AMD Radeon RX 9050 vs Intel Arc Graphics 112EU Mobile Comparison

AMD
RADEON

AMD Radeon RX 9050

CORE STATE Navi 44
VRAM 8 GB
CLOCK SPEED 2600 MHz
TDP 92 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 4.0
nm
PROCESS 4 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: AMD Radeon RX 9050 vs Intel Arc Graphics 112EU Mobile

Head-to-Head Benchmarks

The recorded data shows no direct benchmark scores for either GPU in the database, so a numerical head-to-head comparison cannot be derived from measured results. However, the specification data provides a clear basis for projecting performance differences. The AMD Radeon RX 9050 delivers 10.65 TFLOPS of FP32 compute, while the Intel Arc Graphics 112EU Mobile delivers 3.942 TFLOPS. That places the AMD part at roughly 2.7 times the raw shader throughput of the Intel solution. In texture throughput, the RX 9050 reaches 166.4 GTexel/s against 123.2 GTexel/s for the Arc chip, a 35% advantage. Pixel fill rates diverge even more sharply: 166.4 GPixel/s versus 52.80 GPixel/s, a 3.15x margin in favor of AMD.

Clock behavior reinforces the gap. The RX 9050 has a base clock of 1330 MHz and a boost clock of 2600 MHz, with a game clock of 1920 MHz. The Intel part idles at 300 MHz base and boosts to 2200 MHz. Higher sustained clocks plus a larger shader array explain why the AMD GPU produces more than double the FP32 output. The RX 9050 also carries 16 dedicated ray tracing cores, whereas the Intel Arc Graphics 112EU Mobile lists no RT core count in the database. For ray-traced workloads, the AMD architecture has a structural advantage.

Memory bandwidth is another decisive split. The RX 9050 uses 8 GB of GDDR6 on a 128-bit bus, delivering 288.0 GB/s. The Intel mobile GPU relies on System Shared memory, with bandwidth listed as System Dependent. Shared memory performance varies by laptop configuration, but dedicated GDDR6 with a fixed bandwidth figure provides a far more predictable and typically higher ceiling. The RX 9050's memory clock runs at 2250 MHz (18 Gbps effective), which is not comparable to the Intel part's shared-memory arrangement.

The FP16 comparison flips the usual expectation. The Intel Arc Graphics 112EU Mobile achieves 7.885 TFLOPS FP16 via a 2:1 ratio, while the RX 9050 delivers 10.65 TFLOPS FP16 at a 1:1 ratio. AMD still wins outright, but the margin narrows to 1.35x instead of the 2.7x seen in FP32. This suggests Intel's architecture leans more heavily on packed math, yet the absolute throughput remains lower in every category.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The AMD Radeon RX 9050 delivers 10.65 TFLOPS, compared to 3.942 TFLOPS for the Intel Arc Graphics 112EU Mobile, a 2.7x advantage.

Q: Does the Intel mobile GPU have any fill-rate advantage?

A: No. The RX 9050 produces 166.4 GPixel/s and 166.4 GTexel/s, while the Intel part produces 52.80 GPixel/s and 123.2 GTexel/s. AMD leads in both metrics.

Q: What memory configuration does each GPU use?

A: The RX 9050 uses 8 GB of GDDR6 on a 128-bit bus with 288.0 GB/s bandwidth. The Intel Arc Graphics 112EU Mobile uses System Shared memory with System Dependent bandwidth.

Q: Are there ray tracing cores on both GPUs?

A: The RX 9050 has 16 RT cores. The Intel Arc Graphics 112EU Mobile lists null for RT cores in the database, indicating no dedicated ray tracing hardware is recorded.

Q: How do the power requirements compare?

A: The RX 9050 has a TDP of 92 W and requires a 250 W suggested PSU with a 1x 8-pin connector. The Intel mobile GPU has a 65 W TDP and lists no power connectors, as it is an integrated graphics processor.

Q: Which GPU has better API support?

A: The RX 9050 supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The AMD Radeon RX 9050 uses the RDNA 4.0 architecture on the Navi 44 chip, built on TSMC's 4 nm process. The Intel Arc Graphics 112EU Mobile uses the Xe-LPG architecture on the Meteor Lake chip, fabricated on Intel's 10 nm process. The process gap is substantial: a 4 nm node versus a 10 nm node typically allows higher transistor density and better power efficiency, though the database records transistor counts only for the AMD side at 29,700 million on a 199 mm² die, yielding a density of 149.2M per mm². The Intel chip has no transistor or die size data recorded.

