Intel Arc Graphics 4 Xe Mobile vs Intel Graphics 24EU Mobile Comparison

Intel
GPU

Intel Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025

Analysis: Intel Arc Graphics 4 Xe Mobile vs Intel Graphics 24EU Mobile

The Verdict

The database places both the Intel Arc Graphics 4 Xe Mobile and the Intel Graphics 24EU Mobile at the 50th percentile among all GPUs, with identical average benchmark scores of zero. This means the recorded data shows no performance separation between the two in aggregate. The Arc Graphics 4 Xe Mobile is the clear choice for any workload that benefits from ray tracing, as it is the only one of the pair with dedicated RT cores. It also offers substantially higher raw compute throughput, with 2.355 TFLOPS of FP32 performance versus 384.0 GFLOPS for the 24EU part, a 6.1x difference in favor of the Arc part. The 24EU Mobile, by contrast, draws only 6 W of power compared to 25 W for the Arc part, making it the suitable option for ultra-low-power systems where battery life and thermals take priority over graphics performance. Users targeting modern DirectX 12 Ultimate titles or applications that can leverage Vulkan 1.4 with ray tracing should select the Arc Graphics 4 Xe Mobile. Users building or configuring basic productivity machines, media consumption devices, or lightweight portable systems where the integrated graphics merely need to drive a display should select the Intel Graphics 24EU Mobile.

Architecture Differences

The two integrated GPUs come from different Intel architectures and process nodes. The Intel Arc Graphics 4 Xe Mobile is built on the Xe3-LPG architecture and uses a 3 nm process node, while the Intel Graphics 24EU Mobile uses the Xe-LP architecture on a 10 nm process node. The Arc part belongs to the Arc Graphics-M (Panther Lake) generation and is based on the Panther Lake chip. The 24EU part belongs to the HD Graphics-T (Twin Lake) generation and is based on the Twin Lake chip. Both are manufactured by Intel.

The shading resources differ significantly. The Arc Graphics 4 Xe Mobile has 512 shading units, 32 texture mapping units, and 16 render output units. The Intel Graphics 24EU Mobile has 192 shading units, 12 texture mapping units, and 4 render output units. This means the Arc part has 2.7x more shading units, 2.7x more TMUs, and 4x more ROPs than the 24EU part.

The most notable architectural difference is ray tracing support. The Arc Graphics 4 Xe Mobile includes 4 RT cores, while the Intel Graphics 24EU Mobile has no RT cores at all. This is a fundamental capability gap that affects which APIs and features each GPU can fully support. The Arc part supports DirectX 12 Ultimate (12_2), whereas the 24EU part only supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

The memory subsystem is identical in structure for both, with system shared memory, a system shared bus width, and system dependent bandwidth. The clock behavior differs substantially. Both have a 300 MHz base clock, but the Arc Graphics 4 Xe Mobile boosts to 2300 MHz, while the Intel Graphics 24EU Mobile boosts to only 1000 MHz. The Arc part has no dedicated tensor cores, and neither does the 24EU part.

Head-to-Head Benchmarks

The head-to-head benchmark data in the database contains no entries, and the win counts for both parts are zero. The recorded data therefore shows no direct benchmark comparisons between these two GPUs. However, the theoretical peak throughput figures from the specification data indicate where each part holds an advantage.

The Intel Arc Graphics 4 Xe Mobile achieves a pixel rate of 36.80 GPixel/s, which is 9.2x higher than the 4.000 GPixel/s of the Intel Graphics 24EU Mobile. This difference comes from the combination of the Arc part having 4x the ROPs and a 2.3x higher boost clock. The texture rate shows a similar gap: the Arc part delivers 73.60 GTexel/s versus 12.00 GTexel/s for the 24EU part, a 6.1x advantage. The FP32 throughput of 2.355 TFLOPS for the Arc part is 6.1x higher than the 384.0 GFLOPS of the 24EU part. FP16 performance follows the same pattern, with the Arc part delivering 4.710 TFLOPS (2:1) versus 768.0 GFLOPS (2:1) for the 24EU part, again a 6.1x difference.

The boost clock advantage is pronounced: 2300 MHz for the Arc part versus 1000 MHz for the 24EU part. When combined with the larger execution resource pool, the Arc Graphics 4 Xe Mobile delivers substantially higher fill rates and compute throughput. The 24EU part, however, has a 6 W TDP versus 25 W for the Arc part, which means the 24EU part consumes 19 W less power. The power efficiency comparison, measured as performance per watt, is not directly derivable from the recorded data because the benchmark scores are zero for both parts, but the specification data clearly shows the 24EU part is designed for a much lower power envelope.

Specification Differences

The Intel Arc Graphics 4 Xe Mobile and Intel Graphics 24EU Mobile differ in the following recorded specification fields:

  • Architecture: Xe3-LPG for the Arc part, Xe-LP for the 24EU part
  • Process node: 3 nm for the Arc part, 10 nm for the 24EU part
  • Chip: Panther Lake for the Arc part, Twin Lake for the 24EU part
  • Generation: Arc Graphics-M (Panther Lake) for the Arc part, HD Graphics-T (Twin Lake) for the 24EU part
  • Boost clock: 2300 MHz for the Arc part, 1000 MHz for the 24EU part
  • Shading units: 512 for the Arc part, 192 for the 24EU part
  • TMUs: 32 for the Arc part, 12 for the 24EU part
  • ROPs: 16 for the Arc part, 4 for the 24EU part
  • RT cores: 4 for the Arc part, none for the 24EU part
  • Pixel rate: 36.80 GPixel/s for the Arc part, 4.000 GPixel/s for the 24EU part
  • Texture rate: 73.60 GTexel/s for the Arc part, 12.00 GTexel/s for the 24EU part
  • FP32 performance: 2.355 TFLOPS for the Arc part, 384.0 GFLOPS for the 24EU part
  • FP16 performance: 4.710 TFLOPS (2:1) for the Arc part, 768.0 GFLOPS (2:1) for the 24EU part
  • TDP: 25 W for the Arc part, 6 W for the 24EU part
  • Power connectors: None for the Arc part, null for the 24EU part
  • Bus interface: IGP for the Arc part, Ring Bus for the 24EU part
  • DirectX support: 12 Ultimate (12_2) for the Arc part, 12 (12_1) for the 24EU part
  • Release date: 2026-01-26 for the Arc part, 2024-12-31 for the 24EU part

