Intel Graphics 24EU Mobile vs Intel Iris Xe Graphics 80EU Mobile Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
Intel
GPU

Iris Xe Graphics 80EU Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1450 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Graphics 24EU Mobile vs Intel Iris Xe Graphics 80EU Mobile

The Verdict

The recorded data identifies two distinct integrated graphics solutions from Intel, each serving a different performance tier within the mobile segment. The Intel Graphics 24EU Mobile, built on the Twin Lake chip with Xe-LP architecture, delivers 384.0 GFLOPS of FP32 compute, while the Intel Iris Xe Graphics 80EU Mobile, based on Raptor Lake with Generation 12.2 architecture, delivers 1.856 TFLOPS. The Iris Xe part is the clear performance leader based on raw specifications, with 4.8 times the FP32 throughput, 7.1 times the pixel rate, and 4.8 times the texture rate.

The data indicates the 24EU part is positioned for basic computing tasks, given its 6 W TDP and 1000 MHz boost clock. The 80EU part, with a 15 W TDP and 1450 MHz boost clock, targets more demanding workloads. Neither part has recorded benchmark scores in the database, and both sit at the 50th percentile against all GPUs. The Iris Xe Graphics 80EU Mobile is the appropriate choice for systems requiring substantially higher graphics throughput, while the 24EU Mobile suits power-constrained designs where minimal graphics capability is sufficient. The 80EU part has a successor listed as Arc Graphics-M, while the 24EU part has no successor recorded.

Architecture Differences

The two integrated GPUs share Intel as the manufacturer and both use a 10 nm process node from Intel's own foundry, but they diverge significantly in their underlying chip designs and architectural generations. The 24EU Mobile uses the Twin Lake chip with Xe-LP architecture, categorized under the HD Graphics-T (Twin Lake) generation. The 80EU Mobile uses the Raptor Lake chip with Generation 12.2 architecture, categorized under the HD Graphics-M (Raptor Lake) generation.

The execution unit count is the primary architectural separator. The 24EU part has 192 shading units, 12 texture mapping units, and 4 render output units. The 80EU part has 640 shading units, 40 texture mapping units, and 20 render output units. That translates to 3.3 times the shading units, 3.3 times the TMUs, and 5 times the ROPs on the Iris Xe part. Neither GPU includes dedicated ray tracing cores or tensor cores in the recorded specifications.

Clock behavior also differs. Both parts share a 300 MHz base clock, but the boost clock diverges: the 24EU reaches 1000 MHz while the 80EU reaches 1450 MHz, a 45% higher boost ceiling. Memory architecture is identical in structure, with both using System Shared memory, System Shared bus width, and System Dependent bandwidth. Both use a Ring Bus interface and have display outputs described as Portable Device Dependent. Both support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, indicating identical API feature levels despite the hardware differences. The production status for both is Active, and neither has a recorded launch MSRP.

Head-to-Head Benchmarks

The database contains no recorded benchmark scores for either GPU, so direct performance measurements are unavailable. The comparison must rely on the calculated specification-based rates provided in the data. The most decisive separation appears in pixel throughput: the 80EU delivers 29.00 GPixel/s against 4.000 GPixel/s for the 24EU, a 7.25 times advantage. Texture throughput shows the 80EU at 58.00 GTexel/s versus 12.00 GTexel/s for the 24EU, a 4.83 times advantage. Floating-point performance shows the 80EU at 1.856 TFLOPS FP32 and 3.712 TFLOPS FP16 (2:1), against 384.0 GFLOPS FP32 and 768.0 GFLOPS FP16 (2:1) for the 24EU. The FP32 advantage is 4.83 times, and the FP16 advantage is also 4.83 times, consistent with the 2:1 ratio maintained on both parts.

The boost clock difference contributes to these gaps. The 80EU runs at 1450 MHz, which is 450 MHz higher than the 24EU's 1000 MHz. Even accounting for the clock advantage, the 80EU's larger execution resource pool drives most of the throughput difference. The 24EU's 4.000 GPixel/s and 12.00 GTexel/s rates are consistent with a part designed for minimal rendering workloads, while the 80EU's 29.00 GPixel/s and 58.00 GTexel/s rates indicate capability for more substantial graphical output. The TDP figures reinforce this: 6 W for the 24EU and 15 W for the 80EU, a 2.5 times power envelope difference that tracks the performance gap.

