NVIDIA GeForce GTX 1630 vs NVIDIA GeForce RTX 5060 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce GTX 1630

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1785 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2022
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
24,858
96,969
geekbench_vulkan
23,695
96,451
3dmark_3dmark_steel_nomad_dx12
N/A
3,013.5
passmark_directx_10
N/A
119
passmark_directx_11
N/A
168
passmark_directx_12
N/A
87
passmark_directx_9
N/A
203
passmark_g2d
N/A
876
passmark_g3d
N/A
18,852
passmark_gpu_compute
N/A
7,607

Analysis: NVIDIA GeForce GTX 1630 vs NVIDIA GeForce RTX 5060 Mobile

The benchmark data presents a decisive generational mismatch. The NVIDIA GeForce RTX 5060 Mobile utterly dominates the NVIDIA GeForce GTX 1630 in every shared test, delivering multi-fold performance increases that reflect a complete architectural overhaul. While the GTX 1630 remains a competent entry-level desktop part for its era, the RTX 5060 Mobile is in a different performance class altogether, as evidenced by the raw compute differential.

Head-to-Head Benchmarks

The most significant data point comes from the Geekbench OpenCL test, where the RTX 5060 Mobile scores 96,969 points against the GTX 1630's 24,858 points. This represents a delta of -74.4% from the perspective of the GTX 1630, meaning the RTX 5060 Mobile is approximately 3.9 times faster in this compute-heavy workload. The gap is not a marginal improvement; it is a categorical leap.

The Vulkan results reinforce this trend, though with an even larger relative gap. In the Geekbench Vulkan test, the RTX 5060 Mobile posts 96,451 points compared to the GTX 1630's 23,695 points. The delta of -75.4% indicates that the RTX 5060 Mobile outperforms the GTX 1630 by a factor of roughly 4.1. This consistency across both OpenCL and Vulkan suggests that the performance advantage is not workload-specific but rather a fundamental property of the newer GPU's design.

The head-to-head tally is a clean sweep: the RTX 5060 Mobile wins 2 out of 2 benchmarks, while the GTX 1630 secures zero victories. For context on the GTX 1630's standing, its average benchmark score of 24,277 places it in the 70th percentile of all GPUs, with nearest rivals including the GTX 780 Ti (average score 24,236, delta 0.2%) and the RTX 2080 SUPER (average score 24,170, delta 0.4%). This shows the GTX 1630 is competitive with much older high-end parts. Meanwhile, the RTX 5060 Mobile's average score of 22,435 puts it in the 67th percentile, sitting near the RX 7700 XT (average 22,549, delta -0.5%) and the RTX 4060 Mobile (average 22,729, delta -1.3%). The RTX 5060 Mobile's lower average score compared to the GTX 1630 is misleading; it reflects a different mix of benchmark results across all tests, not a lower peak capability.

FAQ

Q: Which GPU has the higher raw compute performance in FP32 operations?

A: The RTX 5060 Mobile is vastly superior, with 9.684 TFLOPS compared to the GTX 1630's 1.828 TFLOPS. This is a 5.3x advantage for the newer mobile part.

Q: Is there any benchmark where the GTX 1630 wins?

A: No. In the two shared head-to-head tests (Geekbench OpenCL and Geekbench Vulkan), the RTX 5060 Mobile wins both. The GTX 1630 records zero wins in the head-to-head comparison.

Q: What is the memory configuration difference between the two?

A: The GTX 1630 has 4 GB of GDDR6 memory on a 64-bit bus, yielding 96.00 GB/s bandwidth. The RTX 5060 Mobile doubles capacity to 8 GB, uses faster GDDR7, and has a 128-bit bus, resulting in 384.0 GB/s bandwidth—exactly four times the bandwidth.

Q: How do their pixel and texture rates compare?

A: The RTX 5060 Mobile achieves 69.84 GPixel/s and 151.3 GTexel/s. The GTX 1630 is far behind at 28.56 GPixel/s and 57.12 GTexel/s. The newer part is roughly 2.4x faster in pixel fill and 2.6x faster in texture fill.

