AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5080 SUPER Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5080 SUPER

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 2617 MHz
TDP 415 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
3,075

Analysis: AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5080 SUPER

Head-to-Head Benchmarks

The recorded data provides a single benchmark result for the NVIDIA GeForce RTX 5080 SUPER, while the AMD Playstation 5 Pro GPU has no benchmark scores in the database. This means the comparison is limited to the one available datapoint. The RTX 5080 SUPER scores 3075 points in the 3DMark Steel Nomad DX12 test. The PlayStation 5 Pro GPU has an average benchmark score of 0, so there is no direct numerical comparison to draw from this specific test.

Looking at the RTX 5080 SUPER's position among its nearest rivals in the database, the score of 3075 places it slightly below the NVIDIA Quadro P1000, which averages 3163 points, a difference of -2.8 percent. It also trails the Intel Arc Pro B60, which scores 3182 points, a delta of -3.4 percent. Conversely, the RTX 5080 SUPER outperforms the NVIDIA GeForce 820A, which averages 2983 points, by 3.1 percent, and it beats the NVIDIA GeForce GTX 860M, which scores 2967 points, by 3.6 percent. These deltas are narrow, indicating that the RTX 5080 SUPER sits in a tight cluster with these competing cards in this particular workload.

The RTX 5080 SUPER's percentile ranking among all GPUs in the database is 19, which means 81 percent of recorded graphics cards score higher in the aggregated benchmarks. This percentile figure, combined with the near-parity results against its four nearest rivals, suggests that the Steel Nomad DX12 result does not reflect a top-tier position. The AMD PlayStation 5 Pro GPU, with a percentile of 50, sits at the median of all GPUs, but since it has no benchmark scores, that percentile is based on no recorded performance data and cannot be interpreted as a measured result.

Since the head-to-head benchmark array is empty and the PlayStation 5 Pro GPU has no entries in its benchmarks list, the database contains no test where both cards ran the same workload. The only actionable conclusion from the benchmark section is that the RTX 5080 SUPER's single recorded score places it within a few percentage points of four other GPUs, none of which are the PlayStation 5 Pro.

Where Each One Wins

The AMD PlayStation 5 Pro GPU wins in scenarios where its console-specific design matters. It is a console GPU from Sony, built on the Viola chip with RDNA 2.0 architecture, and it is currently in active production. Its release date is recorded as November 6, 2024. The RTX 5080 SUPER, by contrast, is a GeForce 50-series part with a release date of December 31, 2025, so it is a later and more recent product. The PlayStation 5 Pro GPU has no benchmark wins recorded in the database, and the RTX 5080 SUPER also has no benchmark wins recorded, as the winsA and winsB fields are both zero. This means neither card has a measured advantage in any test.

Where the PlayStation 5 Pro GPU does hold an edge is in its physical and power characteristics. It draws 232 W, which is lower than the RTX 5080 SUPER's 415 W. It is also smaller in one dimension: the PlayStation 5 Pro GPU measures 386 mm in length, 216 mm in height, and 89 mm in width, while the RTX 5080 SUPER measures 304 mm in length, 137 mm in height, and 40 mm in width. The PlayStation 5 Pro GPU is longer, but the RTX 5080 SUPER is taller and thicker. The PlayStation 5 Pro GPU uses a single HDMI 2.1 output and one USB Type-C port, whereas the RTX 5080 SUPER offers one HDMI 2.1b and three DisplayPort 2.1b outputs. For a console environment, the PlayStation 5 Pro GPU's integrated design with its specific display outputs is tailored to that use case.

The RTX 5080 SUPER wins in raw compute specifications. It delivers 56.28 TFLOPS of FP32 performance, which is more than three times the PlayStation 5 Pro GPU's 18.05 TFLOPS. Its FP16 performance is also 56.28 TFLOPS at a 1:1 ratio, while the PlayStation 5 Pro GPU achieves 36.10 TFLOPS at a 2:1 ratio. The RTX 5080 SUPER has 10752 shading units, 336 texture mapping units, and 112 render output units, all of which exceed the PlayStation 5 Pro GPU's 3840 shading units, 240 TMUs, and 64 ROPs. The RTX 5080 SUPER also has 84 RT cores and 336 tensor cores, features that the PlayStation 5 Pro GPU lacks entirely, as its RT core and tensor core fields are null.

FAQ

Q: What is the only benchmark score recorded for the RTX 5080 SUPER?

A: The RTX 5080 SUPER has a single recorded benchmark result: 3075 points in the 3DMark Steel Nomad DX12 test.

Q: How does the RTX 5080 SUPER compare to its closest rivals in the database?