Neither GPU has nearest rival entries in the database, so no relative percentile comparisons against specific competing parts are available. Both sit at the 50th percentile against all GPUs, which indicates the database places them at the median of recorded graphics hardware, though this is based on the specification-derived ranking rather than measured workloads.

Specification Differences

The following fields differ between the two parts in the recorded data:

| Specification | Intel Graphics 24EU Mobile | Intel Iris Xe Graphics 80EU Mobile |

|---|---|---|

| Chip | Twin Lake | Raptor Lake |

| Architecture | Xe-LP | Generation 12.2 |

| Generation | HD Graphics-T (Twin Lake) | HD Graphics-M (Raptor Lake) |

| Boost clock | 1000 MHz | 1450 MHz |

| Shading units | 192 | 640 |

| Texture mapping units | 12 | 40 |

| Render output units | 4 | 20 |

| Pixel rate | 4.000 GPixel/s | 29.00 GPixel/s |

| Texture rate | 12.00 GTexel/s | 58.00 GTexel/s |

| FP32 performance | 384.0 GFLOPS | 1.856 TFLOPS |

| FP16 performance | 768.0 GFLOPS (2:1) | 3.712 TFLOPS (2:1) |

| TDP | 6 W | 15 W |

| Release date | 2024-12-31 | 2023-01-03 |

| Successor | None recorded | Arc Graphics-M |

Identical fields include base clock (300 MHz), memory size/type/bus width (System Shared), bandwidth (System Dependent), bus interface (Ring Bus), display outputs (Portable Device Dependent), APIs (DirectX 12 (12_1), OpenGL 4.6, Vulkan 1.4), slot width (IGP), process node (10 nm), foundry (Intel), and production status (Active). Neither part has recorded transistors, die size, power connectors, suggested PSU, dimensions, or launch MSRP.

The release dates show the 80EU part entered the database on 2023-01-03, while the 24EU part arrived on 2024-12-31, nearly two years later. The 80EU part has an identified successor, Arc Graphics-M, while the 24EU part does not. The 24EU part's transistor count and die size are listed as unknown, while the 80EU part has null entries for those fields.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Iris Xe Graphics 80EU Mobile delivers 1.856 TFLOPS FP32, which is 4.83 times the 384.0 GFLOPS of the Intel Graphics 24EU Mobile.

Q: What are the TDP requirements for each GPU?

A: The Intel Graphics 24EU Mobile has a 6 W TDP, while the Intel Iris Xe Graphics 80EU Mobile has a 15 W TDP. The 80EU part uses 2.5 times the power envelope of the 24EU part.

Q: Do both GPUs support the same graphics APIs?

A: Yes. Both the 24EU Mobile and the 80EU Mobile support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Q: What process node are both GPUs built on?

A: Both GPUs are built on a 10 nm process node from Intel's foundry. The 24EU Mobile uses the Twin Lake chip, while the 80EU Mobile uses the Raptor Lake chip.

Q: When was each GPU released according to the database?

A: The Intel Iris Xe Graphics 80EU Mobile has a release date of 2023-01-03, while the Intel Graphics 24EU Mobile has a release date of 2024-12-31.

Q: Does either GPU have a recorded successor?

A: Only the Intel Iris Xe Graphics 80EU Mobile has a successor listed, which is Arc Graphics-M. The Intel Graphics 24EU Mobile has no successor recorded in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
Iris Xe Graphics 80EU Mobile
Core Specs
Shading Units
192
640 +233.3%
Shaders
192
640 +233.3%
TMUs
12
40 +233.3%
ROPs
4
20 +400.0%
Execution Units
24
80 +233.3%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
1000 MHz
1450 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Performance
Pixel Rate
4.000 GPixel/s
29.00 GPixel/s
Texture Rate
12.00 GTexel/s
58.00 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
1.856 TFLOPS
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
3.712 TFLOPS (2:1)
Power
TDP
6 W
15 W
TDP (W)
6
15 +150.0%
Architecture
Architecture
Xe-LP
Generation 12.2
GPU Name
Twin Lake
Raptor Lake
Generation
HD Graphics-T (Twin Lake)
HD Graphics-M (Raptor Lake)
Process Size
10 nm
10 nm
Transistors
unknown
Die Size
unknown
Foundry
Intel
Intel
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
Ring Bus
Other
Production
Active
Active
Successor
Arc Graphics-M
View Graphics 24EU Mobile Details View Iris Xe Graphics 80EU Mobile Details