measuring 2D graphics operations, records a score of 882. The GPU compute test, which evaluates general-purpose computing performance, shows a score of 5192.

API-specific tests reveal the NVIDIA part's strength across legacy and modern graphics interfaces. The PassMark DirectX 9 test scores 124, DirectX 10 scores 59, DirectX 11 scores 72, and DirectX 12 scores 53. These scores indicate that the NVIDIA part maintains solid performance across all DirectX versions, with the older DirectX 9 workload showing the highest relative score.

The nearest rivals in the database provide context for the RTX 3050 6 GB's position. The NVIDIA GeForce GT 640M scores 2335, just 0.3% above the RTX 3050 6 GB's average of 2329. The NVIDIA Quadro P620 scores 2339, 0.4% higher. The Intel HD Graphics 510 scores 2305, which is 1% below the RTX 3050 6 GB. The NVIDIA GeForce GT 550M scores 2363, 1.4% above. This clustering of scores suggests the RTX 3050 6 GB performs similarly to older mid-range mobile GPUs.

The Intel Graphics 24EU Mobile has no recorded benchmark scores and no nearest rivals in the database, meaning its performance cannot be directly compared to any specific GPU in the recorded data. The average benchmark score for the Intel part is zero, while the NVIDIA part averages 2329 across its recorded tests.

Specification Differences

The two GPUs differ in nearly every recorded specification category. The manufacturing process differs: Intel uses 10 nm, NVIDIA uses 8 nm. The foundries are different as well, with Intel fabricating its own chip and Samsung fabricating the NVIDIA design.

Memory configurations are fundamentally different. The Intel part uses system shared memory with no dedicated VRAM, while the NVIDIA part has 6 GB of GDDR6 memory. The bus widths differ, with the Intel solution using a system shared interface and the NVIDIA part using a 96-bit bus. Memory bandwidth is system dependent for the Intel part, while the NVIDIA part achieves 168.0 GB/s.

Compute resources differ by an order of magnitude. The Intel part has 192 shading units, 12 TMUs, and 4 ROPs. The NVIDIA part has 2304 shading units, 72 TMUs, and 32 ROPs, which is 12 times more shading units, 6 times more TMUs, and 8 times more ROPs. The NVIDIA part's ray tracing and tensor cores have no equivalent in the Intel solution.

Pixel and texture rates reflect the hardware differences. The Intel part delivers 4.000 GPixel/s and 12.00 GTexel/s. The NVIDIA part delivers 47.04 GPixel/s and 105.8 GTexel/s. Floating point performance shows the largest gap: the Intel part achieves 384.0 GFLOPS in FP32, while the NVIDIA part achieves 6.774 TFLOPS, which is over 17 times higher. FP16 performance follows the same pattern, with the Intel part at 768.0 GFLOPS (2:1 ratio) and the NVIDIA part at 6.774 TFLOPS (1:1 ratio).

Power and physical specifications differ significantly. The Intel part has a 6 W TDP and uses an IGP slot width with a Ring Bus interface. The NVIDIA part has a 70 W TDP, uses a dual-slot form factor, and connects via PCIe 4.0 x8. The NVIDIA part measures 242 mm in length and 112 mm in height, while the Intel part has no recorded dimensions. The NVIDIA part has no power connectors and suggests a 250 W power supply, while the Intel part has no power connector requirements.

Production status and release timing also differ. The Intel Graphics 24EU Mobile is listed as Active and was released on 2024-12-31. The NVIDIA GeForce RTX 3050 6 GB is End-of-life and was released on 2024-02-01. The NVIDIA part lists its predecessor as GeForce 20 and successor as GeForce 40, while the Intel part has no recorded predecessor or successor. The NVIDIA part has a launch MSRP of 179 USD.

FAQ

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 3050 6 GB has 2304 shading units, while the Intel Graphics 24EU Mobile has 192 shading units.

Q: What memory configuration does each GPU use?

A: The Intel Graphics 24EU Mobile uses system shared memory with system-dependent bandwidth. The NVIDIA GeForce RTX 3050 6 GB has 6 GB of GDDR6 memory on a 96-bit bus with 168.0 GB/s bandwidth.

Q: Does the Intel part support ray tracing?

A: No. The Intel Graphics 24EU Mobile has no ray tracing cores and no tensor cores. The NVIDIA GeForce RTX 3050 6 GB includes 18 ray tracing cores and 72 tensor cores.

Q: What is the performance difference in FP32 compute?

A: The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS in FP32, while the NVIDIA GeForce RTX 3050 6 GB delivers 6.774 TFLOPS, which is more than 17 times higher.

Q: How do the power requirements compare?

A: The Intel Graphics 24EU Mobile has a 6 W TDP and uses an IGP slot width. The NVIDIA GeForce RTX 3050 6 GB has a 70 W TDP, uses a dual-slot form factor, has no power connectors, and suggests a 250 W power supply.

Q: What is the DirectX support level for each GPU?

A: The Intel Graphics 24EU Mobile supports DirectX 12 (12_1), while the NVIDIA GeForce RTX 3050 6 GB supports DirectX 12 Ultimate (12_2), which includes additional features beyond the baseline specification. Both support OpenGL 4.6 and Vulkan 1.4.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 3050 6 GB
Core Specs
Shading Units
192
2,304 +1100.0%
Shaders
192
2,304 +1100.0%
TMUs
12
72 +500.0%
ROPs
4
32 +700.0%
SM Count
—
18
Execution Units
24
—
Clocks
Base Clock
300 MHz
1042 MHz
Boost Clock
1000 MHz
1470 MHz
Memory Clock
System Shared
1750 MHz 14 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
—
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
168.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
2 MB
Performance
Pixel Rate
4.000 GPixel/s
47.04 GPixel/s
Texture Rate
12.00 GTexel/s
105.8 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
6.774 TFLOPS
FP64 (TFLOPS)
—
105.8 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
6.774 TFLOPS (1:1)
AI/RT
RT Cores
—
18
Tensor Cores
—
72
Power
TDP
6 W
70 W
TDP (W)
6
70 +1066.7%
Suggested PSU
—
250 W
Power Connectors
—
None
Architecture
Architecture
Xe-LP
Ampere
GPU Name
Twin Lake
GA107
Generation
HD Graphics-T (Twin Lake)
GeForce 30
Process Size
10 nm
8 nm
Transistors
unknown
8,700 million
Die Size
unknown
200 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
242 mm 9.5 inches
Height
—
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Launch Price
—
179 USD
Production
Active
End-of-life
Predecessor
—
GeForce 20
Successor
—
GeForce 40
View Graphics 24EU Mobile Details View GeForce RTX 3050 6 GB Details