Overpower
FPS performance data for different CPU and GPU combinations
A fast-paced medieval class-based shooter that blends MMO-style abilities with twitch-reflex arena combat.
Minimum Requirements
- CPU: Dual Core 2.0 GHz or equivalent
- GPU: NVIDIA GTX 600 Series / AMD Radeon HD 7000 Series
- RAM: 4 GB
- Storage: 4 GB available space
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About Overpower
Overpower is a medieval class-based arena shooter that asks a simple question of your hardware: how fast is your processor, really? Released in August 2023, it blends MMO-style abilities with twitch-reflex combat, and its measured behavior is one of the more instructive profiles in our database. Across 3,713 tested CPU and GPU combinations, the average system records 81 FPS at 1080p Ultra, 72 FPS at 1440p Ultra, and 61 FPS at 4K Ultra. That is an unusually gentle drop as resolution climbs, and it tells you almost everything about how this game treats hardware. The fastest combination we measured reaches 956 FPS at 1080p Low, putting Overpower in genuine esports territory at the top end, while the slowest systems, integrated graphics laptops at Ultra, crawl at 21 FPS. Between those poles sits one of the widest performance spreads we track, and reading it correctly is the difference between buying the right upgrade and buying the wrong one.
Engine behavior: CPU first, GPU second, memory quiet
The headline finding in our Overpower data is how little the average frame rate moves when you triple the pixel count. Going from 1080p to 4K at Ultra costs only about 25 percent of the frame rate across the database. In a GPU-bound game, that same jump typically costs 50 to 60 percent. The conclusion is unavoidable: most systems playing Overpower are limited by the processor and the engine's per-frame simulation cost, not by the graphics card. The GPU spends much of its time waiting.
That pattern fits what the game is. An arena shooter with class abilities, projectiles, status effects, and fast player movement generates a lot of CPU work per frame, and the official minimum specification confirms the modest ambitions of the rendering side: a dual-core 2.0 GHz CPU, a GTX 600 series or Radeon HD 7000 series card, 4 GB of RAM, and 4 GB of storage. Those are 2012-era requirements. The rendering load is light enough that even mid-range modern graphics cards finish their work early at 1080p, and the frame rate you actually see is set by how quickly the CPU can run the simulation and submit draw calls.
The practical consequence for anyone planning a gaming PC build around this title is that the usual advice inverts. The best graphics card for Overpower is rarely the most expensive one you can afford, because past a certain tier the extra silicon sits idle at 1080p and 1440p. A CPU upgrade, by contrast, moves the needle at every resolution. Memory behaves politely: 4 GB is the stated floor, 8 GB works, and 16 GB of dual-channel DDR5 is the right target for a modern build, though the gains here come from general platform snappiness rather than any special appetite from the game itself. Storage demands are trivial, and any SATA SSD clears them, though an NVMe SSD keeps patch and load times negligible.
1080p: the native habitat
At 1920x1080, Overpower's Ultra average of 81 FPS across all 3,713 combinations is the honest center of the experience. That number includes weak integrated graphics and decade-old hardware, so a competently assembled modern desktop sits well above it. Drop to Low and the database average jumps to 161 FPS, almost exactly double the Ultra figure, which tells you the settings menu scales properly and rewards players willing to trade shadows and effects for frame rate.
The spread at 1080p is the story. The ceiling of 956 FPS at Low is not a typo; on strong hardware this engine runs like a competitive shooter from the era when engines were built for frame rate first. The top of the 1080p Ultra table shows a measured 812 FPS on a high-end card paired with a mainstream eight-core CPU, which confirms that even at maximum settings the engine can be fed if the processor is fast enough. At the other end, the 21 FPS floor belongs to systems running on integrated graphics, where the GPU finally becomes the limit even at this low resolution.
For actual play, 1080p is where a 144Hz monitor becomes the minimum worthwhile display for this game, and a 240Hz monitor is a legitimate purchase rather than a luxury. If your rig can hold 200 FPS at Low, and most discrete-GPU systems from the last several years can, you are getting a responsiveness advantage that matters in an ability-based shooter where dodges and projectile timing decide fights. Playing Overpower at 60Hz on hardware capable of triple that is leaving performance on the table that the game's design actively rewards.
1440p and 4K: the GPU finally clocks in
At 2560x1440 Ultra the average slips to 72 FPS, and at 3840x2160 Ultra it reaches 61 FPS. Two things are notable here. First, the averages stay comfortably above 60 at every resolution, so the average tested system plays Overpower smoothly even at 4K with everything maxed. Second, the scaling tightens as resolution rises: 1080p to 1440p costs about 11 percent, and 1440p to 4K costs about 15 percent. At 4K the graphics card is finally carrying a meaningful share of the load, and this is the one resolution where GPU spending is clearly visible in the data.
Low settings at 4K average 125 FPS across the database, which means competitive-minded players with high-end cards can run 4K at high refresh if they accept reduced visuals. That is a rare option; in most modern titles 4K Low is still a GPU slog, but Overpower's light rendering load keeps it viable.
