NVIDIA Switch 2 GPU
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Switch 2 GPU Specifications
Switch 2 GPU GPU Core
Shader units and compute resources
The NVIDIA Switch 2 GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Switch 2 GPU Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Switch 2 GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Switch 2 GPU by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Switch 2 GPU Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Switch 2 GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Switch 2 GPU by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Switch 2 GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Switch 2 GPU Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Switch 2 GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Switch 2 GPU Ray Tracing & AI
Hardware acceleration features
The NVIDIA Switch 2 GPU includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Switch 2 GPU capable of delivering both stunning graphics and smooth frame rates in modern titles.
Ampere Architecture & Process
Manufacturing and design details
The NVIDIA Switch 2 GPU is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Switch 2 GPU will perform in GPU benchmarks compared to previous generations.
NVIDIA's Switch 2 GPU Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Switch 2 GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Switch 2 GPU to maintain boost clocks without throttling.
Switch 2 GPU by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Switch 2 GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Switch 2 GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Switch 2 GPU Product Information
Release and pricing details
The NVIDIA Switch 2 GPU is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Switch 2 GPU by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Switch 2 GPU Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Switch 2 GPU
The NVIDIA Switch 2 GPU is an Ampere-generation console part built around the GA10B chip. Samsung fabricates the GA10B on an 8 nm process, and the die measures 200 mm². The GPU is aimed at Nintendo console hardware and was released on 2025-06-04. It carries 12 GB of LPDDR5X memory across a 128-bit bus. The database records an average benchmark score of 0 and places the GPU at the 50th percentile of all GPUs. Its launch MSRP is 449 USD.
Benchmark Performance
The nearestRivals list in the the benchmark database is empty. There are no named rivals, no rival scores, and no deltaPct values to cite. Without that data, percentage comparisons against specific GPUs are impossible. The only global metric is the 50th percentile, which places this part at the median of the database’s GPU distribution. The average benchmark score of 0 should not be read as a zero-performance result; it reflects the absence of populated benchmark entries. The real performance indicators are the specification rates.
The GPU is rated for 4.301 TFLOPS FP32 and 8.602 TFLOPS FP16 in a 2:1 ratio. Pixel fill is 22.40 GPixel/s, and texture fill is 67.20 GTexel/s. The base clock is 561 MHz, while the boost clock is 1400 MHz. The boost clock is more than double the base clock, which indicates a wide frequency envelope for a chip expected to run under varying thermal conditions. The 1536 shading units are paired with 48 TMUs and only 16 ROPs. That small ROP count is significant for pixel-limited scenes, because the GPU can process textures and shader work faster than it can write final pixels. The 12 RT cores and 48 tensor cores provide ray tracing and tensor hardware, though their throughput is not quantified in the the benchmark database.
The data shows a modern feature set with mid-pack absolute positioning. The 50th percentile rank is the only benchmark-derived point of reference. The 0 average benchmark score leaves no synthetic anchor, so any claims of being faster or slower than a specific GPU would be unsupported. The specification rates are the practical basis for evaluating this part.
Who Should Consider It
Consider this GPU for systems with a 40 W power envelope. The 12 GB VRAM capacity is generous for that power class, but the 128-bit memory bus and 102.4 GB/s bandwidth put a hard ceiling on how much data can move each frame. High-resolution rendering is more likely to be bandwidth-bound than capacity-bound. The 16 ROPs and 22.40 GPixel/s pixel rate limit how many pixels can be written per second. The 4.301 TFLOPS FP32 rate is modest, so heavy settings will require compromises.
API support is modern, including DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, which means current rendering features are accessible. The physical board is 272 mm long, 116 mm high, and 14 mm wide, so it takes up little space beyond its length. The listed display outputs are “No outputs,” meaning this is not a card for connecting monitors directly. It belongs inside integrated console hardware rather than in a desktop expansion slot. The practical takeaway is that this GPU is a target platform for the console it ships in, not a standalone upgrade path. The 12 GB capacity helps with texture-heavy content, but the 16 ROPs and 102.4 GB/s bandwidth will define the settings ceiling.
Memory Subsystem
The memory subsystem centers on 12 GB of LPDDR5X. The bus width is 128 bit. The memory clock is 800 MHz, and the effective data rate is 6.4 Gbps. Bandwidth comes to 102.4 GB/s. LPDDR5X is a low-power memory type, which fits the 40 W TDP of a console GPU. The capacity is high enough for large textures and frame data.
Bandwidth is the more significant constraint. At high resolutions, the GPU must move more pixel and texture data per frame, and 102.4 GB/s is a moderate figure. The 22.40 GPixel/s pixel rate is tied to the same limitation: higher resolutions multiply the pixel workload. The 12 GB capacity will not usually be the bottleneck; the 128-bit bus and 102.4 GB/s bandwidth will be reached first in heavy scenes. Software tuning can make efficient use of that bandwidth, but the physical limit remains. For any analysis of high-resolution performance, the memory subsystem is where the limits start.
How It Compares
The the benchmark database contains no nearestRivals entries for this GPU. There are no competitor names, no comparison scores, and no deltaPct percentages to report. The only positional data is the 50th percentile against all GPUs in the database. That rank places the GPU in the middle of the distribution, not near the top or bottom. The lack of benchmark entries means no synthetic test score exists to anchor that rank.
The specification-based position is defined by 4.301 TFLOPS FP32, 22.40 GPixel/s pixel rate, 67.20 GTexel/s texture rate, and 102.4 GB/s memory bandwidth. Those figures describe a part built for efficiency rather than raw throughput. The 8.602 TFLOPS FP16 rate is double the FP32 figure, which may help in workloads that can use packed math. Without nearestRivals data, no lead or deficit relative to any specific GPU can be inferred from this page. The 50th percentile is the sole database comparison.
FAQ
Q: What architecture does the NVIDIA Switch 2 GPU use?
A: It uses Ampere architecture with the GA10B chip, fabricated by Samsung on an 8 nm process.
Q: How much memory does it have, and what is the bandwidth?
A: It has 12 GB of LPDDR5X on a 128-bit bus, with an effective memory speed of 6.4 Gbps and a bandwidth of 102.4 GB/s.
Q: Does the GPU include ray tracing hardware?
A: Yes, it has 12 RT cores and 48 tensor cores. The API list also includes DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6.
Q: What is the rated power consumption?
A: The TDP is 40 W. The data does not list a PSU recommendation or power connector details.
Q: What display outputs does it have?
A: The the benchmark database lists “No outputs,” so it is not intended for direct display connection.
Q: When was it released?
A: The release date is 2025-06-04, and the production status is Active.
Power and Cooling
The TDP is 40 W, which puts this GPU in low-power territory. The database does not provide a suggested PSU size, so a specific wattage recommendation cannot be made. No power connector details are listed, which means the part draws power through its host system rather than through supplementary connectors. The board dimensions are 272 mm by 116 mm by 14 mm, so it is long but very thin. The Samsung 8 nm process and 200 mm² die are the physical context for the 40 W envelope.
With no display outputs, there is no output connector power to consider. The production status is Active, so the part is still in the current product line. Cooling should be straightforward for a 40 W chip, but the actual cooler is not specified in the the benchmark database. The lack of a suggested PSU and power connector information means installation requirements must come from the host console design, not from this GPU’s data sheet. The 40 W TDP is the only power figure, and it is the key number for thermal planning.
Compare Switch 2 GPU with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs