Intel Data Center GPU Max 1100 vs Intel Graphics 24EU Mobile Comparison

Intel
GPU

Intel Data Center GPU Max 1100

CORE STATE Ponte Vecchio
VRAM 48 GB
CLOCK SPEED 1550 MHz
TDP 300 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
Intel
GPU

Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025

Analysis: Intel Data Center GPU Max 1100 vs Intel Graphics 24EU Mobile

Intel Data Center GPU Max 1100 and Intel Graphics 24EU Mobile occupy opposite ends of Intel’s graphics spectrum. The database records no direct head-to-head benchmark scores for these two, so the comparison relies on their recorded specifications and derived performance metrics. Both share the same 50th percentile ranking against all GPUs, but their architectural and physical characteristics diverge sharply.

Head-to-Head Benchmarks

The database contains no benchmark entries for either part, meaning direct performance comparisons cannot be drawn from recorded scores. Instead, the compute throughput figures provide the clearest measurable gap. The Data Center GPU Max 1100 delivers 22.22 TFLOPS of FP32 performance, while the Graphics 24EU Mobile reaches 384.0 GFLOPS. This translates to a 57.8 times advantage for the data center part, a figure derived from the 22.22 TFLOPS versus 384.0 GFLOPS ratio.

Texture rate follows a similar pattern. The Max 1100 processes 694.4 GTexel/s, compared to 12.00 GTexel/s for the mobile part. That is a 57.9 times difference, nearly identical to the FP32 gap. Pixel rate tells a different story: the Max 1100 records 0 MPixel/s, while the Graphics 24EU Mobile achieves 4.000 GPixel/s. This is the only measured metric where the mobile chip wins outright, because the data center card has no ROP units, as shown by its 0 ROP count.

FP16 performance shows a narrower relative gap. The Max 1100 sustains 22.22 TFLOPS in FP16 with a 1:1 ratio to FP32. The Graphics 24EU Mobile doubles its FP32 rate to 768.0 GFLOPS in FP16, using a 2:1 ratio. The data center part still leads by 28.9 times, but the mobile chip’s FP16 scaling is proportionally more aggressive.

The memory subsystem amplifies these differences. The Max 1100 accesses 48 GB of HBM2e memory across a 8192 bit bus, yielding 1.23 TB/s of bandwidth. The Graphics 24EU Mobile relies on System Shared memory, with bandwidth listed as System Dependent. No comparable bandwidth figure exists for the mobile part, so a direct ratio cannot be calculated, but the architectural disparity is evident.

Clock speeds further separate the two. The Max 1100 runs at a 1000 MHz base and 1550 MHz boost. The Graphics 24EU Mobile operates at 300 MHz base and 1000 MHz boost. The data center card’s boost clock is 55% higher, and its base clock is over three times higher. Memory clocks differ entirely: the Max 1100 uses a 600 MHz memory clock with 1200 Mbps effective, while the mobile part has no dedicated memory clock.

Architecture Differences

The Max 1100 uses the Ponte Vecchio chip, built on Intel’s Generation 12.5 architecture. It is manufactured on a 10 nm process at Intel’s own foundry. The die measures 1280 mm² and contains 100,000 million transistors, giving a transistor density of 78.1M per mm². This is a massive, compute-oriented design with 7168 shading units, 448 texture mapping units, and 56 ray tracing cores. It has no ROP units, which explains its 0 MPixel/s pixel rate.

The Graphics 24EU Mobile uses the Twin Lake chip, based on Xe-LP architecture. It also uses a 10 nm process and Intel foundry, but its transistor count and die size are recorded as unknown. The mobile part has 192 shading units, 12 TMUs, and 4 ROPs. It has no ray tracing cores. Its pixel rate of 4.000 GPixel/s comes from those 4 ROPs operating at the boost clock.

The Max 1100 is a dual-slot expansion card with a 267 mm length (10.5 inches), using a PCIe 5.0 x16 interface. It draws 300 W of power through a single 12-pin connector, with a suggested PSU rating of 700 W. It has no display outputs, indicating a pure compute accelerator role. The Graphics 24EU Mobile is an integrated graphics processor (IGP) with a Ring Bus interface. Its power draw is 6 W, and it has no dedicated power connectors or PSU requirement. Display outputs are listed as Portable Device Dependent, meaning the mobile chip can drive displays depending on the host system.

API support shows partial overlap. Both support DirectX 12 (12_1) and OpenGL 4.6. The Graphics 24EU Mobile adds Vulkan 1.4, while the Max 1100 records no Vulkan version. This suggests the data center card prioritizes compute APIs over graphics rendering, consistent with its lack of display outputs.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Data Center GPU Max 1100 records 22.22 TFLOPS, while the Intel Graphics 24EU Mobile records 384.0 GFLOPS. The Max 1100 delivers 57.8 times more FP32 throughput.

Q: Does the Intel Graphics 24EU Mobile outperform the Max 1100 in any measured metric?

A: Yes, in pixel rate. The mobile part achieves 4.000 GPixel/s, while the Max 1100 records 0 MPixel/s because it has no ROP units.

Q: What memory configuration does each GPU use?

A: The Max 1100 uses 48 GB of HBM2e memory with an 8192 bit bus and 1.23 TB/s bandwidth. The Graphics 24EU Mobile uses System Shared memory with System Dependent bandwidth and no dedicated memory size.

Q: How do the clock speeds compare?

A: The Max 1100 runs at 1000 MHz base and 1550 MHz boost. The Graphics 24EU Mobile runs at 300 MHz base and 1000 MHz boost. The data center card has a 55% higher boost clock and over 3 times higher base clock.

Q: What are the power requirements for each?

A: The Max 1100 has a 300 W TDP and requires a 700 W suggested PSU. The Graphics 24EU Mobile has a 6 W TDP with no PSU requirement listed.

Q: Do both support the same graphics APIs?

A: Both support DirectX 12 (12_1) and OpenGL 4.6. The Graphics 24EU Mobile adds Vulkan 1.4, while the Max 1100 has no Vulkan version recorded.

Specification Differences

The two GPUs differ across nearly every specification field. Process node is identical at 10 nm, and both use Intel as the foundry. Transistor count differs: the Max 1100 has 100,000 million transistors, while the mobile part has an unknown count. Die size similarly differs: 1280 mm² for the Max 1100, unknown for the mobile part. Transistor density is 78.1M per mm² for the Max 1100, with no value recorded for the mobile chip.

Base clock differs: 1000 MHz versus 300 MHz. Boost clock differs: 1550 MHz versus 1000 MHz. Memory clock differs: 600 MHz with 1200 Mbps effective versus System Shared. Memory size differs: 48 GB versus System Shared. Memory type differs: HBM2e versus System Shared. Bus width differs: 8192 bit versus System Shared. Bandwidth differs: 1.23 TB/s versus System Dependent.

Shading units differ: 7168 versus 192. TMUs differ: 448 versus 12. ROPs differ: 0 versus 4. Ray tracing cores differ: 56 versus none. Pixel rate differs: 0 MPixel/s versus 4.000 GPixel/s. Texture rate differs: 694.4 GTexel/s versus 12.00 GTexel/s. FP32 differs: 22.22 TFLOPS versus 384.0 GFLOPS. FP16 differs: 22.22 TFLOPS (1:1) versus 768.0 GFLOPS (2:1).

TDP differs: 300 W versus 6 W. Slot width differs: Dual-slot versus IGP. Power connectors differ: 1x 12-pin versus none. Suggested PSU differs: 700 W versus none. Bus interface differs: PCIe 5.0 x16 versus Ring Bus. Display outputs differ: No outputs versus Portable Device Dependent. Vulkan support differs: none versus 1.4. Dimensions differ: 267 mm length versus none recorded. Release date differs: 2023-01-09 versus 2024-12-31. The Max 1100 has a successor (H3C Graphics), while the mobile part has none.

Where Each One Wins

The Intel Data Center GPU Max 1100 wins decisively in compute throughput, memory capacity, and bandwidth. Its 22.22 TFLOPS FP32 and FP16 rates, 694.4 GTexel/s texture rate, and 1.23 TB/s memory bandwidth make it suitable for data center workloads such as large-scale parallel processing, scientific simulations, and AI inference. The 48 GB HBM2e memory with an 8192 bit bus provides a massive data path for memory-bound tasks. Its 56 ray tracing cores add hardware acceleration for ray tracing workloads, though it has no display outputs, indicating a server-oriented role.

