AMD Playstation 5 Pro GPU vs Lisuan Tech LX ULTRA Comparison
AMD Playstation 5 Pro GPU
Lisuan Tech LX ULTRA
Analysis: AMD Playstation 5 Pro GPU vs Lisuan Tech LX ULTRA
Head-to-Head Benchmarks
The recorded data contains no benchmark scores for either the AMD Playstation 5 Pro GPU or the Lisuan Tech LX ULTRA. Both entries show an average benchmark score of zero, and the head-to-head benchmark list is empty. The percentile versus all GPUs is identical for both at 50, which places them at the midpoint of the database distribution. Without measured performance numbers, the comparative analysis must rely entirely on architectural and specification data rather than empirical test results. The absence of benchmark data means the database cannot currently confirm which part delivers higher frame rates in gaming workloads or faster compute throughput in productivity tasks. What can be examined is the theoretical peak performance derived from clock speeds and shader counts, which provides a baseline for expected behavior. The LX ULTRA shows an FP32 throughput of 24.58 TFLOPS, while the Playstation 5 Pro GPU shows 18.05 TFLOPS, a difference of 6.53 TFLOPS in favor of the LX ULTRA. This represents a 36% higher theoretical single-precision compute figure for the LX ULTRA. In FP16 throughput, the LX ULTRA reaches 49.15 TFLOPS versus 36.10 TFLOPS for the Playstation 5 Pro GPU, again favoring the LX ULTRA by a similar margin. Pixel fill rates show the LX ULTRA at 192.0 GPixel/s against 150.4 GPixel/s for the Playstation 5 Pro GPU, a 28% advantage. Texture fill rates tell a different story: the Playstation 5 Pro GPU delivers 564.0 GTexel/s, while the LX ULTRA manages 384.0 GTexel/s, giving the Playstation part a 47% lead in texture throughput. These conflicting fill rate figures suggest different design priorities, with the Playstation GPU emphasizing texture work and the LX ULTRA focusing on pixel and compute performance.
Architecture Differences
The two GPUs come from different architectural lineages. The AMD Playstation 5 Pro GPU uses the Viola chip built on RDNA 2.0 architecture, fabricated on a 4 nm process at TSMC. The Lisuan Tech LX ULTRA uses the 7G105 chip with a TrueGPU architecture, also fabricated at TSMC but on a 6 nm process. The Playstation GPU integrates 21,000 million transistors on a 279 mm² die, resulting in a transistor density of 75.3 million per square millimeter. The LX ULTRA does not disclose transistor count or die size, making direct density comparisons impossible. The manufacturing process difference is notable: the 4 nm node is two generations ahead of the 6 nm node in TSMC's roadmap, which typically allows for higher transistor density and improved power efficiency. However, the LX ULTRA compensates with a larger shader array: 6144 shading units compared to 3840 on the Playstation GPU. This 60% increase in shader count explains the LX ULTRA's higher FP32 throughput despite the older process node. Texture mapping units differ in the opposite direction: the Playstation GPU has 240 TMUs versus 192 on the LX ULTRA, which accounts for its texture fill rate advantage. Raster output units favor the LX ULTRA at 96 versus 64, supporting its pixel rate lead. Neither part lists dedicated ray tracing cores or tensor cores, and neither provides a DirectX version for the Playstation GPU (marked N/A), while the LX ULTRA supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6, but Vulkan support differs: the Playstation GPU lists Vulkan 1.2, while the LX ULTRA lists Vulkan 1.3, a newer revision.
The Verdict
Based strictly on the specification data, the Lisuan Tech LX ULTRA appears positioned for compute-heavy workloads with its higher shader count, FP32 and FP16 throughput, and pixel fill rate. The AMD Playstation 5 Pro GPU counters with superior texture throughput and a denser, more modern 4 nm process. For gaming scenarios that rely heavily on texture sampling and filtering, the Playstation GPU's 47% higher texture rate could translate to smoother detail rendering. For workloads that scale with raw compute, such as simulation or rendering tasks, the LX ULTRA's 36% higher FP32 figure suggests an advantage. The LX ULTRA also carries more memory capacity at 24 GB versus 16 GB, which supports larger datasets and higher-resolution textures. However, the Playstation GPU has a wider 256-bit memory bus delivering 576.0 GB/s bandwidth, compared to the LX ULTRA's 192-bit bus at 432.0 GB/s. This 33% bandwidth advantage for the Playstation GPU could reduce memory bottlenecks in bandwidth-sensitive applications. The LX ULTRA uses a 16-pin power connector and lists a 550 W suggested PSU, while the Playstation GPU does not disclose connector or PSU requirements. The LX ULTRA is a dual-slot card with four DisplayPort 1.4a outputs, whereas the Playstation GPU offers one HDMI 2.1 and one USB Type-C output. The Playstation GPU is a console component with dimensions of 386 mm length, 216 mm height, and 89 mm width, while the LX ULTRA is a standard expansion card at 268 mm length, 112 mm height, and 40 mm width.
