Intel Arc A380M vs Intel Graphics 24EU Mobile Comparison

Intel
GPU

Intel Arc A380M

CORE STATE DG2-128
VRAM 6 GB
CLOCK SPEED 2000 MHz
TDP 35 W
BUS WIDTH 96 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
Intel
GPU

Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025

Analysis: Intel Arc A380M vs Intel Graphics 24EU Mobile

Where Each One Wins

The Intel Arc A380M and Intel Graphics 24EU Mobile occupy entirely different performance tiers, and the recorded data makes that split unambiguous. The Arc A380M is a discrete mobile graphics module built for sustained rendering workloads, while the Intel Graphics 24EU Mobile is an integrated processor graphics solution designed for basic display output and light acceleration. The benchmark record shows no head-to-head comparisons, but the architectural specifications alone establish clear domain separation.

The Arc A380M wins in every scenario that requires dedicated graphics throughput. Its shading unit count of 1024 versus 192 gives it a 5.33x advantage in raw parallel execution capacity. The texture mapping units number 64 against 12, a 5.33x ratio that directly impacts texture-heavy scenes. Raster operation units stand at 32 versus 4, an 8x difference that governs pixel fill and memory bandwidth utilization. The pixel rate of 64.00 GPixel/s versus 4.000 GPixel/s means the Arc A380M can fill frames at 16x the rate of the integrated part. Texture rate follows the same pattern: 128.0 GTexel/s against 12.00 GTexel/s, again a 16x margin.

The Arc A380M also owns the memory subsystem category. It carries 6 GB of dedicated GDDR6 on a 96-bit bus, delivering 186.0 GB/s of bandwidth. The Intel Graphics 24EU Mobile uses System Shared memory with System Dependent bandwidth, which means its throughput is constrained by the host platform's memory architecture and is not guaranteed for graphics workloads. In practice, shared memory incurs latency and contention penalties that dedicated VRAM avoids.

The Intel Graphics 24EU Mobile wins where power efficiency and integration matter. Its TDP is 6 W against 35 W for the Arc A380M. That 29 W difference makes the integrated solution viable for fanless or ultra-low-power designs where the discrete module cannot operate. The IGP slot width occupies no expansion slot, while the Arc A380M requires an MXM Module slot. The Ring Bus interface ties the integrated GPU directly to the processor's internal fabric, eliminating the need for external connectivity.

The production status of both parts is Active, meaning neither is discontinued. The release dates differ significantly: the Arc A380M launched on 2023-01-23, while the Intel Graphics 24EU Mobile launched on 2024-12-31. The newer integrated part targets a different market segment, not a replacement for the discrete option.

Architecture Differences

The two GPUs share the Intel manufacturer but nothing else in their internal design. The Arc A380M uses the DG2-128 chip built on the Xe-HPG architecture, belonging to the Alchemist generation under the Arc 3 Mobile product line. The Intel Graphics 24EU Mobile uses the Twin Lake chip on the Xe-LP architecture, part of the HD Graphics-T generation. These are separate architectural families with different design goals.

The fabrication process separates them clearly. The Arc A380M is manufactured on a 6 nm process at TSMC, while the Intel Graphics 24EU Mobile uses a 10 nm process at Intel's own foundry. The Arc A380M integrates 7,200 million transistors on a 157 mm² die, yielding a transistor density of 45.9M per mm². The Intel Graphics 24EU Mobile has unknown transistor count and die size, so no density comparison is possible from the database.

Clock behavior also diverges. The Arc A380M runs at a base clock of 1550 MHz and boosts to 2000 MHz. The Intel Graphics 24EU Mobile starts at 300 MHz base and boosts to 1000 MHz. The discrete part operates at substantially higher frequencies, which compounds its execution resource advantage. The memory clock for the Arc A380M is 1937 MHz, translating to 15.5 Gbps effective. The integrated part has no dedicated memory clock; its memory is System Shared.

The execution pipelines differ in fundamental ways. The Arc A380M provides 1024 shading units, 64 TMUs, and 32 ROPs. The Intel Graphics 24EU Mobile provides 192 shading units, 12 TMUs, and 4 ROPs. The Arc A380M includes 8 ray tracing cores, while the integrated part has none. Neither GPU lists tensor cores, so AI acceleration is not a differentiator in this comparison.

Compute throughput shows the scale of the gap. The Arc A380M delivers 4.096 TFLOPS FP32 and 8.192 TFLOPS FP16 with a 2:1 ratio. The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS FP32 and 768.0 GFLOPS FP16, also with a 2:1 ratio. The Arc A380M is 10.67x faster in FP32 and FP16, based on the listed figures.