The Intel Graphics 24EU Mobile wins in pixel rate, power efficiency, and display connectivity. Its 4.000 GPixel/s pixel rate, derived from 4 ROPs, enables basic raster graphics output. The 6 W TDP makes it suitable for ultra-low-power portable devices. Its Portable Device Dependent display outputs and Vulkan 1.4 support indicate a graphics rendering role for consumer or embedded systems. The System Shared memory architecture reduces cost and complexity by reusing system RAM, and the Ring Bus interface integrates directly into the host processor.

The mobile part’s FP16 performance of 768.0 GFLOPS, while far below the data center card, shows a 2:1 ratio to FP32, suggesting efficient half-precision processing for its class. The Max 1100’s 1:1 FP16 ratio prioritizes consistency across precisions, but its absolute performance dwarfs the mobile chip in every compute metric except pixel rate.

The Verdict

The recorded data indicates two fundamentally different products with no overlap in intended use. The Intel Data Center GPU Max 1100 is a compute accelerator built for throughput, evidenced by its 7168 shading units, 448 TMUs, 56 ray tracing cores, 48 GB HBM2e memory, and PCIe 5.0 x16 interface. Its 300 W TDP, dual-slot form factor, and lack of display outputs confirm a server data center role. The 2023 release date and successor H3C Graphics show an active product lifecycle.

The Intel Graphics 24EU Mobile is an integrated GPU for portable devices, with 192 shading units, 12 TMUs, 4 ROPs, and a 6 W TDP. Its Ring Bus interface, System Shared memory, and Portable Device Dependent outputs place it in low-power mobile or embedded systems. The 2024 release date and Vulkan 1.4 support indicate modern API compatibility for its segment.

The database assigns both a 50th percentile ranking against all GPUs, but this equality masks the extreme divergence in raw specifications. The Max 1100 is 57.8 times faster in FP32 and 57.9 times faster in texture rate, while the mobile part is the only one with a nonzero pixel rate. Neither part has recorded benchmark scores, so the percentile ranking reflects specification-based classification rather than measured performance.

Buyers or system integrators choosing between these parts would select based on workload, not performance parity. The Max 1100 suits compute-heavy data center tasks where 300 W power draw and dual-slot space are acceptable. The Graphics 24EU Mobile suits battery-powered devices requiring display output and minimal power consumption. The data shows no middle ground: one is a high-throughput accelerator, the other a low-power graphics core. Each wins only in its intended domain, and the specification differences fully explain their separate positions in Intel’s product lineup.

DETAILED SPECIFICATIONS

SPECIFICATION
Data Center GPU Max 1100
Graphics 24EU Mobile
Core Specs
Shading Units
7,168
192 -97.3%
Shaders
7,168
192 -97.3%
TMUs
448
12 -97.3%
ROPs
0
4 +∞%
Execution Units
448
24 -94.6%
Clocks
Base Clock
1000 MHz
300 MHz
Boost Clock
1550 MHz
1000 MHz
Memory Clock
600 MHz 1200 Mbps effective
System Shared
Memory
Memory Size
48 GB
System Shared
VRAM (MB)
49,152
Memory Type
HBM2e
System Shared
Memory Bus
8192 bit
System Shared
Bandwidth
1.23 TB/s
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
204 MB
Performance
Pixel Rate
0 MPixel/s
4.000 GPixel/s
Texture Rate
694.4 GTexel/s
12.00 GTexel/s
FP32 (TFLOPS)
22.22 TFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
22.22 TFLOPS (1:1)
FP16 (TFLOPS)
22.22 TFLOPS (1:1)
768.0 GFLOPS (2:1)
AI/RT
RT Cores
56
XMX Cores
448
Power
TDP
300 W
6 W
TDP (W)
300
6 -98.0%
Suggested PSU
700 W
Power Connectors
1x 12-pin
Architecture
Architecture
Generation 12.5
Xe-LP
GPU Name
Ponte Vecchio
Twin Lake
Generation
Data Center GPU (Ponte Vecchio)
HD Graphics-T (Twin Lake)
Process Size
10 nm
10 nm
Transistors
100,000 million
unknown
Die Size
1280 mm²
unknown
Foundry
Intel
Intel
Density
78.1M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
Ring Bus
Other
Production
Active
Active
Successor
H3C Graphics
View Data Center GPU Max 1100 Details View Graphics 24EU Mobile Details