Q: Which GPU supports newer DirectX features?

A: The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), while the GTX 1630 is limited to DirectX 12 (12_1). This means the RTX 5060 Mobile is ready for the latest graphics API features.

Q: Are there any benchmark results for the RTX 5060 Mobile beyond Geekbench?

A: Yes, the data includes results from 3DMark Steel Nomad (DX12) with a score of 3013.5, Passmark G3D with a score of 18,852, and Passmark GPU Compute with a score of 7,607. The GTX 1630 has no comparable entries in these specific tests.

Architecture Differences

The architectural chasm between these two GPUs is stark. The GTX 1630 is built on the Turing architecture using a 12 nm process at TSMC, with a chip designated TU117. It contains 4,700 million transistors on a 200 mm² die, resulting in a transistor density of 23.5M / mm². The RTX 5060 Mobile, in contrast, uses the Blackwell 2.0 architecture on a 5 nm process, also at TSMC. Its GB206 chip packs 21,900 million transistors into a smaller 181 mm² die, achieving a density of 121.0M / mm²—over five times denser.

The compute core counts differ dramatically. The GTX 1630 has 512 shading units, 32 TMUs, and 16 ROPs. The RTX 5060 Mobile has 3,328 shading units, 104 TMUs, and 48 ROPs. This represents a 6.5x increase in shading units, a 3.25x increase in TMUs, and a 3x increase in ROPs. Critically, the RTX 5060 Mobile adds dedicated hardware that the GTX 1630 entirely lacks: 26 ray tracing cores and 104 tensor cores. The GTX 1630 has none of these, making it incapable of hardware-accelerated ray tracing or AI-accelerated workloads.

The FP16 compute reveals a fundamental design difference. The GTX 1630 achieves 3.656 TFLOPS FP16 with a 2:1 ratio to FP32, indicating a shared execution path. The RTX 5060 Mobile achieves 9.684 TFLOPS FP16 with a 1:1 ratio, meaning it processes FP16 at the same rate as FP32—a hallmark of modern GPU design optimized for AI workloads. The GTX 1630's Turing architecture lacks the dedicated tensor cores that give the RTX 5060 Mobile its massive compute advantage.

Specification Differences

The two GPUs differ in nearly every measurable specification. The process node is a clear divider: 12 nm for the GTX 1630 versus 5 nm for the RTX 5060 Mobile. Memory size, type, bus width, and bandwidth all favor the RTX 5060 Mobile: 8 GB GDDR7 on a 128-bit bus versus 4 GB GDDR6 on a 64-bit bus. The bandwidth difference is 384.0 GB/s versus 96.00 GB/s.

Clock speeds present an interesting inversion. The GTX 1630 has a base clock of 1740 MHz and a boost clock of 1785 MHz. The RTX 5060 Mobile has a lower base clock of 952 MHz but a boost clock of 1455 MHz. Despite the lower clocks, the RTX 5060 Mobile's vastly higher core count produces far superior performance. The memory clock is identical in base form (1500 MHz), but the effective data rate is 24 Gbps for the RTX 5060 Mobile versus 12 Gbps for the GTX 1630.

Power and physical characteristics diverge. The GTX 1630 has a TDP of 75 W, is single-slot, and requires a 250 W suggested PSU. The RTX 5060 Mobile has a lower TDP of 45 W, is an IGP (integrated graphics processor) with no slot width, and has no suggested PSU. The GTX 1630 uses PCIe 3.0 x16, while the RTX 5060 Mobile uses PCIe 5.0 x16. Display outputs differ: the GTX 1630 has 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a, while the RTX 5060 Mobile's outputs are described as "Portable Device Dependent." The GTX 1630 has physical dimensions (145 mm length, 69 mm height, 18 mm width), while the RTX 5060 Mobile has none listed.

