NVIDIA Switch 2 GPU vs Lisuan Tech LX MAX Comparison
NVIDIA Switch 2 GPU
Lisuan Tech LX MAX
Analysis: NVIDIA Switch 2 GPU vs Lisuan Tech LX MAX
Where Each One Wins
The two GPUs occupy entirely different performance classes, and the recorded data makes that separation clear. The NVIDIA Switch 2 GPU is a low-power console-oriented part built for a specific hardware target, while the Lisuan Tech LX MAX is a high-throughput desktop-style accelerator with substantially higher raw specifications.
The NVIDIA Switch 2 GPU wins in power efficiency and physical integration. Its thermal design power is 40 W, which is 185 W lower than the LX MAX. That difference enables the Switch 2 GPU to operate within a handheld console chassis with no dedicated power connectors and no display outputs of its own, relying entirely on the host system. The LX MAX, by contrast, requires a 1x 16-pin power connector, a suggested 550 W power supply, and a dual-slot cooler, placing it firmly in the discrete desktop GPU category.
The Lisuan Tech LX MAX wins decisively in raw compute throughput. Its FP32 performance is 24.58 TFLOPS versus 4.301 TFLOPS for the Switch 2 GPU, a gap of roughly 5.7 times. The LX MAX also delivers 49.15 TFLOPS FP16 versus 8.602 TFLOPS, and its texture rate of 384.0 GTexel/s dwarfs the Switch 2 GPU's 67.20 GTexel/s. Pixel rate tells the same story, 192.0 GPixel/s versus 22.40 GPixel/s, an 8.6 times advantage.
Memory bandwidth is another clear differentiator. The LX MAX uses a 192-bit bus with GDDR6 memory at 18 Gbps effective, producing 432.0 GB/s of bandwidth. The Switch 2 GPU uses a 128-bit bus with LPDDR5X at 6.4 Gbps effective, yielding 102.4 GB/s. That is a 4.2 times bandwidth advantage for the LX MAX, which matters for high-resolution textures and compute workloads that stream large datasets.
Both GPUs share equal memory capacity at 12 GB, and both support DirectX 12 Ultimate (12_2) and OpenGL 4.6. The API compatibility means games and applications written for either feature set can run on both, though the performance envelope is entirely different.
The Switch 2 GPU also wins on physical footprint. It measures 272 mm by 116 mm by 14 mm, which is thin enough for a portable console. The LX MAX measures 248 mm by 118 mm by 48 mm, nearly three and a half times thicker, and requires a dual-slot mounting arrangement.
FAQ
Q: Which GPU has higher raw compute performance?
A: The Lisuan Tech LX MAX. Its FP32 throughput is 24.58 TFLOPS versus 4.301 TFLOPS for the NVIDIA Switch 2 GPU, and its FP16 throughput is 49.15 TFLOPS versus 8.602 TFLOPS.
Q: How do the memory subsystems compare?
A: The LX MAX uses 12 GB of GDDR6 on a 192-bit bus with 432.0 GB/s bandwidth. The Switch 2 GPU uses 12 GB of LPDDR5X on a 128-bit bus with 102.4 GB/s bandwidth. The LX MAX has 4.2 times the memory bandwidth.
Q: What are the power requirements for each GPU?
A: The Switch 2 GPU has a thermal design power of 40 W and requires no power connectors. The LX MAX has a thermal design power of 225 W, requires a 1x 16-pin power connector, and needs a suggested 550 W power supply.
Q: Do both GPUs support the same graphics APIs?
A: Both support DirectX 12 Ultimate (12_2) and OpenGL 4.6. The Switch 2 GPU supports Vulkan 1.4, while the LX MAX supports Vulkan 1.3.
Q: Which GPU has more shading units?
A: The LX MAX has 6144 shading units, while the Switch 2 GPU has 1536. The LX MAX also has 192 texture mapping units and 96 render output units versus 48 TMUs and 16 ROPs for the Switch 2 GPU.
Q: What is the production status of each GPU?
A: Both are listed as Active in production. The Switch 2 GPU was released on 2025-06-04, and the LX MAX was released on 2026-03-16.
Head-to-Head Benchmarks
The database contains no direct benchmark scores for either GPU, so the comparison relies on the recorded specification data and derived throughput figures. The largest single advantage belongs to the LX MAX in pixel fillrate. Its 192.0 GPixel/s output is 8.6 times the Switch 2 GPU's 22.40 GPixel/s. That advantage comes from a combination of 96 ROPs versus 16 ROPs and higher clocked memory, and it directly affects how fast each GPU can write completed frames to the framebuffer.
