Intel Arc Pro B370 vs NVIDIA GeForce RTX 4080 Max-Q Comparison

Intel
GPU

Intel Arc Pro B370

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2400 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 4080 Max-Q

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1350 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc Pro B370 vs NVIDIA GeForce RTX 4080 Max-Q

FAQ

Q: What is the Intel Arc Pro B370?

A: The Intel Arc Pro B370 is an integrated graphics processor (IGP) built on the Panther Lake chip using the Xe3-LPG architecture. It uses a 3 nm process from Intel and was released on January 26, 2026. Its production status is listed as Active.

Q: What is the NVIDIA GeForce RTX 4080 Max-Q?

A: The NVIDIA GeForce RTX 4080 Max-Q is a mobile discrete GPU from the GeForce 40-series, based on the AD104 chip with Ada Lovelace architecture. It uses TSMC's 5 nm process and was released on January 2, 2023. It is part of the GeForce 40 Mobile generation.

Q: How much memory does each GPU use?

A: The Intel Arc Pro B370 uses System Shared memory, meaning its memory size, type, and bus width are all listed as "System Shared" and bandwidth is "System Dependent." The NVIDIA GeForce RTX 4080 Max-Q has 12 GB of GDDR6 memory on a 192-bit bus, delivering 432.0 GB/s of bandwidth.

Q: What are the thermal design power (TDP) ratings?

A: The Intel Arc Pro B370 has a TDP of 25 W, while the NVIDIA GeForce RTX 4080 Max-Q has a TDP of 60 W. Both are classified as IGP in slot width and use no power connectors.

Q: Which GPU has higher clock speeds?

A: The Intel Arc Pro B370 has a base clock of 300 MHz and a boost clock of 2400 MHz. The NVIDIA GeForce RTX 4080 Max-Q has a base clock of 795 MHz and a boost clock of 1350 MHz. The Intel part boosts higher, while the NVIDIA part has a higher base clock.

Q: What API support do both GPUs offer?

A: Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Their API feature sets are identical.

Architecture Differences

The two GPUs come from fundamentally different design philosophies and process technologies. The Intel Arc Pro B370 is built on Intel's 3 nm process at Intel's own foundry, using the Panther Lake chip and Xe3-LPG architecture. It belongs to the Arc Graphics-WM (Panther Lake) generation, with its predecessor being HD Graphics-WM. The NVIDIA GeForce RTX 4080 Max-Q is built on TSMC's 5 nm process, using the AD104 chip with Ada Lovelace architecture. It belongs to the GeForce 40 Mobile generation, with its predecessor being GeForce 30 Mobile and its successor being GeForce 50 Mobile.

The transistor counts and die sizes differ substantially. The NVIDIA GPU contains 35,800 million transistors on a 294 mm² die, giving a transistor density of 121.8M per mm². The Intel GPU's transistor count and die size are listed as unknown, which prevents a direct comparison of manufacturing complexity.

The memory architecture is a major differentiator. The Intel Arc Pro B370 relies entirely on System Shared memory, with no dedicated VRAM, and its bandwidth is System Dependent. The NVIDIA GeForce RTX 4080 Max-Q uses 12 GB of GDDR6 memory on a 192-bit bus, delivering 432.0 GB/s of dedicated bandwidth. This means the NVIDIA part has guaranteed memory performance, while the Intel part's memory performance depends entirely on the host system's RAM configuration.

The execution resources show a large gap. The Intel GPU has 1280 shading units, 40 texture mapping units (TMUs), 20 raster operations pipelines (ROPs), and 10 ray tracing cores. The NVIDIA GPU has 7424 shading units, 232 TMUs, 80 ROPs, 58 ray tracing cores, and 232 tensor cores. The NVIDIA part also specifies tensor cores, which the Intel part does not list.

The compute rates reflect these resource differences. The Intel Arc Pro B370 delivers 6.144 TFLOPS of FP32 performance and 12.29 TFLOPS of FP16 performance at a 2:1 ratio. The NVIDIA GeForce RTX 4080 Max-Q delivers 20.04 TFLOPS of FP32 and 20.04 TFLOPS of FP16 at a 1:1 ratio. The NVIDIA part also achieves higher pixel and texture rates: 108.0 GPixel/s and 313.2 GTexel/s, compared to 48.00 GPixel/s and 96.00 GTexel/s on the Intel part.

Clock behavior also differs. The Intel GPU boosts from a 300 MHz base to 2400 MHz, a 2100 MHz range. The NVIDIA GPU has a 795 MHz base and 1350 MHz boost, a much smaller 555 MHz range. The Intel part's high boost clock helps it reach meaningful performance despite its modest TDP of 25 W, while the NVIDIA part operates within a 60 W envelope.

The bus interface also differs. The Intel Arc Pro B370 uses IGP as its bus interface, confirming its integrated nature. The NVIDIA GeForce RTX 4080 Max-Q uses PCIe 4.0 x16, indicating a discrete connection to the system.

Head-to-Head Benchmarks

The recorded database contains no head-to-head benchmark entries for these two GPUs, and neither part has individual benchmark scores listed. This means quantitative performance comparisons must rely on the specification data provided.

The clearest advantage for the NVIDIA GeForce RTX 4080 Max-Q appears in raw compute throughput. Its FP32 performance of 20.04 TFLOPS is approximately 3.26 times the Intel Arc Pro B370's 6.144 TFLOPS. In FP16, the NVIDIA part's 20.04 TFLOPS at 1:1 ratio represents a 1.63 times advantage over the Intel part's 12.29 TFLOPS at 2:1 ratio. The 2:1 ratio on the Intel part means FP16 throughput is achieved through a packed operation, while the NVIDIA part maintains full-rate FP16.

The pixel rate comparison shows the NVIDIA GPU at 108.0 GPixel/s versus 48.00 GPixel/s on the Intel GPU, a 2.25 times advantage. The texture rate comparison shows 313.2 GTexel/s versus 96.00 GTexel/s, a 3.26 times advantage for NVIDIA. These ratios are consistent with the shading unit and TMU counts: the NVIDIA part has 5.8 times more shading units and 5.8 times more TMUs.

The ray tracing hardware also favors NVIDIA. The RTX 4080 Max-Q has 58 ray tracing cores versus 10 on the Arc Pro B370. The NVIDIA part additionally includes 232 tensor cores, which the Intel part does not list.

Memory bandwidth is another decisive area. The NVIDIA GPU's 432.0 GB/s of dedicated GDDR6 bandwidth cannot be compared numerically to the Intel part's System Dependent bandwidth, but the architectural difference is clear: one has fixed, high bandwidth, the other depends on the host's shared memory configuration.

Clock speeds present a mixed picture. The Intel Arc Pro B370 has a higher boost clock at 2400 MHz versus 1350 MHz on the NVIDIA part, a 1050 MHz difference. However, the NVIDIA part's base clock of 795 MHz is 495 MHz higher than the Intel part's 300 MHz base. The Intel part's higher boost clock partially compensates for its fewer execution units, but the raw resource gap remains substantial.

The TDP difference of 35 W (25 W versus 60 W) indicates the NVIDIA part is allowed more power to feed its larger array of execution units. The performance per watt cannot be calculated from the provided data, but the absolute performance advantage clearly belongs to NVIDIA.

The Verdict

Based strictly on the recorded data, the NVIDIA GeForce RTX 4080 Max-Q is the higher-performing GPU in nearly every measurable specification. Its FP32 throughput is 3.26 times higher, its pixel rate is 2.25 times higher, its texture rate is 3.26 times higher, and it has 5.8 times more ray tracing cores. It also has dedicated 12 GB GDDR6 memory with 432.0 GB/s bandwidth, while the Intel part relies on System Shared memory.

The Intel Arc Pro B370 does hold advantages in certain areas. Its boost clock of 2400 MHz is significantly higher than the NVIDIA part's 1350 MHz. Its TDP of 25 W is less than half of the NVIDIA part's 60 W. It is built on a newer 3 nm process versus 5 nm, and it is an integrated GPU, which means it requires no separate card slot or power connectors beyond what the system provides.

The production timelines differ: the Intel part was released on January 26, 2026, while the NVIDIA part was released on January 2, 2023. The NVIDIA part has an active production status and lists a successor (GeForce 50 Mobile), while the Intel part also lists an active production status with no successor.

The data does not include benchmark scores, percentile rankings, or rival comparisons for either GPU. The percentileVsAllGpus field is 50 for both, and avgBenchmarkScore is 0 for both, indicating no recorded performance measurements. Without benchmark data, the specification analysis is the only available basis for comparison.

The verdict from the data is clear: the NVIDIA GeForce RTX 4080 Max-Q is designed for substantially higher absolute performance, while the Intel Arc Pro B370 is designed for integration and low power consumption. The choice between them depends on whether the use case demands maximum throughput or minimal power draw within an integrated form factor.

Specification Differences

The following fields differ between the two GPUs:

  • Manufacturer: Intel vs NVIDIA
  • Chip: Panther Lake vs AD104
  • Architecture: Xe3-LPG vs Ada Lovelace
  • Generation: Arc Graphics-WM (Panther Lake) vs GeForce 40 Mobile
  • Process Node: 3 nm vs 5 nm
  • Foundry: Intel vs TSMC
  • Transistors: unknown vs 35,800 million
  • Die Size: unknown vs 294 mm²
  • Transistor Density: not listed vs 121.8M / mm²
  • Base Clock: 300 MHz vs 795 MHz
  • Boost Clock: 2400 MHz vs 1350 MHz
  • Memory Clock: System Shared vs 2250 MHz (18 Gbps effective)
  • Memory Size: System Shared vs 12 GB
  • Memory Type: System Shared vs GDDR6
  • Memory Bus Width: System Shared vs 192 bit
  • Memory Bandwidth: System Dependent vs 432.0 GB/s
  • Shading Units: 1280 vs 7424
  • TMUs: 40 vs 232
  • ROPs: 20 vs 80
  • Ray Tracing Cores: 10 vs 58
  • Tensor Cores: not listed vs 232
  • Pixel Rate: 48.00 GPixel/s vs 108.0 GPixel/s
  • Texture Rate: 96.00 GTexel/s vs 313.2 GTexel/s
  • FP32: 6.144 TFLOPS vs 20.04 TFLOPS
  • FP16: 12.29 TFLOPS (2:1) vs 20.04 TFLOPS (1:1)
  • TDP: 25 W vs 60 W
  • Bus Interface: IGP vs PCIe 4.0 x16
  • Release Date: 2026-01-26 vs 2023-01-02
  • Predecessor: HD Graphics-WM vs GeForce 30 Mobile
  • Successor: not listed vs GeForce 50 Mobile

Fields that are identical include slot width (IGP for both), power connectors (None for both), display outputs (Portable Device Dependent for both), and all API support (DirectX 12 Ultimate 12_2, OpenGL 4.6, Vulkan 1.4).

Where Each One Wins

The NVIDIA GeForce RTX 4080 Max-Q wins in every category of raw compute performance. Its FP32 throughput of 20.04 TFLOPS is 3.26 times the Intel part's 6.144 TFLOPS. Its FP16 throughput of 20.04 TFLOPS at 1:1 ratio exceeds the Intel part's 12.29 TFLOPS at 2:1 ratio. Its pixel rate of 108.0 GPixel/s is 2.25 times the Intel part's 48.00 GPixel/s. Its texture rate of 313.2 GTexel/s is 3.26 times the Intel part's 96.00 GTexel/s.

The NVIDIA GPU also wins on memory. It has 12 GB of dedicated GDDR6 with 432.0 GB/s bandwidth on a 192-bit bus. The Intel GPU has no dedicated memory, with bandwidth described as System Dependent. For workloads that require consistent memory performance, the NVIDIA part offers predictability that the Intel part cannot match.

The NVIDIA GPU wins on execution resources. It has 7424 shading units versus 1280, 232 TMUs versus 40, 80 ROPs versus 20, 58 ray tracing cores versus 10, and it includes 232 tensor cores that the Intel part does not list. For ray tracing and tensor-based workloads, the NVIDIA part is the only option with dedicated hardware.

The Intel Arc Pro B370 wins on power efficiency in absolute terms. Its TDP of 25 W is 35 W lower than the NVIDIA part's 60 W. For systems with strict power budgets, the Intel part consumes less than half the power of the NVIDIA part.

The Intel GPU wins on integration. It uses IGP as its bus interface, has no power connectors, and relies on System Shared memory. This means it is built into the processor and requires no separate memory purchase. The NVIDIA part uses PCIe 4.0 x16 and requires dedicated GDDR6 memory.

The Intel GPU wins on boost clock. Its 2400 MHz boost is 1050 MHz higher than the NVIDIA part's 1350 MHz. This higher clock can benefit workloads that are latency-sensitive or that scale with clock speed rather than parallel throughput.

The Intel GPU wins on process technology. Its 3 nm node is newer than the NVIDIA part's 5 nm node. The Intel part is also manufactured at Intel's own foundry, while the NVIDIA part uses TSMC.

The release date favors the Intel part by recency: January 26, 2026 versus January 2, 2023. The Intel part has no successor listed, while the NVIDIA part lists GeForce 50 Mobile as its successor.

The use-case split from the data is straightforward. The NVIDIA GeForce RTX 4080 Max-Q is for workloads demanding maximum throughput, dedicated memory, and ray tracing or tensor capabilities. The Intel Arc Pro B370 is for integrated systems prioritizing low power consumption, minimal physical footprint, and no discrete memory requirement.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B370
RTX 4080 Max-Q
Core Specs
Shading Units
1,280
7,424 +480.0%
Shaders
1,280
7,424 +480.0%
TMUs
40
232 +480.0%
ROPs
20
80 +300.0%
SM Count
—
58
Execution Units
10
—
Clocks
Base Clock
300 MHz
795 MHz
Boost Clock
2400 MHz
1350 MHz
Memory Clock
System Shared
2250 MHz 18 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
432.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
48 MB
Performance
Pixel Rate
48.00 GPixel/s
108.0 GPixel/s
Texture Rate
96.00 GTexel/s
313.2 GTexel/s
FP32 (TFLOPS)
6.144 TFLOPS
20.04 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:8)
313.2 GFLOPS (1:64)
FP16 (TFLOPS)
12.29 TFLOPS (2:1)
20.04 TFLOPS (1:1)
AI/RT
RT Cores
10
58 +480.0%
Tensor Cores
—
232
XMX Cores
80
—
Power
TDP
25 W
60 W
TDP (W)
25
60 +140.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD104
Generation
Arc Graphics-WM (Panther Lake)
GeForce 40 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
35,800 million
Die Size
unknown
294 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-WM
GeForce 30 Mobile
Successor
—
GeForce 50 Mobile
View Arc Pro B370 Details View GeForce RTX 4080 Max-Q Details