Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 5080 SUPER Comparison

Intel
GPU

Intel Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5080 SUPER

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 2617 MHz
TDP 415 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
3,075

Analysis: Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 5080 SUPER

The Verdict

The data presents two entirely different products. The Intel Arc Graphics 112EU Mobile is an integrated graphics processor (IGP) built into the Meteor Lake mobile platform, designed for portable devices where power efficiency and space are paramount. The NVIDIA GeForce RTX 5080 SUPER is a discrete, dual-slot desktop graphics card with a 415 W TDP, a 304 mm length, and a 1x 16-pin power connector, built for maximum performance in a high-end desktop system. The RTX 5080 SUPER is the clear choice for any workload requiring substantial rendering power, while the Intel part is for lightweight, integrated use cases. The benchmark data shows the RTX 5080 SUPER scores 3075 in 3DMark Steel Nomad DX12, while the Intel Arc Graphics 112EU Mobile has no recorded benchmark scores in the database, and its percentile rank of 50 places it in the middle of all GPUs, a stark contrast to the RTX 5080 SUPER's percentile rank of 19, which indicates it beats a large majority of other GPUs in the database. The RTX 5080 SUPER is the only option for high-end gaming and professional 3D workloads, whereas the Intel IGP serves basic graphical tasks in a mobile form factor. The launch MSRP for the RTX 5080 SUPER is 999 USD. The Intel IGP, with its system-shared memory and low power draw, is strictly for integrated use, not for performance-critical applications. The choice is dictated by the application: the RTX 5080 SUPER for dedicated, high-throughput rendering, and the Intel Arc Graphics 112EU Mobile for integrated, low-power mobile computing.

Architecture Differences

The two GPUs come from different architectural lineages and manufacturing processes. The Intel Arc Graphics 112EU Mobile uses the Xe-LPG architecture, built on a 10 nm process at Intel's foundry, and is part of the Arc Graphics-M (Meteor Lake) generation. It features 896 shading units, 56 texture mapping units, and 24 raster operation pipelines. The chip is designated as Meteor Lake. In contrast, the NVIDIA GeForce RTX 5080 SUPER is built on the Blackwell 2.0 architecture, fabricated on a 5 nm process by TSMC. It uses the GB203 chip, which contains 45,600 million transistors on a 378 mm² die, resulting in a transistor density of 120.6M per mm². The NVIDIA GPU has 10,752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores. The Intel GPU does not list RT cores or tensor cores in the database, indicating a lack of dedicated hardware for ray tracing and AI acceleration compared to the NVIDIA card. The Intel GPU's FP32 performance is 3.942 TFLOPS, while its FP16 performance is 7.885 TFLOPS (2:1 ratio). The NVIDIA GPU delivers 56.28 TFLOPS for both FP32 and FP16 (1:1 ratio), showing a massive difference in raw compute throughput. The pixel rate for the Intel GPU is 52.80 GPixel/s and the texture rate is 123.2 GTexel/s, whereas the NVIDIA GPU achieves 293.1 GPixel/s and 879.3 GTexel/s, respectively. The Intel GPU uses a Ring Bus interface, while the NVIDIA GPU uses PCIe 5.0 x16. The Intel GPU's DirectX support is 12 (12_1), while the NVIDIA GPU supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. The Intel part is an IGP with a slot width of IGP, whereas the NVIDIA part is dual-slot. The production status for both is listed as Active. The NVIDIA GPU's release date is 2025-12-31, while the Intel GPU's release date is 2023-12-13.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark comparisons between the Intel Arc Graphics 112EU Mobile and the NVIDIA GeForce RTX 5080 SUPER. The only benchmark score recorded for the RTX 5080 SUPER is from 3DMark Steel Nomad DX12, where it achieved a score of 3075. This score, when compared to its nearest rivals in the database, shows the following: it is 2.8% behind the NVIDIA Quadro P1000 (which has an average score of 3163), 3.4% behind the Intel Arc Pro B60 (average score 3182), 3.1% ahead of the NVIDIA GeForce 820A (average score 2983), and 3.6% ahead of the NVIDIA GeForce GTX 860M (average score 2967). The Intel Arc Graphics 112EU Mobile has no benchmark scores recorded in the database, so no quantitative comparison is possible. The data confirms the RTX 5080 SUPER sits in a performance band where it trades places with older professional and mobile GPUs, but it is important to note that these rival scores are averages, and the delta percentages are small. The RTX 5080 SUPER's average benchmark score is 3075, matching its single recorded result. The Intel GPU's average benchmark score is 0, and it has no nearest rivals listed. The lack of data for the Intel part means that the performance gap, while clearly implied by the architecture and specifications, cannot be expressed with benchmark numbers from the database. The RTX 5080 SUPER delivers 56.28 TFLOPS of FP32 compute versus the Intel part's 3.942 TFLOPS, a factor of over 14 times, but this is a specification comparison, not a benchmark result. The texture rate difference is also stark: 879.3 GTexel/s versus 123.2 GTexel/s. The pixel rate difference is 293.1 GPixel/s versus 52.80 GPixel/s. These specification gaps align with the expected performance difference, but the benchmark section of the database remains empty for the direct comparison.