The RX 9050 is a discrete GPU with a dual-slot form factor, a PCIe 5.0 x16 bus interface, and its own 8 GB GDDR6 frame buffer. The Intel Arc Graphics 112EU Mobile is an integrated graphics processor (IGP) with a Ring Bus interface and no dedicated memory, relying on system shared memory. This architectural split explains the memory bandwidth disparity: 288.0 GB/s fixed bandwidth versus a system-dependent figure.

Shader organization differs as well. The RX 9050 has 1024 shading units, 64 TMUs, 64 ROPs, and 16 RT cores. The Intel part has 896 shading units, 56 TMUs, 24 ROPs, and no recorded RT cores. The ROP count difference (64 versus 24) accounts for the massive pixel rate gap, while the TMU difference (64 versus 56) is smaller, which explains why texture rate is closer than pixel rate. The RX 9050 also supports DirectX 12 Ultimate with feature level 12_2, whereas the Intel GPU tops out at DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, but the AMD part's higher feature level enables newer rendering techniques.

The RX 9050 belongs to the Navi IV (RX 9000) generation and succeeds the Navi III line. The Intel Arc Graphics 112EU Mobile is part of the Arc Graphics-M (Meteor Lake) generation and succeeds HD Graphics-M. Release timing differs, with the Intel part appearing in December 2023 and the AMD part scheduled for July 2026, but the database records both as Active production status.

Specification Differences

The two GPUs differ across nearly every recorded specification. The AMD Radeon RX 9050 uses a 4 nm TSMC process, while the Intel Arc Graphics 112EU Mobile uses a 10 nm Intel process. The RX 9050 has 29,700 million transistors on a 199 mm² die; the Intel part has no transistor or die size data. Clock speeds: the RX 9050 runs at 1330 MHz base, 2600 MHz boost, and 1920 MHz game clock, while the Intel part runs at 300 MHz base and 2200 MHz boost with no game clock recorded.

Memory is a major differentiator. The RX 9050 has 8 GB GDDR6 on a 128-bit bus with 288.0 GB/s bandwidth and an 18 Gbps effective memory clock. The Intel part uses System Shared memory with a System Dependent bandwidth and no fixed memory clock. Compute resources: the RX 9050 has 1024 shading units, 64 TMUs, 64 ROPs, and 16 RT cores; the Intel part has 896 shading units, 56 TMUs, and 24 ROPs, with no RT cores recorded. Rates: the RX 9050 produces 166.4 GPixel/s and 166.4 GTexel/s, while the Intel part produces 52.80 GPixel/s and 123.2 GTexel/s. FP32: 10.65 TFLOPS versus 3.942 TFLOPS. FP16: 10.65 TFLOPS (1:1) versus 7.885 TFLOPS (2:1).

Power and form factor: the RX 9050 has a 92 W TDP, dual-slot width, a 1x 8-pin power connector, and a 250 W suggested PSU. The Intel part has a 65 W TDP, is an IGP, has no power connectors, and no suggested PSU. Bus interface: PCIe 5.0 x16 versus Ring Bus. Display outputs: the RX 9050 offers 1x HDMI 2.1b and 2x DisplayPort 2.1a; the Intel part is listed as Portable Device Dependent. API support: DirectX 12 Ultimate (12_2) versus DirectX 12 (12_1), with both at OpenGL 4.6 and Vulkan 1.4.

The Verdict

The data points to a clear hierarchy. The AMD Radeon RX 9050 outperforms the Intel Arc Graphics 112EU Mobile in every measurable compute and rendering category. It has 2.7x the FP32 throughput, 3.15x the pixel fill rate, 35% more texture throughput, and dedicated RT cores where the Intel part has none. It also has a dedicated 8 GB GDDR6 memory subsystem with 288.0 GB/s bandwidth, compared to the Intel part's shared system memory with variable bandwidth. The RX 9050 supports a higher DirectX feature level (12_2 versus 12_1) and carries more shading units, TMUs, and ROPs.