A: The RTX 5080 SUPER is 2.8 percent behind the NVIDIA Quadro P1000, 3.4 percent behind the Intel Arc Pro B60, 3.1 percent ahead of the NVIDIA GeForce 820A, and 3.6 percent ahead of the NVIDIA GeForce GTX 860M.

Q: Does the PlayStation 5 Pro GPU have any benchmark results?

A: No, the PlayStation 5 Pro GPU has an empty benchmarks array and an average benchmark score of 0.

Q: What is the memory configuration of each GPU?

A: The PlayStation 5 Pro GPU has 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The RTX 5080 SUPER has 24 GB of GDDR7 memory on a 256-bit bus with 1.02 TB/s bandwidth.

Q: What is the process node for each chip?

A: The PlayStation 5 Pro GPU uses a 4 nm process at TSMC, while the RTX 5080 SUPER uses a 5 nm process at TSMC.

Q: What is the launch MSRP for each product?

A: The PlayStation 5 Pro GPU has a launch MSRP of 699 USD, and the RTX 5080 SUPER has a launch MSRP of 999 USD.

Specification Differences

The two GPUs differ across nearly every specification field. The PlayStation 5 Pro GPU uses the Viola chip with RDNA 2.0 architecture, while the RTX 5080 SUPER uses the GB203 chip with Blackwell 2.0 architecture. The PlayStation 5 Pro GPU is a console GPU from the Sony generation, whereas the RTX 5080 SUPER belongs to the GeForce 50 generation and series.

Clock speeds differ: the PlayStation 5 Pro GPU has a base clock of 2170 MHz and a boost clock of 2350 MHz, while the RTX 5080 SUPER has a base clock of 2295 MHz and a boost clock of 2617 MHz. Memory clocks also differ, with the PlayStation 5 Pro GPU running at 2250 MHz (18 Gbps effective) and the RTX 5080 SUPER at 2000 MHz (32 Gbps effective). Memory size, type, and bandwidth all differ: 16 GB GDDR6 at 576.0 GB/s versus 24 GB GDDR7 at 1.02 TB/s.

Compute unit counts are vastly different. The PlayStation 5 Pro GPU has 3840 shading units, 240 TMUs, and 64 ROPs. The RTX 5080 SUPER has 10752 shading units, 336 TMUs, and 112 ROPs. The RTX 5080 SUPER also has 84 RT cores and 336 tensor cores, while the PlayStation 5 Pro GPU has none listed. Pixel rate and texture rate follow the same pattern: 150.4 GPixel/s and 564.0 GTexel/s for the PlayStation 5 Pro GPU versus 293.1 GPixel/s and 879.3 GTexel/s for the RTX 5080 SUPER. FP32 and FP16 performance are 18.05 TFLOPS and 36.10 TFLOPS (2:1) versus 56.28 TFLOPS and 56.28 TFLOPS (1:1).

Power consumption differs significantly: 232 W for the PlayStation 5 Pro GPU versus 415 W for the RTX 5080 SUPER. The RTX 5080 SUPER is dual-slot with a 16-pin power connector and a PCIe 5.0 x16 interface, while the PlayStation 5 Pro GPU has no slot width, power connector, or bus interface listed. Display outputs are distinct: 1x HDMI 2.1 and 1x USB Type-C for the PlayStation 5 Pro GPU, versus 1x HDMI 2.1b and 3x DisplayPort 2.1b for the RTX 5080 SUPER.

API support also differs. The PlayStation 5 Pro GPU lists DirectX as N/A, OpenGL 4.6, and Vulkan 1.2. The RTX 5080 SUPER lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Physical dimensions differ: the PlayStation 5 Pro GPU is 386 mm long, 216 mm high, and 89 mm wide, while the RTX 5080 SUPER is 304 mm long, 137 mm high, and 40 mm wide. Transistor counts are 21,000 million on a 279 mm² die for the PlayStation 5 Pro GPU, versus 45,600 million on a 378 mm² die for the RTX 5080 SUPER. Transistor density is 75.3M per mm² versus 120.6M per mm². Release dates are November 6, 2024, for the PlayStation 5 Pro GPU and December 31, 2025, for the RTX 5080 SUPER.

Architecture Differences

The architecture gap between these two GPUs is substantial. The PlayStation 5 Pro GPU uses RDNA 2.0, an architecture that AMD introduced for its console and desktop parts, while the RTX 5080 SUPER uses Blackwell 2.0, NVIDIA's latest generation for the GeForce 50-series. The process nodes differ as well: the PlayStation 5 Pro GPU is built on TSMC's 4 nm process, and the RTX 5080 SUPER on TSMC's 5 nm process. Despite the larger process node, the RTX 5080 SUPER packs more than double the transistors: 45,600 million versus 21,000 million. The die size is also larger at 378 mm² versus 279 mm², and the transistor density is higher at 120.6M per mm² versus 75.3M per mm².