Texture throughput shows a similar pattern. The LX MAX produces 384.0 GTexel/s from 192 TMUs, while the Switch 2 GPU produces 67.20 GTexel/s from 48 TMUs. The ratio is 5.7 times in favor of the LX MAX, matching the FP32 ratio exactly because both GPUs derive their texture rate from shading unit count and clock speed. Games that rely heavily on textured surfaces, such as open-world titles with dense vegetation or detailed terrain, would see the largest relative gains from the LX MAX.
The FP32 compute gap is also 5.7 times. The LX MAX delivers 24.58 TFLOPS from 6144 shading units, while the Switch 2 GPU delivers 4.301 TFLOPS from 1536 shading units. The per-shader efficiency appears similar, as both GPUs show the same ratio between shading units and FP32 throughput when accounting for clock differences. The Switch 2 GPU's 1400 MHz boost clock is higher than the LX MAX's unspecified clock, but the LX MAX compensates with four times the shader count.
Memory bandwidth is the second-largest relative gap. The LX MAX's 432.0 GB/s is 4.2 times the Switch 2 GPU's 102.4 GB/s. The LX MAX achieves this with a 192-bit bus and GDDR6 running at 18 Gbps effective, while the Switch 2 GPU uses a 128-bit bus with LPDDR5X at 6.4 Gbps effective. This bandwidth advantage supports the LX MAX in compute workloads that stream large matrices, as well as in games that load high-resolution textures during scene transitions.
The Switch 2 GPU holds a relative advantage in memory efficiency per watt. Its 102.4 GB/s bandwidth within a 40 W power envelope yields 2.56 GB/s per watt, versus 1.92 GB/s per watt for the LX MAX. Similarly, the Switch 2 GPU delivers 4.301 TFLOPS at 40 W for 0.108 TFLOPS per watt, while the LX MAX delivers 24.58 TFLOPS at 225 W for 0.109 TFLOPS per watt. The compute efficiency is nearly identical, but the Switch 2 GPU achieves it with a much smaller physical footprint and no external power requirement.
The FP16 advantage for the LX MAX is 49.15 TFLOPS versus 8.602 TFLOPS, a 5.7 times gap that mirrors the FP32 ratio. Both GPUs list FP16 as 2:1 relative to FP32, meaning they use the same shader hardware with reduced precision rather than dedicated half-rate paths. The LX MAX also has 6144 shading units available for FP16 work, while the Switch 2 GPU has 1536.
Neither GPU has recorded benchmark scores, average benchmark scores of zero, and both sit at the 50th percentile against all GPUs in the database. The head-to-head benchmark array is empty, so the specification-level comparison above represents the entirety of the measurable differences.
Specification Differences
The two GPUs differ across nearly every specification field except memory capacity, API support for DirectX and OpenGL, and production status.
Memory capacity is identical at 12 GB, but every other memory specification differs. The Switch 2 GPU uses LPDDR5X with a 128-bit bus and 102.4 GB/s bandwidth. The LX MAX uses GDDR6 with a 192-bit bus and 432.0 GB/s bandwidth. Memory clock also differs, with the Switch 2 GPU at 800 MHz (6.4 Gbps effective) and the LX MAX at 2250 MHz (18 Gbps effective).
The compute core configuration is dramatically different. The Switch 2 GPU has 1536 shading units, 48 TMUs, 16 ROPs, 12 ray tracing cores, and 48 tensor cores. The LX MAX has 6144 shading units, 192 TMUs, and 96 ROPs, with no recorded ray tracing or tensor core counts. The LX MAX has exactly four times the shading units, TMUs, and ROPs of the Switch 2 GPU.
Throughput figures all favor the LX MAX: 24.58 TFLOPS FP32 versus 4.301 TFLOPS, 49.15 TFLOPS FP16 versus 8.602 TFLOPS, 384.0 GTexel/s versus 67.20 GTexel/s, and 192.0 GPixel/s versus 22.40 GPixel/s.
Power and physical requirements are opposite in nature. The Switch 2 GPU draws 40 W with no power connectors and no suggested power supply. The LX MAX draws 225 W, uses a 1x 16-pin power connector, and requires a 550 W power supply. The Switch 2 GPU has no display outputs, while the LX MAX has 4x DisplayPort 1.4a outputs. The Switch 2 GPU has no bus interface listed, while the LX MAX uses PCIe 4.0 x16.
