AMD Radeon RX 9050 vs NVIDIA GeForce RTX 5050 Comparison

AMD
RADEON

AMD Radeon RX 9050

CORE STATE Navi 44
VRAM 8 GB
CLOCK SPEED 2600 MHz
TDP 92 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 4.0
nm
PROCESS 4 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,502
geekbench_opencl
N/A
90,334
geekbench_vulkan
N/A
89,381
passmark_directx_10
N/A
103
passmark_directx_11
N/A
150
passmark_directx_12
N/A
66
passmark_directx_9
N/A
186
passmark_g2d
N/A
1,113
passmark_g3d
N/A
17,326
passmark_gpu_compute
N/A
9,184

Analysis: AMD Radeon RX 9050 vs NVIDIA GeForce RTX 5050

Where Each One Wins

The recorded database profile for the AMD Radeon RX 9050 and the NVIDIA GeForce RTX 5050 shows two different design philosophies. The RTX 5050 is the only one of the pair with benchmark data entered in the database, while the RX 9050 has an empty benchmark array and a percentile score of 50. The RTX 5050 sits at the 66th percentile among all GPUs, which places it above the midpoint of the database distribution.

The NVIDIA card wins in raw compute throughput. Its FP32 rating of 13.17 TFLOPS exceeds the AMD card's 10.65 TFLOPS by roughly 24 percent. The same 1:1 ratio applies to FP16 in both cards, so the RTX 5050 holds that lead in both precision formats. Texture rate also favors NVIDIA: 205.8 GTexel/s versus 166.4 GTexel/s, a difference of about 24 percent. The RTX 5050 also has more shading units (2560 versus 1024) and more texture mapping units (80 versus 64). These numbers point to a clear advantage in shader-heavy and texture-bound workloads.

The RX 9050 wins in pixel throughput. Its pixel rate of 166.4 GPixel/s is more than double the RTX 5050's 82.30 GPixel/s. The AMD card also has double the ROP count (64 versus 32). This gives it a structural edge in fill-rate limited scenes, which typically appear at high resolutions with heavy post-processing or in certain rasterization paths.

Memory bandwidth is split. The RTX 5050 delivers 320.0 GB/s versus 288.0 GB/s for the RX 9050, a 10 percent advantage. Both use 8 GB of GDDR6 on a 128-bit bus. The NVIDIA card runs its memory at 2500 MHz (20 Gbps effective), while the AMD card runs at 2250 MHz (18 Gbps effective). The bandwidth gap is modest but real.

Power efficiency favors AMD in absolute terms. The RX 9050 has a TDP of 92 W, while the RTX 5050 draws 130 W. That is a 38 W difference. However, the performance-per-watt picture is more complex: the RTX 5050 delivers 24 percent more FP32 throughput while consuming 41 percent more power. Neither card has a decisive advantage in this ratio, though the AMD card is clearly the lower-power option.

The RX 9050's advantage in pixel rate and ROPs suggests it handles traditional rasterization with high fill-rate demands better. The RTX 5050's advantage in shader count, texture rate, FP32, and memory bandwidth suggests it handles general compute and modern geometry-heavy workloads better. The database does not contain head-to-head benchmark entries for this pair, so these structural differences are the primary basis for the split.

The Verdict

The data supports a simple split. The RTX 5050 is the stronger all-around performer for compute and modern rendering workloads. Its FP32, texture rate, shading unit count, and memory bandwidth all exceed the RX 9050. The database places it at the 66th percentile, and its nearest rivals in the database include the NVIDIA RTX A4000 Mobile at a score only 1.6 percent higher, which confirms the 5050 sits in a competitive mid-range band.

The RX 9050 is the better choice only when fill-rate performance is the dominant factor. Its pixel rate of 166.4 GPixel/s and 64 ROPs are substantially higher than the RTX 5050's 82.30 GPixel/s and 32 ROPs. For workloads that are purely rasterization-bound at high resolutions, that difference matters. But almost every other measurable spec favors NVIDIA.

The RTX 5050 also carries an 80 tensor core count, while the RX 9050 has no tensor core entry in the database. That absence is notable for any workload that relies on tensor operations. The AMD card does have 16 RT cores, compared to 20 on the NVIDIA side, so ray tracing hardware exists on both, but NVIDIA has more of it.

For users who prioritize raw compute, texture throughput, and bandwidth, the RTX 5050 is the choice. For users who prioritize low power draw and fill-rate performance, the RX 9050 is the choice. The database does not show a single benchmark score for the RX 9050, so any verdict must lean on the specification differences and the RTX 5050's recorded results.

Head-to-Head Benchmarks

There are no head-to-head benchmark entries for this pair in the database. The winsA and winsB fields are both zero. As a result, the comparison must be built from the specification table and the RTX 5050's standalone benchmark scores.

