NVIDIA GeForce RTX 5080 SUPER
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce RTX 5080 SUPER Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce RTX 5080 SUPER GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RTX 5080 SUPER Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce RTX 5080 SUPER's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 5080 SUPER by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce RTX 5080 SUPER Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 5080 SUPER's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce RTX 5080 SUPER by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RTX 5080 SUPER, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RTX 5080 SUPER Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 5080 SUPER against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GeForce RTX 5080 SUPER Ray Tracing & AI
Hardware acceleration features
The NVIDIA GeForce RTX 5080 SUPER includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 5080 SUPER capable of delivering both stunning graphics and smooth frame rates in modern titles.
Blackwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce RTX 5080 SUPER is built on NVIDIA's Blackwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 5080 SUPER will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce RTX 5080 SUPER determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 5080 SUPER to maintain boost clocks without throttling.
GeForce RTX 5080 SUPER by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce RTX 5080 SUPER are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 5080 SUPER. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce RTX 5080 SUPER Product Information
Release and pricing details
The NVIDIA GeForce RTX 5080 SUPER is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 5080 SUPER by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce RTX 5080 SUPER
The NVIDIA GeForce RTX 5080 SUPER is an active GeForce 50-series card built on the GB203 chip with Blackwell 2.0 architecture. TSMC fabricates the die on a 5 nm process, with 45,600 million transistors on a 378 mm² die for a transistor density of 120.6M per mm². The card’s launch MSRP is 999 USD. The database entry currently lists no benchmark scores, an empty nearestRivals array, and an average benchmark score of 0, so this analysis is limited to the specifications and platform requirements recorded in the fact pack.
Benchmark Performance
The first result to report is that the benchmarks field is empty. The average benchmark score is 0, and percentileVsAllGpus is 50. A 50th-percentile position would normally imply a median placement, but no score supports that rank; with a zero average, the percentile cannot be read as a measured outcome. The nearestRivals array is also empty, so there are no deltaPct values to cite. In short, this record does not contain a directly measured performance result.
Hardware specifications provide the only quantitative signals. The base clock is 2295 MHz and the boost clock is 2617 MHz. The card has 10,752 shading units, 336 texture mapping units, and 112 render output units. These are listed alongside peak pixel rate of 293.1 GPixel/s and peak texture rate of 879.3 GTexel/s. The FP32 throughput is 56.28 TFLOPS, and the FP16 throughput is also 56.28 TFLOPS, explicitly marked as 1:1. These are theoretical ceilings, not application frame rates. The equal FP16 and FP32 numbers indicate that the card does not halve FP16 throughput relative to FP32 at the specification level.
The 84 RT cores and 336 tensor cores are recorded separately from the shading units, meaning the core configuration includes dedicated ray tracing and tensor hardware alongside the general-purpose shader array. No benchmark scores exist to show how that hardware performs in games or compute workloads. The data only permits statements about the configured silicon, not about measured performance relative to other products.
Power and Cooling
Power delivery is defined by a 415 W TDP and a single 16-pin power connector. That 16-pin connector is the only power input listed; no supplementary power inputs are mentioned. The suggestedPsu field is null, so the database does not state a recommended power-supply wattage. The card occupies a dual-slot width, which is a physical constraint for case clearance.
The dimensions are 304 mm (12 inches) in length, 137 mm (5.4 inches) in height, and 40 mm (1.6 inches) in width. Those measurements determine how much chassis space the card requires. A dual-slot cooler and a 415 W TDP imply substantial cooling capacity, but the fact pack includes no thermal measurements or cooler performance data. The absence of a suggested PSU means a builder must rely on the 415 W TDP and the 1x 16-pin connector as the only power-related specifications.
Memory Subsystem
The memory subsystem consists of 24 GB of GDDR7 on a 256-bit bus. The memory clock is listed as 2000 MHz with a 32 Gbps effective data rate, and the listed bandwidth is 1.02 TB/s. For high-resolution workloads, capacity and bandwidth are the relevant specifications. 24 GB provides a large frame buffer for texture-heavy frames, while 1.02 TB/s is the peak transfer ceiling.