Fields that are identical between the two include the base clock of 300 MHz, system shared memory with system dependent bandwidth, OpenGL 4.6, Vulkan 1.4, IGP slot width, portable device dependent display outputs, active production status, and no launch MSRP recorded.

FAQ

Q: Which GPU supports ray tracing?

A: Only the Intel Arc Graphics 4 Xe Mobile supports ray tracing, as it has 4 dedicated RT cores. The Intel Graphics 24EU Mobile has no RT cores.

Q: What is the DirectX support difference between the two?

A: The Intel Arc Graphics 4 Xe Mobile supports DirectX 12 Ultimate (12_2), while the Intel Graphics 24EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: How much faster is the Arc Graphics 4 Xe Mobile in FP32 compute?

A: The Arc part delivers 2.355 TFLOPS of FP32 performance, which is 6.1x higher than the 384.0 GFLOPS of the 24EU part.

Q: What is the power consumption difference between the two GPUs?

A: The Intel Arc Graphics 4 Xe Mobile has a TDP of 25 W, while the Intel Graphics 24EU Mobile has a TDP of 6 W. The 24EU part consumes 19 W less power.

Q: Do the two GPUs use the same process node?

A: No. The Intel Arc Graphics 4 Xe Mobile uses a 3 nm process node, while the Intel Graphics 24EU Mobile uses a 10 nm process node.

Q: Which GPU has a higher boost clock?

A: The Intel Arc Graphics 4 Xe Mobile boosts to 2300 MHz, which is 2.3x higher than the 1000 MHz boost clock of the Intel Graphics 24EU Mobile. Both have a 300 MHz base clock.

Where Each One Wins

The Intel Arc Graphics 4 Xe Mobile wins in every recorded performance metric. Its pixel rate of 36.80 GPixel/s is 9.2x higher than the 24EU part, its texture rate of 73.60 GTexel/s is 6.1x higher, and its FP32 throughput of 2.355 TFLOPS is 6.1x higher. The 4 RT cores provide hardware acceleration for ray-traced workloads, a capability the 24EU part completely lacks. The Arc part also supports DirectX 12 Ultimate (12_2), which enables features not available under the DirectX 12 (12_1) profile of the 24EU part. The 2300 MHz boost clock, combined with 512 shading units, 32 TMUs, and 16 ROPs, positions the Arc Graphics 4 Xe Mobile as the part to choose for gaming, 3D rendering, and any compute-heavy application running on a Panther Lake based system.

The Intel Graphics 24EU Mobile wins in power efficiency and system integration flexibility. With a 6 W TDP, it consumes 25 W less than the Arc part's 25 W TDP. The Ring Bus interface indicates a different integration approach compared to the IGP interface of the Arc part. The 24EU part is the appropriate choice for Twin Lake based systems where power draw is the primary constraint, such as fanless designs, small form factor portables, or devices where the GPU must share thermal and power budgets with the CPU. Its 192 shading units, 12 TMUs, and 4 ROPs are sufficient for basic display output, 2D workloads, video playback, and light 3D acceleration, while its 1000 MHz boost clock keeps power consumption low. The 24EU part also has a longer production history, with a release date of 2024-12-31 compared to 2026-01-26 for the Arc part.

The database shows both parts at the 50th percentile with zero average benchmark scores, so the recorded aggregate performance does not separate them. The specification data, however, provides a clear division of roles. The Arc Graphics 4 Xe Mobile is the performance-oriented integrated GPU with ray tracing and 6.1x higher compute throughput. The Intel Graphics 24EU Mobile is the efficiency-oriented integrated GPU with a 6 W TDP and a 10 nm process node. Neither part has any recorded nearest rivals, benchmark entries, or win counts in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 4 Xe Mobile
Graphics 24EU Mobile
Core Specs
Shading Units
512
192 -62.5%
Shaders
512
192 -62.5%
TMUs
32
12 -62.5%
ROPs
16
4 -75.0%
Execution Units
8
24 +200.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2300 MHz
1000 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
Performance
Pixel Rate
36.80 GPixel/s
4.000 GPixel/s
Texture Rate
73.60 GTexel/s
12.00 GTexel/s
FP32 (TFLOPS)
2.355 TFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
294.4 GFLOPS (1:8)
FP16 (TFLOPS)
4.710 TFLOPS (2:1)
768.0 GFLOPS (2:1)
AI/RT
RT Cores
4
XMX Cores
32
Power
TDP
25 W
6 W
TDP (W)
25
6 -76.0%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Xe-LP
GPU Name
Panther Lake
Twin Lake
Generation
Arc Graphics-M (Panther Lake)
HD Graphics-T (Twin Lake)
Process Size
3 nm
10 nm
Transistors
unknown
unknown
Die Size
unknown
unknown
Foundry
Intel
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
View Arc Graphics 4 Xe Mobile Details View Graphics 24EU Mobile Details