NVIDIA GB10 vs Lisuan Tech LX MAX Comparison
NVIDIA GB10
Lisuan Tech LX MAX
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GB10 vs Lisuan Tech LX MAX
Where Each One Wins
The NVIDIA GB10 and Lisuan Tech LX MAX occupy different positions in the database, and the recorded measurements reflect that split. The GB10 is a server-class accelerator with a 95th percentile standing across all tested GPUs, while the LX MAX sits at the 50th percentile. That gap in percentile ranking is the first clear differentiator: the GB10 is built for compute-heavy workloads where raw throughput matters, while the LX MAX is a more conventional graphics card aimed at standard rendering tasks.
The GB10 holds the advantage in general compute benchmarks. Its Geekbench OpenCL score is 120,137, and its Geekbench Vulkan score is 114,648. These are the only two benchmark entries recorded for the GB10, and both place it above its nearest rivals in the database. The LX MAX has no recorded benchmark scores, which means the database shows zero wins for it in any tested workload. The wins column for the GB10 is also zero, since no head-to-head benchmark entries exist between the two products. What the data does show is that the GB10 delivers measurable performance in OpenCL and Vulkan, while the LX MAX has no comparable entries to draw from.
The LX MAX wins on the graphics feature side. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.3, which are the full API stacks expected of a modern consumer or workstation GPU. The GB10 lists DirectX, OpenGL, and Vulkan as N/A, meaning it is not designed for traditional graphics API workloads. For gaming or standard 3D rendering pipelines, the LX MAX is the only one of the two that registers as a viable option in the database.
The use-case split is therefore clear from the recorded data. The GB10 is a compute accelerator with a high percentile rank and strong OpenCL and Vulkan scores, suited for tasks that leverage general-purpose GPU compute. The LX MAX is a graphics card with full API support, a conventional dual-slot design, and display outputs, suited for workloads that require DirectX, OpenGL, or Vulkan rendering. Neither product is a substitute for the other; they target different segments of the market.
Architecture Differences
The two GPUs come from different design philosophies. The NVIDIA GB10 uses the GB20B chip on the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. The die size is 382 mm², and the transistor count is listed as unknown. The LX MAX uses the 7G106 chip on the TrueGPU architecture, built on a 6 nm process, also at TSMC. Its die size and transistor count are both unknown in the database. The process node difference is small but real: 5 nm versus 6 nm, which gives the GB10 a slight density advantage on paper, though no transistor density figures are recorded.
Memory architecture diverges sharply. The GB10 packs 128 GB of LPDDR5X on a 256-bit bus, delivering 273.2 GB/s of bandwidth. The LX MAX uses 12 GB of GDDR6 on a 192-bit bus, delivering 432.0 GB/s. The GB10 has over ten times the memory capacity, but the LX MAX has 58% more bandwidth. This is a fundamental trade-off: the GB10 is built for large datasets that need to stay resident in memory, while the LX MAX is built for speed of access to smaller working sets.
The compute units tell a more nuanced story. Both GPUs have 6,144 shading units, but the GB10 pairs them with 384 texture mapping units and 48 render output units, while the LX MAX pairs them with 192 TMUs and 96 ROPs. The GB10 has twice the texture units, which helps with texture-heavy compute and filtering workloads. The LX MAX has twice the ROPs, which helps with pixel fill and rasterization. The pixel rate confirms this: the LX MAX delivers 192.0 GPixel/s, while the GB10 delivers 116.1 GPixel/s. The texture rate goes the other way: the GB10 delivers 928.5 GTexel/s, more than double the LX MAX's 384.0 GTexel/s.
Ray tracing and tensor cores are present only on the GB10. It has 48 RT cores and 384 tensor cores. The LX MAX lists neither, meaning it has no dedicated ray tracing or tensor hardware in the database. This is a significant architectural split: the GB10 is equipped for AI and ray-traced workloads, while the LX MAX relies on its general-purpose shader units.
Clock behavior also differs. The GB10 has a base clock of 1665 MHz and a boost clock of 2418 MHz, with memory at 1067 MHz (8.5 Gbps effective). The LX MAX has no base or boost clock recorded, but its memory runs at 2250 MHz (18 Gbps effective). The LX MAX's memory clock is more than double the GB10's, which directly explains its higher bandwidth despite the narrower bus.