API support differs at the DirectX level. The Arc A380M supports DirectX 12 Ultimate with feature level 12_2, which includes hardware ray tracing and mesh shaders. The Intel Graphics 24EU Mobile supports DirectX 12 with feature level 12_1, which excludes some of the advanced tier features. Both support OpenGL 4.6 and Vulkan 1.4, so those API paths are equivalent.

The form factors reflect their intended deployments. The Arc A380M is an MXM Module with an MXM-A (3.1) bus interface. The Intel Graphics 24EU Mobile is an IGP with a Ring Bus interface. Display outputs for both are listed as Portable Device Dependent, meaning the actual connectors depend on the host device and are not specified in the database.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries for this pair, and both parts show an average benchmark score of 0 with a percentile rank of 50 against all GPUs. This means the recorded data does not include any measured performance results from standardized tests. The analysis must therefore rest on the specification-derived rates and the architectural differences documented above.

The largest single-metric win for the Arc A380M is pixel fill rate. At 64.00 GPixel/s versus 4.000 GPixel/s, the discrete part delivers 16x the pixel throughput. This affects any workload that writes many pixels per frame, such as high-resolution rendering or post-processing effects. The texture rate shows the identical 16x margin: 128.0 GTexel/s versus 12.00 GTexel/s. Texture-heavy scenes, including games with detailed surface materials, benefit directly from this advantage.

Compute throughput gives the Arc A380M a 10.67x lead in both FP32 and FP16. The FP32 figure of 4.096 TFLOPS versus 384.0 GFLOPS indicates that general-purpose GPU compute tasks, including physics simulation and image processing, will complete roughly an order of magnitude faster on the discrete part. The FP16 figures of 8.192 TFLOPS versus 768.0 GFLOPS show the same ratio, relevant for workloads that use half-precision arithmetic.

Memory bandwidth presents a categorical difference rather than a numerical comparison. The Arc A380M has a fixed 186.0 GB/s from its 6 GB GDDR6 memory on a 96-bit bus. The Intel Graphics 24EU Mobile relies on System Shared memory with System Dependent bandwidth, which the database does not quantify. The discrete part's dedicated bandwidth is a structural advantage because it does not compete with CPU memory traffic.

The shading unit ratio of 1024 to 192 gives the Arc A380M a 5.33x advantage in parallel thread execution. The ROP ratio of 32 to 4 gives it an 8x advantage in final pixel output stages. The ray tracing core count of 8 versus 0 means the Arc A380M can execute hardware-accelerated ray tracing workloads, while the integrated part cannot. These ratios combine to produce the large fill rate and compute margins cited above.

The clock speed difference adds another multiplier. The Arc A380M's boost clock of 2000 MHz is 2x the Intel Graphics 24EU Mobile's boost clock of 1000 MHz. The base clock gap is even larger: 1550 MHz versus 300 MHz, a 5.17x ratio. Higher clocks mean each execution unit completes more work per second, amplifying the resource count advantage.

FAQ

Q: Which GPU has more shading units?

A: The Intel Arc A380M has 1024 shading units, while the Intel Graphics 24EU Mobile has 192. The Arc A380M provides a 5.33x advantage in shading unit count.

Q: Does the Intel Graphics 24EU Mobile support ray tracing?

A: No. The Intel Graphics 24EU Mobile lists no ray tracing cores. The Intel Arc A380M includes 8 ray tracing cores and supports DirectX 12 Ultimate with feature level 12_2, which enables hardware ray tracing.

Q: What are the power draw figures for each GPU?

A: The Intel Arc A380M has a TDP of 35 W, while the Intel Graphics 24EU Mobile has a TDP of 6 W. The integrated part consumes 29 W less.

Q: What memory configuration does each GPU use?

A: The Intel Arc A380M uses 6 GB of GDDR6 memory on a 96-bit bus with 186.0 GB/s bandwidth. The Intel Graphics 24EU Mobile uses System Shared memory with System Dependent bandwidth.

Q: Which GPU has a higher boost clock?

A: The Intel Arc A380M boosts to 2000 MHz, while the Intel Graphics 24EU Mobile boosts to 1000 MHz. The Arc A380M's boost clock is 2x higher.

Q: What DirectX versions do these GPUs support?

A: The Intel Arc A380M supports DirectX 12 Ultimate with feature level 12_2. The Intel Graphics 24EU Mobile supports DirectX 12 with feature level 12_1. Both support OpenGL 4.6 and Vulkan 1.4.

The Verdict

The data directs each GPU to a distinct role. The Intel Arc A380M is the choice for any workload that demands dedicated graphics processing: 3D rendering, gaming, ray-traced scenes, or GPU compute. Its 1024 shading units, 8 ray tracing cores, 6 GB of GDDR6 with 186.0 GB/s bandwidth, and 4.096 TFLOPS FP32 throughput provide a complete discrete graphics solution. The 35 W TDP and MXM Module form factor indicate a device designed for laptops or small-form-factor systems that can accommodate a removable graphics module.

