AMD Steam Machine GPU vs Intel Arc Graphics 112EU Mobile Comparison
AMD Steam Machine GPU
Arc Graphics 112EU Mobile
Analysis: AMD Steam Machine GPU vs Intel Arc Graphics 112EU Mobile
AMD Steam Machine GPU vs Intel Arc Graphics 112EU Mobile
The database comparison between the AMD Steam Machine GPU and the Intel Arc Graphics 112EU Mobile shows two fundamentally different designs aimed at different segments. The AMD part is a discrete console-class GPU built on TSMC's 6 nm process with a 110 W power target, while the Intel part is an integrated graphics solution on Intel's 10 nm node with a 65 W TDP. Because the recorded benchmark scores for both entries are zero and the head-to-head win tallies are empty, the analysis below relies entirely on the architectural and specification data in the database to establish relative capability.
Head-to-Head Benchmarks
The database currently lists no completed benchmark runs for either processor, so there are no direct performance scores, deltas, or percentile comparisons to walk through. The only percentile field available places both at the 50th percentile against all GPUs, which indicates that neither part is an outlier in the broader database, but it does not resolve their relative standing to each other. Without measured scores, the comparison must be drawn from the raw throughput numbers recorded in the specifications.
The most significant mathematical advantage belongs to the AMD Steam Machine GPU. Its FP32 compute is listed at 17.56 TFLOPS, which is 4.46 times the Intel part's 3.942 TFLOPS. That is a massive gap in raw shader throughput. The AMD GPU also holds a large lead in texture and pixel processing. Its texture rate is 274.4 GTexel/s versus 123.2 GTexel/s for the Intel part, a 2.23x advantage. Pixel rate is 156.8 GPixel/s versus 52.80 GPixel/s, a 2.97x lead for AMD.
The AMD GPU achieves these numbers with 1792 shading units, 112 TMUs, and 64 ROPs. The Intel Arc Graphics 112EU Mobile has 896 shading units, 56 TMUs, and 24 ROPs. The shading unit and TMU counts are exactly half of AMD's, but the ROP count is only 37.5% of AMD's total, which explains why the pixel rate gap is larger than the texture rate gap. Clock speeds also favor AMD. The AMD base clock is 1720 MHz and the boost clock is 2450 MHz, with a game clock of 2250 MHz. The Intel part has a 300 MHz base clock and a 2200 MHz boost clock. Even at boost, Intel's clock is 250 MHz lower than AMD's game clock.
In ray tracing, the AMD part lists 28 dedicated RT cores. The Intel part lists no RT core count in the database. AMD also supports DirectX 12 Ultimate (12_2), while Intel only lists DirectX 12 (12_1). This means the AMD GPU is positioned for the full DirectX 12 Ultimate feature set, including hardware ray tracing, while the Intel part is limited to the older 12_1 feature level.
The memory subsystem is another area where the gap is decisive. AMD uses 8 GB of dedicated GDDR6 memory on a 128 bit bus with 288.0 GB/s of bandwidth. The Intel part uses system shared memory with a system dependent bandwidth figure. Dedicated VRAM with 288.0 GB/s of bandwidth is categorically faster than any shared memory arrangement, though the exact performance delta depends on the host system's memory configuration, which the database does not specify.
The Verdict
From the recorded data, the AMD Steam Machine GPU is the stronger part by every measurable compute metric. It has 4.46x the FP32 throughput, 2.23x the texture rate, 2.97x the pixel rate, dedicated 8 GB GDDR6 memory, and hardware RT cores. The Intel Arc Graphics 112EU Mobile is a 65 W integrated GPU that shares system memory and has roughly a quarter of the FP32 compute. Users who need maximum frame rates, high resolution rendering, or ray tracing should select the AMD part based on the data. Users who need an integrated solution that does not consume a slot, uses no power connectors, and relies on shared system memory should select the Intel part. The Intel part also has a lower 65 W TDP versus 110 W for AMD, which makes it suitable for thin, power-constrained portable devices.
Architecture Differences
The AMD Steam Machine GPU uses the RDNA 3.0 architecture on the Navi 33 chip, with the codename "Hotpink Bonefish". It is categorized in the database as a Console GPU for Valve. The process node is 6 nm at TSMC, with 13,300 million transistors on a 204 mm² die. The transistor density is 65.2 million per square millimeter. The Intel Arc Graphics 112EU Mobile uses the Xe-LPG architecture on the Meteor Lake chip, fabricated on Intel's 10 nm process. The database does not list a transistor count, die size, or transistor density for the Intel part. The Intel part is classified as Arc Graphics-M for Meteor Lake and lists its predecessor as HD Graphics-M.
The FP16 execution differs between the two. AMD lists FP16 at 17.56 TFLOPS with a 1:1 ratio to FP32, meaning it processes FP16 at the same rate as FP32. Intel lists FP16 at 7.885 TFLOPS with a 2:1 ratio, meaning FP16 throughput is double its FP32 rate. This gives Intel a relatively stronger FP16 capability compared to its own FP32, but AMD's absolute FP16 throughput is still 2.23x higher.