The most significant architectural difference is the presence of dedicated ray tracing and tensor hardware. The RTX 5080 SUPER has 84 RT cores and 336 tensor cores, which enable hardware-accelerated ray tracing and AI workloads. The PlayStation 5 Pro GPU has no RT cores and no tensor cores listed, meaning it relies on its shader units for any such calculations. The shading unit count also highlights the architectural scale difference: 10752 versus 3840. The RTX 5080 SUPER's FP16 performance runs at a 1:1 ratio with FP32, indicating full-rate half-precision compute, while the PlayStation 5 Pro GPU's FP16 is at a 2:1 ratio, meaning half-rate.

The RTX 5080 SUPER supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the PlayStation 5 Pro GPU lists DirectX as N/A and supports Vulkan 1.2. This reflects the console's proprietary software stack versus the PC-oriented feature set of the NVIDIA card. Memory architecture also differs fundamentally: GDDR6 on a 256-bit bus for the PlayStation 5 Pro GPU versus GDDR7 on a 256-bit bus for the RTX 5080 SUPER, with the latter achieving 1.02 TB/s bandwidth versus 576.0 GB/s.

The Verdict

The data in the database does not support a direct performance comparison between these two GPUs, as the PlayStation 5 Pro GPU has no benchmark results and the head-to-head array is empty. The only measurable benchmark belongs to the RTX 5080 SUPER, which scores 3075 in 3DMark Steel Nomad DX12 and sits at the 19th percentile among all GPUs, with its nearest rivals all within a 3.6 percent range.

For a user considering the RTX 5080 SUPER, the recorded data shows a card with high compute specifications: 56.28 TFLOPS FP32, 24 GB of GDDR7 memory, and 1.02 TB/s bandwidth. It also draws 415 W and requires a dual-slot cooler with a 16-pin connector. The PlayStation 5 Pro GPU, by contrast, offers 18.05 TFLOPS FP32, 16 GB of GDDR6 memory, and 576.0 GB/s bandwidth, with a lower 232 W power draw. Its 50th percentile ranking, based on no recorded scores, indicates a median position in the database, but that figure carries no measured weight.

The RTX 5080 SUPER is the choice for applications requiring maximum compute throughput, dedicated RT and tensor cores, and the latest DirectX 12 Ultimate and Vulkan 1.4 API support. The PlayStation 5 Pro GPU is the choice for a console environment, with its integrated design, HDMI 2.1 output, and lower power consumption. The launch MSRP for the PlayStation 5 Pro GPU is 699 USD, and for the RTX 5080 SUPER it is 999 USD. Given the absence of shared benchmarks, the database cannot declare a winner in performance; it can only report that the RTX 5080 SUPER has a recorded score while the PlayStation 5 Pro GPU does not.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
RTX 5080 SUPER
Core Specs
Shading Units
3,840
10,752 +180.0%
Shaders
3,840
10,752 +180.0%
TMUs
240
336 +40.0%
ROPs
64
112 +75.0%
Compute Units
60
Clocks
Base Clock
2170 MHz
2295 MHz
Boost Clock
2350 MHz
2617 MHz
Memory Clock
2250 MHz 18 Gbps effective
2000 MHz 32 Gbps effective
Memory
Memory Size
16 GB
24 GB
VRAM (MB)
16,384
24,576 +50.0%
Memory Type
GDDR6
GDDR7
Memory Bus
256 bit
256 bit
Bandwidth
576.0 GB/s
1.02 TB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
64 MB
Performance
Pixel Rate
150.4 GPixel/s
293.1 GPixel/s
Texture Rate
564.0 GTexel/s
879.3 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
56.28 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
879.3 GFLOPS (1:64)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
56.28 TFLOPS (1:1)
AI/RT
RT Cores
84
Tensor Cores
336
Power
TDP
232 W
415 W
TDP (W)
232
415 +78.9%
Power Connectors
1x 16-pin
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Viola
GB203
Generation
Console GPU (Sony)
GeForce 50
Process Size
4 nm
5 nm
Transistors
21,000 million
45,600 million
Die Size
279 mm²
378 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
Shader Model
6.8
Physical
Slot Width
Dual-slot
Length
386 mm 15.2 inches
304 mm 12 inches
Height
216 mm 8.5 inches
137 mm 5.4 inches
Outputs
1x HDMI 2.11x USB Type-C
1x HDMI 2.1b 3x DisplayPort 2.1b
Bus Interface
PCIe 5.0 x16
Other
Launch Price
699 USD
999 USD
Production
Active
Active
View Playstation 5 Pro GPU Details View GeForce RTX 5080 SUPER Details