Specification Differences
The two GPUs diverge on nearly every measurable specification. The Playstation 5 Pro GPU uses a 4 nm process, while the LX ULTRA uses 6 nm. Transistor count is 21,000 million for the Playstation GPU, unknown for the LX ULTRA. Die size is 279 mm² for the Playstation GPU, unknown for the LX ULTRA. The Playstation GPU has a base clock of 2170 MHz and a boost clock of 2350 MHz; the LX ULTRA lists no base or boost clocks. Memory speed is identical at 2250 MHz with 18 Gbps effective. Memory capacity differs: 16 GB on the Playstation GPU versus 24 GB on the LX ULTRA. Memory bus width is 256-bit versus 192-bit. Memory bandwidth is 576.0 GB/s versus 432.0 GB/s. Shading units are 3840 versus 6144. TMUs are 240 versus 192. ROPs are 64 versus 96. Pixel rate is 150.4 GPixel/s versus 192.0 GPixel/s. Texture rate is 564.0 GTexel/s versus 384.0 GTexel/s. FP32 is 18.05 TFLOPS versus 24.58 TFLOPS. FP16 is 36.10 TFLOPS versus 49.15 TFLOPS. TDP is 232 W versus 225 W. The LX ULTRA specifies dual-slot width, a 16-pin power connector, a 550 W suggested PSU, and a PCIe 4.0 x16 interface; none of these are listed for the Playstation GPU. Display outputs are 1x HDMI 2.1 and 1x USB Type-C for the Playstation GPU, versus 4x DisplayPort 1.4a for the LX ULTRA. Release dates are 2024-11-06 for the Playstation GPU and 2026-03-16 for the LX ULTRA. The Playstation GPU has a launch MSRP of 699 USD, while the LX ULTRA has no listed launch MSRP.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The Lisuan Tech LX ULTRA shows 24.58 TFLOPS FP32, which is 6.53 TFLOPS higher than the AMD Playstation 5 Pro GPU's 18.05 TFLOPS.
Q: How do memory bandwidth figures compare?
A: The AMD Playstation 5 Pro GPU provides 576.0 GB/s over a 256-bit bus, while the Lisuan Tech LX ULTRA provides 432.0 GB/s over a 192-bit bus, a 144.0 GB/s difference in favor of the Playstation GPU.
Q: Which GPU has more shading units?
A: The Lisuan Tech LX ULTRA has 6144 shading units, which is 2304 more than the 3840 shading units on the AMD Playstation 5 Pro GPU.
Q: What is the texture fill rate for each GPU?
A: The AMD Playstation 5 Pro GPU reaches 564.0 GTexel/s, while the Lisuan Tech LX ULTRA reaches 384.0 GTexel/s, giving the Playstation GPU a 180.0 GTexel/s advantage.
Q: Do both GPUs support the same Vulkan version?
A: No. The AMD Playstation 5 Pro GPU supports Vulkan 1.2, while the Lisuan Tech LX ULTRA supports Vulkan 1.3.
Q: Which GPU has a larger memory capacity?
A: The Lisuan Tech LX ULTRA has 24 GB of GDDR6 memory, while the AMD Playstation 5 Pro GPU has 16 GB, an 8 GB difference.
Where Each One Wins
The AMD Playstation 5 Pro GPU wins in texture throughput, memory bandwidth, and manufacturing process. Its 564.0 GTexel/s texture rate is 47% higher than the LX ULTRA's 384.0 GTexel/s, which benefits workloads that sample textures heavily, such as detailed surface rendering. The 576.0 GB/s memory bandwidth is 33% higher than 432.0 GB/s, which reduces stalls when moving large texture sets or geometry data. The 4 nm process is more advanced than the 6 nm node, and the transistor density of 75.3M per square millimeter shows a compact, efficient design. The Playstation GPU also has a higher texture mapping unit count at 240 versus 192. Its boost clock of 2350 MHz provides a high operating frequency, and its 232 W TDP is only 7 W higher than the LX ULTRA despite the performance differences in certain areas. The Playstation GPU includes an HDMI 2.1 output, which supports modern display connectivity.
The Lisuan Tech LX ULTRA wins in shader count, compute throughput, pixel rate, memory capacity, and API support. Its 6144 shading units are 60% more than the Playstation GPU's 3840, driving the 24.58 TFLOPS FP32 figure that is 36% higher. The FP16 throughput of 49.15 TFLOPS is 36% higher as well, which assists workloads using mixed precision. The pixel rate of 192.0 GPixel/s is 28% higher, helping with fill-rate-bound scenes. The 24 GB memory capacity is 50% larger than 16 GB, enabling larger working sets. The LX ULTRA supports DirectX 12 Ultimate (12_2) and Vulkan 1.3, while the Playstation GPU lists no DirectX support and Vulkan 1.2. The LX ULTRA also lists a PCIe 4.0 x16 interface, which is a standard expansion slot connection, and four DisplayPort 1.4a outputs for multi-monitor setups. Its 225 W TDP is slightly lower than the Playstation GPU's 232 W. The LX ULTRA's 192 TMUs are fewer than the Playstation GPU's 240, but its 96 ROPs exceed the Playstation GPU's 64, indicating a different balance between pixel output and texture processing. The LX ULTRA's release date is later, suggesting newer availability in the database timeline.