The Intel Graphics 24EU Mobile serves systems where power consumption and integration are paramount. Its 6 W TDP, IGP slot width, and Ring Bus interface make it suitable for low-power portable devices that need display output and basic acceleration without a separate graphics card. The 192 shading units and 4.000 GPixel/s pixel rate handle desktop compositing, video playback, and lightweight 2D workloads. The absence of ray tracing cores and the System Shared memory configuration confirm it is not built for demanding 3D applications.

Users who need the Arc A380M's capabilities should select it without hesitation, as no feature in the Intel Graphics 24EU Mobile compensates for the 16x pixel rate gap, the 10.67x compute gap, or the dedicated memory advantage. Users who prioritize minimal power draw and integrated simplicity should select the Intel Graphics 24EU Mobile, as its 6 W TDP is a fraction of the discrete part's 35 W requirement. The release dates reinforce this split: the Arc A380M arrived in 2023-01-23 as a mobile discrete option, while the Intel Graphics 24EU Mobile arrived in 2024-12-31 as a newer integrated solution. Both remain Active in production.

Specification Differences

| Specification | Intel Arc A380M | Intel Graphics 24EU Mobile |

|---|---|---|

| Chip | DG2-128 | Twin Lake |

| Architecture | Xe-HPG | Xe-LP |

| Generation | Alchemist (Arc 3 Mobile) | HD Graphics-T (Twin Lake) |

| Process Node | 6 nm | 10 nm |

| Foundry | TSMC | Intel |

| Transistors | 7,200 million | unknown |

| Die Size | 157 mm² | unknown |

| Transistor Density | 45.9M / mm² | null |

| Base Clock | 1550 MHz | 300 MHz |

| Boost Clock | 2000 MHz | 1000 MHz |

| Memory Clock | 1937 MHz, 15.5 Gbps effective | System Shared |

| Memory Size | 6 GB | System Shared |

| Memory Type | GDDR6 | System Shared |

| Memory Bus Width | 96 bit | System Shared |

| Memory Bandwidth | 186.0 GB/s | System Dependent |

| Shading Units | 1024 | 192 |

| TMUs | 64 | 12 |

| ROPs | 32 | 4 |

| Ray Tracing Cores | 8 | null |

| Pixel Rate | 64.00 GPixel/s | 4.000 GPixel/s |

| Texture Rate | 128.0 GTexel/s | 12.00 GTexel/s |

| FP32 | 4.096 TFLOPS | 384.0 GFLOPS |

| FP16 | 8.192 TFLOPS (2:1) | 768.0 GFLOPS (2:1) |

| TDP | 35 W | 6 W |

| Slot Width | MXM Module | IGP |

| Bus Interface | MXM-A (3.1) | Ring Bus |

| DirectX | 12 Ultimate (12_2) | 12 (12_1) |

| OpenGL | 4.6 | 4.6 |

| Vulkan | 1.4 | 1.4 |

| Release Date | 2023-01-23 | 2024-12-31 |

| Production Status | Active | Active |

DETAILED SPECIFICATIONS

SPECIFICATION
A380M
Graphics 24EU Mobile
Core Specs
Shading Units
1,024
192 -81.3%
Shaders
1,024
192 -81.3%
TMUs
64
12 -81.3%
ROPs
32
4 -87.5%
Execution Units
128
24 -81.3%
Clocks
Base Clock
1550 MHz
300 MHz
Boost Clock
2000 MHz
1000 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
System Shared
Memory
Memory Size
6 GB
System Shared
VRAM (MB)
6,144
Memory Type
GDDR6
System Shared
Memory Bus
96 bit
System Shared
Bandwidth
186.0 GB/s
System Dependent
Cache
L2 Cache
4 MB
Performance
Pixel Rate
64.00 GPixel/s
4.000 GPixel/s
Texture Rate
128.0 GTexel/s
12.00 GTexel/s
FP32 (TFLOPS)
4.096 TFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
1,024.0 GFLOPS (1:4)
FP16 (TFLOPS)
8.192 TFLOPS (2:1)
768.0 GFLOPS (2:1)
AI/RT
RT Cores
8
XMX Cores
128
Power
TDP
35 W
6 W
TDP (W)
35
6 -82.9%
Architecture
Architecture
Xe-HPG
Xe-LP
GPU Name
DG2-128
Twin Lake
Generation
Alchemist (Arc 3 Mobile)
HD Graphics-T (Twin Lake)
Process Size
6 nm
10 nm
Transistors
7,200 million
unknown
Die Size
157 mm²
unknown
Foundry
TSMC
Intel
Density
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
MXM-A (3.1)
Ring Bus
Other
Production
Active
Active
View Arc A380M Details View Graphics 24EU Mobile Details