AMD Playstation 5 Pro GPU vs NVIDIA B300 SXM6 AC Comparison
AMD Playstation 5 Pro GPU
B300 SXM6 AC
PERFORMANCE BENCHMARKS
Analysis: AMD Playstation 5 Pro GPU vs NVIDIA B300 SXM6 AC
Head-to-Head Benchmarks
The recorded data shows a stark contrast between these two parts, but direct comparison is complicated by the fact that the AMD Playstation 5 Pro GPU has no benchmark entries in the database, while the NVIDIA B300 SXM6 AC has a single recorded score. The B300 SXM6 AC delivers a Geekbench OpenCL score of 369,831, placing it in the 100th percentile of all GPUs tracked. Its nearest rival, the NVIDIA B200, scores 345,482, which puts the B300 7% ahead. The gap widens when measured against the NVIDIA H200 NVL, which scores 334,891 (10.4% behind), and the AMD Instinct MI300X, which scores 317,994 (16.3% behind). The NVIDIA L40S trails by 25% with a score of 295,763.
The AMD Playstation 5 Pro GPU has no recorded benchmark scores and an average benchmark score of zero, placing it in the 50th percentile. This means the database contains no direct head-to-head benchmark results between these two products. The wins column confirms this: the AMD part has zero wins, and the NVIDIA part also has zero wins in head-to-head tests, because no such tests exist.
What the data does show is the raw computational ceiling of each design. The B300 SXM6 AC reaches 76.99 TFLOPS of FP32 throughput and an identical 76.99 TFLOPS for FP16 at a 1:1 ratio. The Playstation 5 Pro GPU delivers 18.05 TFLOPS of FP32 and 36.10 TFLOPS of FP16 at a 2:1 ratio. In raw shading throughput, the NVIDIA part is approximately 4.27 times higher in FP32, a figure derived from the two recorded TFLOPS values. Texture rate tells a similar story: 1,202.9 GTexel/s for the B300 versus 564.0 GTexel/s for the AMD console chip, a 2.13 times advantage. However, the pixel rate reverses this trend. The Playstation 5 Pro GPU produces 150.4 GPixel/s, while the B300 SXM6 AC produces only 48.77 GPixel/s, meaning the AMD part is roughly 3.08 times faster in fill-rate limited scenarios.
Where Each One Wins
The data indicates that the NVIDIA B300 SXM6 AC dominates in compute-heavy workloads. Its FP32 and FP16 numbers are nearly identical, suggesting it does not rely on packed math to accelerate half-precision tasks. This makes it suited for large-scale parallel processing where throughput is the primary constraint. Its 8.19 TB/s of memory bandwidth, delivered over an 8192-bit bus with 288 GB of HBM3e, provides enormous data movement capacity for workloads that stream large datasets. The 592 tensor cores further reinforce its position for matrix operations, though the database does not provide specific tensor benchmark scores.
The AMD Playstation 5 Pro GPU wins in pixel throughput. Its 150.4 GPixel/s rate, combined with 64 ROPs, indicates strong performance in rasterization-bound scenes, which is typical for a console GPU targeting high-resolution gaming at fixed frame times. The 576.0 GB/s of memory bandwidth over a 256-bit GDDR6 interface is modest by comparison but matches the console's fixed hardware target. The AMD part also carries a lower power envelope at 232 W versus 1100 W, which is a specification difference rather than a benchmark result, but it does indicate the console part is designed for a constrained thermal environment.
The B300 SXM6 AC has no display outputs, which means it is not intended for direct video output. The Playstation 5 Pro GPU includes one HDMI 2.1 and one USB Type-C output, confirming its role as a rendering device that feeds a display. For gaming-specific workloads, the AMD part has the pixel rate and display connectivity. For server-side inference, simulation, or rendering farms, the B300 has the compute and memory capacity.
Architecture Differences
The two parts come from different design philosophies. The AMD Playstation 5 Pro GPU uses the Viola chip built on RDNA 2.0 architecture, manufactured on a 4 nm process at TSMC. It contains 21,000 million transistors on a 279 mm² die, giving a transistor density of 75.3 million per mm². The NVIDIA B300 SXM6 AC uses the GB110 chip with Blackwell Ultra architecture, also built by TSMC but on a 5 nm node. It contains 208,000 million transistors on a 1,628 mm² die, yielding a density of 127.8 million per mm². The NVIDIA chip is nearly 7.7 times larger in die area and holds roughly 9.9 times more transistors, numbers derived directly from the recorded figures.
The memory subsystems are fundamentally different. The AMD part uses 16 GB of GDDR6 on a 256-bit bus, while the NVIDIA part uses 288 GB of HBM3e on an 8192-bit bus. The B300's bandwidth of 8.19 TB/s is over 14 times higher than the Playstation 5 Pro GPU's 576.0 GB/s. The NVIDIA part also includes 592 tensor cores, which the AMD part lacks entirely. Shading unit counts differ greatly: 18,944 for the B300 versus 3,840 for the AMD chip. Texture mapping units are 592 versus 240, while ROPs are 24 for the NVIDIA part versus 64 for the AMD part. Clock speeds also differ: the AMD chip has a base clock of 2170 MHz and a boost of 2350 MHz, while the NVIDIA chip runs at 1665 MHz base and 2032 MHz boost. Memory clocks are 2250 MHz (18 Gbps effective) for AMD and 2000 MHz (8 Gbps effective) for NVIDIA, though the vastly wider bus on the NVIDIA part compensates.