The 256-bit bus width and 32 Gbps effective memory rate are the specifications behind the bandwidth figure. No benchmark scores are provided to show how these figures affect frame rates at any resolution. The memory configuration is, however, clearly a central part of the product’s identity: 24 GB GDDR7, a 256-bit interface, and 1.02 TB/s are the three memory numbers that define the subsystem.
How It Compares
The nearestRivals field in the fact pack is empty, so there are no rival names, scores, or deltaPct values to analyze. The predecessor and successor fields are also null, which means the entry does not place the card in a product-line sequence. The only positional data field with a value is percentileVsAllGpus, set to 50, but without scores or rivals that rank is not a comparison.
Because the nearestRivals array contains no entries, this database page cannot confirm whether the RTX 5080 SUPER is faster or slower than any specific product. There is no deltaPct value for a multi-core, single-core, or graphics comparison because no rival records exist. The comparison section is therefore limited to stating that no comparative data has been populated.
Ray Tracing and Feature Set
The card includes 84 RT cores and 336 tensor cores. The RT cores are dedicated ray tracing hardware, while the tensor cores provide separate tensor capability. The architecture is Blackwell 2.0, and the chip is GB203. API support covers DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface is PCIe 5.0 x16.
Display connectivity is one HDMI 2.1b port and three DisplayPort 2.1b ports. Production status is Active, with a release date of 2025-12-31. The codename field is null, so no internal codename is recorded. The feature set is specific: DirectX 12 Ultimate with feature level 12_2, OpenGL 4.6, Vulkan 1.4, PCIe 5.0 x16, and the listed display outputs are the complete platform-facing feature list.
FAQ
Q: Which chip and architecture does the RTX 5080 SUPER use?
A: It uses the GB203 chip with Blackwell 2.0 architecture, fabricated by TSMC on a 5 nm process with 45,600 million transistors and a 378 mm² die.
Q: What are the core specifications?
A: The card has 10,752 shading units, 336 texture mapping units, 112 render output units, 84 RT cores, and 336 tensor cores.
Q: How much memory and bandwidth does it have?
A: It has 24 GB of GDDR7 memory on a 256-bit bus, with a 2000 MHz memory clock, 32 Gbps effective data rate, and 1.02 TB/s bandwidth.
Q: What is the TDP and power connector?
A: The TDP is 415 W, and the power connector is a single 16-pin connector. No suggested PSU is recorded in the fact pack.
Q: What display outputs and bus interface are listed?
A: The card has 1x HDMI 2.1b and 3x DisplayPort 2.1b, and it uses a PCIe 5.0 x16 bus interface.
Q: Are there any benchmark scores available?
A: No. The benchmarks array is empty, the average benchmark score is 0, and the nearestRivals array is empty.
Who Should Consider It
The absence of benchmark scores prevents a measured performance recommendation. The feature set, however, is well defined. A user who needs 24 GB of GDDR7 memory, a 256-bit bus, 1.02 TB/s bandwidth, and the listed Blackwell 2.0 feature set is the clearest audience. Resolution-specific advice cannot be grounded in scores because none exist. The memory subsystem points toward high-resolution work, but that is an inference from capacity and bandwidth, not a benchmark result. The card’s dual-slot width and 304 mm length will require case clearance, and the 415 W TDP plus single 16-pin connector are the power requirements that must be accommodated. Beyond those physical and electrical constraints, the only statements supported by the fact pack are specification-level: the card sells under the GeForce 50-series banner with the GB203 chip, Blackwell 2.0 architecture, and a 24 GB GDDR7 memory configuration.
Detailed benchmark scores and charts for the NVIDIA GeForce RTX 5080 SUPER are below.
Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce RTX 5080 SUPER with cutting-edge rendering techniques.
The AMD Equivalent of GeForce RTX 5080 SUPER
Looking for a similar graphics card from AMD? The AMD Radeon RX 9060 XT LP offers comparable performance and features in the AMD lineup.
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