The RTX 5050's strongest recorded result is a PassMark G3D score of 17326. Its PassMark GPU compute score is 9184. In Geekbench, it scores 90334 in OpenCL and 89381 in Vulkan. These are the only performance measurements available, and they belong exclusively to the NVIDIA card.

The closest rival in the database for the RTX 5050 is the AMD Radeon RX Vega M GL, with an average score of 21153, a delta of -0.6 percent. The HD 8970M scores 21237, a delta of -1 percent. The RTX A4000 Mobile scores 21379, a delta of -1.6 percent. The RX 5600 XT scores 20713, a delta of +1.6 percent. This places the RTX 5050 in a tight cluster of older and mobile GPUs, with the 5050's 21035 average score sitting just below the Vega M GL and just above the RX 5600 XT.

The largest structural win for the RTX 5050 is in FP32: 13.17 TFLOPS versus 10.65 TFLOPS, a 24 percent lead. The largest structural win for the RX 9050 is in pixel rate: 166.4 GPixel/s versus 82.30 GPixel/s, a 102 percent lead. The ROP count doubles in AMD's favor, 64 to 32. The shading unit count more than doubles in NVIDIA's favor, 2560 to 1024.

Texture rate favors NVIDIA by 24 percent (205.8 GTexel/s versus 166.4 GTexel/s). Memory bandwidth favors NVIDIA by 10 percent (320.0 GB/s versus 288.0 GB/s). Transistor count favors AMD: 29,700 million versus 16,900 million, a 76 percent difference. Die size also favors AMD: 199 mm² versus 149 mm². The RX 9050 packs more transistors into a larger die, but its shader count is lower, which suggests a different allocation of silicon area.

Clock behavior is worth noting. The RTX 5050 has a base clock of 2317 MHz and a boost clock of 2572 MHz. The RX 9050 has a base clock of 1330 MHz, a boost clock of 2600 MHz, and a game clock of 1920 MHz. The AMD card's boost clock is slightly higher than NVIDIA's, but its base and game clocks are much lower, reflecting its lower TDP target.

FAQ

Q: Which card has higher raw FP32 compute?

A: The RTX 5050 has 13.17 TFLOPS, which is 24 percent higher than the RX 9050's 10.65 TFLOPS. Both cards run FP16 at a 1:1 ratio with their FP32 figures.

Q: Does the RX 9050 have any clear performance advantage?

A: Yes, in pixel fill rate. The RX 9050 delivers 166.4 GPixel/s with 64 ROPs, more than double the RTX 5050's 82.30 GPixel/s with 32 ROPs.

Q: How much memory bandwidth does each card have?

A: The RTX 5050 has 320.0 GB/s, while the RX 9050 has 288.0 GB/s. Both use 8 GB of GDDR6 on a 128-bit bus. The NVIDIA memory runs at 2500 MHz (20 Gbps effective), the AMD at 2250 MHz (18 Gbps effective).

Q: What is the power draw difference?

A: The RX 9050 has a TDP of 92 W, while the RTX 5050 has a TDP of 130 W. The AMD card also suggests a 250 W PSU, while NVIDIA suggests 300 W.

Q: How does the RTX 5050 compare to its nearest rivals in the database?

A: Its average benchmark score of 21035 is within 1.6 percent of four rivals: the RX Vega M GL (21153, -0.6 percent), HD 8970M (21237, -1 percent), RX 5600 XT (20713, +1.6 percent), and RTX A4000 Mobile (21379, -1.6 percent).

Q: Which card has more ray tracing hardware?

A: The RTX 5050 has 20 RT cores, while the RX 9050 has 16. The RTX 5050 also has 80 tensor cores, while the RX 9050 has no tensor core entry in the database.

Architecture Differences

The RX 9050 uses the Navi 44 chip built on RDNA 4.0, manufactured on a 4 nm process at TSMC. The RTX 5050 uses the GB207 chip built on Blackwell 2.0, manufactured on a 5 nm process at TSMC. The process node difference is one nanometer, which helps explain the AMD card's higher transistor density: 149.2M per mm² versus 113.4M per mm².

Transistor count differs significantly. The RX 9050 has 29,700 million transistors on a 199 mm² die. The RTX 5050 has 16,900 million transistors on a 149 mm² die. AMD's chip is both larger and denser, yet it delivers fewer shading units and lower FP32 throughput. This suggests the Navi 44 die devotes more area to non-shader logic, possibly the larger ROP count or the memory subsystem.

The RX 9050 belongs to the Navi IV generation (RX 9000 series) and lists Navi III as its predecessor. The RTX 5050 belongs to the GeForce 50 generation, lists GeForce 40 as its predecessor, and has GeForce 60 listed as its successor. The AMD card has no successor listed in the database.

Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature sets are identical. The NVIDIA card has tensor cores (80) while the AMD card does not list any. The RT core counts differ (20 versus 16), but both have dedicated ray tracing hardware.

The display output configuration differs. The RX 9050 has one HDMI 2.1b and two DisplayPort 2.1a outputs. The RTX 5050 has one HDMI 2.1b and three DisplayPort 2.1b outputs. NVIDIA offers one extra DisplayPort output and a newer DisplayPort revision.

The bus interface also differs. The RX 9050 uses PCIe 5.0 x16, while the RTX 5050 uses PCIe 5.0 x8. Both are PCIe 5.0, but the AMD card has double the lane count. For most workloads this matters little, but the x16 interface gives the RX 9050 more headroom for data transfers.

Specification Differences

The following fields differ between the two cards in the database.

  • Process node: RX 9050 uses 4 nm; RTX 5050 uses 5 nm.
  • Transistors: 29,700 million versus 16,900 million.
  • Die size: 199 mm² versus 149 mm².
  • Transistor density: 149.2M / mm² versus 113.4M / mm².
  • Base clock: 1330 MHz versus 2317 MHz.
  • Boost clock: 2600 MHz versus 2572 MHz.
  • Game clock: RX 9050 has 1920 MHz; RTX 5050 has no game clock entry.
  • Memory clock: 2250 MHz (18 Gbps effective) versus 2500 MHz (20 Gbps effective).
  • Memory bandwidth: 288.0 GB/s versus 320.0 GB/s.
  • Shading units: 1024 versus 2560.
  • TMUs: 64 versus 80.
  • ROPs: 64 versus 32.
  • RT cores: 16 versus 20.
  • Tensor cores: none listed versus 80.
  • Pixel rate: 166.4 GPixel/s versus 82.30 GPixel/s.
  • Texture rate: 166.4 GTexel/s versus 205.8 GTexel/s.
  • FP32: 10.65 TFLOPS versus 13.17 TFLOPS.
  • FP16: 10.65 TFLOPS (1:1) versus 13.17 TFLOPS (1:1).
  • TDP: 92 W versus 130 W.
  • Suggested PSU: 250 W versus 300 W.
  • Bus interface: PCIe 5.0 x16 versus PCIe 5.0 x8.
  • Display outputs: 1x HDMI 2.1b, 2x DisplayPort 2.1a versus 1x HDMI 2.1b, 3x DisplayPort 2.1b.
  • Release date: 2026-07-27 versus 2025-06-30.
  • Launch MSRP: the RTX 5050 has a launch MSRP of 249 USD; the RX 9050 has no launch MSRP listed in the database.

Both cards share the same memory size (8 GB), memory type (GDDR6), bus width (128 bit), slot width (Dual-slot), power connector (1x 8-pin), API set, and production status (Active). The RTX 5050 is the only one of the two with recorded benchmark scores, a percentile rating, and an average benchmark score in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 9050
RTX 5050
Core Specs
Shading Units
1,024
2,560 +150.0%
Shaders
1,024
2,560 +150.0%
TMUs
64
80 +25.0%
ROPs
64
32 -50.0%
Compute Units
16
—
SM Count
—
20
Clocks
Base Clock
1330 MHz
2317 MHz
Boost Clock
2600 MHz
2572 MHz
Game Clock
1920 MHz
—
Memory Clock
2250 MHz 18 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
288.0 GB/s
320.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
24 MB
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
166.4 GPixel/s
82.30 GPixel/s
Texture Rate
166.4 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
10.65 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
332.8 GFLOPS (1:32)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
10.65 TFLOPS (1:1)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
16
20 +25.0%
Tensor Cores
—
80
Matrix Cores
32
—
Power
TDP
92 W
130 W
TDP (W)
92
130 +41.3%
Suggested PSU
250 W
300 W
Power Connectors
1x 8-pin
1x 8-pin
Architecture
Architecture
RDNA 4.0
Blackwell 2.0
GPU Name
Navi 44
GB207
Generation
Navi IV (RX 9000)
GeForce 50
Process Size
4 nm
5 nm
Transistors
29,700 million
16,900 million
Die Size
199 mm²
149 mm²
Foundry
TSMC
TSMC
Density
149.2M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
—
12.0
Shader Model
6.9
6.9
Physical
Slot Width
Dual-slot
Dual-slot
Outputs
1x HDMI 2.1b2x DisplayPort 2.1a
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x8
Other
Launch Price
—
249 USD
Production
Active
Active
Predecessor
Navi III
GeForce 40
Successor
—
GeForce 60
View Radeon RX 9050 Details View GeForce RTX 5050 Details