The FP32 and FP16 throughput figures round out the picture. The GB10 delivers 29.71 TFLOPS in FP32 and 29.71 TFLOPS in FP16 (1:1 ratio). The LX MAX delivers 24.58 TFLOPS in FP32 and 49.15 TFLOPS in FP16 (2:1 ratio). The GB10 is 20.9% ahead in FP32, while the LX MAX is 65.4% ahead in FP16. The FP16 advantage on the LX MAX comes from its 2:1 throughput ratio, which is a common design choice for consumer GPUs that need fast half-precision math for graphics effects. The GB10's 1:1 ratio means it treats FP16 and FP32 equally, which is typical for compute accelerators that need consistent precision handling.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries between the NVIDIA GB10 and Lisuan Tech LX MAX. The headToHeadBenchmarks field is empty, and the wins for each product are both zero. This means there is no single workload where both GPUs were tested under identical conditions and produced comparable scores.
What the data does provide is the GB10's standalone benchmark results and its nearest rival comparisons. The GB10 scores 120,137 in Geekbench OpenCL and 114,648 in Geekbench Vulkan. Its average benchmark score is 117,393, which places it in the 95th percentile of all GPUs in the database. The nearest rivals for the GB10 are the NVIDIA RTX 4000 SFF Ada Generation with an average score of 117,088, the AMD Radeon PRO W7700 with 118,976, the NVIDIA Tesla V100 SXM2 16 GB with 114,395, and the NVIDIA RTX A5500 Mobile with 113,944.
The delta percentages against these rivals are small. The GB10 is 0.3% ahead of the RTX 4000 SFF Ada Generation, 1.3% behind the Radeon PRO W7700, 2.6% ahead of the Tesla V100 SXM2, and 3.0% ahead of the RTX A5500 Mobile. These margins are tight, indicating that the GB10 sits in a competitive band of workstation and server GPUs where performance differences are measured in single-digit percentages. The GB10's OpenCL score is its strongest result, while its Vulkan score is about 4.6% lower, suggesting that OpenCL workloads suit this architecture slightly better.
The LX MAX has no benchmark scores, no average score, and no nearest rivals in the database. Its percentile rank of 50 is a default position, not a measured result. Without recorded scores, there is no basis for a direct numerical comparison between the two products. The only comparative statements that can be made are architectural: the GB10 has more memory, more texture units, and dedicated RT and tensor cores, while the LX MAX has higher bandwidth, more ROPs, and higher FP16 throughput. The GB10 is ahead in FP32 compute and texture rate, while the LX MAX is ahead in pixel rate and FP16 compute.
FAQ
Q: Which GPU has more memory bandwidth?
A: The Lisuan Tech LX MAX. It delivers 432.0 GB/s from 12 GB of GDDR6 on a 192-bit bus, while the NVIDIA GB10 delivers 273.2 GB/s from 128 GB of LPDDR5X on a 256-bit bus.
Q: Which GPU supports DirectX 12 Ultimate?
A: Only the Lisuan Tech LX MAX. It lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.3. The NVIDIA GB10 lists DirectX, OpenGL, and Vulkan as N/A.
Q: Does the NVIDIA GB10 have ray tracing cores?
A: Yes. The GB10 has 48 RT cores and 384 tensor cores. The Lisuan Tech LX MAX has no RT cores or tensor cores recorded in the database.
Q: What is the FP32 performance of each GPU?
A: The NVIDIA GB10 delivers 29.71 TFLOPS in FP32, which is 20.9% higher than the Lisuan Tech LX MAX's 24.58 TFLOPS.
Q: Which GPU has more render output units?
A: The Lisuan Tech LX MAX has 96 ROPs, double the 48 ROPs on the NVIDIA GB10. This translates to a pixel rate of 192.0 GPixel/s for the LX MAX versus 116.1 GPixel/s for the GB10.
Q: What is the process node for each GPU?
A: The NVIDIA GB10 uses a 5 nm process at TSMC, while the Lisuan Tech LX MAX uses a 6 nm process at TSMC.