API support is similar but not identical. Both support OpenGL 4.6 and Vulkan 1.4. The AMD part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). The AMD part has 28 RT cores; the Intel part has no RT core count recorded. This architectural difference means the AMD GPU is designed to handle hardware-accelerated ray tracing workloads, while the Intel part does not list that capability.
The memory architecture is entirely different. AMD uses a discrete memory bus with 8 GB GDDR6, a 128 bit interface, and 288.0 GB/s bandwidth. Intel uses system shared memory with a system dependent bandwidth figure, and its bus interface is listed as Ring Bus. This is the single largest architectural divergence between the two. A discrete memory pool with dedicated bandwidth versus a shared memory pool with host-dependent bandwidth changes how both GPUs behave under load, particularly at higher resolutions and with large textures.
Specification Differences
The AMD Steam Machine GPU has a 1720 MHz base clock, a 2450 MHz boost clock, and a 2250 MHz game clock. The Intel part has a 300 MHz base clock and a 2200 MHz boost clock, with no game clock listed. AMD's memory clock is 2250 MHz at 18 Gbps effective; Intel's memory clock is listed as "System Shared".
The AMD GPU has 1792 shading units, 112 TMUs, and 64 ROPs. The Intel part has 896 shading units, 56 TMUs, and 24 ROPs. The AMD GPU has 28 RT cores; the Intel part has none listed. The AMD GPU's pixel rate is 156.8 GPixel/s and texture rate is 274.4 GTexel/s. The Intel part's pixel rate is 52.80 GPixel/s and texture rate is 123.2 GTexel/s. The AMD GPU's FP32 is 17.56 TFLOPS and FP16 is 17.56 TFLOPS. The Intel part's FP32 is 3.942 TFLOPS and FP16 is 7.885 TFLOPS.
Power and physical specifications differ sharply. The AMD part has a 110 W TDP, no power connectors, and dimensions of 156 mm length, 152 mm height, and 162 mm width. The Intel part has a 65 W TDP, is listed as IGP slot width, and has no dimensions recorded. The Intel part's display outputs are "Portable Device Dependent", while the AMD part lists 1x HDMI 2.1a and 1x DisplayPort 2.1. The AMD part has no bus interface listed; the Intel part uses Ring Bus.
The AMD part was released on 2026-06-28, while the Intel part was released on 2023-12-13. Both are marked as Active in production status. Neither has a launch MSRP recorded in the database. The AMD part has no predecessor or successor listed; the Intel part lists HD Graphics-M as its predecessor and no successor.
FAQ
Q: Which GPU has higher raw compute throughput?
A: The AMD Steam Machine GPU delivers 17.56 TFLOPS FP32, which is 4.46 times the Intel Arc Graphics 112EU Mobile's 3.942 TFLOPS.
Q: How do the memory systems compare?
A: The AMD GPU uses 8 GB of dedicated GDDR6 on a 128 bit bus with 288.0 GB/s bandwidth. The Intel part uses system shared memory with a system dependent bandwidth figure.
Q: Does the Intel part support hardware ray tracing?
A: The database lists no RT core count for the Intel Arc Graphics 112EU Mobile. The AMD Steam Machine GPU lists 28 RT cores.
Q: Which part has a lower power draw?
A: The Intel Arc Graphics 112EU Mobile has a 65 W TDP, while the AMD Steam Machine GPU has a 110 W TDP.
Q: What are the DirectX feature levels?
A: The AMD part supports DirectX 12 Ultimate (12_2). The Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Q: What are the release dates?
A: The AMD Steam Machine GPU was released on 2026-06-28. The Intel Arc Graphics 112EU Mobile was released on 2023-12-13.
Where Each One Wins
The AMD Steam Machine GPU wins in every recorded compute category. It has the higher FP32 and FP16 throughput, the higher texture and pixel rates, the larger shading unit count, the higher TMU and ROP counts, and the only hardware RT cores. It also has dedicated 8 GB GDDR6 memory with 288.0 GB/s bandwidth, which gives it a clear advantage for texture-heavy workloads, higher resolutions, and any task that benefits from fast, dedicated VRAM. Its 110 W TDP and discrete card dimensions indicate it is meant to be installed as a standalone component with its own cooling and power delivery. The 6 nm TSMC process with 13,300 million transistors on a 204 mm² die gives it a substantial transistor budget.
The Intel Arc Graphics 112EU Mobile wins in the areas of power efficiency and integration. Its 65 W TDP is nearly half of AMD's 110 W TDP. It is an IGP with no power connectors required, no dimensions listed, and display outputs that are portable device dependent. It uses system shared memory, which eliminates the need for a dedicated VRAM pool. Its 10 nm Intel process and 300 MHz base clock suggest a design tuned for low idle and light-load power consumption. The FP16 ratio of 2:1 means it can process FP16 at 7.885 TFLOPS, which is double its own FP32 rate, a useful trait for certain compute workloads that use reduced precision. For a thin and light portable device where power draw and physical space are the primary constraints, the Intel part is the only viable choice from the data.
The AMD part is the clear choice for gaming and graphics workloads that demand maximum throughput. The Intel part is the clear choice for integrated, low-power systems where a discrete GPU cannot fit and where system shared memory is acceptable. The data does not support any scenario where the Intel part outperforms the AMD part in raw graphics capability.