Specification Differences

The following table details the fields where the two GPUs differ, based on the recorded data.

| Specification | Intel Arc Graphics 112EU Mobile | NVIDIA GeForce RTX 5080 SUPER |

| :--- | :--- | :--- |

| Series | None | GeForce 50-series |

| Chip | Meteor Lake | GB203 |

| Architecture | Xe-LPG | Blackwell 2.0 |

| Generation | Arc Graphics-M (Meteor Lake) | GeForce 50 |

| Process Node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Not listed | 45,600 million |

| Die Size | Not listed | 378 mm² |

| Transistor Density | Not listed | 120.6M / mm² |

| Base Clock | 300 MHz | 2295 MHz |

| Boost Clock | 2200 MHz | 2617 MHz |

| Memory Clock | System Shared | 2000 MHz 32 Gbps effective |

| Memory Size | System Shared | 24 GB |

| Memory Type | System Shared | GDDR7 |

| Memory Bus Width | System Shared | 256 bit |

| Memory Bandwidth | System Dependent | 1.02 TB/s |

| Shading Units | 896 | 10752 |

| TMUs | 56 | 336 |

| ROPs | 24 | 112 |

| RT Cores | Not listed | 84 |

| Tensor Cores | Not listed | 336 |

| Pixel Rate | 52.80 GPixel/s | 293.1 GPixel/s |

| Texture Rate | 123.2 GTexel/s | 879.3 GTexel/s |

| FP32 Performance | 3.942 TFLOPS | 56.28 TFLOPS |

| FP16 Performance | 7.885 TFLOPS (2:1) | 56.28 TFLOPS (1:1) |

| TDP | 65 W | 415 W |

| Slot Width | IGP | Dual-slot |

| Power Connectors | Not listed | 1x 16-pin |

| Bus Interface | Ring Bus | PCIe 5.0 x16 |

| Display Outputs | Portable Device Dependent | 1x HDMI 2.1b 3x DisplayPort 2.1b |

| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |

| Dimensions (Length) | Not listed | 304 mm |

| Dimensions (Height) | Not listed | 137 mm |

| Dimensions (Width) | Not listed | 40 mm |

| Release Date | 2023-12-13 | 2025-12-31 |

| Predecessor | HD Graphics-M | Not listed |

| Launch MSRP | Not listed | 999 USD |

| Percentile vs All GPUs | 50 | 19 |

| Average Benchmark Score | 0 | 3075 |

The data shows the RTX 5080 SUPER is a large, power-hungry discrete card, while the Intel part is an integrated GPU with no dedicated memory or power connectors.

FAQ

Q: Which GPU has a higher boost clock?

A: The NVIDIA GeForce RTX 5080 SUPER has a boost clock of 2617 MHz, while the Intel Arc Graphics 112EU Mobile has a boost clock of 2200 MHz.

Q: What is the memory configuration of each GPU?

A: The Intel Arc Graphics 112EU Mobile uses system shared memory with a system dependent bandwidth. The NVIDIA GeForce RTX 5080 SUPER has 24 GB of GDDR7 memory on a 256-bit bus with a bandwidth of 1.02 TB/s.

Q: How do the two GPUs compare in raw FP32 compute performance?

A: The NVIDIA GeForce RTX 5080 SUPER delivers 56.28 TFLOPS of FP32 performance, compared to 3.942 TFLOPS for the Intel Arc Graphics 112EU Mobile.

Q: What is the TDP of each GPU?

A: The Intel Arc Graphics 112EU Mobile has a TDP of 65 W. The NVIDIA GeForce RTX 5080 SUPER has a TDP of 415 W.

Q: Is the RTX 5080 SUPER's benchmark score higher than its nearest rivals?

A: The RTX 5080 SUPER scored 3075 in 3DMark Steel Nomad DX12. This is 3.1% ahead of the NVIDIA GeForce 820A and 3.6% ahead of the NVIDIA GeForce GTX 860M, but it is 2.8% behind the NVIDIA Quadro P1000 and 3.4% behind the Intel Arc Pro B60.

Q: Does the Intel Arc Graphics 112EU Mobile have dedicated ray tracing or tensor cores?

A: The database does not list RT cores or tensor cores for the Intel Arc Graphics 112EU Mobile. The NVIDIA GeForce RTX 5080 SUPER has 84 RT cores and 336 tensor cores.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 112EU Mobile
RTX 5080 SUPER
Core Specs
Shading Units
896
10,752 +1100.0%
Shaders
896
10,752 +1100.0%
TMUs
56
336 +500.0%
ROPs
24
112 +366.7%
Execution Units
112
—
Clocks
Base Clock
300 MHz
2295 MHz
Boost Clock
2200 MHz
2617 MHz
Memory Clock
System Shared
2000 MHz 32 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
—
24,576
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
1.02 TB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
64 MB
Performance
Pixel Rate
52.80 GPixel/s
293.1 GPixel/s
Texture Rate
123.2 GTexel/s
879.3 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
56.28 TFLOPS
FP64 (TFLOPS)
—
879.3 GFLOPS (1:64)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
56.28 TFLOPS (1:1)
AI/RT
RT Cores
—
84
Tensor Cores
—
336
Power
TDP
65 W
415 W
TDP (W)
65
415 +538.5%
Power Connectors
—
1x 16-pin
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Meteor Lake
GB203
Generation
Arc Graphics-M (Meteor Lake)
GeForce 50
Process Size
10 nm
5 nm
Transistors
—
45,600 million
Die Size
—
378 mm²
Foundry
Intel
TSMC
Density
—
120.6M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
304 mm 12 inches
Height
—
137 mm 5.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Launch Price
—
999 USD
Production
Active
Active
Predecessor
HD Graphics-M
—
View Arc Graphics 112EU Mobile Details View GeForce RTX 5080 SUPER Details