On upscaling: because so many systems are CPU-limited in this game, DLSS or FSR delivers less than you might expect at 1080p and 1440p, where the bottleneck is upstream of the GPU. Upscaling earns its keep at 4K, particularly on mid-range cards, where it converts a borderline experience into a locked one. The general rule from our data is to try native first at the lower resolutions, since the processor, not the pixel count, is usually what is holding the frame rate down.
Recommended settings: competitive and quality profiles
Overpower's settings behave predictably, which is a compliment. The full Ultra to Low sweep doubles average frame rate at 1080p (81 to 161) and at 4K (61 to 125), and the intermediate steps are evenly spaced: Medium averages 104 FPS at 1080p, High averages 97, so each step down buys a consistent slice of performance rather than one magic toggle doing all the work.
For competitive play, our recommendation follows the genre standard and the data agrees with it. Set the overall preset to Low or Medium, keep textures one notch above the floor so character silhouettes and ability effects stay readable, and disable anything that adds visual noise without information, motion blur and excessive post-processing chief among them. In an ability shooter, seeing the enemy's cast animation a frame earlier is worth more than any lighting effect. This profile is also what unlocks the 956 FPS ceiling in our data on strong hardware.
For a quality profile, High is the sweet spot. At 97 FPS average at 1080p, it sits barely below Ultra's 81 in visual terms while recovering real frame rate, and at 1440p its 87 FPS average keeps high-refresh play alive on mid-range systems. Ultra is for screenshot duty and for players whose rigs are fast enough that the difference is academic. One honest note: because the CPU is the usual limiter, players on older quad-cores will find that dropping GPU-side settings like shadows recovers less than they hoped, while players on weak graphics cards with strong processors will find the opposite. Know which half of your system is the bottleneck before tuning blind.
What hardware do you need?
Entry level (integrated graphics or a very old discrete card, 8 GB RAM): This tier is where the 21 FPS floor at 1080p Ultra lives, on Radeon 760M-class integrated graphics. The fix is free: drop to Low, and these same systems become genuinely playable, because the engine's CPU appetite is modest and the GPU load collapses at reduced settings. The official minimum spec of a GTX 600 series card is not marketing optimism; this game honestly runs on decade-old hardware if you meet it on its terms.
Mid-range (modern 6-core CPU, 16 GB RAM, previous-generation mid-range GPU): The sensible target. Expect 100 to 160 FPS at 1080p depending on settings, and 70 to 100 FPS at 1440p. This tier covers a 144Hz monitor at 1080p completely and is where the game stops being something you run and starts being something you enjoy. A balanced gaming PC build at this level wastes nothing, because both halves of the system are working.
High-end (fast modern 8-core, recent upper-tier GPU): 1080p at 200 FPS and beyond at tuned settings, 1440p at well over 100, and 4K Ultra becomes comfortable rather than aspirational. This is the tier where a 240Hz monitor at 1080p or 144Hz at 1440p is fully fed. Spending past this point buys frame rate that matters only at 4K or on the most extreme high-refresh displays.
Flagship (fastest available CPU and GPU): The 812 FPS Ultra and 956 FPS Low measurements at the top of our table come from this class of hardware. Is it necessary? No. Is it glorious? Yes. If you already own it, Overpower will use more of it than almost any shooter released this decade, which is its own kind of recommendation.
Laptop playability
Overpower is one of the friendlier games in our library for laptop players, with one hard dividing line. Gaming laptops with any discrete GPU from the last several years run it well, full stop. Their mobile processors handle the CPU-bound profile comfortably, their mobile graphics cards are idle at 1080p, and the only caution is the usual one: play plugged in, because battery power limits collapse both CPU and GPU clocks and this game punishes the CPU side first.
Thin-and-light laptops on integrated graphics are the 21 FPS club at 1080p Ultra, and there is no settings magic that makes Ultra acceptable there. But the same machines at Low become playable, which is more than most 2023 releases can claim. If your laptop is your only machine and it lacks a discrete GPU, Overpower at reduced settings is one of the better options in the genre. Just mind thermals in long sessions; the CPU load that defines this game also defines how hot a thin chassis gets.
Streaming and content creation
Arena shooters produce watchable content, and Overpower's hardware profile is kind to a streaming setup in one specific way: because the GPU is rarely saturated, hardware encoding is essentially free. NVENC on NVIDIA cards and AMF on AMD cards will produce a clean 1080p60 or 1440p60 broadcast with no measurable cost to your frame rate, and that is the correct choice for a single-PC setup here. The CPU, already the game's bottleneck, should not also be asked to run x264 encoding if you can avoid it; if you insist on x264 for quality reasons, keep the preset at veryfast and cap your in-game frame rate a notch below your system's ceiling so the encoder and the game never fight over the same cores at the same moment.