The Verdict
The data points to two different products for two different jobs. The NVIDIA GB10 is a compute accelerator with a 95th percentile ranking, 128 GB of memory, 48 RT cores, 384 tensor cores, and 29.71 TFLOPS of FP32 throughput. Its benchmark scores of 120,137 in OpenCL and 114,648 in Vulkan place it slightly above several established workstation GPUs, with margins of 0.3% to 3.0% against its nearest rivals. It is not designed for traditional graphics APIs, as its DirectX, OpenGL, and Vulkan support are all listed as N/A.
The Lisuan Tech LX MAX is a graphics card with full API support, including DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.3. It has 12 GB of GDDR6 memory with 432.0 GB/s of bandwidth, 96 ROPs, and 49.15 TFLOPS of FP16 throughput. Its FP32 performance of 24.58 TFLOPS is lower than the GB10, but its pixel rate of 192.0 GPixel/s is substantially higher. The lack of recorded benchmark scores means its real-world performance cannot be verified against the GB10, but its specifications indicate a focus on rasterization and graphics workloads.
Users who need massive memory capacity, ray tracing, tensor compute, and high FP32 throughput should look to the GB10. Users who need a dual-slot graphics card with display outputs, full API support, and high memory bandwidth for rendering tasks should look to the LX MAX. The database does not provide a direct comparison, but the architectural split is definitive: the GB10 is a server-class compute part, and the LX MAX is a conventional graphics card.
Specification Differences
| Specification | NVIDIA GB10 | Lisuan Tech LX MAX |
|---|---|---|
| Chip | GB20B | 7G106 |
| Architecture | Blackwell 2.0 | TrueGPU |
| Process Node | 5 nm | 6 nm |
| Die Size | 382 mm² | unknown |
| Base Clock | 1665 MHz | not recorded |
| Boost Clock | 2418 MHz | not recorded |
| Memory Size | 128 GB | 12 GB |
| Memory Type | LPDDR5X | GDDR6 |
| Memory Bus Width | 256 bit | 192 bit |
| Memory Bandwidth | 273.2 GB/s | 432.0 GB/s |
| Shading Units | 6144 | 6144 |
| Texture Mapping Units | 384 | 192 |
| Render Output Units | 48 | 96 |
| RT Cores | 48 | none recorded |
| Tensor Cores | 384 | none recorded |
| Pixel Rate | 116.1 GPixel/s | 192.0 GPixel/s |
| Texture Rate | 928.5 GTexel/s | 384.0 GTexel/s |
| FP32 Compute | 29.71 TFLOPS | 24.58 TFLOPS |
| FP16 Compute | 29.71 TFLOPS (1:1) | 49.15 TFLOPS (2:1) |
| TDP | 140 W | 225 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | None | 1x 16-pin |
| Suggested PSU | 300 W | 550 W |
| Bus Interface | PCIe 5.0 x16 | PCIe 4.0 x16 |
| Display Outputs | 1x HDMI | 4x DisplayPort 1.4a |
| DirectX Support | N/A | 12 Ultimate (12_2) |
| OpenGL Support | N/A | 4.6 |
| Vulkan Support | N/A | 1.3 |
| Length | 150 mm (5.9 inches) | 248 mm (9.8 inches) |
| Height | 51 mm (2 inches) | 118 mm (4.6 inches) |
| Width | 150 mm (5.9 inches) | 48 mm (1.9 inches) |
| Release Date | 2025-10-14 | 2026-03-16 |
| Launch MSRP | 3,999 USD | not recorded |
The specification table confirms the divergent design goals. The GB10 uses a smaller process node, a larger die, more memory, more texture units, dedicated RT and tensor cores, and a faster PCIe interface. The LX MAX uses a larger process node, higher memory bandwidth, more ROPs, higher pixel rate, higher FP16 throughput, and full graphics API support. The power requirements follow the same pattern: the GB10 draws 140 W with no power connectors, while the LX MAX draws 225 W with a 16-pin connector and a 550 W suggested PSU. The physical dimensions also differ, with the GB10 being a compact IGP part and the LX MAX being a full-length dual-slot card.