Dimensions and slot width differ. The Switch 2 GPU is 272 mm by 116 mm by 14 mm and does not list a slot width. The LX MAX is 248 mm by 118 mm by 48 mm and is dual-slot. The Switch 2 GPU is thinner but longer, while the LX MAX is shorter but nearly three and a half times thicker.
Release dates differ by roughly nine months. The Switch 2 GPU was released on 2025-06-04, and the LX MAX on 2026-03-16. The Switch 2 GPU has a launch MSRP of 449 USD, while the LX MAX has no recorded launch MSRP.
Vulkan support differs by minor version: the Switch 2 GPU supports Vulkan 1.4, while the LX MAX supports Vulkan 1.3. Both support DirectX 12 Ultimate (12_2) and OpenGL 4.6.
The NVIDIA Switch 2 GPU is manufactured by NVIDIA with the GA10B chip, while the Lisuan Tech LX MAX is manufactured by an unknown company with the 7G106 chip. The Switch 2 GPU belongs to the Console GPU (Nintendo) generation, while the LX MAX belongs to the 7G100 generation.
Architecture Differences
The NVIDIA Switch 2 GPU uses the Ampere architecture on an 8 nm process from Samsung, with a die size of 200 mm². The Lisuan Tech LX MAX uses the TrueGPU architecture on a 6 nm process from TSMC, with an unknown die size. The process node difference, 8 nm versus 6 nm, gives the LX MAX a manufacturing density advantage that likely contributes to its higher transistor count, though the database records transistor counts as unknown for both.
The Switch 2 GPU includes dedicated ray tracing hardware in the form of 12 ray tracing cores and dedicated matrix math hardware in the form of 48 tensor cores. The LX MAX has no recorded ray tracing or tensor core counts, which suggests either that it lacks these specialized units or that the database does not track them for this architecture. The presence of tensor cores on the Switch 2 GPU enables accelerated AI workloads such as DLSS-style upscaling, while the LX MAX's TrueGPU architecture appears focused on conventional shader throughput.
The Switch 2 GPU's memory interface uses LPDDR5X, a low-power memory standard typically soldered to the motherboard. This aligns with its console integration role and 40 W power budget. The LX MAX uses GDDR6, a discrete graphics memory standard that requires a dedicated memory subsystem, consistent with its dual-slot card design and 225 W power draw.
The shading unit organization differs as well. The Switch 2 GPU packs 1536 shading units into 48 TMUs and 16 ROPs, a ratio of 32 shading units per TMU and 96 shading units per ROP. The LX MAX packs 6144 shading units into 192 TMUs and 96 ROPs, maintaining the same 32 shading units per TMU ratio but dropping to 64 shading units per ROP. The higher ROP ratio on the LX MAX explains its disproportionate pixel rate advantage.
The Switch 2 GPU has no display outputs, indicating that all video output is handled by the host console. The LX MAX provides 4x DisplayPort 1.4a outputs for direct monitor connectivity. This architectural difference reflects their intended deployment: one is embedded in a fixed hardware platform, the other is a standalone discrete GPU.
The Switch 2 GPU's 1400 MHz boost clock is the only clock speed recorded for either GPU. The LX MAX has no base or boost clock listed, only its memory clock. This makes direct clock-to-clock comparison impossible, but the LX MAX's fourfold increase in shading units produces the measured throughput advantages regardless of its operating frequency.
Both GPUs support DirectX 12 Ultimate (12_2), which includes hardware-accelerated ray tracing and variable rate shading as API features. The Switch 2 GPU has dedicated ray tracing cores to accelerate these features, while the LX MAX's ray tracing support relies on its shader hardware if it has no dedicated units. The Vulkan version difference, 1.4 versus 1.3, gives the Switch 2 GPU access to newer Vulkan extensions, though the practical impact depends on application adoption.
The LX MAX's PCIe 4.0 x16 interface provides a high-bandwidth connection to the host system, while the Switch 2 GPU does not list a bus interface, consistent with its soldered console design. The LX MAX's 550 W suggested power supply requirement and 1x 16-pin power connector place it in the high-end desktop GPU segment, while the Switch 2 GPU's 40 W envelope and connector-free design place it in the ultra-low-power embedded segment.
The 6 nm TSMC process for the LX MAX versus the 8 nm Samsung process for the Switch 2 GPU represents a generational manufacturing improvement. The smaller process node typically enables higher transistor density and better power efficiency per transistor, though the LX MAX's 225 W power budget indicates it uses that efficiency for raw throughput rather than power conservation. The Switch 2 GPU's 200 mm² die size with unknown transistor count sits in contrast to the LX MAX's unknown die size, preventing a direct density comparison.