For recording and editing rather than live work, the advice is the standard one: record at your play resolution, and note that the high frame rates this engine produces mean large files, so give your editing scratch disk NVMe SSD bandwidth rather than a spinning drive. A machine that plays Overpower well and edits its footage comfortably is the same balanced build the game itself wants: strong CPU, adequate GPU, fast storage. It doubles as a perfectly competent video editing and workstation machine, which is more than can be said for rigs built around heavier titles.
Common problems and fixes
Lower FPS than the database averages on decent hardware: You are almost certainly CPU-limited, and the averages include many weak systems dragging the mean down, so a good rig should sit above them. Check per-core usage rather than total CPU usage; if one thread is pegged, that is your ceiling. Closing background applications that compete for the main thread recovers more than any graphics setting.
Frame rate barely changes between Low and Ultra: Same diagnosis. If settings do nothing, the GPU was never the limit. This is the signature behavior of Overpower and the cue to stop tweaking sliders and start thinking about the processor.
Stutter in busy fights despite high average FPS: Ability effects and projectile spam create transient CPU spikes. Cap the frame rate slightly below your average to keep frame times even; in a twitch shooter, consistency beats peak numbers.
Integrated graphics laptop runs poorly even at Low: Verify the game is actually using the right GPU if the machine has both integrated and discrete graphics, a classic laptop misconfiguration. Also confirm dual-channel memory; a single stick of RAM roughly halves integrated GPU bandwidth, and moving to dual-channel DDR5 or LPDDR5 in a two-stick configuration is the single cheapest real upgrade for iGPU play.
Long load or patch times: The install is tiny by modern standards, so this is almost always a hard drive. Any SSD, ideally NVMe, ends the problem permanently.
Upgrade priorities
If Overpower is your main game and performance is not where you want it, the upgrade order is clear and it is not the conventional one. First, the CPU. The data shows a processor-bound game at every resolution, and a CPU upgrade raises frame rates at 1080p, 1440p, and 4K simultaneously. Second, the display: if you are on a 60Hz panel with hardware capable of 150 FPS, a 144Hz or 240Hz monitor is a bigger real upgrade than any component swap, because you are currently not allowed to see the performance you already own. Third, memory configuration: 16 GB in dual channel, DDR5 on a modern platform, fixes iGPU bandwidth problems and general frame-time consistency for little money. Fourth, and only if you play at 4K, the graphics card. At 1080p and 1440p a GPU upgrade is the most common way Overpower players waste money, and our resolution scaling data is the proof: when 4K costs only 25 percent of your frame rate, the card was never the problem.
Frequently asked questions
Q: Is Overpower CPU or GPU intensive?
A: Primarily CPU-bound at 1080p and 1440p. Our averages drop only 25 percent from 1080p to 4K at Ultra, which is the classic signature of a processor limit. The GPU becomes the main constraint only at 4K or on integrated graphics.
Q: What FPS should I expect with an average gaming PC?
A: The database averages across 3,713 combinations are 81 FPS at 1080p Ultra, 72 at 1440p Ultra, and 61 at 4K Ultra. A balanced modern build sits well above those figures; weak and integrated systems pull the average down.
Q: Can a laptop without a dedicated GPU run Overpower?
A: At Ultra, no: integrated graphics systems average 21 FPS at 1080p. At Low settings, yes, the same machines become playable, because the CPU load is modest and the GPU load drops sharply with reduced settings.
Q: Is Overpower good for competitive high-refresh play?
A: Very. The fastest measured combination reaches 956 FPS at 1080p Low, and the Low preset averages 161 FPS across the whole database. A 144Hz or 240Hz monitor is a sensible pairing, not overkill.
Q: Does upscaling (DLSS/FSR) help in Overpower?
A: Mostly at 4K. At 1080p and 1440p the CPU is usually the limiter, so upscaling recovers little. On mid-range cards at 4K it converts borderline frame rates into locked ones.
Q: How much RAM does Overpower need?
A: The official floor is 4 GB, 8 GB works, and 16 GB in dual channel is the right modern target. The game is not memory-hungry, but dual-channel configuration matters a great deal on integrated graphics.
The bottom line: Overpower in 2026
Three years after release, Overpower occupies a useful niche. It is not a AAA spectacle and does not pretend to be one; it is a fast, class-based arena shooter with a loyal community, honest minimum requirements, and a performance profile that rewards understanding rather than spending. In a library full of games that punish anything short of flagship hardware, Overpower is the opposite kind of benchmark: a title where the average system clears 60 FPS at 4K Ultra, where the floor of 21 FPS comes with a free fix in the settings menu, and where the ceiling of 956 FPS proves the engine still has headroom that most players will never touch.
The lesson it teaches is worth more than the game itself costs. When resolution barely moves your frame rate, your processor is the limit. When settings double your FPS, your graphics card was working and can be given less to do. Overpower shows both behaviors clearly, which makes it one of the better games for learning what your own hardware is actually doing. Buy the CPU, feed the monitor you should have upgraded two years ago, tune to Low for ranked and High for everything else, and this game will run faster than almost anything else installed on your drive.