The Intel Arc Graphics 112EU Mobile is not without merit. Its 65 W TDP is lower than the RX 9050's 92 W, making it suitable for thin-and-light laptops where power draw is a constraint. Its FP16 throughput of 7.885 TFLOPS, while lower than AMD's 10.65 TFLOPS, is proportionally closer than in FP32, indicating a design that favors packed math. As an integrated GPU, it requires no additional power connectors and uses the host system's memory, simplifying laptop design.

For users who need maximum graphics performance in a mobile or desktop context, the RX 9050 is the choice based on the recorded specifications. For users who need a low-power integrated solution, the Intel part fits that role. The RX 9050's 92 W TDP and dual-slot form factor make it a discrete add-in card, while the Intel part's IGP status means it ships embedded in a processor package.

Where Each One Wins

The AMD Radeon RX 9050 wins in raw compute, rendering throughput, memory bandwidth, and feature support. Its 10.65 TFLOPS FP32 and 166.4 GPixel/s pixel rate make it suited for high-resolution gaming, 3D rendering, and compute workloads that leverage DirectX 12 Ultimate features. The 16 RT cores enable hardware-accelerated ray tracing, which the Intel part cannot match. The 288.0 GB/s dedicated GDDR6 bandwidth ensures consistent performance without depending on system memory speed or capacity. The PCIe 5.0 x16 interface provides a high-bandwidth connection to the host system, and the DisplayPort 2.1a outputs support modern high-refresh-rate displays.

The Intel Arc Graphics 112EU Mobile wins in power efficiency and integration. Its 65 W TDP is 29% lower than the RX 9050's 92 W, and as an IGP it requires no power connector or separate card slot. The 2:1 FP16 ratio means it can handle FP16 workloads at 7.885 TFLOPS, which is a smaller deficit to the RX 9050's 10.65 TFLOPS than in FP32. The 300 MHz base clock suggests aggressive power gating at idle, which can extend battery life in portable devices. The Ring Bus interface ties it directly to the processor, reducing latency for certain integrated workloads. Its DirectX 12 (12_1) support still covers most modern games, even if it lacks the 12_2 features of the AMD part.

In practical terms, the RX 9050 targets discrete graphics users who prioritize frame rates and rendering quality. The Intel part targets ultraportable laptops where the 65 W TDP and lack of dedicated memory keep costs and complexity down. The database shows no benchmark scores for either GPU, so these conclusions rest on specification analysis alone, but the margins are large enough that the outcome is not in doubt.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 9050
Graphics 112EU Mobile
Core Specs
Shading Units
1,024
896 -12.5%
Shaders
1,024
896 -12.5%
TMUs
64
56 -12.5%
ROPs
64
24 -62.5%
Compute Units
16
—
Execution Units
—
112
Clocks
Base Clock
1330 MHz
300 MHz
Boost Clock
2600 MHz
2200 MHz
Game Clock
1920 MHz
—
Memory Clock
2250 MHz 18 Gbps effective
System Shared
Memory
Memory Size
8 GB
System Shared
VRAM (MB)
8,192
—
Memory Type
GDDR6
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
288.0 GB/s
System Dependent
Cache
L2 Cache
4 MB
—
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
166.4 GPixel/s
52.80 GPixel/s
Texture Rate
166.4 GTexel/s
123.2 GTexel/s
FP32 (TFLOPS)
10.65 TFLOPS
3.942 TFLOPS
FP64 (TFLOPS)
332.8 GFLOPS (1:32)
—
FP16 (TFLOPS)
10.65 TFLOPS (1:1)
7.885 TFLOPS (2:1)
AI/RT
RT Cores
16
—
Matrix Cores
32
—
Power
TDP
92 W
65 W
TDP (W)
92
65 -29.3%
Suggested PSU
250 W
—
Power Connectors
1x 8-pin
—
Architecture
Architecture
RDNA 4.0
Xe-LPG
GPU Name
Navi 44
Meteor Lake
Generation
Navi IV (RX 9000)
Arc Graphics-M (Meteor Lake)
Process Size
4 nm
10 nm
Transistors
29,700 million
—
Die Size
199 mm²
—
Foundry
TSMC
Intel
Density
149.2M / mm²
—
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
Shader Model
6.9
6.6
Physical
Slot Width
Dual-slot
IGP
Outputs
1x HDMI 2.1b2x DisplayPort 2.1a
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
Ring Bus
Other
Production
Active
Active
Predecessor
Navi III
HD Graphics-M
View Radeon RX 9050 Details View Arc Graphics 112EU Mobile Details