Where Each One Wins

The RTX 5060 Mobile wins in every computational category. It offers 5.3x higher FP32 performance, 4x higher memory bandwidth, and 2.4x higher pixel rate. Its 8 GB GDDR7 memory capacity is double the GTX 1630's 4 GB GDDR6. The inclusion of 26 ray tracing cores and 104 tensor cores means the RTX 5060 Mobile can handle workloads that are impossible on the GTX 1630, such as hardware-accelerated ray tracing and AI inference. Its support for DirectX 12 Ultimate and PCIe 5.0 makes it future-proof for modern software.

The GTX 1630's advantages are narrower but real. It has a higher base clock (1740 MHz vs 952 MHz) and boost clock (1785 MHz vs 1455 MHz), which can benefit lightly-threaded workloads. Its 75 W TDP is higher, but it is a discrete desktop card with a single-slot design, making it easier to install in a standard desktop case. It has a 70th percentile ranking versus the RTX 5060 Mobile's 67th, indicating its average benchmark score is higher when all tests are considered. The GTX 1630 also has a defined release date of June 2022, making it a known quantity, whereas the RTX 5060 Mobile is newer (May 2025). For legacy software or systems with older PCIe 3.0 slots, the GTX 1630 is a drop-in solution.

The Verdict

The data is unambiguous: the RTX 5060 Mobile is the superior GPU in nearly every way. Its 3.9-4.1x advantage in compute benchmarks is not incremental but transformative. Anyone needing maximum performance for modern gaming, creative workloads, or AI tasks should select the RTX 5060 Mobile without hesitation. Its support for ray tracing, tensor cores, and DirectX 12 Ultimate ensures it will handle future software demands.

The GTX 1630 is only appropriate for users with strict legacy requirements: those needing a discrete desktop card with DVI output, a low-profile single-slot design, or compatibility with PCIe 3.0. Its higher clock speeds provide no meaningful benefit given the 6.5x difference in shading units. The GTX 1630's 70th percentile ranking, while respectable, is achieved against an older GPU pool. The RTX 5060 Mobile's 67th percentile is against a modern pool that includes much faster parts.

Choose the RTX 5060 Mobile for any new build or upgrade where performance matters. Choose the GTX 1630 only if you require its specific desktop form factor, legacy connectivity, or have a power budget that cannot accommodate the newer part's requirements. For all other use cases, the RTX 5060 Mobile is the definitive winner.

DETAILED SPECIFICATIONS

SPECIFICATION
GTX 1630
RTX 5060 Mobile
Core Specs
Shading Units
512
3,328 +550.0%
Shaders
512
3,328 +550.0%
TMUs
32
104 +225.0%
ROPs
16
48 +200.0%
SM Count
8
26 +225.0%
Clocks
Base Clock
1740 MHz
952 MHz
Boost Clock
1785 MHz
1455 MHz
Memory Clock
1500 MHz 12 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
96.00 GB/s
384.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
1024 KB
32 MB
Performance
Pixel Rate
28.56 GPixel/s
69.84 GPixel/s
Texture Rate
57.12 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
1.828 TFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
57.12 GFLOPS (1:32)
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
3.656 TFLOPS (2:1)
9.684 TFLOPS (1:1)
AI/RT
RT Cores
—
26
Tensor Cores
—
104
Power
TDP
75 W
45 W
TDP (W)
75
45 -40.0%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
Turing
Blackwell 2.0
GPU Name
TU117
GB206
Generation
GeForce 16
GeForce 50 Mobile
Process Size
12 nm
5 nm
Transistors
4,700 million
21,900 million
Die Size
200 mm²
181 mm²
Foundry
TSMC
TSMC
Density
23.5M / mm²
121.0M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
12.0
Shader Model
6.8
6.9
Physical
Slot Width
Single-slot
IGP
Length
145 mm 5.7 inches
—
Height
69 mm 2.7 inches
—
Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 10
GeForce 40 Mobile
Successor
GeForce 20
—
View GeForce GTX 1630 Details View GeForce RTX 5060 Mobile Details