The B300 SXM6 AC uses a PCIe 6.0 x16 interface, while the Playstation 5 Pro GPU lists no bus interface in the database. The NVIDIA part is an SXM module with a 1500 W suggested PSU, and it has no display outputs. The AMD part is a console component with a 386 mm length, 216 mm height, and 89 mm width, and it supports OpenGL 4.6 and Vulkan 1.2. The B300 lists N/A for DirectX, OpenGL, and Vulkan, indicating it is not marketed for graphics APIs. The AMD part also lists N/A for DirectX but supports OpenGL and Vulkan.
FAQ
Q: Which GPU has a higher FP32 compute throughput?
A: The NVIDIA B300 SXM6 AC delivers 76.99 TFLOPS of FP32, which is more than four times the 18.05 TFLOPS of the AMD Playstation 5 Pro GPU, based on the recorded figures.
Q: Does the AMD Playstation 5 Pro GPU support ray tracing?
A: The database does not list RT cores for either product. The AMD part has no ray tracing core count recorded, and neither does the NVIDIA B300 SXM6 AC.
Q: How much memory does each GPU have?
A: The AMD Playstation 5 Pro GPU has 16 GB of GDDR6, while the NVIDIA B300 SXM6 AC has 288 GB of HBM3e. The B300's memory bandwidth is 8.19 TB/s compared to 576.0 GB/s for the AMD part.
Q: What is the production status of each GPU?
A: Both are listed as Active in the database. The AMD Playstation 5 Pro GPU was released on 2024-11-06, while the NVIDIA B300 SXM6 AC was released on 2025-09-10.
Q: Which GPU has a higher pixel fill rate?
A: The AMD Playstation 5 Pro GPU has a pixel rate of 150.4 GPixel/s, which is higher than the NVIDIA B300 SXM6 AC's 48.77 GPixel/s. This is due to the AMD part having 64 ROPs versus 24 ROPs on the NVIDIA part.
Q: Does the NVIDIA B300 SXM6 AC have display outputs?
A: No, the database lists "No outputs" for the NVIDIA B300 SXM6 AC. The AMD Playstation 5 Pro GPU includes one HDMI 2.1 and one USB Type-C output.
Specification Differences
The two products differ in nearly every measurable specification. The AMD Playstation 5 Pro GPU uses a 4 nm process, while the NVIDIA B300 SXM6 AC uses a 5 nm process. Transistor counts are 21,000 million versus 208,000 million, and die sizes are 279 mm² versus 1,628 mm². The AMD chip has a higher base clock (2170 MHz versus 1665 MHz) and a higher boost clock (2350 MHz versus 2032 MHz). Memory size is 16 GB versus 288 GB, memory type is GDDR6 versus HBM3e, and bus width is 256 bit versus 8192 bit. Bandwidth is 576.0 GB/s versus 8.19 TB/s.
Shading units are 3,840 versus 18,944. TMUs are 240 versus 592. ROPs are 64 versus 24. The NVIDIA part has 592 tensor cores, while the AMD part has none recorded. FP32 performance is 18.05 TFLOPS versus 76.99 TFLOPS. FP16 is 36.10 TFLOPS (2:1) versus 76.99 TFLOPS (1:1). Pixel rate is 150.4 GPixel/s versus 48.77 GPixel/s. Texture rate is 564.0 GTexel/s versus 1,202.9 GTexel/s.
TDP is 232 W versus 1100 W. The NVIDIA part has a suggested PSU of 1500 W, while the AMD part has no suggested PSU listed. The NVIDIA part uses a PCIe 6.0 x16 interface and an SXM module slot width, while the AMD part has no bus interface or slot width listed. Display outputs are one HDMI 2.1 and one USB Type-C for the AMD part, versus no outputs for the NVIDIA part. The AMD part supports OpenGL 4.6 and Vulkan 1.2, while the NVIDIA part lists N/A for all APIs. The AMD part has physical dimensions of 386 mm length, 216 mm height, and 89 mm width, while the NVIDIA part has no dimensions recorded.
The Verdict
The data points to two entirely different deployment targets. The NVIDIA B300 SXM6 AC is a server accelerator with a benchmark score of 369,831, placing it in the 100th percentile. It outperforms its nearest recorded rival, the NVIDIA B200, by 7%, and it is 16.3% ahead of the AMD Instinct MI300X. Its 288 GB of HBM3e and 8.19 TB/s of bandwidth make it a data-center part for workloads that require massive memory capacity and throughput. Its FP32 and FP16 rates are equal, which indicates it does not rely on packed math, and its 592 tensor cores are present for matrix-heavy tasks. The lack of display outputs confirms it is not a rendering device.
The AMD Playstation 5 Pro GPU has no benchmark scores, so the database cannot rank it against the B300 or any other GPU. Its 50th percentile placement is based on no recorded measurements. What the specifications show is a part built for fixed-function console rendering: 64 ROPs, a 150.4 GPixel/s pixel rate, and a 232 W power budget. Its 16 GB of GDDR6 and 576.0 GB/s of bandwidth are sufficient for its intended resolution and frame rate targets. The 4 nm process and higher clocks (2170 MHz base, 2350 MHz boost) suggest a design optimized for latency-sensitive, game-style workloads.
Who should pick which depends entirely on the workload. A server operator running inference or simulation workloads that fit within a 288 GB memory pool would use the B300 SXM6 AC, as its 369,831 OpenCL score and 100th percentile ranking demonstrate class-leading compute throughput. A console developer targeting a fixed hardware platform would use the Playstation 5 Pro GPU, as its pixel rate and display outputs align with rasterization-based game rendering. There is no overlap in their intended functions, and the data does not support using either part for the other's role. The B300 has no display outputs, so it cannot drive a screen. The Playstation 5 Pro GPU lacks tensor cores and has a fraction of the memory bandwidth, so it cannot serve as a large-scale compute accelerator. The verdict from the recorded specifications is clear: these are not competitors, they are complementary tools for different segments of the hardware market.